Gaks Yellowbelly
Gaks Yellowbelly (Cleric)
Small Humanoid (Kobold), Neutral Good
Cisgender male (he/him)
Armor Class: 16
Hit Points: 66
Speed: 30 ft.
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Skills: Insight +7, Medicine +7, Religion +5, Stealth +6, Survival +7
Senses: Passive Perception 14
Languages: Common, Draconic
Challenge: 6
Abilities
Spellcasting. Gaks Yellowbelly is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following Cleric spells prepared:
Cantrips (at will): Guidance, Mending, Resistance, Thaumaturgy
1st Level (4 slots): Bless, Charm Person, Cure Wounds, Detect Evil and Good, Disguise Self, Inflict Wounds, Sanctuary
2nd Level (3 slots): Find Traps, Hold Person, Mirror Image, Pass Without a Trace, Spiritual Weapon
3rd Level (3 slots): Blink, Dispel Magic, Mass Healing Word, Spiritual Guardians
Channel Divinity. He can channel divine energy two times per rest.
Channel Divinity: Expedient Outlet. Starting at 2nd level, he can use his Channel Divinity as an action to teleport himself and all willing creatures that he chooses within 5 ft. of him up to his cleric level ×10 feet to an unoccupied space. He and those with him arrive at exactly the spot desired. It can be a place he can see, one he can visualize, or one he can describe by stating distance and direction, such as “20 feet straight downward” or “upward to the northwest at a 45-degree angle, 30 feet.” If the target space is occupied, the effect fails.
Channel Divinity: Safe Haven. Starting at 6th level, he can use his Channel Divinity to create a protective barrier around himself and all willing creatures that he chooses within 5 ft. of him for up to 1 minute. This barrier moves with him, and all those affected who remain within it have resistance to all types of damage. When a creature leaves the area, the effect ends for that creature, and even if they enter the area again, they don’t benefit from it anymore.
Channel Divinity: Turn Undead. As an action, he presents his holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet of him must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. When an undead fails its saving throw against his Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below 1/2.
Escape to Safety. At 1st level, when he takes the Disengage action, he can allow all allied creatures within 10 ft. of him to move until their next turn without provoking an opportunity attack.
Traits
(Panic/Nervousness) [IE 3, Frequent]. Gaks has an overwhelming feeling of panic. All spellcasting and ability checks require that he either succeed on a Constitution saving throw to maintain concentration or make the subsequent check with a −3 penalty, and tasks that normally require a Constitution saving throw are made with a −3 penalty.
Suspiciousness [IE 2, Frequent]. Gaks has an undeniable feeling that those around him can’t be trusted, that others are trying to harm him or plotting against him, and that those who claim loyalty to Gaks are unfaithful to him. He has a -2 penalty on all Wisdom (Insight) checks and Charisma (Persuasion) checks but +1 to Charisma (Intimidation) checks.
Nightmares [IE 2, Frequent]. Gaks experiences frequent, vivid nightmares. Every time he sleeps, he must succeed on a DC 17 Constitution saving throw or have a nightmare 1d4 hours after falling asleep. The dream lasts 1d10+10 minutes. After the dream, he must succeed on another DC 17 Constitution saving throw or have a nightmare 1d4 hours later, repeating the process until the end of the rest. Because of the trauma of these dreams, Gaks experiences 2 Baseless Emotions for 2d6 × 10 minutes before a long rest and must succeed on a DC 12 Wisdom saving throw to go back to sleep after the dream, repeating the saving throw every ten minutes on failure until successful.
Phobia (Anthropophobia — Fear of People) [IE 2, Chronic]. Gaks has a persistent, excessive fear of medium and, in particular, large humanoids. When within 20 feet of the phobic stimulus, he must succeed on a DC 10 Wisdom check each round or have a −2 penalty to all Intelligence, Wisdom, and Charisma ability checks due to distraction, and he must succeed on a DC 10 Wisdom saving throw to maintain concentration on any applicable spell each round.
