Rat King

a gray rat

Medium beast (Swarm), unaligned

  • Armor Class 14 (natural armor)
  • Hit Points 52 (8d8 + 16)
  • Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 2 (-4) 10 (+0) 3 (-4)

  • Damage Resistances bludgeoning, piercing, slashing
  • Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages —
  • Challenge 3 (700 XP)

Collapse. When the Rat King is reduced to 0 hit points, it collapses into a swarm of rats.

Keen Smell. The Rat King has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Rat King has advantage on an attack roll against a creature if at least one of the Rat King's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Swarm. The Rat King can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The Rat King can't regain hit points or gain temporary hit points.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 2) piercing damage. The target must make a DC 12 Constitution saving throw at the end of its next turn or take 10 (3d6) poison damage and become poisoned until the disease is cured. The disease can be cured by any magic that cures disease, but only while the target is not poisoned.

Extension of Rats. Once per turn, the Rat King can extend itself to reach out and make a bite attack against a creature within 10 feet of it. This does not provoke opportunity attacks.

Rat Wave (Recharge 5-6). The Rat King summons a horde of rats to swarm in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also grappled by the swarming rats (escape DC 12). The grappled creature takes 10 (3d6) piercing damage at the start of its turn while grappled. The Rat King cannot recharge this action while grappling a creature.




Sewer Nymph

a person with long hair and a body of water dancing

Medium fey, chaotic neutral

  • Armor Class 13
  • Hit Points 44 (8d8 + 8)
  • Speed 30 ft., swim 60 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 14 (+2) 14 (+2) 18 (+4)

  • Skills Deception +8, Perception +4, Performance +8, Persuasion +8, Stealth +5
  • Damage Resistances acid
  • Damage Immunities necrotic, poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP)

Amphibious. The Sewer Nymph can breathe air and water.

Slippery Presence. The sewer nymph has advantage on saving throws against being grappled or restrained.

Actions

Multiattack. The Sewer Nymph makes two attacks.

Sewer Wave (Recharge 5-6). The sewer nymph stomps its foot, creating a surge of sewage, causing a 15-foot cone of sewage to burst forth. Each creature in that area must succeed on a DC 12 Strength saving throw or take 10 (3d6) poison damage and be pushed 10 feet and knocked prone. On a successful save, a creature takes half as much damage and isn't pushed or knocked prone. The sewage also creates a noxious cloud that heavily obscures the area in a 20-foot radius, centered on the nymph. The cloud lasts for 1 minute or until a strong wind disperses it.

Hallucinogenic Gaze. The Sewer Nymph targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed by the nymph. While charmed, the target is incapacitated and perceives hallucinatory terrain and creatures as if they were real. The charmed target is unaware that it is being magically influenced. The target may attempt another saving throw on its turn each round. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this nymph's Gaze for the next 24 hours.
The nymph can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Sewage Spray. The Sewer Nymph sprays a stream of sewage from its mouth in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Her skin, a sickly blend of ochre and taupe, glistens with an otherworldly luminescence, casting an eerie, faintly viridescent radiance upon the foul waters. Her hair, resembling tangled vines woven with flotsam, flows like a polluted waterfall. Adorned in tattered, mold-covered garments that cling to her form, she is simultaneously noisome and strangely enchanting, an enigmatic presence amidst the filth and decay.




The Blockage Beneath

water flowing through a tunnel

Content Trigger Warnings

This encounter contains descriptions of sewage, rats, marginalized individuals living in unsafe conditions, and environmental hazards in a confined space.

Plot Hooks for Other Adventures

  1. City Mystery: Place the sewer blockade in a bustling city where the party investigates strange disturbances in the sewers, uncovering a web of urban secrets.
  2. Underdark Access: Connect the blockade to an expansive underground world, making it a gateway to hidden locations and unexpected encounters in the Underdark.
  3. Political Intrigue: Introduce political elements as the lizardfolk’s actions are revealed to be part of a larger plot by a powerful faction seeking to destabilize the neighborhood for their gain.
  4. Ecological Consequences: Highlight environmental issues by having the blockade harm the local ecosystem, leading the party to address ecological challenges and strange mutations in the sewers.
  5. Magical Experimentation: Turn the blockade into the result of a magical experiment gone wrong, sparking the party’s investigation into the source of the arcane disturbance and its impact on the sewers.

The Blockage Beneath

Encounter Background and Setup

As the party continues their heroic efforts to rescue the trapped residents and battle the spreading fire, a foul and overpowering stench of sewage fills the air. The source of this unpleasant odor quickly becomes apparent: a group of lizardfolk, secretly hired by Arrias, have maliciously dammed up the sewer downstream to create chaos and further disrupt the neighborhood. However, as the party investigates, they stumble upon a group of marginalized individuals who have been living in the sewers to escape persecution. These sewer dwellers have been inadvertently affected by the blockage and need the party’s assistance to relocate to a safer place.

Entering the Sewer System

The party can choose to investigate the source of the sewage blockage. Mug and Guk, the kobolds who work in the sewers, point them to a nearby sewer entrance, noticing murky, foul-smelling water pooling instead of flowing. They recommend against the use of torches or other flames due to the combustible atmosphere.

Navigating the Labyrinthine Sewers

Inside the sewer, the party encounters a maze of dark and damp tunnels. They must navigate through the labyrinthine passages, overcoming the obstacles while avoiding the environmental hazards.

If the party uses fire in the sewers, roll a 1d4 for each damage die the fire would deal. If any of these 1d4 rolls a 1, it causes an air ignition, resulting in a fireball that inflicts 3d6 fire damage. A successful DC 12 Dexterity saving throw allows for half damage. If a character avoids the fireball by submerging themselves underwater, they dodge the fire damage but must succeed on a DC 12 Constitution saving throw. Failing this save results in taking 1d6 poison damage and becoming poisoned for one hour.

Chamber Descriptions and Challenges
  1. Sewer Gas Pocket. As the party ventures deeper into the sewer, they encounter a narrow passage filled with noxious fumes. The air is thick with toxic gases that can cause disorientation and dizziness. Characters must succeed on a DC 12 Constitution saving throw to resist the effects of the gas. Failure results in becoming poisoned for one hour or until leaving the sewer for ten minutes. When a character fails the Constitution saving throw, they are temporarily infused with a strange magical aura. While under this effect, they glow green and have the ability to see hidden magical auras within a 30-foot radius as if using the Detect Magic spell.
  2. a person with long hair and a body of water dancingSewer Nymph. In a dimly lit chamber filled with shallow sewage, a Sewer Nymph emerges as a paradoxical vision in the dim, murky sewer depths. Her skin, a sickly blend of ochre and taupe, glistens with an otherworldly luminescence, casting an eerie, faintly viridescent radiance upon the foul waters. Her hair, resembling tangled vines woven with flotsam, flows like a polluted waterfall. Adorned in tattered, mold-covered garments that cling to her form, she is simultaneously noisome and strangely enchanting, an enigmatic presence amidst the filth and decay.
    She enjoys playful trickery. She entices the party members to approach with promises of secrets hidden in the sewer. When they get close, she begins to dance, attacking the party with the oblivious amusement of a small child splashing in a swimming pool.
  1. Pipe over Pool. The party comes across a vast thirty foot deep pool of sewage, the other side of which holds their destination. However, the only obvious way to cross is a narrow, slippery bronze pipe suspended over the pool. To traverse the pipe, characters must succeed on a DC 12 Dexterity (Acrobatics) check or risk falling into the filthy waters below. A creature that falls into the sewage must succeed on a DC 14 Constitution saving throw each round or take 1d4 poison damage and become poisoned for one hour.
  2. Rat Nest. a gray ratA tunnel opens into a chamber filled with three giant rats and three swarms of rats. If the party enters the chamber, they become aggressive. When a giant rat or swarm of rats dies, the remaining swarms use their next action to merge together into a grotesque Rat King, a humanoid amalgamation of the swarms. The party must deal with the Rat King while fending off the remaining giant rats.
  1. Algae Garden. The party enters a large chamber adorned with bioluminescent algae, casting an eerie yet captivating turquoise glow. However, scattered throughout the chamber are four shriekers, which emit loud, piercing noises when disturbed. If the party moves within thirty feet of the shriekers, the noise attracts a lurking ghast from deeper in the sewer.
  2. Slymewatch Enclave. Deep within the sewer system, the party stumbles upon a makeshift colony of sewer dwellers who have created a fragile but functional community. Initially wary of outsiders, they can provide valuable information about the sewer and its dangers. However, their mistrust must be overcome through diplomacy or assistance. Once the party establishes the colony’s trust, if questioned about the blockage, some residents remember seeing some lizardfolk nearby.

The sewer dweller colony, known as the “Slymewatch Enclave,” is a diverse community of creatures that have adapted to life in the dark and damp depths of the sewers. The enclave is comprised of various humanoids, mostly kobolds and goblins, plus a few oozes that have formed a symbiotic relationship with the humanoid residents.

  • Kobolds: The majority of the enclave’s population consists of kobolds, many of whom serve as the primary builders and maintainers of the enclave’s infrastructure. Kobold sappers are responsible for creating ventilation shafts, while others hunt rats and scavengers to provide sustenance for the community. Kobolds are known for their resourcefulness and quick thinking.
  • Goblins: Goblins in the enclave play a vital role as scavengers and traders. They have established connections with surface-dwellers, trading salvaged items and sewer curiosities for goods and services. Some goblins are skilled alchemists who brew potions using rare fungi found in the sewer ecosystem. They also contribute to the enclave’s security by setting up traps and alarms.
  • Oozes: A small but unique portion of the enclave’s population consists of oozes that inhabit specific chambers within the sewer system. These oozes feed on the waste and detritus found in the sewers, helping to purify the water and maintain a stable environment. In return, the humanoid residents protect the oozes and see them as guardians of the enclave.

Resources:

  • Fungi Farms: The Slymewatch Enclave has cultivated a variety of bioluminescent fungi that provide both illumination and sustenance. These fungi thrive in the dark, damp conditions of the sewers and are a staple of the enclave’s diet.
  • Salvaged Goods: The traders of the enclave constantly search for valuable items that have been washed into the sewers from the surface. They trade these salvaged goods with surface-dwellers for supplies and tools.
  • Toxin Resistance: Over time, the residents of the enclave have developed resistance to the toxins and diseases that can be found in the sewer environment. They have also created herbal remedies and antidotes from the unique flora and fauna of the sewers. Once the party gains their trust, if anyone in the party is poisoned, the alchemists offer potions to cure poisons and diseases.

Notable NPCs

  • Krenak is a kobold with azure scales and bright yellow eyes that constantly dart around the environment as he looks for inspiration. He carries himself with confidence and sports a collection of tools strapped to his belt. Krenak is the Slymewatch Enclave’s master tinkerer, responsible for crafting and maintaining the intricate mechanisms that keep the sewers running smoothly. He wears a pair of intricate, clockwork goggles on his forehead, which he often fidgets with. Krenak is both fascinated by and nervous about the surface world, and he eagerly engages the party in conversation about the marvels and mysteries of the world above, from the sun’s warmth to the concept of vast open spaces, but has no desire to go experience it himself.
  • Griznak is a scrappy goblin with wild, unkempt hair and a perpetually curious expression. He is the enclave’s resident scavenger and trader, and his attire is adorned with various trinkets and oddities collected from the sewers. Griznak’s pet pseudodragon, Spark, perches on his shoulder and occasionally emits tiny bursts of illusory flames. Despite his somewhat mischievous reputation, Griznak has a heart of gold and a soft spot for anyone who shows kindness to the enclave. He regales the party with tales of his daring adventures scavenging in the tunnels and eagerly offers to trade sewer treasures for items the party might possess.
  • Vorin the Slimebound is a humanoid of human and elvish ancestry who has formed a unique bond with the oozes of the sewer. His skin has taken on a faintly translucent quality, and he often carries a staff topped with a glowing, bioluminescent orb. Vorin is the enclave’s “Ooze Blobbler,” acting as a mediator between the humanoid residents and the oozes. He has a contemplative demeanor, often seen communing with the oozes in one of the chamber’s pools. What stands out about Vorin is his ability to communicate through subtle movements and gestures with the oozes, even though they lack conventional means of speech. Vorin talks to the party about the delicate balance of life in the sewers and the importance of coexisting with the oozes, as well as the dangers of disrupting that balance.
  1. The Blockage. The blockage is a makeshift dam constructed with debris, planks of wood, and stones. The blockage has an Armor Class (AC) of 16 and 30 Hit Points (HP).

As the party approaches the blockage, they hear desperate cries for help from the sewer dwellers trapped on the other side. The blockage has raised the water level enough to divert it into their living area. The sewer dwellers are terrified and need immediate assistance. The party must break through the blockage quickly to rescue them.

The party can attempt to break through the blockage using melee attacks, spells, or other creative methods. The longer it takes, the more damage it causes to their living area, which will force them to move to other occupied spaces and lead to overcrowding.

Map

Use the Blocked Sewer map in 4K or animated formats for this encounter.

Numbered sewer battle map

Miniature

Download a free Rat STL

Tying into “Playing with Fire” Conclusion

The party finds the following letter, water stains obscuring the sender and recipient:

We are pleased to present a proposal that addresses the ongoing sewage-related issues in the area, specifically the heightened sewage output resulting from the planned densification of the neighborhood. As the population increases, the strain on the existing sewer system becomes more pronounced. The costs associated with expanding the sewage infrastructure to accommodate this growth are prohibitive.

However, we have identified an alternative solution that not only mitigates these costs but also benefits our new community significantly. We propose leveraging the existing underground resources, particularly the enclave of marginalized individuals living below the neighborhood. They have demonstrated a remarkable ability to navigate and maintain the sewer system without pay, ensuring that our living spaces remain free from sewage-related inconveniences.

In light of this, we have discreetly arranged for a temporary blockage in the sewer downstream, aimed at compelling the enclave to take on the necessary sewer construction work without their knowledge. This strategy aligns with our broader goal of creating a vibrant and prosperous community while avoiding the financial burden of extensive sewer upgrades.

The value of this arrangement cannot be understated. By subtly encouraging the enclave’s involvement in the construction, we not only relieve ourselves of substantial expenses but also empower them to contribute to the betterment of our future neighborhood. This mutually beneficial partnership allows us to maintain a cleaner and more efficient sewage system while affording the enclave a sense of purpose and a valuable role in our growing community.

We trust that this proposal will be met with approval, and we look forward to the continued development of our neighborhood.

The Blockage Beneath – A Playing with Fire Bonus Encounter PDF




Rising Waters, Sinking Hopes

Castle tower atop a rock outcropping

Plot Hooks for Other Adventures

This encounter can be introduced as a consequence of a severe storm that struck the region, causing widespread flooding, incited by someone arriving and pleading for help. Alternatively, it could be linked to an ecological imbalance in a nearby river, piquing the party’s interest in investigating the source of the problem.

Rising Waters, Sinking Hopes

The party, while exploring the forest, stumbles upon a picturesque homestead situated near the river. However, due to the flooding, the entire ground floor of the farmhouse is submerged beneath the newly formed river. Panicked shouts for help can be heard from inside.

  • Swift Currents. The river’s current is strong and six feet deep, making it difficult to move through the water. Any creature in the water must succeed on a DC 14 Strength (Athletics) check at the beginning of its turn or be pushed 40 feet downstream.
  • Entry Point. The front door of the house is inaccessible due to the water level and current, which pushes against the door. The party must find an alternative entry point. Attempts to open the submerged front door against the current require a DC 14 Strength check with disadvantage. The door has AC 15, 15 HP. Each floor has two windows on each side per floor. Attempts to move through one unprotected or without using an action to clear the broken glass requires a successful Dexterity (Acrobatics) check to avoid taking 1d4 slashing damage. The second story windows require five feet of climbing to access from the surface of the water.
  • Frightened Family. The family members inside are frightened and panicked. Calming them down and convincing them to cooperate requires a successful Charisma (Persuasion) check. Attempting to carry them without calming them requires a grappling check every round. Once calmed, they can assist as needed.
  • House Boat. At the beginning of each round, the GM rolls 1d10. On a 10, the house begins moving down the river with a five foot movement speed.

When Pigs Swim

brown boarAs the party assesses the situation, they hear squealing from within the nearby barn. Once they begin the rescue, three agitated giant boars, distressed by the encroaching water, smash through the door and dash toward the party and seem hostile, protecting their home and territory. The family depends on these animals for their pork farm.

Home and Farm

House Description

The farmhouse is a two-story structure constructed of weathered timber, surrounded by lush, untamed gardens. Its dimensions are approximately 30 feet in length and 20 feet in width. The water level has risen to engulf the entire first floor, making the ground floor windows and the front door inaccessible. The house’s second floor remains untouched by the flooding. A wooden table, chairs, and several books float near the ceiling.

The floors are connected by a lift operated by a sturdy rope-and-pulley system. It consists of a sturdy wooden platform and a thick rope with incremental leather grips to allow easy operation from above, below, or while on the platform. Counterweights enable easy movement. The platform is currently raised to the second floor, closing off access from below, but pulling the rope easily lowers it.

The second floor is cozy and earth-toned, featuring plush armchairs and couches, a wooden table with well-worn books, and a collection of intricately carved wooden figurines representing various forest creatures. A family portrait above the mantel depicts Elara, her human wife Clara who is no longer with the family, and their children, Ariana and Finnian, in happier times. Creaking floorboards betray the family’s current fear as they huddle together, their usual composure shaken by the crisis.

Elara, an elven woman with silver hair and emerald eyes that match her tunic, fights to maintain her composure, her usual resilience shaken by the crisis. Ariana, the eldest, reflects Elara’s graceful posture and sharp features. Her auburn hair frames her face in soft waves like Clara. Her banter reflects her quick wit, but when stressed, it becomes biting sarcasm. Finnian never stops moving his body nor his mouth, his emerald eyes absorbing his surroundings. Though no two of his hairs point the same direction, like his sister, its color and his freckles memorialize Clara.

Barn Description

The barn, located on slightly elevated ground behind the house, stands as a sturdy structure with dimensions of 40 feet in length and 30 feet in width. It is constructed of heavy oak beams and rough-hewn planks, designed to withstand the test of time. Inside, it houses various farming equipment, including plows, wagons, and stacks of feed. One corner serves as a workshop with various wood and metalworking instruments. A large stall with sturdy fencing forms a pigpen with doors that open into an outdoor pen. A chicken coop is affixed to the opposite exterior wall. The barn remains dry and safe from the encroaching waters.

Farm Environment

The farm stretches over approximately 5 acres of land, hosting patches of fertile soil for crops and a small orchard of peaches, pears, and apples.

Possible Rescue Attempts

Players may attempt any number of rescue methods. Besides magic options, here are guidelines on managing some potential methods effectively.

  • Chop down a tree. Nearby trees are tall and strong. They have AC 15, 70 hp if someone attempts to cut one down. Extending the tree across the current to the house requires a DC 16 Strength check. Crawling across the wet log unaided is considered rough terrain and requires a successful DC 12 Dexterity (Acrobatics) check in each direction to avoid falling off. If carrying anyone, the check is made with disadvantage.
  • Fallen Tree. A few fallen trees lie within 30 feet of the shoreline, but they are showing signs of rot. If using one as a bridge, at the beginning of each round, roll 1d6. On a 1, the trunk breaks and begins floating downstream.
  • Use a rope and grappling hook. Throwing a rope through a second story window via a grappling hook or other weight requires a ranged attack roll against AC 10, but if the family is still panicking, they will often stand by the window and risk injury. Holding the rope through the torrent requires a successful DC 10 Strength check each round. Tying each family member to the rope requires a successful DC 5 Wisdom (Survival) check. Simply holding the rope from shore will bring anyone holding or tied to it to shore in one round as the current pulls them downstream. Holding the rope long enough for everyone to reach shore requires a successful DC 8 + (number of people on the rope) Strength (Athletics) check.
  • Out Boar Motor. Giant Boars can swim and carry two medium-sized creatures. A character can subdue one with a successful DC 12 Wisdom (Animal Handling) check. Once all three are subdued, if none of the party has harmed any of them, a character may ride one with an additional DC 14 Wisdom (Animal Handling) check. They can swim with a 20 foot speed but must also succeed on a Strength check to fight the current. If it begins five feet upstream of the house, it can take a running jump from the land and let the momentum reach the house the following round, although it still needs to swim back to shore.
  • Swim for it. Aside from the Entry Point issues, a character swimming while carrying a willing passenger attempts the Strength (Athletics) with disadvantage.
  • Accessible Raft. The lift in the house can hold up to 3 medium-sized creatures and function as a raft.

As the party successfully guides the grateful family to safety, Elara’s eyes shimmer with relief. Ariana’s sharp wit is replaced with genuine gratitude, and Finnian’s boundless energy is tempered with awe. They thank their rescuers profusely, Elara’s voice laced with emotion. With a newfound determination, they set forth towards town, seeking refuge and hoping for a resolution to the mysterious calamity that has befallen their once peaceful home.

Rewards

In gratitude, the family offers the party one week’s worth of rations in the form of dried and salted pork and as much fruit as they want from the orchard.

Tying into the “A Light in the Tower” Conclusion

As the truth becomes clear to the townsfolk and they begin cleanup efforts, the family’s plight touches the hearts of many. The townspeople rally around Elara, Ariana, and Finnian, offering support, shelter, and understanding while the family focuses just as much on strengthening their community as the do their own home.

Map

Use the Flooded House map in 4K and animated formats for this encounter.

Miniature

Download a free STL of a giant boar in 40mm and 28mm scale (Public Domain, based on Pietro Tacca’s “Porcellino” statue)

watercolor image of river flowing through forest, fall trees, 2 foxes

 

Download the PDF

Artists: jcoope12, Anselmus Boëtius de Boodt, david – stock.adobe.com




Flagstone Devastator

stone humanoid with sand-like lines

Large construct, unaligned

  • Armor Class 15 (natural armor)
  • Hit Points 85 (10d10 + 30)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 3 (-4) 10 (+0) 1 (-5)

  • Damage Vulnerabilities thunder
  • Damage Resistances piercing, slashing
  • Damage Immunities poison, psychic
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 10
  • Languages understands the languages of its creator but can't speak
  • Challenge 2 (450 XP)

Earthquake Resilience. The Devastator has advantage on saving throws against effects that would knock it prone or move it involuntarily.

Immutable Form. The Devastator is immune to any spell or effect that would alter its form.

Rolling Charge. If the Devastator moves at least 20 ft. straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Siege Monster. The Devastator deals double damage to objects and structures.

Actions

Multiattack. The Devastator makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tremor Torrent (Recharge 5-6). The Devastator slams the ground with tremendous force, creating a 15-foot cone of seismic energy. Each creature on the ground within range must make a DC 14 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed save or half as much damage on a successful one. All structures within range take the full damage. In addition, the ground within a 10-foot radius centered on the Devastator becomes difficult terrain until the end of its next turn as the earth quakes beneath it.

Reactions

Reactive Terrain. Whenever a creature moves within 5 feet of the Devastator, it can use its reaction to cause the ground to shift beneath the creature's feet. The creature must succeed on a DC 14 Dexterity saving throw or be knocked prone.

Creature Tactics

  • The Flagstone Devastator begins by using its "Tremor Torrent" ability to create difficult terrain and damage nearby creatures.
  • It targets the party members with its slam attacks, attempting to knock them prone with "Rolling Charge."
  • The Devastator's attacks will damage nearby buildings, which will collapse if they reach 0 HP



Rumble in the Streets

wrought iron blacksmith sign

Content Trigger Warnings

This encounter includes the potential for property damage and the need for rescue operations.

Rumble in the Streets

stone humanoid with sand-like linesAs the party explores Smith Row, a sudden and violent rumbling shakes the cobblestone streets. The ground beneath them trembles, and before their eyes, a massive construct of animated cobblestones and bricks, the flagstone devastator, emerges from the earth. It rolls towards the party, creating a challenging terrain battle.

