Veralynn’s Countryside Conveyance

elf with long brown hair, green leaf-motif dress, sitting in wooden wheelchair, 3 potion bottles in side pocket of wheelchair

Wondrous Item, common

This wheelchair has wide wheels that enable it to move through wilderness areas with a 30 foot speed, adjusted for terrain difficulty. While seated in it, you can command it telepathically to propel itself for up to 8 hours per day. The wheelchair regains its charge after a long rest.




Valkeown’s Fidget Focus

fidgets: a spring, a spinner, and beads on strings

Wondrous Item, uncommon

This fidget has 3 charges and functions as both a fidget item for assisting with general focus and as a spell focus. While holding it, you can expend 1 charge as a bonus action to give you advantage on your next spell attack. The fidget regains all expended charges daily after a long rest.




Valentine’s Hood of the Bat

black hood with a gray bat mounted on the top, the wings forming a brown trim

Wondrous Item, rare

This hood enables you to use echolocation, granting blindsight 30 ft. You cannot perceive colors or subtle details such as facial expressions.




Ulfgard’s Ear of Intention Detection

Wondrous Item, common

This ear helps you hear a speaker’s intention and resist deception. You have advantage on rolls against Charisma (Deception) and sound-based saving throws against being charmed.




Turnicus’ Skin Putty

Wondrous Item, common

When found, a jar of Skin Putty contains 3d6 uses. When applied, skin putty eliminates the additional negative effects of a cleft for 1d4 hours (though still leaving the Diverse Face Shape effects, as it fills in the gaps but is clearly visible).




Tristan’s Helpful Hand

Wondrous Item, common

This prosthetic hand has 4 charges. While wearing it, you can expend 1 charge as an action to cast the Magic Missile spell. You can cast Mage Hand at will. You can use expend 1 charge as an action to help a willing ally and give them advantage on a spell attack. The hand regains 1d4 expended charges daily after a long rest.




Tristan Swordsplow’s Interchangeable Arm

Wondrous Item, uncommon

This linden prosthetic arm has multiple slides and dials on it, with a bell-shaped wrist and pincer-like hand capable of grasping and carrying up to 10 lbs. The hand can hold a shield, bow, or other ranged or thrown weapon, but if used to attack with a melee weapon, on a successful hit, it takes 1 point of bludgeoning damage. Once it takes 2d4 points of damage, the hand breaks off. 

The wrist is an opening to a small pocket dimension similar to a Bag of Holding. While wearing it, you can expend 1 charge as a bonus action to change the hand into one of the following items, ready for use: club, crowbar, crutch, dagger, fishing pole, flail, hammer, handaxe, hand crossbow, holy symbol, rapier, shortsword, spell focus, warhammer, whip, or a musical instrument no larger than 2 lbs. You must supply the holy symbol, spell focus, or musical instrument.




Tove’s Tonic of Temperature

sky blue potion in a bottle, frost forming around it and extending from it

Potion, common

This minty sky-blue potion temporarily reduces the exhaustion level of a fever by 1 level for 2d6 hours. The consumer is vulnerable to cold damage for the duration.




Tori Valen’s Brace of Movement

Wondrous Item, common

This brace, worn around the torso, allows you to make 1 Dexterity (Acrobatics) roll or Strength (Athletics) check to jump without penalty, but within the next hour, you will need to take a short rest or experience one level of exhaustion.




Tockelberry’s Chair of Speed

Wondrous Item, uncommon

This scarlet and gold wheelchair has 3 charges. While sitting in it, you can expend 1 charge as an action to cast the Haste spell. The wheelchair regains 1 expended charge daily after a long rest.