Connor’s Circlet of Clairvoyance

Wondrous item, rare (requires attunement) 

This silvered half-moon circlet rests just above the ears and curls downward, around the nook of the earlobe wrapping around the back of the head. A raw, lightning pattern is etched around the length of the circlet, and pulses lightly with yellow energy. You can detect the presence of any creatures with an Intelligence of 3 or higher within 30 feet, but not their locations. They do not know that they have been detected, unless they can communicate telepathically. You cannot be surprised by creatures within that range. Creatures under the effect of the Invisibility spell are Lightly Obscured. Additionally, you create a telepathic link with any number of targets you choose within a radius of 30 feet. Once per round, you can telepathically communicate a single simple, moving image without sound to those with whom you are linked. Once a creature leaves the 30 foot radius or is no longer on the same plane as you, the link is broken, and they cannot be detected. Creatures under the effect of the Mind Blank spell are immune to the effects of this item.




Colb’s Belt of Bladder Control

Wondrous Item, common

This belt stimulates the nerves of the bladder to improve control, reducing the IE of Incontinence by 2. For every four hours it’s worn, you must succeed on a DC 10 Constitution saving throw or experience Cramps until removed and voiding your bladder.




CO Yucca’s Potion of Deafness

purple potion bottle curved like an ear

Potion, uncommon

This dark brown potion has the color and viscosity of molasses. When consumed, it causes the drinker to be deafened for 1 hour. Those with hyperacusis will not be deafened but can hear as a hearing person would for the duration.




Cirina’s Potion of Pressure

crystal vial with a dark red liquid within

Potion, common

The person drinking this potion feels sinus pressure, which cancels out nasal echo for 1d4 hours, but after an hour, the drinker develops a headache and must take a short rest or take one level of exhaustion.




Chloe’s Helm of Tranquility

Wondrous Item, uncommon

This helm has 3 charges. While wearing it, you have advantage on all emotion-related saving throws, including emotional conditions such as Baseless Emotion and the Charmed and Frightened conditions. You can expend 1 charge as an action to cast the Calm Emotions spell. The helm regains 1d4 − 1 (minimum 1) expended charges daily at dawn. 




Charming Saddle

Wondrous Item, common

This leather saddle with silver buckles has 1 charge. When you place it on the back of any beast at least one size larger than you, it adjusts in size to fit and wrap around the beast and adjusts the seat to accommodate your body’s shape and support needs. While holding it, you can expend 1 charge as an action to cast the Animal Friendship spell. The saddle regains its expended charge daily at dawn.




Charm of the Golden Feather

Wondrous Item, common

This charm that resembles a golden feather can be carried on jewelry or any other fastener or loop. When you touch the feather, it creates a mental projection of a golden feather slowly descending over you. Your breathing controls the descent of the feather. Slower breathing causes it to fall faster, while faster breathing causes the feather to ascend wildly, so focusing on your breathing can potentially calm you. After (IE)d4 minutes of using the feather, your Baseless Emotion IE decreases by 2 for 1d4 hours.




Charly’s Cane of Messaging

Wondrous Item, uncommon

This cane has 4 charges. While tapping it loudly on the ground, you can use it as an action to cast the Message spell at will or expend 1 charge as an action to cast the Sending spell. The cane regains 1d4 expended charges daily at dawn.




Chaos’s Orca Chair

black & white wheelchair made from orca bones, the back of the chair from the jaw

Wondrous Item, rare

This wheelchair, constructed from killer whale bones and skin, enables you, while sitting in it, to breathe underwater and gives you a swim speed of 30 ft. This wheelchair has 1 charge. While sitting in it, you can expend 1 charge as an action to Polymorph (as the spell) into a killer whale for 1 hour or until you end the effect with a bonus action. The wheelchair regains its expended charge daily after a long rest.




Cane of Echoes

Wondrous Item, common

This cap, which you can affix to the end of any cane, has 4 charges. While touching the target with it, you can expend 1 charge as an action to detect the magical nature of the target or anything the target is carrying, and you learn its school of magic, if any. The cap regains 1d4 expended charges daily at dawn.