Creature Tactics

  • The Flagstone Devastator begins by using its “Tremor Torrent” ability to create difficult terrain and damage nearby creatures.
  • It targets the party members with its slam attacks, attempting to knock them prone with “Rolling Charge.”
  • The Devastator’s attacks will damage nearby buildings, which will collapse if they reach 0 HP

Plot Hooks for Other Adventures

Consider these suggestions to insert this encounter into your urban adventure:

  1. Local Unrest: The city has been experiencing increased unrest due to economic disparities and political tensions. The party is in the area to investigate the source of these problems, and they stumble upon Smith Row just as the Flagstone Devastator emerges from the ground.
  2. Citywide Disruptions: A series of magical disruptions have been occurring across the city, causing chaos. The party is called in to investigate and must confront the Flagstone Devastator as it wreaks havoc.
  3. Rescue Mission: The party hears rumors of people trapped inside a crumbling building. They rush to the scene to rescue the trapped citizens, only to find the Flagstone Devastator causing the destruction.
  4. Thieves’ Heist Gone Wrong: The party is pursuing a group of thieves who are attempting a heist. Unbeknownst to the thieves, their actions awaken the construct, and the party must intervene.
  5. Citywide Festival: The city is hosting a grand festival, and the Flagstone Devastator unexpectedly rises, endangering the populace.

Minimizing Property Damage and Rescue

  • The party can position themselves between the Flagstone Devastator and the nearby building to minimize property damage.
  • If the building is destroyed by the Devastator’s attack, players can attempt Strength checks (DC 14) to lift debris and rescue anyone inside. Failure results in a trapped NPC taking additional damage as the structure collapses.

Possible Outcomes

  1. The party defeats the Flagstone Devastator, minimizing property damage and rescuing any trapped NPCs.
  2. The party defeats the Devastator, but the building collapses, resulting in potential property damage and NPCs needing rescue.
  3. The Devastator defeats the party, leaving them unconscious and requiring rescue by NPCs or allies.
  4. The party flees the encounter, leaving the construct to cause havoc in Smith Row.

Rewards

  • If the party succeeds in minimizing property damage and rescues trapped NPCs, they are rewarded with gratitude from the townsfolk, who offer a modest sum of gold or valuable items.
  • If the building collapses, the townsfolk still show gratitude but are less generous in their reward.
  • The encounter provides an opportunity to learn more about the origins of the Flagstone Devastator and its creator, which could lead to further adventures.

Map

Use the Smith Row map (Hex) (Square) for this encounter. The monster may appear anywhere in the street.

Download the PDF

Credits

Lead writer, cartographer & developer: Dale Critchley

Stock Art: tsuneomp – stock.adobe.com




Animated Wheelchair

Book & tablet showing cover of Limitless Champions: halfling with Down Syndrome playing a drum, tiefling monk with cerebral palsy, blind tiefling with ornate cane, blue dragonborn on sled with shortbow

Medium construct, unaligned

Armor Class 16 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages —
Challenge 1 (200 XP)

Antimagic Susceptibility. The wheelchair is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the wheelchair must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the wheelchair remains motionless, it is indistinguishable from a normal wheelchair.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12) as the wheelchair has scooped it up and is moving too erratically to escape. The wheelchair must continue moving to retain the grapple. Until this grapple ends, the wheelchair can attack another target, slamming its passenger into the new target, causing both targets to take the same amount of damage. If another target is not within range, the wheelchair slams its passenger into an available solid object, and if no such object is available, it attempts to move 30 feet then stop suddenly, throwing its passenger 10 feet, causing 1d6 bludgeoning damage.




Miniature Tyrannosaurus

A small tyrannosaurus in the forest. A tall-eared red squirrel sits in the corner of the shot looking at the camera.

Medium beast, unaligned

Armor Class 13 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 13 (+1) 4 (-3) 12 (+1) 8 (-1)

Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 2 (450 XP)

Actions

Multiattack. The Miniature Tyrannosaurus makes two attacks: one with its bite and one with its tail. It can’t make both attacks against the same target.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
This miniature tyrannosaurus has been selectively bred for service, and it shows remarkable intelligence and loyalty. It is trained to assist its owner in various tasks and is especially useful for transportation and protection. The goblins of the United Hordes of Kluird have honed the breeding process to create these unique and helpful creatures.




Pawns of Francis

ornate black candle

Note: This is the rest of The Insider. This section is still undergoing editing and is still very much a work in progress. but I wanted to get it to you so you can look it over in advance and hope to have a cleaned-up version with links, formatting, maps, and artwork available before Halloween.

After getting Yllbella’s help or directly after the initial gathering, the party might decide to investigate regarding the criminals. Regardless of their suspicion about the organized crime in town, Francis, their leader, is well aware of their presence and the danger they represent for his business. He intends to use them to clear the castle of its threats so he can use it as a stronghold and proclaim himself as leader of an independent and sovereign town. When the party either plans to investigate the criminals or clear the castle, they have finally outlived their usefulness.

Synopsis

Three key moments may cause Francis to decide that it’s time to eliminate the party:

  • The Headstrong Party. After the optional encounter in part one, the party decides to investigate the criminals instead of solving the matter of the missing count.
  • An unfortunate Turn of Events. The party went after Yllbella’s help, realized they were being followed and returned to town (Francis suspects his cover might be blown).
  • A well-deserved rest. The party exits the castle victorious.

Regardless, if the Gray Brothers are alive, they remain hidden until combat starts, then they join in.

Francis’ Ploy

Francis has all thought out, or so he believes. Once the castle is free of its dangers, he will use the gold acquired over the years of crime to renovate the castle, arm his crew, and fortify the town. Before the lords of the region are aware, he will bring Chasm Town to its former glory, impossible to invade and easy to defend. From hisBy his point of view, to be someone that controls the criminals within the realm is a powerful asset for a king to have, therefore, awarding him with a lordship makes all the sense in the world and, if his royal majesty doesn’t agree, he can most certainly be convinced.

The party fits his plans perfectly. Expendable outsiders come, clear the dangers of the castle, and are eliminated once they leave, injured and tired. If they present themselves as a nuisance, they can be overwhelmed by Francis’ numbers, although that would likely take an undesired toll on his crew.

Francis prefers to let the party go to the castle, even facilitating that, instead of having a conflict with them before the issue is resolved.

He has a vague idea of what might have happened, but does not believe that the information is in any way useful for his agenda. Rather, if he’s right, the intel might dissuade the adventurers from entering the castle. He will only reveal the information if he sees it as the only way to avoid direct confrontation and for the adventurers to finally enter the castle. In that case, he tells them the truth (except that he was the married man in the story). In that case, read or paraphrase:

Puffing up his chest solemnly, Francis speaks in a grave, serious voice:

I am not one to spread rumors nonchalantly, but I do have a vague idea of why the count became a reclusive person, although I do not know what happened to him afterward. That can only be verified by entering the castle and investigating, as I suggested all along.

Francis smirks, putting his right hand on his chest and continues, posing like a theatrical narrator with a condescending voice:

Count Zuulpa Thaal was a family man. His wife lost her life at childbirth to his only daughter, and he loved that child deeply. The girl grew strong and vibrant, some kind of an indomitable genius like her father, as well as beautiful and cunning. As the girl became a woman, coveted by all the neighboring lords and princes, her heart was fixed on a married man, to the frustration of her father’s frustration. To prevent the affair, the count locked her in the tower, sealing her fate, for the love she felt was not going to be swayed with ease. She tried to climb down the tower, fell, and broke her back.

He looks up at the tower, directing his gaze at a specific window, now boarded up, before continuing:

As the count ruled the area with an iron fist, he could not cope with the suffering his heart had to endure as a father. Her beloved left, as did all the suitors she used to have. He tried to provide her with all the freedom and liberty so she could continue to be the vibrant girl everyone knew.

Opening his arms broadly, gesturing all over town, he says:

He built all of these ramps and handrails just so that the entirety of town was accessible to her, but the sparkle in her eyes gradually faded under her father’s unyielding rule. Her presence around town gradually decreased, as did her father’s, until no one knew anything about them anymore. Rumors say that he was visited by booksellers that brought him dark tomes, and that he was conducting experiments in order to restore her health. Most likely nonsense, a rich man like him could have hired the best healers available instead of dabbling with such unreliable sources.

The Criminal’s behavior

The party may acquire information by observation without raising suspicions but not much from the criminal’s activity itself, for Francis is a cunning leader. He ordered the gang to stop all activities if the party doesn’t enter the castle to avoid being identified and giving the party evidence to investigate. The populace is too afraid to talk or to “misbehave,” like taking water from the well while the criminals are “off duty.”

A successful DC 20 Intelligence (Investigation) or Wisdom (Perception) check will reveal that two buildings stand out, aside from the Brawler’s Cauldron.

  • Trap House. This barn is isolated from the other buildings and appears well-maintained and in much better condition than those around it. The building looks like a barn, and it has a reinforced door, the windows boarded up inside and out. The criminals rigged the barn as a death trap in case of nosey adventurers. The roof is prepared with hay among its tiles, and curtains cover the walls so that the fire spreads easily. Once the adventurers enter, the building is going to be locked from the outside and set ablaze. The full gang of criminals (20–30 bandits plus the remaining Gray Brothers) will gather outside to face any survivors. The building was chosen for being far enough from other buildings to prevent burning the whole city down.
  • Francis’s House. This house is well maintained, dissonant from the rest of gutter town. Ivaako believes that this is because Francis is a former captain of the city guard and a well-respected citizen, which Francis would claim if asked. If the adventurers insinuate that they are suspicious of Francis or ask to look around his home, he feels threatened and tries to lure them into the Trap House by revealing the information he has on the count’s disappearance (see the sidebar above in Francis’s Ploy) and adding the following, read or paraphrased:

Sadly, and I ask your discretion about the subject,. I must admit I was the married man she had an affair with. I was loyal to her father as I could be, even if I can’t say the same about my marital vows.

He avoids eye contact while proceeding:

I know well that judging me and my weakness is useless in your quest and the solution to this mystery, so I’ll spare both you, me, and the girl of the sordid details of my sins. What I have to tell you is that I’ve built a tunnel that leads from my basement to the castle’s cellar where we used to, er, meet. I’d stopped seeing her after the accident, as per her father’s orders, so I have no idea whether the passage is still secure nor what lies on the other side. I haven’t the courage nor the youth to find out, but feel free to use the passage if you want. But please don’t taint anyone’s name. She might be alive. He could be as well for all I know.

Francis’s Home and the Passage

A neat and well-organized home with nothing luxurious, the house reflects a man with a stoic military background. Nothing stands out, except the full-plate armor beside the bed, a well-polished relic from his days of service, assembled on a mannequin. Inside the left foot of the armor, he hides his personal stash, a bag of gemstones (3000 gp). Francis had been buying the gems as a way to store big amounts of money in a little space to avoid notice.

The basement is empty except for the passageway, shut by a very strong steel door. Francis claims that he reinforced it, afraid of what could come from the castle while he slept, the same reason why Francis will shut the door as soon as the adventurers go through it. (The door only opens via a lock on the basement side.) It goes underground through a well-built tunnel in the direction of the castle. Halfway to the castle, the passage becomes more rustic and less cared for. The secret passage bifurcates to the barn, allowing Francis to visit the criminals’ den without being seen by the townsfolk.

If the adventurers find the secret passage, they end up in the Trap House, as Francis is aware of that chance and prepared for it. The trap door leading into the Trap House is made of iron and is slightly ajar, so it will only open once, locking from below once it closes again. If it locks while one or more of the party is still below, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check.

Encounter One – The Headstrong Party

After being attacked by the dissuasion group, the party might decide to deal with the rest of the bandits. On the corpse of one of the bandits, the party finds a paper with the words “don’t forget the meeting at the barn” written on it. The paper was planted there to lure the party to the Trap House.

As the bandits and the other people in town look indistinguishable from each other, it is nearly impossible to ask around without being seen by one or more criminals, and no citizen will risk talking to the party and “being a snitch”, as their doom would be certain.

If the piece of paper does not lure them to the Trap House, and they insist on investigating the criminal activity, the party receives a letter (see An Unfortunate Turn of Events).

Encounter Two – An Unfortunate Turn of Events

During the recruiting of Yllbella, if the scouts were discovered, at least one of them has returned to town to warn their boss. In that case, Francis will have his guard up and will do his best to lure the party to the Trap House by using an unsuspecting child. Upon their arrival in town, a boy runs up to them and giggles with an envelope at hand. Read or paraphrase:

Heroes! Wait up! A letter to you!

A tiny girl runs up to you giggling, apparently happy despite the visible malnourishment. She hands over the letter and runs towards the alleyway, where the dark maze of corners covers her happy escapade. Inside the envelope, a letter written in beautiful calligraphy, signed as “concerned citizen”, says:

The criminals knoew of your arrival and are hiding with their leader in the barn.

The courier is very quick and knows the alleyway well, so following her requires a successful DC 15 Wisdom (Perception) check, but if the party menages to do so, they’ll follow her to the front of _The Brawler’s Cauldron _and see her pick up a gold coin hidden on the side of a barrel. The girl will not reveal who sent the envelope, as she made a “pinky promise” that she wouldn’t, unless she’s threatened, in which case she’ll cry and shout, “Uncle Francis did.” If that happens, and Francis is confronted, he’ll claim to be afraid to openly reveal that information, so he used a proxy to deliver the letter. According to him, now that the child shouted his name, it is paramount that the bandits are dealt with, or his life is in danger, so he urges the party to the barn. If cornered about the bandit’s leader identity, he claims it’s Ashur’s father.

Francis is a trained liar, and realizing that he’s lying requires a DC 20 Wisdom (Insight) check.

Encounter Three – A Well-Deserved Rest

Half an hour after the party enters the castle, Francis orders his men to tell the locals to shut themselves inside their homes and then surrounds the castle with the totality of his forces, lying in wait for the party to come out victorious. After they exit, he’ll approach them to discover what they’ve learned and kill them afterwards. With closed doors and boarded up windows, the castle offers the adventurers no visibility to the outside and the threat that awaits them. Read or paraphrase:

A blinding lighting strike tears the sky as thunder echoes through town. The torrential rain washes gutter town as you exit the castle. Francis, the retired captain, stands in front of the castle, wearing full plate armor in a gallant display of vigor. At least twenty people have gathered, looking at you in disbelief as you emerge victorious from the castle. With his helmet open, he smiles with great satisfaction and says:

Welcome back, heroes! We awaited with grieving hearts for your return, for we thought your death was certain! We the people, are happy to have you back victorious! Tell us, what happened to the count and his heir?

This time, it is not as difficult, revealed by a successful DC 10 Wisdom (Insight) check, to realize that the people around him are in fact bandits, as they are all armed. After the party tells him what he wants to know, questions him about “what’s going on,” or refuses to cooperate, Francis decides the heroes have outlived their use and unsheathes his sword, in a signal to attack the party.


The Trap House

The bandits plan to set the building on fire after the party enters and is locked in. The windows are boarded up, and the door is heavily reinforced. A countdown will begin as soon as the fire is set. In 3 turns, the upper part of the barn is taken by the fire and anyone in range will suffer 1d6 fire damage as flaming wood and straw falls from above. On the 4th turn, the smoke starts taking a toll, and every character breathing the smoke must succeed on a Constitution Saving throw every turn or take 5 poison damage. On the 6th turn, the smoke has taken the barn completely, and any character without fire resistance has disadvantage on all rolls. On the 7th turn, the entire barn is on fire, and anyone inside takes 1d6 fire damage per turn. On the 10th turn, the building will collapse, and anyone inside will take 12d6 bludgeoning damage (half on a successful DC 15 Dexterity saving throw).

The iron trap door from the tunnel only opens until vertical and closes if not propped open. Once it closes, it locks and can only be unlocked from within the tunnel.

If the party tries breaking through the walls to get out, they have the following properties:

Section AC HP
Window Boards (2 layers) 15 40
Wall 15 27
Trap Door 19 14
Door 17 20

The iron trap door also has a damage threshold of 10, taking no damage from a hit with less than 10 damage.

The Castle

Background

After conducting all possible investigation, or equipped with pure bravery, the party finally decides to enter the castle and investigate the destiny of Count Zuulpa Thaal and his daughter. A trap awaits them outside, where Francis gathers his forces to eliminate the tired and injured adventurers, so he can finally consolidate his domain ofn the region.

Overarching Plot:

The party is aware that all that enter the castle with the intention of investigating never come out. Many dangers lie inside, from insatiable hunger to terrible sorrow. They shall need to cooperate and use all of their cunning to survive, for there is good reason that the count has lived in isolation for all those years.

The ruins of the castle of solitude

The true tragedy of the insiders

A decade ago, after the accident that left his beloved daughter paralyzed, depression overwhelmed the count. None of the renovations or other measures could undo the damage he causedcaused by him. It was impossible for him not to blame himself. After all, he locked his daughter in a tower as captive to prevent her from following her heart. At the time, he felt justified—lords and princes wanted to marry her, and countless alliances could be made, arrangements that could transform his lineage into a timeless dynasty. The fickle passions of a child should not prevent that destiny!

Only the tragedy made him realize his error and the futility of his values, seeing the love of his life disabled by his cruelty and greed, yet even in the wake of those consequences, he continued to attempt to control her while claiming to protect and accommodate her.

No efforts to improve the accessibility of the town would restore the shine to her soul, crushed not by the fall, but by his narrow understanding of love. She continued to rebel and attempt to follow her own dreams, resenting not her condition, but his continued efforts to control her. And for all the accessibility he implemented in the castle and town, he continued to try to keep her life on the rails he laid for her, both literally and figuratively.

Determined to make his daughter walk again, he tirelessly looked for an answer, any answer, but the gods who certainly had cursed and forsaken him.

The Castle of Solitude

When facing the castle, read or paraphrase:

The castle itself is small if compared with the vulgar display of power that so many nobles exhibit. Despite its absolute lack of maintenance, the architecture reflects a geometric aptitude and seems stable and strong enough to withstand the stomp of a god. The black stones that compose its walls are now in different shades of grey, colored by the ashes from the several fires in town. Partly covered in moss, the stonemasonry makes the walls smooth, nearly impossible to climb. All the windows are broken in clear signs of vandalism, but are all boarded up from the inside, suggesting that someone took the time to keep the interior away from prying eyes. On the other hand, a ramp leads up to its massive iron door, opened halfway, allowing you to peek inside, where you can see a rotten tapestry on the floor, covered in dust.

Note: The inside of the castle is cursed ground. Any attempt to sleep results in feverish nightmares and night terrors. Characters cannot take a long rest inside the castle, and a short rest takes 2 extra hours without first casting a Hallow spell.

The door is unlocked, but its weight requires a successful DC 20 Strength check to open. Once opened, the door makes a loud metallic sound. A spring activates, closing the door once again to its original position. Beside the inside of the door, a lever opens the door with a successful DC 20 Strength check.

The floor has grooves beside the lever. A successful DC 10 Intelligence (Investigation) check reveals that the grooves would perfectly fit the wheels of a wheelchair, and a DC 20 Intelligence (Investigation) check will reveal a connection between attaching the chair to the grooves in the floor and the lever, which makes the lever easy to use (requiring no test).

(Note for the DM: Given that, by all indications, people enter the castle and never leave, the adventurers are likely exercising caution. If for any reason they are noisy or shouting in the dining room, there’s a 60% chance “the governess and the butler” will wake up and attack them, being joined by “the cook” afterwards. If the cook hears the fight with the couple, he joins the fight, as he won’t allow them to spoil all the food.)

The Dining Room

As the adventurers turn their gaze inside the main room of the castle, read or paraphrase:

Through the dim light coming from the door, you behold the remains of what used to be a sumptuous dining room. The large oak table stands degraded, the silverware covered in dust. The remains of a banquet are clean, as not even worms feast upon it. A big painting of the count and his daughter has multiple rips and adorns the wall above the fireplace. The fireplace itself has an opaque glass door that is shut, and although the fire burns, it emits only a faint light through the glass.
The room is broad, but the lack of lights obscures its details. Candles are positioned in several places around the room, as well as a big fancy candelabrum on the ceiling. The opposite wall has some doors with a small studio to the right. Multiple blood stains speckle the floor.

If the players choose to examine the room further, provide additional information based on a Wisdom (Perception) check.

· DC 15 Even though the fireplace is lit, and a considerable amount of firewood fills it, no smoke escapes the castle’s chimney. Even though nothing is visibly rotting, the odor of putrefaction hangs heavily in the air.

· DC 20 A fresh scent of blood wafts from the kitchen. The dining table is missing one chair by a place setting, probably for the count’s daughter.

· DC 25 Small and almost imperceptible spores of mold are scattered through the area.

(Note for the DM: Any character with Blindness has a + [IE] bonus to the Perception checks to notice the scents. There’s no smoke, because the fireplace is designed to take the heat downwards, underground.)

After the initial description and information, let the players move around and decide where to explore.

If the adventurers move in the general direction of the Studio, the door to the left has the following painted on it in what appears to be a child’s attempt at calligraphy: “Uncle Sal’s Kitchen.” On the wall in the same style is painted, “Daddy’s studio, keep quiet,” with an arrow pointing towards the studio.

1. The Kitchen

As the players walk towards the kitchen, a successful DC 15 Wisdom (Perception) check will reveal some muffled sounds, as if someone is trying to be silent and failing.

Sal, an ogre chef, heard the door and waits to ambush when the trespassers dare to enter his holy realm, the kitchen. Sal used to be the family’s cook, and he continues to carry out his duties, cooking the invaders that come to the castle from time to time. It has been a long time since he last could cook a fresh meal, so he’s having a hard time waiting for them to finally enter the kitchen and fall for his ambush, so his eagerness confounds his attempts at stealth, his enormous eye on the keyhole, drooling and waiting for his opportunity to attack.

If they open the door or look through the keyhole, Sal attacks immediately. If they linger around for too long, Sal opens the door and rushes them before his main ingredients escape. Once killed, Sal’s body transforms into a human.

After the party defeats Sal, read or paraphrase:

Giving it a closer look, the floor of the kitchen is elevated in relation to the counters, making them accessible to someone in a chair, except when nearing the stove, as if only the non-dangerous parts of the room were adapted for accessibility. Even though everything is old, the kitchen is clean and seems to be used regularly. Hanging on a line, a human leg is covered in salt to preserve it and a net wrapped around it to keep the many flies away. On the highest counter, there's a well-worn cookbook. Behind one of the low counters, there's a door. Other than normal kitchen utensils, nothing else stands out.

The aforementioned door is unlocked and leads to the cellar.

If investigated, the cookbook will reveal the following:

The cookbook starts as usual, hundreds of recipes of everyday food, written in calligraphy, scaling up to more and more sophisticated dishes, befitting of a lord. Some pages show doodles from a child, sometimes of food, sometimes a clown or other childhood images. The closer the book gets to its end, the better and more detailed the drawings become, showing that whoever created them improved with time, displaying better art until it got brilliant. Soon after that, the recipes and drawings stop altogether. In a few of the final blank pages, you find fragmentary rumblings written down. You find four in total, in order:
·  	Why would the gods allow that? Why!?? Poor Maggie.
·  	No! No! No! I want her back, poor little girl.
·  	Why is the count doing that? He makes no sense.
·  	I think I saw Maggie fly. I think I love her.

2. Storage

The door to the storage is unlocked but is barricaded by something on the other side.

A simple wooden door with a simple lock, the only feature that stands out is the painted words, “Candy Storage,” apparently by a child.

