Ryia (Scout) (She/Her)
Medium humanoid (human), chaotic good
- Armor Class 12
- Hit Points 27 (6d8)
- Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
15 (+2) |
10 (+0) |
12 (+1) |
14 (+2) |
16 (+3) |
- Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
- Senses passive Perception 16
- Languages Common, Elf
- Challenge 1 (200 XP)
Cunning Action. On each of her turns, Ryia can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Ryia deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the scout that isn’t incapacitated and Ryia doesn’t have disadvantage on the attack roll.
Actions
Multiattack. Ryia makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Trait
Tooth Pain (IE 2). You have chronic pain in your teeth. Any action that requires concentration (e.g. maintaining a spell) requires a successful DC 10 + (IE) Constitution saving throw per round to maintain concentration. The pain makes talking difficult, causing a penalty of − (IE) on social Charisma checks, and spells with a verbal component require a successful DC 8 + (IE) Dexterity check to cast successfully. Because this also causes eating difficulty, you must succeed on a DC 8 + (IE) Constitution saving throw to maintain concentration while eating or drinking. Because you’re used to managing pain, even though this doesn’t reduce the experience of pain, you have a + (IE) bonus to saving throws against psychic damage.
Ryia usually speaks in a soft, slurred manner, her tooth pain making it difficult to enunciate.