Sphere of Annihilation
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3rd Level Evocation
Casting Time: 1 action
Range: 60 ft./5 ft. sphere
Components: V, S, M (an obsidian marble)
Duration: Concentration, up to 1 Minute
A 5-foot-diameter sphere of Oblivion energy appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 force damage on a failed save, or half as much damage on a successful one. The creature must also succeed on a Dexterity saving throw for any equipment touched by the sphere, at the Dungeon Master’s discretion, or the item takes the same amount of damage.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn.
When you move the sphere, it can move in any direction, but if it moves outside of range, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.