The remains of meat, seeds, flour, and other perishables line the shelves of this closet, moldy and rotten and corrupted by the evil that resides in this forsaken castle. Behind the door, a thick yet soft chunk of black mold has solidified on the door, immobilizing it. The mold, a 10 ft. cube, sticks to the door and fills the entirety of the storage. If anything, or anyone opens the door, which requires a successful DC 15 Strength check, the mold explodes, causing a of 20 ft. radius cloud of spores to expand 30 ft. Anyone caught in the spore cloud must succeed on a DC 15 Constitution saving throw or take 3d12 poison damage be poisoned, success avoiding being poisoned and taking half damage. Each poisoned creature takes an additional 1d12 poison damage at the beginning of its turn and can attempt the saving throw at the end of its turn, ending the effect on a successful save. The cloud dissipates after 5 minutes, and all the residue stays on the ground. The cloud of spores can also be burned by fire in order to dissipate faster.

3. Studio

Arriving at the area of the studio, read or paraphrase:

The studio is open and simple. Two candelabra are located at the corners to provide light. A very comfortable armchair has fine embroidery and was likely the place the count used to read. The bookshelves are filled with history and art books, many by famous authors and some very rare. A collection worthy of a rich intellectual, that many would envy. Above them, a single shelf has a jewel box with a simple design on it.

 

Unbeknownst to the party, there are two mimics in the room, one disguised as the armchair; the other, a small mimic disguised as the jewel box. The jewel box mimic will only attack if interacted with, regardless of the armchair’s behavior.

The armchair will attack on two conditions:

· If someone sits on it or attacks it.

· If someone touches the jewel box, as it is protective of its cub.

On the remains of the jewel box, the key for the Master Bedroom can be found.

4. The Vassal’s Room

Read or paraphrase:

The room at the corner has an inscription painted with the same design as the other doors, apparently made by a child. It reads, "Aunt Mallory and Uncle Mickey". The door is partially broken where the knob used to be; now some wood is nailed over it. Some spots of corrosion mar on the once beautifully carved door, as if acid spilled on it.

Listening at the door reveals heavy snoring, and a successful DC 15 Wisdom (Perception) check allows the characters to recognize that the snoring is two different voices.

The room is the quarters of the Knox couple, Mickey, the butler, and Mallory, the governess. Unfortunately for them, they’ve been transformed in a single being, monstrously binding not only their loving souls, but their bodies in one. An Ettin, with a male and a female head, is the fate of the lovebirds that now indiscriminately protect the home of their master and will attack on sight. The monster is dressed in a formal suit in its upper body and a skirt on the lower body.

 

5. The Master bedroom

The door to the master bedroom is the only door on that floor without any painting or inscription, as the little lady wouldn’t dare, for some reason, to deface her father’s room. As the party approaches the door, read or paraphrase:

The biggest door on the floor is made of iron, and despite standing out significantly, it is a simple flat metal door with no visible hinge and a strangely shaped keyhole at the center

The door is magically sealed and can only be opened by its key (Inside the small mimic at the studio). There is also a trap in the keyhole, in case someone tries to pick the lock, causing 2d6 lightning damage to anyone who puts an object into the hole, repeated every turn attempted.

When the party manages to open the door, read or paraphrase:

The door opens silently, gliding graciously to the left. The fireplace and candles in the room light themselves as the door disappears inside the left wall, in a marvelous display of engineering. The bed is huge, made of ebony with a glass finish over the intricate woodcarvings. The silk sheets that cover the bed are embraided with golden linings, probably a small fortune in itself (500 gp). The walls of the room, however, are in absolute dissonance with the astonishing quality and artwork of the lord's furniture. Feces and blood were used to write all manner of profanity and incomprehensible ramblings in multiple languages. Some arcane signs alluding to dark magic are mixed with the ramblings. On the corner, a well-organized oak desk has a tome upon it that resembles a grimoire, but the leather on the cover has human skin on it. The ripped-off face of an old man adorns the cover of the tome, with horror immortalized on the embalmed skin.

A successful DC 15 Intelligence (Investigation) check of the master bedroom discloses some other information to the group. Read or paraphrase:

Upon inspection, the room reveals small details that tell a story of an organized mind that was disrupted by trauma. The bed is impeccably made but hasn't been used in years. The chest was left open the clothes on the top disorganized, while the ones at the bottom are neatly folded, as is true of the desk and drawers, as if the owner changed his habits over time until he started to write incoherently on the walls, showing his frustration overwhelming him.

Some items that can be found in the room include:

· The first drawer of the desk is locked, but it can be lockpicked with a successful DC 15 thieves’ tools check or forced open with a successful DC 20 Strength check and contains a bag of holding. The bag of holding contains the count’s diary. (Note for the DM: The bag of holding can be used to safely transport the tome.)

· The tome on the desk is a powerful cursed item. Any creature of lawful good or neutral good alignment will feel a sense of discomfort when within ten feet of it. Any creature not of evil alignment that touches it must succeed on a DC 20 Wisdom saving throw or take 2d10 necrotic damage per round touching it. On a successful save, the creature takes half damage.

· A rare, custom-made wheelchair is stored inside the wardrobe. It has a crank on the side to adjust to a standing position with an adjustable brace to support the user. The chair is reinforced and perfectly fits the rails present in the castle.

The Tome of Despair

Wondrous item, artifact

When the Count looked for answers and solutions for his daughter’s condition, a book collector sold him the accursed tome. Neither the count nor the collector had the full comprehension of what they had in hand. The tome was created in the depths of the Abyss by Anitta, a succubus who sent it to the material plane as a bridge that could facilitate her escape from her prison into a frail and desperate soul. That way, she could not only escape, but also harvest the pain and despair around her to grow in power and bring the stygian power with her. According to the book, she needs a certain yet unclear amount of time and despair to complete her full escape from her Abyssal prison and establish herself on the material plane. Once the process is done, the tome merges with her material form and her full power awakens. On the other hand, if the tome is destroyed while the succubus is on the material plane, Anitta is forever destroyed with it.

This book has 100 hp with AC 15 and is immune to nonmagical damage and resistant to all except radiant damage. The Tome feeds on the damage it causes, draining life and restoring itself after being touched by any non-evil living creature. If the tome is reduced to 0 hp or placed into an unreachable place like a volcano, high seas, or inside monsters, the book will remake itself in the nearest place of great despair. The tome can only be destroyed in the upper planes or hallowed ground by a celestial or a good-aligned character using divine magic that causes radiant damage.

The Count’s Diary

If the adventurers find the diary inside the bag of holding, read or paraphrase:

The diary is an accounting book on its first hundred pages, but after that, it seems that accounting became less relevant and noteworthy, being replaced by increasingly nonsensical notes and expressions of frustration about his daughter's condition. In between the math and the gibberish, among torn pages and stains, one note remains legible:
-   	The book came to me, I haven't found it as I initially thought, but instead, it used its own mind and volition to come to me. The sheer fact that it was transported inside a magical container was enough to convince me to buy it, and the ridiculously low price, enough for me to know the collector wanted desperately to get rid of it. A tome of black magic that can or cannot be read because it wants to be read? When it wants? Is the book lying to me, talking to me? Can it really restore her health? Will she ever forgive me for paying the price with blood? Does it matter? She will be happy again; this is all that matters.

 

Encounter Six: The Tower

Encounter type: Exploration/Investigation

Read or paraphrase:

Reaching the stairs that lead up to the tower, you notice that the left wall and the left side of the staircase is adapted with a handrail, rails, pulleys, and a crank for accessibility. An elaborate and pristine work of masterful engineering, it allows a wheelchair up and down the stairs with minimal effort.
Up the stairs, a small balcony extends from which you can see the whole town, leading to a huge bedroom with no doors. The room displays clear signs that it used to belong to a young lady, full of pink sheets and lace curtains in a somewhat exaggerated girly cliché.
The bed has been adapted—it is lower than average with support rails so the owner could easily climb into it. The sheets are stained with blood on both sides, with drops falling down each side.
The dressing table has make-up scattered all over it, and the mirror is broken.

In case the adventurers observe the town from the balcony (If they have Yllbella with them, she notices it.), they notice something eerie down below. Read or paraphrase:

As you walk through the balcony, the stillness of the air and the deafening silence of the town is palpable. Looking down, the normal commotion is gone. The streets are vacant, all doors shut, with the exception of the immediate surroundings of the castle, which is the very opposite of what you have observed before. Dozens of people are around the castle, with their gaze fixed upon the entrance, while badly pretending to look busy. Among them, a man in full plate stands still with his hand on the hilt of his sword.

If the adventurers have been in Francis’s house, they recognize the armor as being his.

One of the drawers contains a roll of 30 drawings. Read or paraphrase:

The drawings were made by someone of great talent, possessing both anatomical exactness and refined nuance. All of the drawings depict the same couple, although in different scenes and sceneries. At first, the age difference between the couple doesn't make it clear whether they depict father and daughter or lovebirds, but as the images advance, the carnal relationship is established. They seem to be grouped in a specific order, making a graphic novel that tells the tales of lovers in their erotic adventures all over town.

 

As Above, so Below: The underground

 

Encounter Seven: The Cellar

The cellar has two access points, the secret passage through Francis’s house and inside the castle, through the kitchen, behind the counter. Whatever the means of entering the place, read or paraphrase:

As you enter the room, the air is still except for the waving blue lights of three black candles.
The rest of the room is covered in dust. The wine and beer barrels are visibly broken and empty, as are the crates that once stored food.

On the right wall is a secret passage. Almost imperceptible indentations may be found with a successful DC 20 Wisdom (Perception) check that would be perfectly fit by the wheelchair in the master bedroom. If fit by the chair, a door will open effortlessly, revealing a secret chamber.

 

The Black Candles of Thunder: These candles are cursed items that were put there to target people with hearing loss. Each magic candle is made of cooked human fat causes Silence as the spell for all in their radius, except those that are hard of hearing. The greater the extent of hearing loss, the clearer the perception of sound in their area of effect. Any character in the radius with that characteristic will perceive every sound on the environment, accompanied by a sense of euphoria, accomplishment, and warmth. A deaf character, however, will be welcomed by a telepathic message, seemingly coming from the candle in the middle of the room:

-   	Ahh, the chosen one, welcome my child.
A pleasant voice echoes on your mind.
-   	 This is but a sample of the gifts I bring to you child, and I chose you, among all the broken things of this land, to bear my message. I am the goddess of all that is imperfect and broken, the bringer of restoration, the avatar of all that should-have-been and a cradle of cure. To bring to shame all of those who once thought of you as meager and incapable, I shower you in glory, removing their ability to hear and giving it to you, as a graceful sample of my power and mercy, but will you listen, or is your mind as broken as your body? As I fixed Meghan's spine. I can fix you and all that choose to accept my embrace. Simply draw blood from your forehead and lower it into the blue flame to seal our pact of love so you can be whole again.

The Candles can be individually turned off with Dispel Magic, but any other natural method such as blowing on them or attacking them will trigger a chain reaction of sound explosions. As one candle is doused, the sound wave explosion snuffs out the remaining candles, which explode in turn. Each creature within 15 feet of that point each candle takes 3d10 thunder damage, and creatures that can hear must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn. A successful Dexterity check halves the damage.

If a character accepts the proposed pact and drips blood on a candle, that triggers a chain reaction of explosions, this time with echoing laughter and disadvantage on both Dexterity and Constitution checks for the one foolish enough to seal the deal, as the message is but a ruse of Anitta to create division amongst the party.

Encounter Eight: The Laboratory

As the party enters the room, read or paraphrase:

Even though the room is filled with countless bookshelves and two large tables for study and strange glass alchemical devices, the laboratory resembles a church, a place of worship filled with profane symbols written in blood all over the walls and ceiling. A young and beautiful woman with long hair, black as the night, sits at a small table. Behind her, a stout man brushes her hair with a golden brush. She notices your presence and stands up with some difficulty, noticeably pregnant. The description fits Meghan, the daughter of the missing Count. Dressed in a long night gown, black with golden embroidery, she seems afraid of you. Carefully holding her belly, she stands up and address you:

Who are you, and why are you in my father's home? Have you no respect? My father is the ruler of this land and bannerman to the king himself. You would do well to cease this trespassing at once and leave immediately!

The woman is in fact Annita, who has taken control of Meghan’s body. The pact made by her father with the evil entity for the recovery of his daughter’s movements allowed her to possess her body and gradually take over her mind and soul. Meghan’s soul still remains within the body but has become catatonic out of self-preservation. The man beside her is Ashur’s father, Ubin, and if Bell is with the party, she’ll recognize him instantly. If not, a successful DC 15 Intelligence (Investigation) check can lead the adventurers to that conclusion.

In this form, Annita doesn’t have access to her full power, as her essence couldn’t yet complete the transfer to the material plane, making her cautious. She cannot use her Shapechanger, Claw, or Etherealness abilities.

If the adventurers arrived there after going through the mausoleum, they’ll already know the Count’s fate, and she will be aware of that, due to her mental connection with her minions. If that’s the case, she’ll either attack them at the mausoleum while they’re weakened by the combat there, or she’ll try to dissuade them from the fight.

If they’ve arrived through the cellar, she tries to lure them towards the mausoleum.

Here are some examples of dialogue that can happen and how she replies.

· Example one, the group haven’t found the tome and isn’t aware of the succubus.

Ø Players question her: You and your father haven’t been seen on the last decade and we were sent to verify what happened to you.

Ø Meghan/Annita:

“My father and I have been working on my cure, and as you can see, we made wondrous advancements. I can walk again, I have a man, I’m pregnant by him, and I’m happy! I admit, we’ve been absent from ruling the town, but the advancements are so exciting and time consuming! We will remedy that at once!”

She this says while caressing the hair of the man beside her, more like one would caress a pet than a lover. The man stares at her lovingly.

“As per my father, he’s old but strong. He takes very good care of me and is at the crypt at the moment, praying for my mother’s soul. You can verify that yourself if you wish.”

· Example two:

As the group suspects the possession and/or questions her about the monster upstairs and strange happenings, she feels threatened. Still, rather than direct confrontation, she would rather not risk facing them until the full transference of essence is complete, so she tries to dissuade them. In that case, she gives a mental command to the undead at the mausoleum to come towards the laboratory in case there’s combat and holds Ashur’s father as hostage. Once she understands that her cover is blown, Annita stops pretending to be Meghan and speaks plainly.

-   	Aren't you a bunch of smart little insects? So broken and yet so selfless. Ha ha ha! You are no heroes, for it is easy to relinquish defective lives that aren't worth living, but your fantasies of grandeur are entertaining nonetheless, I'll give you that! My designs, however, are far beyond your league, and you would do well to escape while I allow it, for I was invited here with a purpose, and as you can see, Meghan walks again. I will not depart until I have received what was promised, for the pact can't be broken. I was promised time, and while that time doesn't come to an end, here I'll remain. I bother no one, and I do not interfere with the subjects of lowlings. You have nothing to gain with your interference and everything to lose. Go back to your people, and tell them Meghan lives and that if they are concerned with the bandits in the region, I'll deal with them myself, with my beloved husband and father, isn't that right honey?
The man gazes at the party with no emotional expression but suddenly snaps to attention and moves quickly to cast a spell.
She smirks with a lecherous look towards him. Turning back at you, she proceeds:
-   	Leave my castle through the front door with your life as my gift for you, and let everyone know the problem is resolved.

Immediately after her speech, or any social interaction that ends in a confrontational dialogue in which the succubus is threatened, the undead (in case they were not already eliminated) barge in. If the party refuses her “offer”, combat ensues. Ubin already cast Mage Armor and Haste before the party entered the room.

If the party has the cursed tome in their possession, she bargains for it. In that case, read or paraphrase in addition to previous dialogue:

-   	I see that you have something of mine in your possession, my book. It is very precious to me, and I offer you something as valuable in return for it. Instead of killing all of you for invading my home and meddling in my affairs, then simply taking my rightful possession from your corpses, I will provide you safe passage so that you can return to your king, or to do whatever you want with your sorry lives.
The demon looks at you with condescending pity before continuing.
-   	The man leading the city council, Francis, is in fact the leader of the criminals and have the castle surrounded with dozens of his scoundrels. If you fools were to exit through that door, he would simply kill you and take control of the city. You stand no chance against them, and only I can provide you a way to escape the castle through another path. Take my gracious offer and live to see another day, or refuse and die, for I will use your corpses to enlarge my army of undead.

If the party accepts her offer, she will allow them to use the tunnel behind the underground mausoleum that leads to the passage in the forest (See Yllbella’s storyline).

If the party refuses or tries to further parley, she’ll lose her temper, and combat ensues.

Encounter Nine: The Underground Mausoleum

 

The mausoleum has two entrances. One is the tunnel through the forest that Yllbella indicates/suggests when the party goes to find her. The other is through the underground laboratory.

Either way, read or paraphrase:

The mausoleum is very old, keeping generations of the Count's family buried there. The place is well kept, transpiring the respect the family has for the memory of lost loved ones. Built in solid polished stone, there are five richly engraved tombs, made of the same stone but with different details each. Clearly, the stonemason responsible for the tasteful work either knew the deceased personally or worked under the detailed instructions of someone who did. Everything is highly personalized.
Your admiration for the artwork doesn't last long, as you hear the growling of a beast that rises from one of the graves, an undead hound. From other graves rise their masters. Their matching nuptial clothing indicates they're a couple, and the Face of the Count is easily recognizable from all the paintings you've seen. Despite the similarity, it seems the Count was mummified right after his death, differently than his wife, whose decomposing bits fall on the ground as she rises from her grave.

Combat ensues with the Undead Count, Undead Countess, and Undead Guardian Hound.

The Aftermath

If the party defeats Annita, a pillar of flame erupts from her body with a scream. Meghan remains, physically unscathed, but no longer appearing pregnant, as the pregnancy was a manifestation of Annita’s gradual entrance into the plane.

Meghan is once again paralyzed and severely traumatized by everything she’s endured. Ashur will find the party once it’s safe to do so and will offer to get Meghan help in processing her experiences. She remembers Ashur and trusts him. Bell will retrieve her wheelchair unless someone else volunteers.

If Francis remains alive, he will attempt to seize power over the community and claim the castle as his own. If he dies, the rest of the mob will scatter and flee.

If Francis is defeated, the town will have a power vacuum. If Ubin is still alive, he will offer to go to the king in hopes of assigning a regent until Meghan feels ready to take over managing the town. The community knows her and loves her and eagerly anticipates her rule.




Abaloi (Language)

The Rainbow Inside an Abalone Shell
Natively known as: ki’g͡gh’a’g͡ghi /ki̤g͡ɣˈa̤g͡ɣi/Translate Abaloi ↔ English

…and he stood holding his hat and turned his wet face to the wind…
‘gu’ngu ga”ɰu’ga ‘ngu’nga ‘ug’a gu ngu”gu’khi ‘gu’ngu ‘ngu’gu gu ‘ɰi’ɰu ‘nga’ga khky’kh ‘ka’ku
Pronunciation: /ˈgṳŋu ga̤ˈɰṳga ˈŋṳŋa ˈuɠa gu ŋṳˈgṳxi ˈgṳŋu ˈŋṳgu gu ˈɰi̤ɰu ˈŋa̤ga xky̤x ˈka̤ku/
Abaloi word order: and he stood holding his hat and turned his wet face to the wind

Spelling & Phonology

Spelling & Phonology

Consonant inventory: b d f g h j k m n t v ŋ ɓ ɗ ʄ ʤ ʧ

↓Manner/Place→ Bilabial Labiodental Alveolar Palato-alveolar Palatal Velar Glottal
Nasal m n ŋ
Stop b t d k g
Implosive ɓ ɗ ʄ
Affricate ʧ ʤ
Fricative f v h
Approximant j

Vowel inventory: a i u

 

Front Back
High i u
Low a
Syllable structure: Custom defined ?
Stress pattern: Penultimate — stress is on the second last syllable ?
Sound changes (in order of application):
  • V → [-nasal] / _
  • ∅ → ∅ / _[+nasal]
  • p t k → pʰ tʰ kʰ / _
  • V → [V +breathy] / C_C
  • C → [C +velar] / _
Spelling rules:
Pronunciation Spelling
ɗ d’
j y
ŋ ng
ʤ j
ʄ j’
ʧ ch
ɓ b’
p p
b b
t t
d d
k k
g g
m m
n n
f f
v v
θ th
ð th
s s
z z
ʃ sh
ʒ zh
x kh
ɣ gh
h h
l l
ɹ r
w w
ʍ wh
ʋ v
ɸ f
ʙ b
ʀ r
ʜ h
ʢ
ʡ
ɟ j
ɢ g
ɮ l
ʎ ly
ʏ y
ʑ zy
ɕ sh
ç ch
ʝ jh
ɠ g’
ʛ g’
ʚ e
ɞ o
ɧ sh
ʖ d’zh
ʼ
ʲ
ˠ
ʷ
ʰ
ʱ
ˤ
ˈ
ˌ ‘,


Grammar

Grammar

Main word order: Subject Verb Object (Prepositional phrase). “Mary opened the door with a key” turns into Mary opened the door with a key.
Adjective order: Adjectives are positioned before the noun.
Adposition: prepositions ?

 

Nouns

Nouns have both a plural affix and ‘paucal’ affix for referring to a few of something.

