Medium humanoid (human), neutral good
- Armor Class 13
- Hit Points 19
- Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
16 (+3) |
16 (+3) |
15 (+2) |
18 (+4) |
13 (+1) |
- Skills Animal Handling +6, Insight +6, Religion +4, Survival +6
- Senses passive Perception 14
- Languages Celestial, Common, Druidic
- Challenge 2 (450 XP)
Spellcasting. Yllbella is a 2nd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): Guidance, Mending, Resistance
1st level (3 slots): Create or Destroy Water, Cure Wounds, Detect Poison and Disease, Entangle, Purify Food and Drink, Speak with Animals
Natural Recovery. Once per long rest during a short rest, she chooses expended spell slots to recover. The spell slots can have a combined level of up to 1, and none of the slots can be 6th level or higher.
Wild Shape. As an action, she can magically assume the shape of a beast that she has seen before twice per short rest. She can stay in beast shape for 1 hours before reverting back to her normal form (or as a bonus action earlier or if she falls unconscious, drops to 0 hit points, or dies). The beast has a maximum CR 1/4, no flying or swimming speed.
Actions
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Traits
Fine Motor Control Loss [IE 3, Chronic]. Yllbella has trouble making precise movements, especially with her hands and arms. She has a −3 penalty on all Dexterity (Sleight of Hand) checks, Dexterity checks to write, or other attempts to use precision with her hands such as playing a musical instrument.
Assistive Device
Aleksei’s Obedient Gauntlet
Wondrous Item, common
These copper-accented leather gauntlets obey your mental commands, reducing Fine Motor Control Loss by 2 IEs. When worn during combat or for spellcasting with somatic components, however, you can only reduce the IE to a minimum of 1 because the mental process to use them is different than typically using hands.