Phobia (Daemonophobia — Fear of Demons) [IE 1, Chronic]. Gaks has a persistent, excessive fear of demons. When within 20 feet of the phobic stimulus, he must succeed on a DC 9 Wisdom check each round or have a −1 penalty to all Intelligence, Wisdom, and Charisma ability checks due to distraction, and he must succeed on a DC 9 Wisdom saving throw to maintain concentration on an applicable spell each round.
Photosensitivity [IE 3, Triggered]. Gaks is sensitive to bright light such as sunlight, including all but the darkest cloudy days. While in moderate to bright light, he has a −3 penalty on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. In dim light, he can see as if in daylight.
Restricted Affectivity [IE 2, Chronic]. Gaks has a narrow range of emotional experience and expression. He has a −2 penalty on Wisdom (Insight) and Charisma (Persuasion) checks but a +2 bonus to saving throws against psychic damage or being charmed or frightened.
Tongue Difference (Forked). Gak’s tongue is long, thin, and forked, giving him an improved sense of smell; he can easily detect the direction smells are coming from by flicking his tongue in and out of his mouth. This gives Gaks advantage on Wisdom (Perception) checks involving smell, but because many people fear snakes, he has disadvantage on Charisma (Persuasion) checks. He has disadvantage on all speech-related Charisma checks and must modify spells with verbal components to work within his verbal range, so he cannot use spell scrolls.
Tooth Difference (Shark Teeth). Gaks has several rows of sharp teeth in his mouth. He can make an unarmed bite attack for 5 (1d6) + 2 piercing damage. This affects both his appearance and speaking ability, causing a −1 penalty on all Charisma (Persuasion) checks but a +1 on all Charisma (Intimidation) checks.
Traumatic Flashbacks [IE 2, Frequent]. Gaks experiences memories of past trauma (sometimes violent, but not always) as if it’s happening again. The flashbacks are triggered by external stimuli, sometimes predictable, but the specific stimuli can be any number of brief sensory experiences. In this case, the response is triggered seemingly randomly 2d4 times per day or when exposed to stimuli known to relate to the traumatic event and lasts for 2d6 minutes unless he succeeds on a DC 10 Constitution saving throw. All spell casting and ability checks require that Gaks succeed on a concentration check or make the subsequent check with disadvantage, and tasks that normally require a concentration check are made with a -2 penalty. If he takes damage during the flashback experience that doesn’t make sense within that context, he may make another Constitution saving throw immediately.
Actions
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Background
Gaks Yellowbelly grew up in a family that practiced dark magic under the Kobold, which claimed to give life to all Kobolds. Gaks partook in one such instance when he was older and felt something sinister clutch onto his soul and course through him. He became terrified, grabbed his younger sibling, and fled his home, but the experience left him traumatized and changed his way of life forever. He did not know the best way to cleanse himself from that experience, and has been trying to find a way ever since. He has become a cleric, hoping that would give him the answers that he seeks. However, no such answers have been received yet.
Gaks now lives in fear of everyone around him, thinking them to be the evil entity that latched onto him that unfortunate day. He has talked with other clerics, and he has not given him a solution to his problem. He lives among the streets, doing his best to care for himself and his younger sibling. This has caused him severe distrust of others, along with other negative feelings. Luckily, through the use of his spells, Gaks is able to remain unnoticed for the most part until he needs something.
Personality
Gaks Yellowbelly expects danger around every corner. He is doubtful of the intentions of others around him and the reasons for their actions. Gaks’ intuition is not always misguided, as there have been individuals who have treated him and his sibling poorly. He doesn’t talk about the things that torment him. He’d rather not burden others with my curse. Gaks also does not trust others with being that vulnerable with him. He assumes the worst in others in that regard. His biggest need is to protect his younger sibling at all costs. Gaks needs to make the world a safer place for them to live in. He is always cautious and thoroughly checks over all possibilities and outcomes before making any decisions.
Plot Hooks
- Gaks may request adventurers to help protect his younger sibling from an evil group that just came to town.
- Gaks may request adventurers to do research on the dark magic that is happening in the neighboring towns.
- Gaks may ask the adventurers to help him and his younger sibling do a little traveling safely. He is unsure of what evil may come if he goes out into other cities alone.