Singular No affix
ngi”g’u’g’u/ŋi̤ˈɠṳɠu/

dog
Plural Prefix ha-
‘,kha’ngi”g’u’g’u/ˌxa̤ŋi̤ˈɠṳɠu/

dogs
Paucal Prefix ɓi-
‘,g’i’ngi”g’u’g’u/ˌɠi̤ŋi̤ˈɠṳɠu/

few dogs

 

Articles

Definite g’u/ɠu/

the
Indefinite gi/gi/

a, some

Uses of definite article that differ from English:

  • Used for languages: ‘The English’

Uses of indefinite article that differ from English:

  • Not used for non-specific mass (uncountable) nouns: non-specific means ‘Would you like some (any) tea?’ whereas specific means ‘Some tea (a specific amount) fell off the truck’

Pronouns

1st singular gu/gu/

I, me, mine
2nd singular gi/gi/

you, yours
3rd singular masc gi/gi/

he, him, his, it (masc), its (masc)
3rd singular fem gu/gu/

she, her, hers, it (fem), its (fem)
1st plural k͡kha/k͡xa/

we, us, ours
2nd plural ɰi/ɰi/

you all, yours (pl)
3rd plural ghu/ɣu/

they, them, theirs

 

Possessive determiners

Possessive
1st singular u/u/

my
2nd singular gu/gu/

your
3rd singular masc gu/gu/

his
3rd singular fem gi/gi/

her
1st plural ngu/ŋu/

our
2nd plural ga/ga/

your (pl)
3rd plural ki/ki/

their

 

Verbs

Present No affix
‘g’a’nga/ˈɠa̤ŋa/

learn
Past Prefix ʄa-
g’a”g’a’nga/ɠa̤ˈɠa̤ŋa/

learned

Abaloi uses a standalone particle word for future tense:

Future Particle before the verb: ji –
ɰi ‘g’a’nga/ɰi ˈɠa̤ŋa/

will learn

 

Numbers

Abaloi has a base-10 number system:

1 – ɛ
2 – ngʟi
3 – we’g
4 – gᵑi
5 – kʟo
6 – ga’ng
7 – ɰɔ’k
8 – ɰe
9 – khʟu’ng
10 – khki
100 – ngɛ’k
1000 – kho’ʟ

Derivational morphology

Adjective → adverb = If starts with vowel: Prefix kh-
Else: Prefix khʊ-

Adjective → noun (the quality of being [adj]) = Prefix su-
Adjective → verb (to make something [adj]) = Suffix -a
Noun → adjective (having the quality of [noun]) = If starts with vowel: Prefix nl-
Else: Prefix nlɔ-

Noun → adjective relating to noun (e.g. economy → economic) = If starts with vowel: Prefix hw-
Else: Prefix hwʊ-

Noun to verb = If starts with vowel: Prefix b-
Else: Prefix bã-

Verb → adjective (result of doing [verb]) = Suffix -ed
Tending to = If ends with vowel: Suffix -nlɪ
Else: Suffix -ɔnlɪ

Verb → noun (the act of [verb]) = If ends with vowel: Suffix -ᵑg
Else: Suffix -ɛᵑg

Verb → noun that verb produces (e.g. know → knowledge) = If ends with vowel: Suffix -jsu
Else: Suffix -ɛjsu

One who [verb]s (e.g. paint → painter) = Suffix -o
Place of (e.g. wine → winery) = Suffix -i
Diminutive = Suffix -em
Augmentative = If ends with vowel: Suffix -l
Else: Suffix -ãl

Abaloi – English Dictionary

 

Key: spelling /pronunciation/ part of speech. definition(s)

adj. adjective | adv. adverb | art. article | conj. conjunction | det. determiner | interj. interjection | n. noun | num. numeral | prep. preposition | pron. pronoun | v. verb

