1st-level conjuration (ritual)
Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (A 10 gp crystal lens that is consumed in the casting)
Duration: Instantaneous
You gain the service of a mechanical familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a construct instead of a beast and appears to be made of clear glass.
Additional animal form choices may be available at the GM’s discretion.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. This familiar can only make defensive actions to protect or free itself.
When the familiar drops to 0 hit points, it disappears, leaving behind a pile of crystal powder. It reappears after you cast this spell again.
While your familiar is within 100 feet of you, you can communicate with it telepathically. The familiar senses Delusions and Personality Difference and will telepathically communicate truths that it knows to you when it senses trait-related erroneous thoughts. This reduces the IE by 1.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can’t have more than one familiar at a time, including familiars gained by other spells or means. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Classes: Wizard