Medium humanoid (human), lawful evil
- Armor Class 15 (studded leather)
- Hit Points 78 (12d8 + 24)
- Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
11 (+0) |
16 (+3) |
14 (+2) |
13 (+1) |
11 (+0) |
10 (+0) |
- Saving Throws Dex +6, Int +4
- Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
- Damage Resistances poison
- Senses blindsight 30 ft., passive Perception 13
- Languages Common, Goblin, Thieves' cant
- Challenge 8 (3,900 XP)
Assassinate. During his first turn, Eyes has advantage on attack rolls against any creature that hasn't taken a turn. Any hit he scores against a surprised creature is a critical hit.
Evasion. If Eyes is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails.
Sneak Attack (1/Turn). Eyes deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Eyes that isn't incapacitated and Eyes doesn't have disadvantage on the attack roll.
Actions
Multiattack. Eyes makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Traits
Blindness [IE 4]. Eyes's vision is absent completely, and he has learned to navigate the world with little or no reliance on his eyes, depending on other senses instead. He has a −4 on sight-related attack rolls, ability checks, and saving throws including ranged combat beyond 10 ft. but a +4 bonus when using other senses to compensate, not because they’ve become stronger, but because he's learned to use them more effectively.
Assistive Device
Blindfold of Awareness
Wondrous Item, rare (requires attunement)
This blindfold, while worn, gives you blindsight out to a range of 30 ft and advantage on Wisdom (Perception) checks against creatures using stealth within range. It also allows you to hear the heartbeat of a creature within range that has a heart, giving you a +2 bonus on Wisdom (Insight) checks to determine when such creatures are lying.
In an environment with considerable background noise, the blindsight gets disrupted, and you lose all benefits from the blindfold.
Eyes lost his eyesight due to a metal shard on the explosion and has burns and scars across his face. His blindfold helps him navigate but becomes useless in the Singing Forest.