 
AbaloiPronunciationPart of speechEnglish
'ɛɰnga'g'ngoa/ˌɛɰŋa̤gˈŋoa/v.complicate
'g'i'ku''g'u'ɰkhu/ˌɠi̤kṳˈɠṳɰxu/n.product (item made)
'ga'g͡gha'g͡gh'u'ɰkhu/ˌga̤g͡ɣa̤g͡ɣˈṳɰxu/n.spelling
'gã'gⁿu''khwa'ngkœ/ˌgã̤gⁿṳˈxwa̤ŋkœ/v.fail
'ga'khu''khio/ˌga̤xṳˈxio/n.gardener
'ga'k͡kha''khu'ngu/ˌga̤k͡xa̤ˈxṳŋu/v.bleed
'gi'gi''ngio/ˌgi̤gi̤ˈŋio/n.player
'gi'ki'ao/ˌgi̤kiˈao/n.dealer
'gi'ku''nga'ɰkhu/ˌgi̤kṳˈŋa̤ɰxu/n.insurance
'gi'nga'g͡gh'i'ɰkhu/ˌgi̤ŋa̤g͡ɣˈi̤ɰxu/n.respect
'gu'ka''gui/ˌgṳka̤ˈgui/n.armory
'kha'ngi''ngaeg/ˌxa̤ŋi̤ˈŋaeg/adj.drunk (inebriated)
'khu'g'u''khi'g'i/ˌxṳɠṳˈxi̤ɠi/n.tension
'khu'ga''ga'ɰa/ˌxṳga̤ˈga̤ɰa/n.perfection
'khu'ga''ngi'gi/ˌxṳga̤ˈŋi̤gi/n.truth
'khu'ngu''ngu'ki/ˌxṳŋṳˈŋṳki/n.anger
'khu'ɰi''g'u'g'u/ˌxṳɰi̤ˈɠṳɠu/n.subtlety
'khwʊ'ga''gi'k͡khu/ˌxwʊ̤ga̤ˈgi̤k͡xu/adj.natural
'k͡kha'gi'k͡kh'ui/ˌk͡xa̤gi̤k͡xˈui/n.winery
'k͡khi'kha''kuo/ˌk͡xi̤xa̤ˈkuo/n.sailor
'k͡khi'ku''ɰu'ɰkhu/ˌk͡xi̤kṳˈɰṳɰxu/n.certificate
'k͡khu'nga''nga'ngʟɪ/ˌk͡xṳŋa̤ˈŋa̤ŋʟɪ/adj.sticky
'k͡khu'ngi''ghu'ɰkhu/ˌk͡xṳŋi̤ˈɣṳɰxu/v.education
'kkhʊ'ga'ikhi/ˌkxʊ̤gaˈixi/adv.certainly
'kkhʊ'nga''gi'gu/ˌkxʊ̤ŋa̤ˈgi̤gu/adv.suddenly
'kkhʊ'ngi'g͡gh'ueg/ˌkxʊ̤ŋi̤g͡ɣˈueg/adv.finally
'ngi'g'u''g'ueng/ˌŋi̤ɠṳˈɠueŋ/n.puppy
'ngi'g'u''ɰao/ˌŋi̤ɠṳˈɰao/n.owner
'ngʟɔ'gi''ki'ku/ˌŋʟɔ̤gi̤ˈki̤ku/adj.beautiful
'ngʟɔ'gi''ku'g'i/ˌŋʟɔ̤gi̤ˈkṳɠi/adj.silent
'ngʟɔ'ka''ki'gi/ˌŋʟɔ̤ka̤ˈki̤gi/adj.central
'ngʟɔ'kha'ig͡gha/ˌŋʟɔ̤xaˈig͡ɣa/adj.skilled
'ngʟɔ'k͡kha''khu'ngu/ˌŋʟɔ̤k͡xa̤ˈxṳŋu/adj.bloody
'ngʟɔ'ngu''kha'ki/ˌŋʟɔ̤ŋṳˈxa̤ki/adj.dangerous
'ngʟɔ'ɰa''gu'ki/ˌŋʟɔ̤ɰa̤ˈgṳki/adj.anxious
'uga''khuo/ˌuga̤ˈxuo/n.shield
'ukhu''ngio/ˌuxṳˈŋio/n.chef; cook
'ɰa'k͡kha''gai/ˌɰa̤k͡xa̤ˈgai/n.graveyard
'ag'a/ˈaɠa/v.participate
'ag'i/ˈaɠi/n.direction
'ag'i/ˈaɠi/v.seduce
'ag'u/ˈaɠu/v.ask (inquire); ask (request)
'aga/ˈaga/v.trade
'aga/ˈaga/conj.while
'agɛ/ˈagɛ/n.oyster
'ag͡gha/ˈag͡ɣa/adj.greater
'ag͡ghu/ˈag͡ɣu/n.instrument; equipment; apparatus; fixture
'agha/ˈaɣa/prep.upon
'agi/ˈagi/n.case; event (occurrence); situation (circumstances; context)
'agi/ˈagi/n.crack
'agi/ˈagi/n.dialect
'agi/ˈagi/v.crack
'agi/ˈagi/v.crack
'agᵐa/ˈagᵐa/v.kill; murder
'agᵑo/ˈagᵑo/n.politician
'agɔ/ˈagɔ/v.receive; acquire
'agu/ˈagu/n.chair
'agu/ˈagu/n.meat
'agu/ˈagu/n.stock
'agu/ˈagu/n.sword
'agy/ˈagy/v.justify
'ai/ˈai/v.celebrate
'ai/ˈai/n.robe; gown
'ai/ˈai/n.staff
'aka/ˈaka/adj.dark
'aka/ˈaka/adj.single
'akha/ˈaxa/v.defend; secure; prevent; block
'akha/ˈaxa/adj.supposed
'akhi/ˈaxi/adj.ancient
'akhi/ˈaxi/v.catch; grab; notice
'akhu/ˈaxu/n.mouth
'aki/ˈaki/n.clan
'aki/ˈaki/n.diagram
'ak͡khi/ˈak͡xi/n.evidence
'akkhɪ'k/ˈakxɪ̤k/n.device; appliance; apparatus; equipment; gadget; fixture
'akngœ/ˈakŋœ/n.wrist
'aʟky/ˈaʟky/v.retrieve; bring back; fetch; recover
'aʟngy/ˈaʟŋy/n.dynamics
'aʟɰɔ/ˈaʟɰɔ/adj.serious; sincere; severe; earnest
'anga/ˈaŋa/v.tease; flirt; mock
'angga/ˈaŋga/n.liquor
'angi/ˈaŋi/n.home
'angi/ˈaŋi/n.nest
'angʟe'ʟ/ˈaŋʟe̤ʟ/v.guess; speculate
'angʟi/ˈaŋʟi/n.bat (winged mammal)
'angngɪ'k/ˈaŋŋɪ̤k/v.complete
'angu/ˈaŋu/n.village
'aok/ˈaok/n.culture; fashion
'au/ˈau/v.want
'aɰi/ˈaɰi/v.hit
'awgo/ˈawgo/n.traffic
'ɑga'k/ˈɑga̤k/n.detail
'ɑgi'g/ˈɑgi̤g/n.platter
'ɑkhka/ˈɑxka/n.dream
'ɑkhka/ˈɑxka/v.dream
'ɑkhngɑ/ˈɑxŋɑ/n.pillar
'ɑʟkha/ˈɑʟxa/n.way; route; course (direction of travel)
'ɑngkɑ/ˈɑŋkɑ/adv.yesterday
'ɑngkhɪ/ˈɑŋxɪ/n.barrel; drum
'ɑngu'ɰ/ˈɑŋṳɰ/v.masturbate
'ɑy/ˈɑy/n.mule
'ea/ˈea/n.garment
'egɛ/ˈegɛ/n.rule (law; regulation); law
'egi/ˈegi/n.maximum
'eka/ˈeka/n.pig; pork
'ekha'k/ˈexa̤k/n.virgin
'ekhkɑ/ˈexkɑ/n.collar
'ekɪ/ˈekɪ/v.tear; rip
'ekwɛ/ˈekwɛ/n.scope; extent
'eʟɛ'gᵑ/ˈeʟɛ̤gᵑ/n.conquest
'enga/ˈeŋa/adj.thin (slender); slim
'enggo'k/ˈeŋgo̤k/n.bitch
'engkhɑ/ˈeŋxɑ/adj.gross
'eɰngɔ/ˈeɰŋɔ/n.peasant
'ɛgnga/ˈɛgŋa/v.arrest; detain
'ɛgu/ˈɛgu/v.groan; moan
'ɛkhga/ˈɛxga/n.saddle
'ɛkhgi/ˈɛxgi/v.touch; feel (sense by touch)
'ɛkhɔ/ˈɛxɔ/v.count
'ɛkkhɔ'ng/ˈɛkxɔ̤ŋ/v.forgive; excuse; pardon
'ɛknga/ˈɛkŋa/adj.intimate
'ɛknga 'g'u'khi/ˈɛkŋa ˈɠṳxi/n.underwear
'ɛʟka/ˈɛʟka/n.letter (of an alphabet)
'ɛʟkho/ˈɛʟxo/adj.gray
'ɛʟwɛ/ˈɛʟwɛ/n.vine
'ɛnggɑ/ˈɛŋgɑ/n.tuna
'ɛnggi/ˈɛŋgi/adj.alternate
'ɛngi/ˈɛŋi/n.dot; spot
'ɛngkɑ/ˈɛŋkɑ/adj.rich; abundant; lush
'ɛngku/ˈɛŋku/n.color; hue; paint
'ɛngɔ'ng/ˈɛŋɔ̤ŋ/n.tab
'g'a'g'a/ˈɠa̤ɠa/v.carry
'g'a'g'a/ˈɠa̤ɠa/n.soup
'g'a'g'a/ˈɠa̤ɠa/n.tense
'g'a'g'i/ˈɠa̤ɠi/n.male
'g'a'g'i/ˈɠa̤ɠi/v.postpone
'g'a'g'i/ˈɠa̤ɠi/n.time
'g'a'g'u/ˈɠa̤ɠu/adj.correct; appropriate
'g'a'g'u/ˈɠa̤ɠu/n.daughter
'g'a'ga/ˈɠa̤ga/v.die
'g'a'ga/ˈɠa̤ga/v.escape; flee
'g'a'ga/ˈɠa̤ga/v.leave
'g'a'ga/ˈɠa̤ga/v.thank
'g'a'g͡gha/ˈɠa̤g͡ɣa/v.pay
'g'a'g͡ghi/ˈɠa̤g͡ɣi/v.conduct
'g'a'g͡ghi/ˈɠa̤g͡ɣi/n.meal; cuisine
'g'a'g͡ghu/ˈɠa̤g͡ɣu/v.spread
'g'a'gha/ˈɠa̤ɣa/n.tree; shrub
'g'a'gha/ˈɠa̤ɣa/v.wait
'g'a'ghi/ˈɠa̤ɣi/v.plow
'g'a'ghu/ˈɠa̤ɣu/v.burn; light
'g'a'ghu/ˈɠa̤ɣu/v.exercise
'g'a'gi/ˈɠa̤gi/adj.able; capable
'g'a'gi/ˈɠa̤gi/n.orchard; plantation
'g'a'gu/ˈɠa̤gu/n.beginning
'g'a'gu/ˈɠa̤gu/n.shape; state (condition); structure
'g'a'gu/ˈɠa̤gu/n.species; breed
'g'a'gu/ˈɠa̤gu/n.tea
'g'a'gu/ˈɠa̤gu/conj.unless
'g'a'ka/ˈɠa̤ka/v.construct; erect; produce (manufacture)
'g'a'ka/ˈɠa̤ka/v.deposit
'g'a'ka/ˈɠa̤ka/adv.forever
'g'a'ka/ˈɠa̤ka/adj.harsh
'g'a'ka/ˈɠa̤ka/n.leather
'g'a'ka/ˈɠa̤ka/v.push; propel
'g'a'kha/ˈɠa̤xa/n.border; boundary; fringe; perimeter
'g'a'kha/ˈɠa̤xa/n.fringe
'g'a'khi/ˈɠa̤xi/v.need
'g'a'khi/ˈɠa̤xi/n.party
'g'a'khi/ˈɠa̤xi/v.scare; frighten; startle
'g'a'khu/ˈɠa̤xu/adv.again
'g'a'khu/ˈɠa̤xu/v.reinforce; supplement
'g'a'ki/ˈɠa̤ki/n.advocacy
'g'a'ki/ˈɠa̤ki/n.arch
'g'a'ki/ˈɠa̤ki/adv.far
'g'a'ki/ˈɠa̤ki/adj.light (weight)
'g'a'k͡kha/ˈɠa̤k͡xa/v.allow (let)
'g'a'k͡kha/ˈɠa̤k͡xa/v.thrive
'g'a'k͡khi/ˈɠa̤k͡xi/n.servant
'g'a'k͡khi/ˈɠa̤k͡xi/prep.through
'g'a'k͡khu/ˈɠa̤k͡xu/adj.calm
'g'a'k͡khu/ˈɠa̤k͡xu/adj.hollow
'g'a'k͡khu/ˈɠa̤k͡xu/n.tree
'g'a'ku/ˈɠa̤ku/adj.deep-sea
'g'a'ku/ˈɠa̤ku/n.sun
'g'a'ku/ˈɠa̤ku/n.tribe; kin
'g'a'nga/ˈɠa̤ŋa/v.ban; prohibit; exclude; omit
'g'a'nga/ˈɠa̤ŋa/v.dine
'g'a'nga/ˈɠa̤ŋa/v.donate
'g'a'nga/ˈɠa̤ŋa/adj.fair
'g'a'nga/ˈɠa̤ŋa/v.increase; expand; raise; extend; boost; gain
'g'a'nga/ˈɠa̤ŋa/v.learn
'g'a'nga/ˈɠa̤ŋa/n.mate
'g'a'nga/ˈɠa̤ŋa/n.pillow
'g'a'nga/ˈɠa̤ŋa/v.scratch; rub; wipe; spread
'g'a'ngi/ˈɠa̤ŋi/adj.breathtaking
'g'a'ngi/ˈɠa̤ŋi/n.hut
'g'a'ngi/ˈɠa̤ŋi/v.move
'g'a'ngi/ˈɠa̤ŋi/v.raise; elevate; boost; erect
'g'a'ngi/ˈɠa̤ŋi/adj.sensory
'g'a'ngi/ˈɠa̤ŋi/n.tradition
'g'a'ngi'gᵑ/ˈɠa̤ŋi̤gᵑ/n.movement; motion
'g'a'ngu/ˈɠa̤ŋu/adj.hard; difficult; firm; solid
'g'a'ngu/ˈɠa̤ŋu/n.health
'g'a'ngu/ˈɠa̤ŋu/n.mistress
'g'a'ngu/ˈɠa̤ŋu/v.pour
'g'a'ɰa/ˈɠa̤ɰa/interj.mmm
'g'a'ɰi/ˈɠa̤ɰi/v.build
'g'a'ɰu/ˈɠa̤ɰu/n.forehead; brow
'g'a'ɰu/ˈɠa̤ɰu/adj.naive
'g'ai/ˈɠai/v.provide
'g'au/ˈɠau/adv.together
'g'au/ˈɠau/v.tolerate
'g'i'g'a/ˈɠi̤ɠa/v.balance
'g'i'g'a/ˈɠi̤ɠa/adj.close
'g'i'g'a/ˈɠi̤ɠa/v.elect
'g'i'g'a/ˈɠi̤ɠa/adj.innocent
'g'i'g'a/ˈɠi̤ɠa/v.skid
'g'i'g'a gha/ˈɠi̤ɠa ɣa/v.approach
'g'i'g'a'gᵑ/ˈɠi̤ɠa̤gᵑ/n.election
'g'i'g'i/ˈɠi̤ɠi/n.community
'g'i'g'i/ˈɠi̤ɠi/adj.oceanic
'g'i'g'i/ˈɠi̤ɠi/v.pardon
'g'i'g'i/ˈɠi̤ɠi/n.rod; shaft; bar
'g'i'g'i/ˈɠi̤ɠi/n.shoe
'g'i'g'i/ˈɠi̤ɠi/v.skim
'g'i'g'i/ˈɠi̤ɠi/adj.sure
'g'i'g'u/ˈɠi̤ɠu/n.composite
'g'i'g'u/ˈɠi̤ɠu/n.concentration
'g'i'g'u/ˈɠi̤ɠu/adj.noble
'g'i'g'u/ˈɠi̤ɠu/v.permit; approve; endorse
'g'i'g'u/ˈɠi̤ɠu/n.portion
'g'i'g'u/ˈɠi̤ɠu/n.sphere
'g'i'g'u'gᵑ/ˈɠi̤ɠṳgᵑ/n.permission
'g'i'ga/ˈɠi̤ga/v.attack
'g'i'ga/ˈɠi̤ga/n.bias
'g'i'ga/ˈɠi̤ga/v.blush
'g'i'ga/ˈɠi̤ga/adv.fairly
'g'i'ga/ˈɠi̤ga/interj.hello
'g'i'g͡gha/ˈɠi̤g͡ɣa/adj.harmoniou
'g'i'g͡gha/ˈɠi̤g͡ɣa/n.sorcery
'g'i'g͡ghi/ˈɠi̤g͡ɣi/prep.after
'g'i'g͡ghi/ˈɠi̤g͡ɣi/n.tub
'g'i'g͡ghi 'ʟwi'ngkhi/ˈɠi̤g͡ɣi ˈʟwi̤ŋxi/n.afternoon
'g'i'g͡ghu/ˈɠi̤g͡ɣu/v.hurt
'g'i'gha/ˈɠi̤ɣa/n.void
'g'i'ghi/ˈɠi̤ɣi/n.hands
'g'i'ghi/ˈɠi̤ɣi/n.machine
'g'i'ghu/ˈɠi̤ɣu/v.dare
'g'i'ghu/ˈɠi̤ɣu/n.remains; remnant
'g'i'gi/ˈɠi̤gi/v.believed
'g'i'gi/ˈɠi̤gi/v.burn
'g'i'gi/ˈɠi̤gi/v.close
'g'i'gi/ˈɠi̤gi/adj.early
'g'i'gi/ˈɠi̤gi/n.packet
'g'i'gi/ˈɠi̤gi/n.right; entitlement
'g'i'gi/ˈɠi̤gi/adj.vicious
'g'i'gu/ˈɠi̤gu/v.crush; crumple
'g'i'gu/ˈɠi̤gu/adj.important
'g'i'gu/ˈɠi̤gu/v.kill; destroy
'g'i'gu/ˈɠi̤gu/adj.past
'g'i'gu/ˈɠi̤gu/adj.round
'g'i'gu/ˈɠi̤gu/v.separate
'g'i'ka/ˈɠi̤ka/n.air
'g'i'ka/ˈɠi̤ka/n.benefit
'g'i'kha/ˈɠi̤xa/v.attract
'g'i'kha/ˈɠi̤xa/n.children
'g'i'kha/ˈɠi̤xa/n.smile
'g'i'khi/ˈɠi̤xi/v.announce
'g'i'khi/ˈɠi̤xi/n.child
'g'i'khi/ˈɠi̤xi/v.divert
'g'i'khi/ˈɠi̤xi/v.improve; refine
'g'i'khu/ˈɠi̤xu/adj.last
'g'i'khu/ˈɠi̤xu/adj.same
'g'i'khu 'ngʟɔ'kɰʊ/ˈɠi̤xu ˈŋʟɔ̤kɰʊ/n.homosexual
'g'i'ki/ˈɠi̤ki/v.accuse
'g'i'ki/ˈɠi̤ki/n.logic
'g'i'ki/ˈɠi̤ki/n.poem
'g'i'k͡kha/ˈɠi̤k͡xa/v.diagnose
'g'i'k͡kha/ˈɠi̤k͡xa/n.fountain
'g'i'k͡khu/ˈɠi̤k͡xu/adj.common
'g'i'k͡khu/ˈɠi̤k͡xu/v.escalate; increase
'g'i'ku/ˈɠi̤ku/v.audit
'g'i'ku/ˈɠi̤ku/v.climb; escalate
'g'i'ku/ˈɠi̤ku/adv.down
'g'i'ku/ˈɠi̤ku/adj.great (excellent); terrific
'g'i'ku/ˈɠi̤ku/adj.just
'g'i'ku/ˈɠi̤ku/v.push; press; propel
'g'i'ku/ˈɠi̤ku/v.raise; erect
'g'i'ku/ˈɠi̤ku/n.ritual
'g'i'ku/ˈɠi̤ku/n.section
'g'i'ku/ˈɠi̤ku/prep.down
'g'i'nga/ˈɠi̤ŋa/adv.ago
'g'i'nga/ˈɠi̤ŋa/v.expel
'g'i'nga/ˈɠi̤ŋa/adj.fresh
'g'i'nga/ˈɠi̤ŋa/n.journey
'g'i'ngi/ˈɠi̤ŋi/n.minute
'g'i'ngi/ˈɠi̤ŋi/v.show
'g'i'ngu/ˈɠi̤ŋu/v.catch; grab
'g'i'ngu/ˈɠi̤ŋu/v.get
'g'i'ngu/ˈɠi̤ŋu/n.shade; hue
'g'i'ngu/ˈɠi̤ŋu/adj.sharp
'g'i'ɰa/ˈɠi̤ɰa/n.example
'g'i'ɰa/ˈɠi̤ɰa/n.skeleton
'g'i'ɰu/ˈɠi̤ɰu/n.age
'g'i'ɰu/ˈɠi̤ɰu/adj.celestial
'g'i'ɰu/ˈɠi̤ɰu/adj.free
'g'ia/ˈɠia/n.shipwreck
'g'iu/ˈɠiu/v.go down; descend; sink
'g'iu/ˈɠiu/n.roof; ceiling
'g'u'g'a/ˈɠṳɠa/n.distance
'g'u'g'a/ˈɠṳɠa/v.innovate
'g'u'g'a/ˈɠṳɠa/adj.quiet
'g'u'g'a/ˈɠṳɠa/prep.under
'g'u'g'a/ˈɠṳɠa/n.weeks
'g'u'g'i/ˈɠṳɠi/v.inspire
'g'u'g'i/ˈɠṳɠi/n.pocket
'g'u'g'i/ˈɠṳɠi/adj.rich
'g'u'g'i/ˈɠṳɠi/v.speak
'g'u'g'i/ˈɠṳɠi/n.trap
'g'u'g'u/ˈɠṳɠu/n.blanket; quilt; sheet
'g'u'g'u/ˈɠṳɠu/v.defy
'g'u'g'u/ˈɠṳɠu/v.leak
'g'u'g'u/ˈɠṳɠu/n.thing
'g'u'g'u/ˈɠṳɠu/adj.tight; tense; stiff; narrow
'g'u'g'u/ˈɠṳɠu/v.transfer
'g'u'ga/ˈɠṳga/v.assault
'g'u'ga/ˈɠṳga/v.copy; imitate
'g'u'ga/ˈɠṳga/n.grain; cereal
'g'u'g͡gha/ˈɠṳg͡ɣa/n.card; ticket
'g'u'g͡ghi/ˈɠṳg͡ɣi/v.guess; estimate
'g'u'g͡ghi/ˈɠṳg͡ɣi/adj.main
'g'u'gha/ˈɠṳɣa/n.rice
'g'u'gha/ˈɠṳɣa/v.scrape
'g'u'ghi/ˈɠṳɣi/n.coral
'g'u'ghi/ˈɠṳɣi/n.threat
'g'u'ghu/ˈɠṳɣu/n.chief
'g'u'ghu/ˈɠṳɣu/v.coach
'g'u'ghu/ˈɠṳɣu/n.day
'g'u'gi/ˈɠṳgi/n.boyfriend
'g'u'gi/ˈɠṳgi/n.dress
'g'u'gi/ˈɠṳgi/v.investigate; audit
'g'u'gi/ˈɠṳgi/n.rank (position)
'g'u'gi/ˈɠṳgi/adj.sick; unwell
'g'u'gi/ˈɠṳgi/adj.small
'g'u'gi/ˈɠṳgi/v.state; declare
'g'u'gi/ˈɠṳgi/v.tempt
'g'u'gi/ˈɠṳgi/n.wall
'g'u'gu/ˈɠṳgu/v.argue; testify; debate
'g'u'gu/ˈɠṳgu/n.fashion
'g'u'gu/ˈɠṳgu/n.list
'g'u'gu/ˈɠṳgu/n.pride
'g'u'gu/ˈɠṳgu/n.river
'g'u'gu/ˈɠṳgu/n.top; mountain
'g'u'ka/ˈɠṳka/n.cabin
'g'u'ka/ˈɠṳka/n.drug
'g'u'ka/ˈɠṳka/prep.except
'g'u'ka/ˈɠṳka/n.talent
'g'u'ka/ˈɠṳka/adj.whole
'g'u'kha/ˈɠṳxa/adj.false
'g'u'kha/ˈɠṳxa/n.support group
'g'u'khi/ˈɠṳxi/n.partner
'g'u'khi/ˈɠṳxi/n.rookie
'g'u'khi/ˈɠṳxi/v.vanish; disappear
'g'u'khi/ˈɠṳxi/adj.white
'g'u'khu/ˈɠṳxu/n.herd; flock
'g'u'khu/ˈɠṳxu/v.operate; perform; behave
'g'u'khu/ˈɠṳxu/n.spot
'g'u'ki/ˈɠṳki/n.bed
'g'u'k͡khi/ˈɠṳk͡xi/v.growl
'g'u'k͡khi/ˈɠṳk͡xi/adj.mean
'g'u'k͡khu/ˈɠṳk͡xu/n.fable
'g'u'k͡khu/ˈɠṳk͡xu/v.save
'g'u'k͡khu/ˈɠṳk͡xu/n.week
'g'u'ku/ˈɠṳku/n.course (direction of travel)
'g'u'ku/ˈɠṳku/n.glass
'g'u'ku/ˈɠṳku/v.lead
'g'u'ku/ˈɠṳku/adj.necessary
'g'u'ku/ˈɠṳku/v.rub
'g'u'ku/ˈɠṳku/n.section; portion
'g'u'ku/ˈɠṳku/v.segregate
'g'u'ku/ˈɠṳku/n.steel
'g'u'ku/ˈɠṳku/adj.various
'g'u'nga/ˈɠṳŋa/n.column
'g'u'nga/ˈɠṳŋa/n.hair
'g'u'nga/ˈɠṳŋa/adv.nearly
'g'u'nga/ˈɠṳŋa/v.snatch
'g'u'nga/ˈɠṳŋa/adj.social
'g'u'ngi/ˈɠṳŋi/n.basilisk
'g'u'ngi/ˈɠṳŋi/v.born
'g'u'ngi/ˈɠṳŋi/v.confine
'g'u'ngi/ˈɠṳŋi/adv.ever
'g'u'ngi/ˈɠṳŋi/v.interfere
'g'u'ngu/ˈɠṳŋu/v.ban; prohibit; exclude; omit; veto
'g'u'ngu/ˈɠṳŋu/n.bubble
'g'u'ngu/ˈɠṳŋu/n.candle
'g'u'ngu/ˈɠṳŋu/n.frog
'g'u'ngu/ˈɠṳŋu/n.lump
'g'u'ngu/ˈɠṳŋu/v.mix
'g'u'ngu/ˈɠṳŋu/adv.now
'g'u'ngu/ˈɠṳŋu/v.sink
'g'u'ngu/ˈɠṳŋu/adj.straight; steep
'g'u'ɰa/ˈɠṳɰa/n.street
'g'u'ɰa/ˈɠṳɰa/v.swing
'g'u'ɰi/ˈɠṳɰi/n.color; hue
'g'u'ɰi/ˈɠṳɰi/v.interrupt
'g'u'ɰi/ˈɠṳɰi/n.mess
'g'u'ɰu/ˈɠṳɰu/v.explore
'g'u'ɰu/ˈɠṳɰu/v.swim
'g'u'ɰu/ˈɠṳɰu/n.top
'g'ua/ˈɠua/adv.just; only
'g'ua/ˈɠua/n.song
'g'ui/ˈɠui/n.behir
'g'ui/ˈɠui/n.moment
'g'ui/ˈɠui/adj.warm
'g'ui/ˈɠui/v.wreck
'ga'g'a/ˈga̤ɠa/v.break; smash; interrupt
'ga'g'a/ˈga̤ɠa/v.increase; expand; extend; boost; exacerbate
'ga'g'a/ˈga̤ɠa/v.increase; expand; raise; boost; gain
'ga'g'a/ˈga̤ɠa/adj.red
'ga'g'a/ˈga̤ɠa/n.risk
'ga'g'a/ˈga̤ɠa/n.road
'ga'g'a/ˈga̤ɠa/n.tax
'ga'g'i/ˈga̤ɠi/n.favour
