Medium humanoid (human), lawful evil
- Armor Class 14 (leather armor)
- Hit Points 38 (7d8 + 7)
- Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
16 (+3) |
12 (+1) |
11 (+0) |
15 (+2) |
9 (-1) |
- Skills Nature +6, Perception +5, Stealth +6, Survival +8
- Senses passive Perception 18
- Languages Common, Goblin, Sylvan
- Challenge 7 (2,900 XP)
Assistive Familiars. Ears has a magic bond with two companion animals, an eagle and a wolf.
While either is within 100 feet of him, he can communicate with them telepathically. Additionally, as an action, he can see through the eagle's eyes and smell through the wolf's nose until the start of his next turn. During this time, he is blind and anosmatic with regard to his own senses. Attack rolls made while seeing through the eagle's eyes are made with a −2 penalty due to the difference in perspective.
Freedom of Movement. Ears ignores difficult terrain, and magical effects can't reduce his speed or cause him to be restrained. He can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Traits
Hearing Loss [IE 4]. Ears is deaf, which gives a −4 penalty on hearing-related checks but immunity to attacks that use sound (e.g., banshee wail). (Note: thunder damage is vibration, not sound, so this does not grant benefits against it.)
Actions
Multiattack. Ears makes two melee attacks or two ranged attacks.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Parry. Ears adds +4 to his AC against one melee attack that would hit him. To do so, Ears must see the attacker and be wielding a melee weapon.
Traits
Hearing Loss [IE 4]. Ears is deaf, which gives a −4 penalty on hearing-related checks but immunity to attacks that use sound (e.g., banshee wail). (Note: thunder damage is vibration, not sound, so this does not grant benefits against it.)
Ears lost his hearing in the explosion, leaving his head scarred with burns, completely bald, and his ears look like melted skin sealed the holes. He has developed a supernatural bond with his two familiars and can partake of their senses.