Wyrmworks PublishingLiteratureOpinionCastle Curb Cuts: 10 reasons why ramps in D&D dungeons make sense


Castle Curb Cuts: 10 reasons why ramps in D&D dungeons make sense — 7 Comments

  1. When I moved to England, I got to (and still do) experience a lot of castles, cathedrals, and manors. Steps erode (obvious as that seems). What dungeons were built just weren’t complexes built into mountain and hillsides, they were built under castles to keep people in. Floors are often, not always, uneven outside of major common areas. Steps can be as small as one inch, and easy to trip on if you’re not looking (much less in combat – a trick for you evil DMs), particularly in undercrofts (and anywhere servants mainly worked) where precision is less of a concern to builders.

    Crawling unencumbered around a castle ruin is difficult enough without also carrying a massive amount of equipment with you.

    Realism is important, but hardly the guiding factor. The physics of the universe matter much more. (Why do people who “worry” about realism ignore encumbrance?) Physical aids have a long, long history. Glasses weren’t a modern invention, they’ve been around for hundred’s of years. Their existence made the printing of the Gutenberg Bible possible, otherwise the church might not have funded Gutenberg’s printing press (listen to Stephen Fry’s The Great Leap Years).

  2. The question I always ask my self when creating a dungeon, is simply “What was this before it was a dungeons or a ruin or tomb?” Was this built for a purpose or use, then the structure would have been made to fit that purpose or use. It’s simple really as even a fantasy realm made for rpg, there would be a history, the NPC’s would have daily lives, they would have opinions. Things would dynamically shift due to the seasons, and there would be consequences always consequences.

    A dungeon is never just a simple dungeon, it was something or it’s a once of lair for some being that likes to hide deep. But in most cases, it once would have a different use. Maybe centuries earlier the region saw strife so the inhabitants built a safe place to live under ground. Then when that place were no longer needed it fell into ruin and then later become a monster infested dungeon.

    The dungeon has a history that matters. It had a specific use at one time and the room layout would have been made to fit that purpose.

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  5. Just found this site looking up ideas for dungeon maps. I’m just starting to get into drawing dungeon maps and I think this is excellent. I don’t need a wheelchair to move myself but I consistently walk with a cane because of mild cerebral palsy and I am often frustrated by the lack of honest representation about people who are disabled in many forms of entertainment. It’s nice to see folks like you.

  6. Pingback:10 Steps to Adventuring in a Wheelchair - Wyrmworks Publishing

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