'ga'g'i/ˈga̤ɠi/n.language
'ga'g'i/ˈga̤ɠi/n.piece
'ga'g'i/ˈga̤ɠi/n.skeptic
'ga'g'i/ˈga̤ɠi/v.slip
'ga'g'i/ˈga̤ɠi/n.stick
'ga'g'i nga''ngi'ki/ˈga̤ɠi ŋa̤ˈŋi̤ki/n.accent (of a language)
'ga'g'u/ˈga̤ɠu/adj.blue
'ga'g'u/ˈga̤ɠu/n.bowl
'ga'g'u/ˈga̤ɠu/n.death
'ga'g'u/ˈga̤ɠu/adv.maybe
'ga'g'u/ˈga̤ɠu/n.price; fee
'ga'g'u/ˈga̤ɠu/v.steal; rob
'ga'g'u/ˈga̤ɠu/conj.than
'ga'ga/ˈga̤ga/n.family (related by blood)
'ga'ga/ˈga̤ga/v.gain
'ga'ga/ˈga̤ga/v.increase; expand
'ga'ga/ˈga̤ga/n.neck
'ga'ga/ˈga̤ga/v.organize
'ga'ga/ˈga̤ga/v.please
'ga'ga/ˈga̤ga/v.relate
'ga'ga/ˈga̤ga/v.rule; reign; command
'ga'ga'gᵑ/ˈga̤ga̤gᵑ/n.pleasure
'ga'g͡gha/ˈga̤g͡ɣa/n.icon
'ga'g͡gha/ˈga̤g͡ɣa/n.picnic
'ga'g͡gha/ˈga̤g͡ɣa/v.regret
'ga'g͡ghi/ˈga̤g͡ɣi/v.absorb
'ga'g͡ghi/ˈga̤g͡ɣi/v.adapt
'ga'g͡ghi/ˈga̤g͡ɣi/n.dinner
'ga'g͡ghu/ˈga̤g͡ɣu/n.artery
'ga'g͡ghu/ˈga̤g͡ɣu/v.distinguish
'ga'g͡ghu/ˈga̤g͡ɣu/v.flirt
'ga'g͡ghu/ˈga̤g͡ɣu/n.rule (law; regulation)
'ga'gha/ˈga̤ɣa/v.mention
'ga'gha/ˈga̤ɣa/n.oil
'ga'gha/ˈga̤ɣa/v.reply
'ga'ghi/ˈga̤ɣi/v.bless
'ga'ghi/ˈga̤ɣi/v.check; examine
'ga'ghu/ˈga̤ɣu/adv.behind
'ga'ghu/ˈga̤ɣu/n.fund
'ga'ghu/ˈga̤ɣu/n.hospital
'ga'ghu/ˈga̤ɣu/v.steal; rob; deprive
'ga'gi/ˈga̤gi/n.chart; graph; diagram
'ga'gi/ˈga̤gi/adj.even; flat
'ga'gi/ˈga̤gi/n.fruit
'ga'gi/ˈga̤gi/n.mall
'ga'gi/ˈga̤gi/v.prepare; train
'ga'gi/ˈga̤gi/n.smoke
'ga'gᵐu/ˈga̤gᵐu/v.roar
'ga'gngɪ/ˈga̤gŋɪ/v.escort
'ga'gɔ'ng/ˈga̤gɔ̤ŋ/v.decide
'ga'gu/ˈga̤gu/v.jump; leap
'ga'gu/ˈga̤gu/adv.once
'ga'gu/ˈga̤gu/v.remain
'ga'gu/ˈga̤gu/n.well
'ga'ka/ˈga̤ka/prep.below
'ga'ka/ˈga̤ka/n.cynic
'ga'ka/ˈga̤ka/n.desk
'ga'ka/ˈga̤ka/v.lose
'ga'ka/ˈga̤ka/adj.young
'ga'ka'gᵑ/ˈga̤ka̤gᵑ/n.loss
'ga'kha/ˈga̤xa/v.happened
'ga'kha/ˈga̤xa/v.treat
'ga'kha'gᵑ/ˈga̤xa̤gᵑ/n.treatment
'ga'khi/ˈga̤xi/n.danger; risk; threat
'ga'khi/ˈga̤xi/adj.low
'ga'khi/ˈga̤xi/v.lure
'ga'khi 'g'i'ɰu/ˈga̤xi ˈɠi̤ɰu/n.infant
'ga'khi khu/ˈga̤xi xu/n.lower class
'ga'khɪ/ˈga̤xɪ/n.meadow; prairie
'ga'khu/ˈga̤xu/v.be (exist)
'ga'khu/ˈga̤xu/n.glue; paste
'ga'khu/ˈga̤xu/v.making
'ga'ki/ˈga̤ki/v.contribute
'ga'k͡kha/ˈga̤k͡xa/adv.all the time
'ga'k͡kha/ˈga̤k͡xa/pron.myself
'ga'k͡kha/ˈga̤k͡xa/n.nomad
'ga'k͡khi/ˈga̤k͡xi/v.shimmer
'ga'k͡khu/ˈga̤k͡xu/adj.stiff; stubborn
'ga'kɔ/ˈga̤kɔ/n.fringe; verge
'ga'ku/ˈga̤ku/v.command
'ga'ku/ˈga̤ku/n.excrement
'ga'ku/ˈga̤ku/adv.quite
'ga'kɰa'kh/ˈga̤kɰa̤x/v.choose
'ga'ʟɰe'ɰ/ˈga̤ʟɰe̤ɰ/n.land; country (rural area)
'ga'nga/ˈga̤ŋa/adj.difficult
'ga'nga/ˈga̤ŋa/n.region; territory; suburb
'ga'nga/ˈga̤ŋa/v.ruin
'ga'nga/ˈga̤ŋa/adv.sometimes
'ga'nga/ˈga̤ŋa/v.supplement
'ga'nggʊ'ng/ˈga̤ŋgʊ̤ŋ/n.blasphemy; heresy
'ga'ngi/ˈga̤ŋi/v.care
'ga'ngi/ˈga̤ŋi/n.food; cuisine
'ga'ngi/ˈga̤ŋi/v.identify; point out
'ga'ngi/ˈga̤ŋi/v.must
'ga'ngi/ˈga̤ŋi/v.report
'ga'ngi/ˈga̤ŋi/adj.short
'ga'ngi/ˈga̤ŋi/n.trunk (of tree)
'ga'ngi/ˈga̤ŋi/conj.whether
'ga'ngi/ˈga̤ŋi/v.eat
'ga'ngi/ˈga̤ŋi/n.care
'ga'ngi/ˈga̤ŋi/n.report
'ga'ngka/ˈga̤ŋka/v.show off
'ga'ngkha'ʟ/ˈga̤ŋxa̤ʟ/v.bow (greet)
'ga'ngky/ˈga̤ŋky/n.heat
'ga'ngky/ˈga̤ŋky/v.post
'ga'ngo/ˈga̤ŋo/n.judge
'ga'ngu/ˈga̤ŋu/v.appear
'ga'ngu/ˈga̤ŋu/v.ask (inquire); inquire
'ga'ngu/ˈga̤ŋu/n.force
'ga'ngu/ˈga̤ŋu/n.head
'ga'ngu/ˈga̤ŋu/v.lie
'ga'ngu/ˈga̤ŋu/v.pray
'ga'ngu/ˈga̤ŋu/n.space (empty area)
'ga'ngu/ˈga̤ŋu/n.lie
'ga'ngu 'kkhɔ'ngo/ˈga̤ŋu ˈkxɔ̤ŋo/n.lettuce
'ga'ngu'gᵑ/ˈga̤ŋṳgᵑ/n.appearance (act of appearing)
'ga'ngɰy/ˈga̤ŋɰy/v.excite
'ga'ɰa/ˈga̤ɰa/n.darkvision
'ga'ɰa/ˈga̤ɰa/adj.easy
'ga'ɰa/ˈga̤ɰa/v.shake; rattle
'ga'ɰi/ˈga̤ɰi/adv.back
'ga'ɰi/ˈga̤ɰi/adj.possible
'ga'ɰi g'a''ngu'ɰa/ˈga̤ɰi ɠa̤ˈŋṳɰa/n.backpack
'ga'ɰu/ˈga̤ɰu/v.think
'ga'ɰu'gᵑ/ˈga̤ɰṳgᵑ/n.thought
'ga'we/ˈga̤we/v.defy; violate
'gai/ˈgai/v.arrest
'gai/ˈgai/n.plot
'gai/ˈgai/n.well; fountain
'gau/ˈgau/v.begin
'gɑ'khɰa/ˈgɑ̤xɰa/n.medium
'gɑ'kkhu'g/ˈgɑ̤kxṳg/n.pet
'gɑ'kɰa'kh/ˈgɑ̤kɰa̤x/v.fold
'gɑ'ɰki/ˈgɑ̤ɰki/v.peek
'ge'kɛ'ng/ˈge̤kɛ̤ŋ/n.platform
'ge'ngkɔ/ˈge̤ŋkɔ/n.debt
'ge'ngnga/ˈge̤ŋŋa/v.harm
'gɛ'gi/ˈgɛ̤gi/n.sleet storm
'gɛ'gngɪ/ˈgɛ̤gŋɪ/n.barkskin
'gɛ'kɑ/ˈgɛ̤kɑ/v.quote
'gɛ'kɪ/ˈgɛ̤kɪ/adj.aroused (sexually)
'gɛ'nggɑ'ng/ˈgɛ̤ŋgɑ̤ŋ/n.container
'gɛ'wɑ'g/ˈgɛ̤wɑ̤g/v.take apart; dismantle
'gha'g'a/ˈɣa̤ɠa/adj.exact; precise; definite
'gha'g'a/ˈɣa̤ɠa/adj.sour
'gha'g'i/ˈɣa̤ɠi/v.melt
'gha'g'i/ˈɣa̤ɠi/v.operate; perform
'gha'g'i/ˈɣa̤ɠi/n.sum
'gha'g'u/ˈɣa̤ɠu/n.picture
'gha'g'u/ˈɣa̤ɠu/adj.pragmatic
'gha'g'u/ˈɣa̤ɠu/n.shore
'gha'ga/ˈɣa̤ga/adj.mature; sophisticated
'gha'g͡ghi/ˈɣa̤g͡ɣi/n.space (beyond Earth)
'gha'gi/ˈɣa̤gi/n.issue; concern; problem
'gha'gu/ˈɣa̤gu/v.cross
'gha'gu/ˈɣa̤gu/n.gap
'gha'kha/ˈɣa̤xa/interj.ay
'gha'khi/ˈɣa̤xi/n.plan
'gha'khi/ˈɣa̤xi/v.plan
'gha'khu/ˈɣa̤xu/adj.fat
'gha'khu/ˈɣa̤xu/conj.until
'gha'khu/ˈɣa̤xu/n.fat (bodily substance)
'gha'k͡kha/ˈɣa̤k͡xa/n.satisfaction
'gha'k͡khi/ˈɣa̤k͡xi/v.heard
'gha'k͡khu/ˈɣa̤k͡xu/adj.ill
'gha'ku/ˈɣa̤ku/v.sitting
'gha'ku/ˈɣa̤ku/n.woman
'gha'ngi/ˈɣa̤ŋi/n.doubt
'gha'ngi/ˈɣa̤ŋi/adj.weird
'gha'ngu/ˈɣa̤ŋu/v.elevate
'gha'ngu/ˈɣa̤ŋu/adj.fit
'gha'ngu/ˈɣa̤ŋu/n.stuff
'gha'ngu/ˈɣa̤ŋu/v.suppress; squash
'gha'ɰu/ˈɣa̤ɰu/adj.cruel
'ghau/ˈɣau/v.agree
'ghaugᵑ/ˈɣaugᵑ/n.agreement
'ghi'g'a/ˈɣi̤ɠa/n.boat
'ghi'g'a/ˈɣi̤ɠa/v.liked
'ghi'g'a/ˈɣi̤ɠa/v.promise
'ghi'g'u/ˈɣi̤ɠu/n.fact
'ghi'g'u/ˈɣi̤ɠu/v.shift
'ghi'ga/ˈɣi̤ga/n.king
'ghi'g͡ghi/ˈɣi̤g͡ɣi/interj.gadzooks
'ghi'g͡ghu/ˈɣi̤g͡ɣu/n.drum
'ghi'gha/ˈɣi̤ɣa/n.shoulder
'ghi'ghu/ˈɣi̤ɣu/v.surrender; give up
'ghi'gi/ˈɣi̤gi/adv.off
'ghi'gu/ˈɣi̤gu/n.ramp
'ghi'ka/ˈɣi̤ka/n.chorus
'ghi'ka/ˈɣi̤ka/v.wander
'ghi'khi/ˈɣi̤xi/n.creek
'ghi'khi/ˈɣi̤xi/v.inhale
'ghi'khi/ˈɣi̤xi/n.meadow
'ghi'khu/ˈɣi̤xu/n.heaven
'ghi'khu/ˈɣi̤xu/adj.smart; intelligent; clever
'ghi'ki/ˈɣi̤ki/n.difficulty
'ghi'ki/ˈɣi̤ki/n.member
'ghi'ku/ˈɣi̤ku/n.myth
'ghi'nga/ˈɣi̤ŋa/n.ally
'ghi'nga/ˈɣi̤ŋa/v.cook (heat food)
'ghi'ngi/ˈɣi̤ŋi/n.bush
'ghi'ngi/ˈɣi̤ŋi/n.scene
'ghi'ngu/ˈɣi̤ŋu/v.kept
'ghi'ɰi/ˈɣi̤ɰi/prep.concerning
'ghi'ɰi/ˈɣi̤ɰi/n.instrument; equipment; device; apparatus
'ghi'ɰu/ˈɣi̤ɰu/n.gelatinous cube
'ghiu/ˈɣiu/v.expire
'ghu'g'a/ˈɣṳɠa/adv.well
'ghu'g'i/ˈɣṳɠi/conj.but
'ghu'g'i/ˈɣṳɠi/v.charm
'ghu'g'i/ˈɣṳɠi/adj.raw
'ghu'g'i/ˈɣṳɠi/v.trip
'ghu'g'u/ˈɣṳɠu/v.beat (strike)
'ghu'ga/ˈɣṳga/n.period (duration of time)
'ghu'g͡ghi/ˈɣṳg͡ɣi/n.tongue
'ghu'g͡ghu/ˈɣṳg͡ɣu/adj.middle
'ghu'g͡ghu 'ɰu'ngi/ˈɣṳg͡ɣu ˈɰṳŋi/n.midnight
'ghu'gha/ˈɣṳɣa/adj.global
'ghu'ghi/ˈɣṳɣi/v.confront
'ghu'ghi/ˈɣṳɣi/v.shiver
'ghu'gi/ˈɣṳgi/v.present
'ghu'gu/ˈɣṳgu/v.ask (inquire)
'ghu'gu/ˈɣṳgu/v.join; tie
'ghu'gu'gᵑ/ˈɣṳgṳgᵑ/n.question
'ghu'ka/ˈɣṳka/n.blouse
'ghu'kha/ˈɣṳxa/v.sentence
'ghu'khi/ˈɣṳxi/n.premise
'ghu'khi/ˈɣṳxi/n.wife
'ghu'khu/ˈɣṳxu/n.humor
'ghu'khu/ˈɣṳxu/v.sort
'ghu'ki/ˈɣṳki/adj.boring
'ghu'ki/ˈɣṳki/n.eyeball
'ghu'ki/ˈɣṳki/adj.mad
'ghu'k͡khi/ˈɣṳk͡xi/v.catch
'ghu'k͡khi/ˈɣṳk͡xi/v.should
'ghu'nga/ˈɣṳŋa/n.sea
'ghu'nga/ˈɣṳŋa/v.stopped
'ghu'nga/ˈɣṳŋa/adj.stubborn
'ghu'ngi/ˈɣṳŋi/n.iron
'ghu'ngi/ˈɣṳŋi/n.pain
'ghu'ngi/ˈɣṳŋi/n.salt
'ghu'ɰa/ˈɣṳɰa/n.cage
'ghu'ɰi/ˈɣṳɰi/n.dusk
'ghu'ɰi/ˈɣṳɰi/v.expose
'ghu'ɰu/ˈɣṳɰu/prep.inside
'ghua/ˈɣua/adj.wild
'ghui/ˈɣui/adj.accurate
'gi'g'a/ˈgi̤ɠa/v.doing
'gi'g'a/ˈgi̤ɠa/n.garbage; trash; rubbish
'gi'g'a/ˈgi̤ɠa/v.mean (signify)
'gi'g'a/ˈgi̤ɠa/adv.today
'gi'g'i/ˈgi̤ɠi/v.advance
'gi'g'i/ˈgi̤ɠi/prep.against
'gi'g'i/ˈgi̤ɠi/n.city
'gi'g'i/ˈgi̤ɠi/v.crunch
'gi'g'i/ˈgi̤ɠi/v.extract
'gi'g'i/ˈgi̤ɠi/n.kind; type
'gi'g'u/ˈgi̤ɠu/v.consider
'gi'g'u/ˈgi̤ɠu/v.could
'gi'g'u/ˈgi̤ɠu/v.dance
'gi'g'u/ˈgi̤ɠu/n.hole
'gi'g'u/ˈgi̤ɠu/adj.real
'gi'g'u/ˈgi̤ɠu/v.slash
'gi'g'u/ˈgi̤ɠu/v.surprise
'gi'g'u gu'k͡kh'a'ki/ˈgi̤ɠu gṳk͡xˈa̤ki/n.music
'gi'ga/ˈgi̤ga/n.circle
'gi'ga/ˈgi̤ga/n.cloak
'gi'ga/ˈgi̤ga/n.doctor
'gi'ga/ˈgi̤ga/adj.former
'gi'ga/ˈgi̤ga/v.kill
'gi'ga/ˈgi̤ga/adj.pretty
'gi'ga/ˈgi̤ga/v.receive; collect; gain
'gi'ga/ˈgi̤ga/v.understand
'gi'g͡gha/ˈgi̤g͡ɣa/n.cockatrice
'gi'g͡ghi/ˈgi̤g͡ɣi/n.ankheg
'gi'g͡ghi/ˈgi̤g͡ɣi/n.chance
'gi'g͡ghu/ˈgi̤g͡ɣu/v.collect
'gi'g͡ghu/ˈgi̤g͡ɣu/n.son
'gi'gha/ˈgi̤ɣa/n.pitch
'gi'gha/ˈgi̤ɣa/n.sap
'gi'ghi/ˈgi̤ɣi/v.divide
'gi'ghi/ˈgi̤ɣi/v.give
'gi'ghi'gᵑ/ˈgi̤ɣi̤gᵑ/n.division
'gi'gi/ˈgi̤gi/n.cigar
'gi'gi/ˈgi̤gi/v.construct; produce (manufacture)
'gi'gi/ˈgi̤gi/n.crystal
'gi'gi/ˈgi̤gi/v.prevent
'gi'gi/ˈgi̤gi/v.request
'gi'gi/ˈgi̤gi/v.talk
'gi'gi/ˈgi̤gi/n.wool
'gi'gkʊ/ˈgi̤gkʊ/v.thrust; propel
'gi'gᵐɛ/ˈgi̤gᵐɛ/v.sprout
'gi'gu/ˈgi̤gu/n.corner
'gi'gu/ˈgi̤gu/n.view
'gi'ka/ˈgi̤ka/adv.however
'gi'ka/ˈgi̤ka/v.obtain
'gi'ka/ˈgi̤ka/adj.right
'gi'ka/ˈgi̤ka/n.turmoil
'gi'ka'gᵐ/ˈgi̤ka̤gᵐ/v.cram; jam
'gi'kha/ˈgi̤xa/n.grease
'gi'kha/ˈgi̤xa/n.name
'gi'khi/ˈgi̤xi/adj.active
'gi'khi/ˈgi̤xi/n.breakfast
'gi'khi/ˈgi̤xi/v.fry
'gi'khi/ˈgi̤xi/n.linen
'gi'khi/ˈgi̤xi/n.pact
'gi'khi/ˈgi̤xi/v.shade
'gi'khko'kh/ˈgi̤xko̤x/v.interpret
'gi'khngi/ˈgi̤xŋi/v.watch; look
'gi'ki/ˈgi̤ki/n.breeze
'gi'ki/ˈgi̤ki/n.flag
'gi'ki/ˈgi̤ki/adj.good
'gi'ki/ˈgi̤ki/adv.only; merely
'gi'ki/ˈgi̤ki/adj.thick
'gi'kkɑ/ˈgi̤kkɑ/n.appetite
'gi'k͡kha/ˈgi̤k͡xa/n.message
'gi'k͡kha/ˈgi̤k͡xa/adj.tired (needing sleep)
'gi'k͡kha/ˈgi̤k͡xa/n.window
'gi'k͡khi/ˈgi̤k͡xi/adj.different
'gi'k͡khi/ˈgi̤k͡xi/n.rain
'gi'k͡khi 'gi'ngu/ˈgi̤k͡xi ˈgi̤ŋu/n.rainbow
'gi'k͡khu/ˈgi̤k͡xu/v.serve; deliver; deposit; treat
'gi'ku/ˈgi̤ku/n.blanket
'gi'ku/ˈgi̤ku/n.clothing
'gi'ku/ˈgi̤ku/v.start
'gi'ku/ˈgi̤ku/n.start; beginning
'gi'nga/ˈgi̤ŋa/n.bump
'gi'nga/ˈgi̤ŋa/adj.evil
'gi'nga/ˈgi̤ŋa/n.fish
'gi'nga/ˈgi̤ŋa/v.halt
'gi'nga/ˈgi̤ŋa/n.history
'gi'nga/ˈgi̤ŋa/v.join
'gi'nga/ˈgi̤ŋa/n.joint
'gi'ngi/ˈgi̤ŋi/n.chin
'gi'ngi/ˈgi̤ŋi/n.course (direction of travel); career
'gi'ngi/ˈgi̤ŋi/v.identify; point out; diagnose
'gi'ngi/ˈgi̤ŋi/n.tinkerling
'gi'ngʟu'ng/ˈgi̤ŋʟṳŋ/v.bane
'gi'ngʟʊ'ng/ˈgi̤ŋʟʊ̤ŋ/n.cure wounds
'gi'ngu/ˈgi̤ŋu/n.arc
'gi'ngu/ˈgi̤ŋu/v.contain; incorporate
'gi'ngu/ˈgi̤ŋu/v.indicate
'gi'ngu/ˈgi̤ŋu/n.morning
'gi'ngu/ˈgi̤ŋu/v.study
'gi'ngu/ˈgi̤ŋu/n.town
'gi'ngu/ˈgi̤ŋu/adj.usual
'gi'ngu'gᵑ/ˈgi̤ŋṳgᵑ/n.study
'gi'ɰa/ˈgi̤ɰa/v.fly
'gi'ɰa/ˈgi̤ɰa/n.temper
'gi'ɰi/ˈgi̤ɰi/n.crew; gang
'gi'ɰi/ˈgi̤ɰi/v.remove; take out; deprive; take away; evacuate
'gi'ɰu/ˈgi̤ɰu/v.break; split; tear
'gia/ˈgia/v.grab; clutch; grasp; grip
'giing/ˈgiiŋ/v.embarrass
'giu/ˈgiu/n.odds
'gɪ'ʟki/ˈgɪ̤ʟki/v.build; construct; erect
'gɪ'ngɑ'gᵐ/ˈgɪ̤ŋɑ̤gᵐ/n.province; territory; region
'gɪ'nggɔ/ˈgɪ̤ŋgɔ/n.magnet
'gᵐa'khʟa/ˈgᵐa̤xʟa/n.mound
'gᵐa'ʟʟe/ˈgᵐa̤ʟʟe/n.brush; brush (for hair)
'gᵐa'ngngy/ˈgᵐa̤ŋŋy/v.put (cause to be)
'gᵐao/ˈgᵐao/n.defense
'gᵐɑ'ngkɪ'g/ˈgᵐɑ̤ŋkɪ̤g/adj.sore
'gᵐe'nggɑ/ˈgᵐe̤ŋgɑ/v.rotate; revolve
'gᵐe'ngkhɔ/ˈgᵐe̤ŋxɔ/adj.gradual
'gᵐɛ'khɔ'gᵐ/ˈgᵐɛ̤xɔ̤gᵐ/n.bureaucracy
'gᵐi'ʟkhu'ng/ˈgᵐi̤ʟxṳŋ/v.inhabit
'gᵐi'ʟki/ˈgᵐi̤ʟki/n.mural
'gᵐi'ngʟo/ˈgᵐi̤ŋʟo/n.wardrobe
'gᵐɪ'gɔ/ˈgᵐɪ̤gɔ/n.roof; ceiling; canopy
'gᵐo'gngi/ˈgᵐo̤gŋi/n.architecture
'gᵐo'gngɪ'g/ˈgᵐo̤gŋɪ̤g/v.dub
'gᵐɔ'nggo/ˈgᵐɔ̤ŋgo/n.prestige
'gᵐy'khkhi/ˈgᵐy̤xxi/adj.smart; intelligent; clever; wise
'gᵐy'ngkœ/ˈgᵐy̤ŋkœ/v.concentrate; focus
'gⁿai/ˈgⁿai/n.bath
'gⁿɑ'ngkɪ/ˈgⁿɑ̤ŋkɪ/n.bag; luggage; baggage; equipment; packet
'gⁿe'wɔ/ˈgⁿe̤wɔ/v.blend; merge
'gⁿɛ'gɔ/ˈgⁿɛ̤gɔ/n.layout
'gⁿi'gnga/ˈgⁿi̤gŋa/n.coat; jacket; layer; cloak
'gⁿi'khkhe/ˈgⁿi̤xxe/n.strip
'gⁿɪ'ngkɑ/ˈgⁿɪ̤ŋkɑ/n.purpose; reason; rationale
'gⁿɪ'ngʟi'g/ˈgⁿɪ̤ŋʟi̤g/n.excrement; shit
'gⁿo'ngkɛ/ˈgⁿo̤ŋkɛ/n.crust
'gⁿɔ'khɛ'w/ˈgⁿɔ̤xɛ̤w/v.clarify
'gⁿɔ'khkɔ'ɰ/ˈgⁿɔ̤xkɔ̤ɰ/v.throw; hurl; fling; shoot; fire (detonate weapon)
'gⁿy'kkha/ˈgⁿy̤kxa/v.halt; stall
'gⁿy'ngɑ/ˈgⁿy̤ŋɑ/adj.competent
'gᵑa'gy/ˈgᵑa̤gy/v.animate
'gᵑa'ʟɰʊ/ˈgᵑa̤ʟɰʊ/det.no
'gᵑa'ngi'g/ˈgᵑa̤ŋi̤g/v.interrogate
'gᵑe'khkhɔ/ˈgᵑe̤xxɔ/v.compile
'gᵑe'kkha/ˈgᵑe̤kxa/adj.fair; just; moral
'gᵑɛ'nggɑ/ˈgᵑɛ̤ŋgɑ/v.bite
'gᵑɛ'ɰkɔ/ˈgᵑɛ̤ɰkɔ/n.loaf
'gᵑi'gᵑœ/ˈgᵑi̤gᵑœ/adj.fake
'gᵑi'knga/ˈgᵑi̤kŋa/n.courier
'gᵑo'kʟɛ'ng/ˈgᵑo̤kʟɛ̤ŋ/n.staff; crew
'gᵑɔ'khgɔ/ˈgᵑɔ̤xgɔ/n.drill
'gᵑu'ngkʊ/ˈgᵑṳŋkʊ/n.hallway; corridor
'gᵑuœ/ˈgᵑuœ/n.habit; custom; ritual; bias
'gᵑʊagᵑ/ˈgᵑʊagᵑ/n.stew
'gᵑy'ngngy'g/ˈgᵑy̤ŋŋy̤g/n.audience
'go'khge/ˈgo̤xge/prep.according to
'go'kngœ/ˈgo̤kŋœ/v.hang
'go'ngka/ˈgo̤ŋka/n.rank (military)
'go'ɰkha'k/ˈgo̤ɰxa̤k/v.flow; leak
'gœ'gᵐɛ'ng/ˈgœ̤gᵐɛ̤ŋ/n.villain
'gœ'kkhœ/ˈgœ̤kxœ/n.bachelor
'gœ'ngɪ'ng/ˈgœ̤ŋɪ̤ŋ/n.grid
'gœ'ngwʊ/ˈgœ̤ŋwʊ/n.exit
'gɔ'ge'gᵐ/ˈgɔ̤ge̤gᵐ/v.respond; reply
'gɔ'gkɔ'w/ˈgɔ̤gkɔ̤w/pron.something
'gɔ'go/ˈgɔ̤go/v.moan
'gɔ'kha'w/ˈgɔ̤xa̤w/n.facade; surface
'gɔ'khkɑ/ˈgɔ̤xkɑ/n.d20
'gɔ'nggi/ˈgɔ̤ŋgi/n.trend
'gɔ'ngɪ/ˈgɔ̤ŋɪ/n.lava
'gu'g'a/ˈgṳɠa/v.favor
'gu'g'a/ˈgṳɠa/n.fiction
'gu'g'a/ˈgṳɠa/n.girls
'gu'g'a/ˈgṳɠa/v.hate
'gu'g'a/ˈgṳɠa/n.marathon
'gu'g'a/ˈgṳɠa/n.part
'gu'g'i/ˈgṳɠi/prep.into
'gu'g'i/ˈgṳɠi/v.utilize
'gu'g'u/ˈgṳɠu/v.acquire
'gu'g'u/ˈgṳɠu/n.creature
'gu'g'u/ˈgṳɠu/v.drain
'gu'g'u/ˈgṳɠu/n.fort
'gu'g'u/ˈgṳɠu/adv.pretty
'gu'g'u/ˈgṳɠu/n.route
'gu'g'u/ˈgṳɠu/v.sleep
'gu'g'u/ˈgṳɠu/n.suburb
