Hill Giant
Huge giant, chaotic evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) |
Saving Throws
Skills Perception +2
Damage Resistances
Damage Immunities
Condition Immunities
Senses passive Perception 12
Languages Giant
Challenge 5 (1800 XP)
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.