'gu'g'u/ˈgṳɠu/n.teenager
'gu'g'u/ˈgṳɠu/n.tool; machine
'gu'g'u/ˈgṳɠu/n.sleep
'gu'ga/ˈgṳga/v.buy; purchase
'gu'ga/ˈgṳga/v.estimate
'gu'ga/ˈgṳga/n.family (children and parents)
'gu'ga/ˈgṳga/adj.moral
'gu'ga/ˈgṳga/n.number
'gu'ga/ˈgṳga/v.prevent; deter; block
'gu'ga/ˈgṳga/v.watch
'gu'g͡gha/ˈgṳg͡ɣa/n.berry
'gu'g͡gha/ˈgṳg͡ɣa/v.protect
'gu'g͡gha/ˈgṳg͡ɣa/v.recognize
'gu'g͡gha'gᵑ/ˈgṳg͡ɣa̤gᵑ/n.protection
'gu'g͡gha'gᵑ/ˈgṳg͡ɣa̤gᵑ/n.recognition
'gu'g͡ghi/ˈgṳg͡ɣi/v.can
'gu'g͡ghu/ˈgṳg͡ɣu/n.money
'gu'gha/ˈgṳɣa/v.direct
'gu'gha/ˈgṳɣa/n.light
'gu'gha/ˈgṳɣa/n.mystery
'gu'ghi/ˈgṳɣi/n.pork
'gu'ghi/ˈgṳɣi/v.trust
'gu'ghu/ˈgṳɣu/n.custom
'gu'ghu/ˈgṳɣu/v.drape
'gu'ghu/ˈgṳɣu/n.segment
'gu'gi/ˈgṳgi/prep.before
'gu'gi/ˈgṳgi/n.clay
'gu'gi/ˈgṳgi/v.drown
'gu'gi/ˈgṳgi/adj.normal
'gu'gi/ˈgṳgi/v.serve
'gu'gi'gᵑ/ˈgṳgi̤gᵑ/n.service
'gu'gu/ˈgṳgu/n.beetle
'gu'gu/ˈgṳgu/v.check; examine; audit; review; confirm
'gu'gu/ˈgṳgu/v.expect
'gu'gu/ˈgṳgu/adj.particular
'gu'gu/ˈgṳgu/v.run
'gu'gu/ˈgṳgu/n.shelf; rack
'gu'ka/ˈgṳka/v.tell
'gu'kha/ˈgṳxa/v.drop
'gu'kha/ˈgṳxa/n.garbage; trash; rubbish; rubble; debris
'gu'kha/ˈgṳxa/adj.ripe
'gu'khi/ˈgṳxi/v.argue; debate
'gu'khi/ˈgṳxi/n.sister
'gu'khu/ˈgṳxu/adv.also
'gu'khu/ˈgṳxu/adj.best
'gu'khu/ˈgṳxu/v.cut
'gu'khu/ˈgṳxu/det.every
'gu'khu/ˈgṳxu/n.sunbeam
'gu'ki/ˈgṳki/adj.even
'gu'ki/ˈgṳki/adj.moist
'gu'ki/ˈgṳki/n.range
'gu'ki/ˈgṳki/adj.strong
'gu'ki/ˈgṳki/n.word
'gu'k͡kha/ˈgṳk͡xa/adj.smooth; sleek
'gu'k͡khu/ˈgṳk͡xu/n.camp
'gu'k͡khu/ˈgṳk͡xu/n.culture
'gu'k͡khu/ˈgṳk͡xu/n.paper
'gu'k͡khu/ˈgṳk͡xu/v.read
'gu'k͡khu/ˈgṳk͡xu/n.ticket
'gu'ku/ˈgṳku/n.art
'gu'ku/ˈgṳku/n.dirt
'gu'ku/ˈgṳku/v.find
'gu'ku/ˈgṳku/n.noise
'gu'nga/ˈgṳŋa/v.demonstrate
'gu'nga/ˈgṳŋa/v.instruct
'gu'nga/ˈgṳŋa/n.pillow; cushion
'gu'ngi/ˈgṳŋi/n.file
'gu'ngi/ˈgṳŋi/n.horn
'gu'ngi/ˈgṳŋi/adv.out
'gu'ngi/ˈgṳŋi/adv.so
'gu'ngi/ˈgṳŋi/n.war
'gu'ngi 'gi'nga/ˈgṳŋi ˈgi̤ŋa/n.shark
'gu'ngngi'g/ˈgṳŋŋi̤g/v.trip; stumble; slip
'gu'ngu/ˈgṳŋu/conj.and
'gu'ngu/ˈgṳŋu/v.beat (strike); excel
'gu'ngu/ˈgṳŋu/adj.big; great (very large)
'gu'ngu/ˈgṳŋu/v.blame
'gu'ngu/ˈgṳŋu/v.continue; keep (continue); remain
'gu'ngu/ˈgṳŋu/v.guess
'gu'ngu/ˈgṳŋu/n.soul
'gu'ngu/ˈgṳŋu/v.spit
'gu'ngu/ˈgṳŋu/adj.tired (needing rest)
'gu'ngu/ˈgṳŋu/n.uncle
'gu'ngu/ˈgṳŋu/n.guess
'gu'ngu g'u''nga'k͡khu/ˈgṳŋu ɠṳˈŋa̤k͡xu/n.tiger
'gu'ngu kɰa'ʟ/ˈgṳŋu kɰa̤ʟ/n.lake
'gu'ɰi/ˈgṳɰi/n.condition (state)
'gu'ɰu/ˈgṳɰu/n.tree
'gua/ˈgua/v.realize
'gui/ˈgui/v.break; smash; split; tear; interrupt
'gui/ˈgui/v.peer
'gui/ˈgui/v.perceive
'guigᵑ/ˈguigᵑ/n.perception
'gɰa'we'ng/ˈgɰa̤we̤ŋ/n.kitten
'gɰaa/ˈgɰaa/n.pest
'gɰɛ'ʟge/ˈgɰɛ̤ʟge/n.diameter
'gɰɛ'ngngɛ̃'gⁿ/ˈgɰɛ̤ŋŋɛ̤̃gⁿ/n.shape; state (condition)
'gɰi'ʟkhɛ/ˈgɰi̤ʟxɛ/v.row
'gɰi'ʟʟo/ˈgɰi̤ʟʟo/n.bow (weapon)
'gɰi'ngke/ˈgɰi̤ŋke/v.correlate
'gɰi'ɰga'kh/ˈgɰi̤ɰga̤x/n.sanctuary; haven
'gɰɪ'khi/ˈgɰɪ̤xi/n.puppet
'gɰɪ'ngʟe/ˈgɰɪ̤ŋʟe/n.locker
'gɰɔ'gngo'k/ˈgɰɔ̤gŋo̤k/n.mind (thinking faculty); soul
'gɰɔ'khkhi/ˈgɰɔ̤xxi/v.analyze; inspect; examine; criticize
'gɰɔ'khkhi'gᵑ/ˈgɰɔ̤xxi̤gᵑ/n.exam
'gɰɔ'ku'k/ˈgɰɔ̤kṳk/n.wrinkle; crease; kink (sharp twist)
'gɰɔ'ʟkɛ'w/ˈgɰɔ̤ʟkɛ̤w/v.pick
'gɰy'khkhɔ'kh/ˈgɰy̤xxɔ̤x/v.stroke
'gʊ'khge/ˈgʊ̤xge/n.letter (written document)
'gʊ'ngngɛ/ˈgʊ̤ŋŋɛ/n.cord
'gy'gɛ/ˈgy̤gɛ/n.legend; myth
'gy'ʟʟɪ/ˈgy̤ʟʟɪ/n.hose
'gy'nggy/ˈgy̤ŋgy/adj.mobile; portable
'ia/ˈia/n.pearl
'ig'a/ˈiɠa/n.pig
'ig'a/ˈiɠa/adj.plausible
'ig'a/ˈiɠa/n.shell
'ig'a ʟɛ/ˈiɠa ʟɛ/n.ham
'ig'u/ˈiɠu/n.rug
'iga/ˈiga/v.expected
'iga/ˈiga/n.slope; slant
'iga/ˈiga/n.source
'ig͡gha/ˈig͡ɣa/n.curl
'ig͡ghi/ˈig͡ɣi/v.may
'igha/ˈiɣa/n.web
'ighi/ˈiɣi/n.animal
'ighi kha'k͡kh'a'ɰkhu/ˈiɣi xa̤k͡xˈa̤ɰxu/n.wildlife
'ighu/ˈiɣu/n.date
'ighu/ˈiɣu/v.fight
'ighu/ˈiɣu/n.fight
'ĩgᵑa/ˈĩgᵑa/v.abolish
'igᵑœ'k/ˈigᵑœ̤k/v.murmur
'igᵑɔ/ˈigᵑɔ/adj.deliberate
'igu/ˈigu/v.come
'igu/ˈigu/adv.somewhat
'ika/ˈika/v.admit; confess
'ika/ˈika/adj.entire
'ikɛ'k/ˈikɛ̤k/adj.fluent
'ikha/ˈixa/n.pair
'ikha/ˈixa/adj.tight; tense; narrow
'ikhi/ˈixi/adv.rather
'ikhɪ/ˈixɪ/n.limit
'ikhka/ˈixka/n.wing
'ikhkho'ng/ˈixxo̤ŋ/n.city; metropolis
'ikhu/ˈixu/n.angle
'ikhɰɑ/ˈixɰɑ/n.spa (mineral spring)
'ikhɰɪ'ɰ/ˈixɰɪ̤ɰ/n.bruise
'iki/ˈiki/adj.cold
'ikɪ/ˈikɪ/v.manage
'ik͡kha/ˈik͡xa/v.pull; tug; tow
'ikkhɔ/ˈikxɔ/n.disaster; catastrophe
'ikki'k/ˈikki̤k/v.afford
'ikʟy/ˈikʟy/v.grow up
'ikwɔ/ˈikwɔ/n.hip
'iʟwa/ˈiʟwa/n.remedy
'inggi/ˈiŋgi/n.desert
'ingi/ˈiŋi/v.wreck; devastate
'ingka'g/ˈiŋka̤g/v.affect; influence; persuade; convince; seduce
'ingʟa/ˈiŋʟa/v.grind
'ingngo/ˈiŋŋo/n.dictionary
'ingngo'k/ˈiŋŋo̤k/n.human
'ingngɔ/ˈiŋŋɔ/v.disguise
'ingu/ˈiŋu/n.swelter
'ingɰo/ˈiŋɰo/n.fort; citadel
'iu/ˈiu/interj.yes
'iɰa/ˈiɰa/n.shirt; top (clothing)
'iɰgi/ˈiɰgi/n.toast
'iɰi/ˈiɰi/adv.barely; merely
'iɰkhy/ˈiɰxy/n.stitch
'iɰu/ˈiɰu/adj.distinct
'ɪgga/ˈɪgga/n.flesh
'ɪgᵐa/ˈɪgᵐa/v.light; illuminate; shine
'ɪkhgɑ/ˈɪxgɑ/n.mill
'ɪkhi/ˈɪxi/v.hum
'ɪkhwɔ/ˈɪxwɔ/n.cleavage
'ɪkɔ/ˈɪkɔ/n.passenger
'ɪʟgo/ˈɪʟgo/n.officer
'ɪngkɪ'g/ˈɪŋkɪ̤g/n.velocity
'ɪngkɪ'k/ˈɪŋkɪ̤k/n.crater
'ɪngngɑ/ˈɪŋŋɑ/adj.premier
'ɪuk/ˈɪuk/v.enhance
'ka'g'a/ˈka̤ɠa/adj.adaptive
'ka'g'a/ˈka̤ɠa/v.replied
'ka'g'i/ˈka̤ɠi/v.encounter
'ka'g'i/ˈka̤ɠi/n.nucleus
'ka'g'i/ˈka̤ɠi/v.prevent; deter
'ka'g'u/ˈka̤ɠu/n.mouse
'ka'g'u/ˈka̤ɠu/adj.soft; smooth; sleek
'ka'ga/ˈka̤ga/v.float
'ka'ga/ˈka̤ga/n.news
'ka'gha/ˈka̤ɣa/interj.enough
'ka'gi/ˈka̤gi/v.leave (let remain)
'ka'gi/ˈka̤gi/n.loop
'ka'gngœ/ˈka̤gŋœ/v.rule; reign
'ka'gu/ˈka̤gu/v.cover
'ka'gu/ˈka̤gu/v.delay
'ka'gu/ˈka̤gu/v.destroy
'ka'gu'gᵑ/ˈka̤gṳgᵑ/n.destruction
'ka'ka/ˈka̤ka/n.tentacle
'ka'khi/ˈka̤xi/v.achieve; accomplish; work (have desired result)
'ka'khi/ˈka̤xi/v.listen
'ka'khu/ˈka̤xu/n.dish
'ka'ki/ˈka̤ki/n.center; nucleus; embryo
'ka'k͡khu/ˈka̤k͡xu/v.translate
'ka'ku/ˈka̤ku/n.wind
'ka'ʟʟɔ'ng/ˈka̤ʟʟɔ̤ŋ/n.bark (of tree)
'ka'nga/ˈka̤ŋa/n.sphinx
'ka'nga/ˈka̤ŋa/adv.still
'ka'ngi/ˈka̤ŋi/n.border; boundary; perimeter
'ka'ngi/ˈka̤ŋi/v.broke
'ka'ngi/ˈka̤ŋi/n.figure
'ka'ngi/ˈka̤ŋi/n.ranger
'ka'ngngo/ˈka̤ŋŋo/v.curse
'ka'ngu/ˈka̤ŋu/v.boost
'ka'ngu/ˈka̤ŋu/adj.late
'ka'ngu/ˈka̤ŋu/v.make
'ka'ɰa/ˈka̤ɰa/v.check; examine; audit; confirm
'ka'ɰi/ˈka̤ɰi/v.receive
'ka'ɰu/ˈka̤ɰu/v.halt; ban; prohibit
'kɑ'gku/ˈkɑ̤gku/adj.loose; easy
'kɑ'khy/ˈkɑ̤xy/n.disgust
'kɑ'kngo/ˈkɑ̤kŋo/adj.immune; exempt
'kɑ'kɔ/ˈkɑ̤kɔ/v.encounter; confront
'kɑ'ngga/ˈkɑ̤ŋga/n.glacier
'kɑ'ɰngɑ/ˈkɑ̤ɰŋɑ/v.prick
'ke'ʟko'ng/ˈke̤ʟko̤ŋ/n.nursery
'ke'ngkœ/ˈke̤ŋkœ/n.slogan
'kɛ'gʟɪ/ˈkɛ̤gʟɪ/n.update
'kɛ'khko/ˈkɛ̤xko/n.flavor
'kɛ'khɰɑ/ˈkɛ̤xɰɑ/n.glove
'kɛ'kʟɔ/ˈkɛ̤kʟɔ/v.seduce; lure; tempt
'kɛ'ʟga/ˈkɛ̤ʟga/v.transcend; excel
'kɛ'ʟgɛ/ˈkɛ̤ʟgɛ/n.cathedral; temple
'kɛ'ʟɰʊ/ˈkɛ̤ʟɰʊ/n.dress; skirt; costume
'kɛ'ʟwœ'k/ˈkɛ̤ʟwœ̤k/n.analogy
'kɛ'wgœ/ˈkɛ̤wgœ/n.rumor
'kɛang/ˈkɛaŋ/n.cotton
'kha'g'a/ˈxa̤ɠa/n.heatwave
'kha'g'a/ˈxa̤ɠa/v.wave (salutation)
'kha'g'i/ˈxa̤ɠi/n.beholder
'kha'g'u/ˈxa̤ɠu/v.adopt
'kha'g'u/ˈxa̤ɠu/n.size
'kha'ga/ˈxa̤ga/n.victim
'kha'g͡gha/ˈxa̤g͡ɣa/v.nap
'kha'gha/ˈxa̤ɣa/n.medal; badge
'kha'ghu/ˈxa̤ɣu/interj.no
'kha'gi/ˈxa̤gi/prep.above
'kha'gi/ˈxa̤gi/n.banner
'khã'gᵑa/ˈxã̤gᵑa/n.lock
'kha'gu/ˈxa̤gu/v.met
'kha'kha/ˈxa̤xa/adj.narrow
'kha'khi/ˈxa̤xi/v.proclaim; affirm
'kha'khɔ/ˈxa̤xɔ/n.tribute
'kha'khu/ˈxa̤xu/v.leap
'kha'ki/ˈxa̤ki/adj.dim
'kha'ki/ˈxa̤ki/v.own
'kha'ki/ˈxa̤ki/v.rule
'kha'ki/ˈxa̤ki/n.shadow
'kha'k͡kha/ˈxa̤k͡xa/v.live
'kha'k͡khu/ˈxa̤k͡xu/adj.wise
'kha'kngɛ'g/ˈxa̤kŋɛ̤g/v.miss (not hit); miss (not take advantage of)
'kha'kngɛ'ng/ˈxa̤kŋɛ̤ŋ/n.price; fee; bill; check
'kha'ku/ˈxa̤ku/n.play (stage play)
'kha'ʟkhi/ˈxa̤ʟxi/n.reason; logic; rationale
'kha'ʟwi'g/ˈxa̤ʟwi̤g/n.bucket
'kha'nga/ˈxa̤ŋa/n.company
'kha'nga/ˈxa̤ŋa/n.reason
'kha'nge/ˈxa̤ŋe/v.steal; kidnap; rob
'kha'ngngʊ/ˈxa̤ŋŋʊ/v.notify; inform
'kha'ngu/ˈxa̤ŋu/n.boy
'kha'ngu/ˈxa̤ŋu/n.father
'kha'ngu/ˈxa̤ŋu/n.venom
'kha'ngu 'gi'g'i/ˈxa̤ŋu ˈgi̤ɠi/n.prototype
'kha'ɰkhɔ'k/ˈxa̤ɰxɔ̤k/adj.obscure
'kha'ɰu/ˈxa̤ɰu/v.climb
'kha'ɰu/ˈxa̤ɰu/v.swallow
'khaœ/ˈxaœ/det.which
'khaœ/ˈxaœ/pron.which
'khau/ˈxau/n.mud
'khɑ'gɑ/ˈxɑ̤gɑ/adj.blind
'khɑ'gkhɪ'ng/ˈxɑ̤gxɪ̤ŋ/n.experiment
'khɑ'gki'g/ˈxɑ̤gki̤g/n.acid
'khɑ'kɛ/ˈxɑ̤kɛ/n.resort
'khɑ'khɛ/ˈxɑ̤xɛ/v.gather; assemble; huddle
'khɑ'khka/ˈxɑ̤xka/n.modron
'khɑ'khwa/ˈxɑ̤xwa/n.lobby
'khɑ'kɰi/ˈxɑ̤kɰi/n.vest
'khɑ'ngkɛ/ˈxɑ̤ŋkɛ/n.herb
'khɑ'ngku/ˈxɑ̤ŋku/n.hood
'khɑ'ngɰʊ'w/ˈxɑ̤ŋɰʊ̤w/v.cooperate; collaborate
'khe'gœ/ˈxe̤gœ/n.harvest
'khe'ngka/ˈxe̤ŋka/n.thread; strand
'khe'ngɰi/ˈxe̤ŋɰi/v.call (refer to by )
'khe'ngwɑ/ˈxe̤ŋwɑ/v.reflect
'khe'ngwɑ'gᵑ/ˈxe̤ŋwɑ̤gᵑ/n.reflection
'khea/ˈxea/n.slice
'khɛ'ggɔ/ˈxɛ̤ggɔ/v.smell (sense with nose)
'khɛ'gʟɑ/ˈxɛ̤gʟɑ/n.rake
'khɛ'gʟɔ/ˈxɛ̤gʟɔ/n.ferry
'khɛ'khka/ˈxɛ̤xka/v.talk; speak
'khɛ'khɔ'kh/ˈxɛ̤xɔ̤x/n.silver
'khɛ'kkɛ/ˈxɛ̤kkɛ/v.announce; proclaim
'khɛ'knga/ˈxɛ̤kŋa/v.sweep
'khɛ'ʟa/ˈxɛ̤ʟa/v.tremble
'khɛ'ʟngɛ̃'gⁿ/ˈxɛ̤ʟŋɛ̤̃gⁿ/n.lecture; sermon
'khɛ'ʟɰe/ˈxɛ̤ʟɰe/adj.fancy
'khɛ'nggi/ˈxɛ̤ŋgi/n.square
'khɛ'ɰo/ˈxɛ̤ɰo/n.academy
'khɛa/ˈxɛa/v.punch
'khgi'khwɑ'ng/ˈxgi̤xwɑ̤ŋ/n.rebel
'khgɪ'kɔ/ˈxgɪ̤kɔ/n.lesson
'khgɔ'ngkɛ/ˈxgɔ̤ŋkɛ/n.professor
'khgɔ'ngkʊ/ˈxgɔ̤ŋkʊ/v.shout; yell
'khi'g'a/ˈxi̤ɠa/n.bean
'khi'g'u/ˈxi̤ɠu/n.colony
'khi'g'u/ˈxi̤ɠu/v.ponder
'khi'g'u/ˈxi̤ɠu/v.violate
'khi'ga/ˈxi̤ga/n.plan; tactic
'khi'g͡ghi/ˈxi̤g͡ɣi/n.task
'khi'gi/ˈxi̤gi/v.rise
'khi'gi/ˈxi̤gi/adj.specific; definite
'khi'gkɛ'g/ˈxi̤gkɛ̤g/v.dodge
'khi'gu/ˈxi̤gu/n.event (occurrence)
'khi'ka/ˈxi̤ka/adj.authentic
'khi'kha/ˈxi̤xa/n.land-dweller
'khi'khʟa/ˈxi̤xʟa/n.wild shape
'khi'khɰy'w/ˈxi̤xɰy̤w/n.criteria
'khi'ki/ˈxi̤ki/n.culture; tradition
'khi'ki/ˈxi̤ki/adj.fat; big
'khi'k͡kha/ˈxi̤k͡xa/n.rock; mountain
'khi'k͡khi/ˈxi̤k͡xi/adj.sweet
'khi'kki/ˈxi̤kki/adj.exact; precise
'khi'kʟi/ˈxi̤kʟi/n.urge
'khi'knga/ˈxi̤kŋa/n.rail
'khi'kɰu/ˈxi̤kɰu/v.rise; climb; escalate
'khi'ʟwɛ/ˈxi̤ʟwɛ/n.semen
'khi'nga/ˈxi̤ŋa/v.withdraw; take out
'khi'ngi/ˈxi̤ŋi/n.feather fall
'khi'ngi/ˈxi̤ŋi/v.walk
'khi'ngngo/ˈxi̤ŋŋo/n.sword; blade
'khi'ngɔ/ˈxi̤ŋɔ/n.thief
'khi'ɰa/ˈxi̤ɰa/n.example
'khi'ɰi/ˈxi̤ɰi/n.stigma
'khi'ɰu/ˈxi̤ɰu/v.jump
'khii/ˈxii/prep.on
'khiu/ˈxiu/v.squeeze; clutch
'khɪ'khki'k/ˈxɪ̤xki̤k/n.camel
'khɪ'khnga/ˈxɪ̤xŋa/n.trauma
'khɪ'kngi/ˈxɪ̤kŋi/v.try (attempt); attempt
'khɪ'ngki/ˈxɪ̤ŋki/n.beacon of
'khɪ'ngɰɛ'k/ˈxɪ̤ŋɰɛ̤k/adj.quiet; calm; shy; gentle
'khka'kʊ'ng/ˈxka̤kʊ̤ŋ/v.bake
'khkɑ'gᵑa/ˈxkɑ̤gᵑa/n.orgasm
'khkɑ'ʟgɔ/ˈxkɑ̤ʟgɔ/v.charge
'khkɑ'ngky/ˈxkɑ̤ŋky/v.sell
'khkɑ'ngky/ˈxkɑ̤ŋky/n.sale
'khke'gka/ˈxke̤gka/adj.right (direction)
'khke'ngge/ˈxke̤ŋge/n.aboleth
'khkɛ'ʟkɛ'k/ˈxkɛ̤ʟkɛ̤k/n.property
'khkɛ'ɰkhi/ˈxkɛ̤ɰxi/n.piece; member; item
'khki'kkhœ/ˈxki̤kxœ/n.wave (ocean)
'khki'ɰnge/ˈxki̤ɰŋe/v.stress
'khkɪ'ʟo/ˈxkɪ̤ʟo/n.valve
'khko'ngkha/ˈxko̤ŋxa/adj.significant
'khkœ'ngka/ˈxkœ̤ŋka/n.hierarchy
'khkɔ'khʊ/ˈxkɔ̤xʊ/n.day; date
'khkɔ'kkhɔ/ˈxkɔ̤kxɔ/adv.least
'khkɔ'kngi/ˈxkɔ̤kŋi/n.draft; diagram
'khkɔ'ʟkhʊ/ˈxkɔ̤ʟxʊ/v.value
'khkɔ'ʟkhʊ'gᵑ/ˈxkɔ̤ʟxʊ̤gᵑ/n.value
'khkɔ'nggo/ˈxkɔ̤ŋgo/v.withdraw; take out; extract
'khku'gngy/ˈxkṳgŋy/n.closure
'khkʊ'gᵑo/ˈxkʊ̤gᵑo/n.lust
'khkʊ'wi/ˈxkʊ̤wi/v.interrupt; interfere
'khky'kha'kh/ˈxky̤xa̤x/adj.clean
'khky'kha'kh/ˈxky̤xa̤x/v.clean
'khʟa'kho'k/ˈxʟa̤xo̤k/n.topic; theme; motif; chorus
'khʟa'ʟkhɔ/ˈxʟa̤ʟxɔ/v.turn on
'khʟa'ngʟɔ/ˈxʟa̤ŋʟɔ/v.evoke
'khʟɑ'kgy/ˈxʟɑ̤kgy/n.fang
'khʟɑ'kɪ/ˈxʟɑ̤kɪ/n.country (rural area)
'khʟɑ'knga/ˈxʟɑ̤kŋa/n.priority
'khʟɑ'ʟgo/ˈxʟɑ̤ʟgo/v.irrigate
'khʟe'gngɛ/ˈxʟe̤gŋɛ/v.panic
'khʟɛ'ʟʟi'g/ˈxʟɛ̤ʟʟi̤g/v.shuffle
'khʟɛ'ngɛ'k/ˈxʟɛ̤ŋɛ̤k/n.wound
'khʟɛ'ngɔ/ˈxʟɛ̤ŋɔ/v.suspect
'khʟi'gnga/ˈxʟi̤gŋa/n.universe
'khʟi'khɰɛ'ng/ˈxʟi̤xɰɛ̤ŋ/v.inflict wounds
'khʟi'kwi/ˈxʟi̤kwi/adj.common; normal
'khʟi'ngngʊ/ˈxʟi̤ŋŋʊ/n.strategy (plan)
'khʟi'ɰɪ'ng/ˈxʟi̤ɰɪ̤ŋ/adj.probable
'khʟi'wo/ˈxʟi̤wo/n.luggage; baggage
'khʟoy/ˈxʟoy/n.fabric; textile
'khʟɔ'khkʊ/ˈxʟɔ̤xkʊ/n.sauce; juice
'khʟɔ'ʟgʊ/ˈxʟɔ̤ʟgʊ/adj.broad
'khʟɔ'ʟngo/ˈxʟɔ̤ʟŋo/n.lace
'khʟu'go'g/ˈxʟṳgo̤g/n.energy (strength; stamina)
'khʟʊ'ngʟɑ/ˈxʟʊ̤ŋʟɑ/n.neighbor
'khnga'gkʊ/ˈxŋa̤gkʊ/n.spike
'khnga'khkhy/ˈxŋa̤xxy/n.trailer
'khnga'khy/ˈxŋa̤xy/n.base
'khnga'ngngɑ/ˈxŋa̤ŋŋɑ/adj.available
'khngɑ'kho'kh/ˈxŋɑ̤xo̤x/n.incident
'khngɑ'ko'kh/ˈxŋɑ̤ko̤x/n.rabbit
'khnge'gu/ˈxŋe̤gu/n.fraud; hoax
'khnge'ngɰɪ/ˈxŋe̤ŋɰɪ/n.joke; humor
'khngɛ'kɛ'gᵑ/ˈxŋɛ̤kɛ̤gᵑ/n.reversal
'khngi'kngu/ˈxŋi̤kŋu/n.tongues
'khngi'ngko/ˈxŋi̤ŋko/n.scrap
'khngɪ'ga'ʟ/ˈxŋɪ̤ga̤ʟ/n.cauldron
'khngu'khkhy/ˈxŋṳxxy/n.ditch; trench
'khngu'ngkhi/ˈxŋṳŋxi/n.security
'kho'gnge/ˈxo̤gŋe/n.soup; broth
'kho'gu/ˈxo̤gu/n.lump; bump
'kho'ka/ˈxo̤ka/v.mix; blend; combine
'kho'khka/ˈxo̤xka/n.cube
'kho'khu'g/ˈxo̤xṳg/n.crisis
'kho'kkho/ˈxo̤kxo/adj.yellow; orange; brown
'kho'ku'g/ˈxo̤kṳg/n.biscuit
'kho'ngɔ/ˈxo̤ŋɔ/n.destination
'khoakh/ˈxoax/n.flu
'khœ'ngnga/ˈxœ̤ŋŋa/n.engine; motor
'khɔ'ggɛ/ˈxɔ̤ggɛ/v.pronounce; express
'khɔ'gngo'ng/ˈxɔ̤gŋo̤ŋ/v.melt; fade
'khɔ'kɑ/ˈxɔ̤kɑ/n.tap (faucet)
'khɔ'khɛ'g/ˈxɔ̤xɛ̤g/v.reject
'khɔ'khkhi/ˈxɔ̤xxi/n.repetition
'khɔ'kkho/ˈxɔ̤kxo/adj.fertile
'khɔ'ɰɑ/ˈxɔ̤ɰɑ/v.clip; snip; trim
'khu'g'i/ˈxṳɠi/adj.rude; crude; vulgar
'khu'ga/ˈxṳga/n.equity
'khu'ga/ˈxṳga/n.novice; rookie
'khu'ga/ˈxṳga/v.suggest; hint; imply
'khu'ga'gᵑ/ˈxṳga̤gᵑ/n.suggestion
'khu'g͡gha/ˈxṳg͡ɣa/n.cart
'khu'ghi/ˈxṳɣi/v.argue; battle; fight
'khu'ghi/ˈxṳɣi/adj.stupid
'khu'ghi'gᵑ/ˈxṳɣi̤gᵑ/n.argument
'khu'ghu/ˈxṳɣu/n.torch
'khu'gi/ˈxṳgi/v.analyze; inspect
'khu'gi/ˈxṳgi/v.hit; slap
'khu'gɪ'k/ˈxṳgɪ̤k/n.fun
'khu'gu/ˈxṳgu/v.dissolve
'khu'gu/ˈxṳgu/adj.firm
'khu'gu/ˈxṳgu/v.let
'khu'ka/ˈxṳka/v.drag
'khu'kɛ/ˈxṳkɛ/n.hunger
'khu'kha/ˈxṳxa/n.jewel; gem
'khu'kha/ˈxṳxa/n.mood
'khu'khe/ˈxṳxe/n.interior
'khu'khi/ˈxṳxi/n.abilini
'khu'khi/ˈxṳxi/n.bank (river)
'khu'khʟɑ'g/ˈxṳxʟɑ̤g/n.sickness
'khu'khʟi'ɰ/ˈxṳxʟi̤ɰ/n.foreigner
'khu'khu/ˈxṳxu/v.reach
'khu'ki/ˈxṳki/n.mother
'khu'ki/ˈxṳki/n.shit
'khu'k͡khu/ˈxṳk͡xu/n.job
'khu'kʟɪ/ˈxṳkʟɪ/n.confidence
'khu'kngɑ/ˈxṳkŋɑ/adj.civilized
'khu'ko'gⁿ/ˈxṳko̤gⁿ/n.meat; flesh
'khu'ku/ˈxṳku/v.assist
'khu'ku/ˈxṳku/v.improve
'khu'ku/ˈxṳku/n.instrument; appliance; apparatus
'khu'ku/ˈxṳku/v.smash
'khu'kʊ'k/ˈxṳkʊ̤k/n.characteristic
'khu'kʊ'w/ˈxṳkʊ̤w/n.absence
'khu'ʟgœ/ˈxṳʟgœ/n.artificer
'khu'ʟngɑ/ˈxṳʟŋɑ/n.pulse; rhythm
'khu'nga/ˈxṳŋa/interj.ah
'khu'ngi/ˈxṳŋi/n.horizon
'khu'ngka/ˈxṳŋka/n.avenue; artery
'khu'ngkhɛ/ˈxṳŋxɛ/adj.external
'khu'ngu/ˈxṳŋu/n.hull
'khu'ngu/ˈxṳŋu/v.push; press
'khu'ngɰa/ˈxṳŋɰa/v.flash
'khu'ɰi/ˈxṳɰi/n.luck
'khu'ɰu/ˈxṳɰu/v.dismiss
'khui/ˈxui/v.going
'khʊ'ka/ˈxʊ̤ka/n.tailor
'khʊ'kœ/ˈxʊ̤kœ/v.nod
'khʊ'ngngi/ˈxʊ̤ŋŋi/n.crack; fracture
'khʊ'ngngi/ˈxʊ̤ŋŋi/n.monster
'khʊ'ngo/ˈxʊ̤ŋo/n.descendant; offspring
'khʊ'wku'k/ˈxʊ̤wkṳk/v.pull; yank; tug; tow
'khʊo/ˈxʊo/v.provoke; exacerbate
'khwa'gi'kh/ˈxwa̤gi̤x/n.paragraph; clause
'khwa'gᵐɑ/ˈxwa̤gᵐɑ/v.must; have to
'khwa'ke'g/ˈxwa̤ke̤g/v.crumple; ruffle
'khwa'khu/ˈxwa̤xu/adj.oral
'khwa'kkhɛ/ˈxwa̤kxɛ/adj.frequent
'khwa'ʟke'g/ˈxwa̤ʟke̤g/n.pistol
'khwa'nggɔ'g/ˈxwa̤ŋgɔ̤g/v.carry out; implement
'khwa'ngʟi/ˈxwa̤ŋʟi/n.demon lord
'khwa'ɰi/ˈxwa̤ɰi/v.conjure woodland beings
'khwa'ɰngɪ/ˈxwa̤ɰŋɪ/n.transport
'khwɑ'kkhɔ/ˈxwɑ̤kxɔ/n.boyfriend; girlfriend
'khwɑ'kkɔ'k/ˈxwɑ̤kkɔ̤k/v.inflict
'khwɑ'ngku/ˈxwɑ̤ŋku/v.reap; plow
'khwe'khy'w/ˈxwe̤xy̤w/v.erode
'khwe'kɰɑ/ˈxwe̤kɰɑ/n.heart; life (soul)
'khwɛ'kkʊ/ˈxwɛ̤kkʊ/v.miss (long for)
'khwɛ'ngngo/ˈxwɛ̤ŋŋo/v.draw
'khwi'gkhʊ'kh/ˈxwi̤gxʊ̤x/v.spell
'khwi'gⁿœ/ˈxwi̤gⁿœ/n.temple; shrine
'khwi'khga/ˈxwi̤xga/n.servant; waiter
'khwi'ʟga'g/ˈxwi̤ʟga̤g/n.essence
'khwi'ngka'ɰ/ˈxwi̤ŋka̤ɰ/v.roam; prowl; drift; wander; migrate; lurk
'khwi'ngkɪ'g/ˈxwi̤ŋkɪ̤g/n.clan; kin
'khwi'wwɪ/ˈxwi̤wwɪ/n.detect magic
'khwɪ'ggɪ/ˈxwɪ̤ggɪ/adj.pregnant
'khwo'khɰi'k/ˈxwo̤xɰi̤k/n.githyanki
'khwo'ngngɪ/ˈxwo̤ŋŋɪ/n.icon; idol
'khwo'ngu/ˈxwo̤ŋu/adj.loud; noisy
'khwœ'ʟwɔ'g/ˈxwœ̤ʟwɔ̤g/v.creep
'khwɔ'kkhɛ/ˈxwɔ̤kxɛ/n.cannon; artillery
'khwɔ'ngɰɛ/ˈxwɔ̤ŋɰɛ/n.band (musical group)
'khwɔœ/ˈxwɔœ/n.diet
'khwu'khɛ'k/ˈxwṳxɛ̤k/v.vow; swear
'khwu'kʊ'ng/ˈxwṳkʊ̤ŋ/n.guest
'khwu'ʟʟœ/ˈxwṳʟʟœ/v.trick; deceive; bluff
'khwʊ'gⁿɑ/ˈxwʊ̤gⁿɑ/v.employ
'khwʊ'gɰu/ˈxwʊ̤gɰu/adj.national
'khwʊ'khi/ˈxwʊ̤xi/adj.technological
'khwʊ'khkha/ˈxwʊ̤xxa/n.athlete
'khwʊ'khwo/ˈxwʊ̤xwo/adj.medical
'khwʊ'ngkɔ/ˈxwʊ̤ŋkɔ/n.illness
'khwʊagᵑ/ˈxwʊagᵑ/adj.political
'khwy'ʟɛ'gᵑ/ˈxwy̤ʟɛ̤gᵑ/n.advertisement
'khwy'ʟkhy/ˈxwy̤ʟxy/n.valley; canyon
'khy'kngy/ˈxy̤kŋy/n.religion; cult
'khy'kʊ/ˈxy̤kʊ/v.rape; assault
'khy'ngkhɔ'ʟ/ˈxy̤ŋxɔ̤ʟ/n.memento
'khy'ngkhʊ/ˈxy̤ŋxʊ/n.gallery (art); exhibit
'khy'ɰka/ˈxy̤ɰka/adj.triple
'khya/ˈxya/adj.rigorous
'khyi/ˈxyi/v.win
'khyigᵑ/ˈxyigᵑ/n.victory
'khyo/ˈxyo/n.florist
'khyœ/ˈxyœ/n.treason
'khyɔ/ˈxyɔ/n.kuo-toa
'ki'g'a/ˈki̤ɠa/adj.brown
'ki'g'a/ˈki̤ɠa/v.harass
'ki'g'a/ˈki̤ɠa/n.pavement
'ki'g'a/ˈki̤ɠa/adj.torrid
'ki'g'i/ˈki̤ɠi/adv.away
'ki'g'i/ˈki̤ɠi/v.set up
'ki'g'u/ˈki̤ɠu/n.friend
'ki'g'u/ˈki̤ɠu/adv.perfectly
'ki'g'u/ˈki̤ɠu/n.self-care
'ki'ga/ˈki̤ga/prep.about
'ki'gɛ'gᵑ/ˈki̤gɛ̤gᵑ/n.intervention
'ki'g͡gha/ˈki̤g͡ɣa/v.remind
'ki'gha/ˈki̤ɣa/n.spellbook
'ki'gi/ˈki̤gi/v.struggle
'ki'gu/ˈki̤gu/adv.soon
'ki'ka/ˈki̤ka/adj.correct
'ki'ka/ˈki̤ka/prep.during
'ki'khɑ'kh/ˈki̤xɑ̤x/n.incubus
'ki'khi/ˈki̤xi/v.waiting
'ki'khkhɑ/ˈki̤xxɑ/n.switch
'ki'khɔ/ˈki̤xɔ/v.operate; perform; treat
'ki'khu/ˈki̤xu/n.cult
'ki'ki/ˈki̤ki/n.side
'ki'ki/ˈki̤ki/n.cafe
'ki'k͡kha/ˈki̤k͡xa/n.refuge
'ki'ku/ˈki̤ku/n.man
'ki'ku/ˈki̤ku/n.top (clothing)
'ki'ku/ˈki̤ku/v.try (test out)
'ki'nga/ˈki̤ŋa/v.enter; penetrate
'ki'nga/ˈki̤ŋa/v.put (place)
'ki'nga/ˈki̤ŋa/v.stumble
'ki'ngge'g/ˈki̤ŋge̤g/n.funeral
'ki'ngi/ˈki̤ŋi/n.future
'ki'ngi/ˈki̤ŋi/n.illusion
'ki'ngkɛ/ˈki̤ŋkɛ/v.stamp; press
'ki'ngʟɑ/ˈki̤ŋʟɑ/v.vindicate
'ki'ngu/ˈki̤ŋu/n.demon
'ki'ngu/ˈki̤ŋu/n.hair (of head)
'ki'ngɰɑ/ˈki̤ŋɰɑ/v.shave; trim
'ki'ngɰɑ/ˈki̤ŋɰɑ/n.surgery
'ki'ɰa/ˈki̤ɰa/conj.although
'ki'ɰgo'k/ˈki̤ɰgo̤k/n.key
'ki'ɰi/ˈki̤ɰi/n.reef
'ki'ɰkhɛ/ˈki̤ɰxɛ/n.drama
'kiɪ/ˈkiɪ/n.shirt; blouse; top (clothing)
'kio/ˈkio/v.rate
'kio/ˈkio/n.rate
'kiy/ˈkiy/n.cell (room in a prison)
'kɪ'khgɑ/ˈkɪ̤xgɑ/n.bait
'kɪ'kɰa'ʟ/ˈkɪ̤kɰa̤ʟ/n.section; segment; compartment; piece; portion
'kɪ'kwɪ'kh/ˈkɪ̤kwɪ̤x/n.target
'kɪ'ngkɪ/ˈkɪ̤ŋkɪ/v.sew
'kɪɔ/ˈkɪɔ/adj.extreme; radical
'k͡kha'g'a/ˈk͡xa̤ɠa/n.committee
'k͡kha'g'i/ˈk͡xa̤ɠi/n.lens
'k͡kha'g'u/ˈk͡xa̤ɠu/n.paw
'k͡kha'ga/ˈk͡xa̤ga/v.comprehend
'k͡kha'ga/ˈk͡xa̤ga/adj.general
'k͡kha'ga/ˈk͡xa̤ga/v.might
'k͡kha'g͡ghi/ˈk͡xa̤g͡ɣi/adj.dull; dim
'k͡kha'g͡ghu/ˈk͡xa̤g͡ɣu/n.blue dragon
'k͡kha'gha/ˈk͡xa̤ɣa/n.stump
'k͡kha'ghi/ˈk͡xa̤ɣi/n.sheet
'k͡kha'gi/ˈk͡xa̤gi/adj.big; great (very large); huge
'k͡kha'gi/ˈk͡xa̤gi/n.genocide
'k͡kha'gi/ˈk͡xa̤gi/v.sneak
'k͡kha'gi/ˈk͡xa̤gi/n.wood
'k͡kha'gu/ˈk͡xa̤gu/v.strive
'k͡kha'kha/ˈk͡xa̤xa/n.hour
'k͡kha'khi/ˈk͡xa̤xi/n.finger; hook
'k͡kha'khi/ˈk͡xa̤xi/v.foster
'k͡kha'khi/ˈk͡xa̤xi/n.girlfriend
'k͡kha'khu/ˈk͡xa̤xu/adj.thick; broad
'k͡kha'ki/ˈk͡xa̤ki/v.send
'k͡kha'k͡kha/ˈk͡xa̤k͡xa/v.inquire
'k͡kha'k͡khi/ˈk͡xa̤k͡xi/v.squint
'k͡kha'k͡khu/ˈk͡xa̤k͡xu/v.use
'k͡kha'k͡khu/ˈk͡xa̤k͡xu/n.use
'k͡kha'ku/ˈk͡xa̤ku/n.device; appliance; apparatus
'k͡kha'ku/ˈk͡xa̤ku/v.stay
'kkha'ʟʟɑ/ˈkxa̤ʟʟɑ/n.authority
'k͡kha'nga/ˈk͡xa̤ŋa/n.fury
'k͡kha'ngi/ˈk͡xa̤ŋi/n.lord
'k͡kha'ngi/ˈk͡xa̤ŋi/adj.soft; smooth; stable; steady; sleek
'kkha'ngkœ'k/ˈkxa̤ŋkœ̤k/v.tell; speak; state; proclaim; confess; explain; notify; inform; alert
'k͡kha'ngu/ˈk͡xa̤ŋu/v.flow
'k͡kha'ngu/ˈk͡xa̤ŋu/n.land
'kkha'ngu'ɰ/ˈkxa̤ŋṳɰ/v.hunt
'kkha'ɰngɪ/ˈkxa̤ɰŋɪ/v.shake; shock
'k͡khai/ˈk͡xai/n.buttocks
'k͡khau/ˈk͡xau/v.wish
'kkhɑa/ˈkxɑa/n.jungle
'kkhɛ'gɑ'ɰ/ˈkxɛ̤gɑ̤ɰ/v.hang out
'k͡khi'g'i/ˈk͡xi̤ɠi/n.core
'k͡khi'g'i/ˈk͡xi̤ɠi/v.predict
'k͡khi'g'i/ˈk͡xi̤ɠi/n.school
'k͡khi'g'u/ˈk͡xi̤ɠu/adj.cool (fashionable)
'k͡khi'g'u/ˈk͡xi̤ɠu/n.curtain
'k͡khi'ga/ˈk͡xi̤ga/v.cram
'k͡khi'ga/ˈk͡xi̤ga/adj.scared
'k͡khi'g͡gha/ˈk͡xi̤g͡ɣa/n.mist
'k͡khi'g͡gha/ˈk͡xi̤g͡ɣa/v.praise
'k͡khi'g͡ghi/ˈk͡xi̤g͡ɣi/v.astonish
'k͡khi'g͡ghi/ˈk͡xi̤g͡ɣi/n.paragraph; clause; verse
'k͡khi'gi/ˈk͡xi̤gi/n.image
'k͡khi'gi/ˈk͡xi̤gi/v.know
'k͡khi'gi/ˈk͡xi̤gi/n.shirt
'k͡khi'gi/ˈk͡xi̤gi/n.wire
'k͡khi'gu/ˈk͡xi̤gu/v.bring
'k͡khi'gu/ˈk͡xi̤gu/n.comfort
'k͡khi'gu/ˈk͡xi̤gu/v.search; look up; investigate
'k͡khi'gu/ˈk͡xi̤gu/v.skip; skim
'k͡khi'ka/ˈk͡xi̤ka/v.raise; erect; escalate
'k͡khi'ka/ˈk͡xi̤ka/v.share
'k͡khi'kha/ˈk͡xi̤xa/v.burst
'k͡khi'khi/ˈk͡xi̤xi/n.tone
'k͡khi'khu/ˈk͡xi̤xu/adv.as
'k͡khi'khu/ˈk͡xi̤xu/n.breed
'k͡khi'khu/ˈk͡xi̤xu/adv.very
'k͡khi'ki/ˈk͡xi̤ki/v.believe
'k͡khi'ki/ˈk͡xi̤ki/n.theory
'k͡khi'ki'gᵑ/ˈk͡xi̤ki̤gᵑ/n.belief
'k͡khi'ki'gᵑ 'ngu'ngi/ˈk͡xi̤ki̤gᵑ ˈŋṳŋi/n.church
'k͡khi'k͡khi/ˈk͡xi̤k͡xi/adj.miserable
'k͡khi'ku/ˈk͡xi̤ku/n.waist
'k͡khi'nga/ˈk͡xi̤ŋa/adj.dear
'k͡khi'nga/ˈk͡xi̤ŋa/v.scrape; scoop
'k͡khi'ngi/ˈk͡xi̤ŋi/v.become (change into)
'k͡khi'ngi/ˈk͡xi̤ŋi/n.position (location)
'k͡khi'ngu/ˈk͡xi̤ŋu/v.know (a fact)
'k͡khi'ngu/ˈk͡xi̤ŋu/n.tub; basin
'kkho'ki/ˈkxo̤ki/n.fox
'kkho'ngu/ˈkxo̤ŋu/adj.cool (slightly cold)
'kkhɔ'ngka/ˈkxɔ̤ŋka/adj.blonde
'kkhɔ'ngo/ˈkxɔ̤ŋo/n.salad
'k͡khu'g'a/ˈk͡xṳɠa/n.storm
'k͡khu'g'i/ˈk͡xṳɠi/v.collaborate
'k͡khu'ga/ˈk͡xṳga/n.sense
'kkhu'ge'ng/ˈkxṳge̤ŋ/adj.live
'k͡khu'g͡gha/ˈk͡xṳg͡ɣa/v.glow
'k͡khu'g͡ghi/ˈk͡xṳg͡ɣi/interj.behold
'k͡khu'ghi/ˈk͡xṳɣi/n.changeling
'k͡khu'gi/ˈk͡xṳgi/adv.always
'k͡khu'gi/ˈk͡xṳgi/n.shrine
'k͡khu'gu/ˈk͡xṳgu/conj.because
'k͡khu'gu/ˈk͡xṳgu/n.order
'k͡khu'gu/ˈk͡xṳgu/adj.severe
'k͡khu'gu/ˈk͡xṳgu/n.soil
'k͡khu'gu/ˈk͡xṳgu/v.order
'kkhu'ka/ˈkxṳka/adv.simply
'k͡khu'ka/ˈk͡xṳka/n.map
'k͡khu'khi/ˈk͡xṳxi/n.sympathy
'k͡khu'khu/ˈk͡xṳxu/v.sob; weep
'k͡khu'ki/ˈk͡xṳki/n.way
'k͡khu'ki/ˈk͡xṳki/n.whale tail
'k͡khu'k͡kha/ˈk͡xṳk͡xa/n.sequence
'k͡khu'k͡khi/ˈk͡xṳk͡xi/v.changed
'k͡khu'k͡khu/ˈk͡xṳk͡xu/n.law
'k͡khu'ku/ˈk͡xṳku/v.feel (perceive; sense)
'k͡khu'ku/ˈk͡xṳku/v.marry
'k͡khu'ku'gᵑ/ˈk͡xṳkṳgᵑ/n.feeling
'k͡khu'nga/ˈk͡xṳŋa/conj.when
'k͡khu'ngi/ˈk͡xṳŋi/v.cause; induce
'k͡khu'ngi/ˈk͡xṳŋi/adj.fine (okay)
'k͡khu'ngi/ˈk͡xṳŋi/adj.yellow
'k͡khu'ngi/ˈk͡xṳŋi/n.cause
'k͡khu'ngu/ˈk͡xṳŋu/v.invest; devote
'k͡khu'ngu/ˈk͡xṳŋu/v.suck
'k͡khu'ngu/ˈk͡xṳŋu/n.world
'k͡khu'ɰi/ˈk͡xṳɰi/adj.deep
'k͡khua/ˈk͡xua/v.muffle
'k͡khui/ˈk͡xui/v.exaggerate
'kkhuœ/ˈkxuœ/n.machine; engine; motor
'kkhʊ'khngi/ˈkxʊ̤xŋi/n.bar (pub)
'kkhʊ'khu/ˈkxʊ̤xu/adv.previously
'kkhʊ'kʊ'k/ˈkxʊ̤kʊ̤k/adv.especially
'kkhʊ'ngu/ˈkxʊ̤ŋu/n.map; chart; graph; diagram
'kkhy'khko/ˈkxy̤xko/n.gadget
'kkhy'ʟɛ'gᵑ/ˈkxy̤ʟɛ̤gᵑ/n.control
'kkhy'ɰgɑ/ˈkxy̤ɰgɑ/adj.patient
'kʟa'ʟkʊ'gᵑ/ˈkʟa̤ʟkʊ̤gᵑ/n.ward
'kʟa'nggã'gⁿ/ˈkʟa̤ŋgã̤gⁿ/n.attic
'kʟɑ'ko/ˈkʟɑ̤ko/n.painter
'kʟeɛg/ˈkʟeɛg/n.porch; veranda
'kʟɛ'kngɔ/ˈkʟɛ̤kŋɔ/n.right; entitlement; privilege; license; patent
'kʟi'kɛ/ˈkʟi̤kɛ/n.witness
'kʟi'ɰe'g/ˈkʟi̤ɰe̤g/adj.benign; gentle
'kʟɪ'gy/ˈkʟɪ̤gy/v.blink
'kʟœi/ˈkʟœi/n.grocer
'kʟɔ'khgɑ/ˈkʟɔ̤xgɑ/v.pinch
'kʟu'kkha/ˈkʟṳkxa/n.umbrella
'ko'gᵐy/ˈko̤gᵐy/n.mass cure wounds
'ko'gngɛ̃'gⁿ/ˈko̤gŋɛ̤̃gⁿ/v.owe
'ko'gᵑa/ˈko̤gᵑa/v.ache
'ko'kha/ˈko̤xa/v.speculate
'ko'khka/ˈko̤xka/n.axe
'ko'nge/ˈko̤ŋe/n.verse; poem
'ko'nggɪ'ɰ/ˈko̤ŋgɪ̤ɰ/v.oblige
'ko'ngkhɪ/ˈko̤ŋxɪ/n.queen
'ko'ngɔ/ˈko̤ŋɔ/adj.naive; innocent
'kœ'khɪ/ˈkœ̤xɪ/v.join; tie; connect; attach
'kœ'ngi'w/ˈkœ̤ŋi̤w/n.schedule
'kœo/ˈkœo/v.qualify
'kɔ'gɛ/ˈkɔ̤gɛ/n.raft
'kɔ'kɛ'ng/ˈkɔ̤kɛ̤ŋ/n.widow
'kɔ'khgɔ/ˈkɔ̤xgɔ/n.proof
'kɔ'khʟy/ˈkɔ̤xʟy/n.apartment
'kɔ'khɰɑ/ˈkɔ̤xɰɑ/adj.fresh; crisp
'kɔ'khɰɑ/ˈkɔ̤xɰɑ/v.punish; torture; violate; assault
'kɔ'kko'g/ˈkɔ̤kko̤g/adj.spontaneous
'kɔ'ʟa/ˈkɔ̤ʟa/n.grill; barbecue
'kɔ'ʟgɑ/ˈkɔ̤ʟgɑ/n.hammer
'kɔ'ʟgɛ/ˈkɔ̤ʟgɛ/v.reveal
'kɔ'ngngu'ng/ˈkɔ̤ŋŋṳŋ/v.finish; expire
'kɔ'ngɰo/ˈkɔ̤ŋɰo/v.give; deliver; transfer
'ku'g'a/ˈkṳɠa/n.right; entitlement; privilege
'ku'g'i/ˈkṳɠi/adv.here
'ku'g'i/ˈkṳɠi/v.torture
'ku'g'u/ˈkṳɠu/v.fix; mend; repair; amend; recover
'ku'ga/ˈkṳga/adj.alone
'ku'ga/ˈkṳga/v.sob; weep; mourn
'ku'ga'ng/ˈkṳga̤ŋ/v.register; book
'ku'g͡ghu/ˈkṳg͡ɣu/prep.over
'ku'ghu/ˈkṳɣu/v.stop
'ku'gi/ˈkṳgi/v.help
'ku'gi/ˈkṳgi/n.job; task
'ku'gi/ˈkṳgi/v.remove; take out; deprive; take away
'ku'gi/ˈkṳgi/v.take
'ku'gi/ˈkṳgi/n.help
'ku'gu/ˈkṳgu/v.compromise
'ku'gu/ˈkṳgu/v.receive; collect; gain; earn; acquire
'ku'gu/ˈkṳgu/adj.transparent
'ku'ka/ˈkṳka/v.monitor
'ku'ka/ˈkṳka/n.record (written account)
'ku'kha/ˈkṳxa/adj.shy
'ku'khi/ˈkṳxi/v.call (refer to by name)
'ku'khu/ˈkṳxu/v.cooperate
'ku'khu/ˈkṳxu/n.topic
'ku'ki/ˈkṳki/v.spend
'ku'kngɑ'g/ˈkṳkŋɑ̤g/n.fork
'ku'nga/ˈkṳŋa/n.devil
'ku'nga/ˈkṳŋa/adj.scorching
'ku'ngi/ˈkṳŋi/v.avoid; escape
'ku'ngi/ˈkṳŋi/v.press
'ku'ngi/ˈkṳŋi/adj.relentless
'ku'ngu/ˈkṳŋu/v.mix; combine
'ku'ɰngu/ˈkṳɰŋu/n.counsel
'ku'ɰu/ˈkṳɰu/n.water
'kua/ˈkua/v.bury
'kui/ˈkui/n.campaign
'kɰa'kgʊ/ˈkɰa̤kgʊ/v.inspire; arouse
'kɰa'khwɪ/ˈkɰa̤xwɪ/n.jersey; sweater
'kɰa'kngi/ˈkɰa̤kŋi/prep.versus
'kɰa'ʟga/ˈkɰa̤ʟga/v.hover; hang
'kɰa'ngɰa/ˈkɰa̤ŋɰa/adj.shy; reluctant
'kɰa'ngɰi'g/ˈkɰa̤ŋɰi̤g/n.scale (skin of reptiles)
'kɰɑ'khe/ˈkɰɑ̤xe/v.annoy; bother; agitate; exacerbate
'kɰɑ'khka/ˈkɰɑ̤xka/adj.ancient; antique
'kɰɑ'ʟkhœ/ˈkɰɑ̤ʟxœ/v.growl; roar; grunt
'kɰɛ'gka/ˈkɰɛ̤gka/n.alcohol
'kɰɛy/ˈkɰɛy/n.peninsula
'kɰi'gᵑy/ˈkɰi̤gᵑy/v.depend; rely on
'kɰi'khi'k/ˈkɰi̤xi̤k/adj.bald
'kɰi'kngʊ/ˈkɰi̤kŋʊ/adj.ironic
'kɰi'ngɰɪ/ˈkɰi̤ŋɰɪ/v.patrol
'kɰɪ'gɑ'k/ˈkɰɪ̤gɑ̤k/n.niche
'kɰo'ko/ˈkɰo̤ko/v.act; behave
'kɰo'ko'gᵑ/ˈkɰo̤ko̤gᵑ/n.behavior
'kɰœ'khi/ˈkɰœ̤xi/n.economy
'kɰœ'ki/ˈkɰœ̤ki/n.petal
'kɰœ'kngu/ˈkɰœ̤kŋu/n.box; crate
'kɰɔ'ke/ˈkɰɔ̤ke/v.haggle
'kɰɔ'kngi'g/ˈkɰɔ̤kŋi̤g/n.cup
'kɰɔ'ngky/ˈkɰɔ̤ŋky/n.demise
'kɰu'khɰɔ/ˈkɰṳxɰɔ/v.inhibit
'kɰu'ngi/ˈkɰṳŋi/n.sap; glue; cement
'kɰʊ'gⁿɛ/ˈkɰʊ̤gⁿɛ/n.lawn
'kɰʊ'ka/ˈkɰʊ̤ka/n.jar; vase
'kɰʊ'ke/ˈkɰʊ̤ke/adj.tight; tense; firm
'kɰʊ'ku/ˈkɰʊ̤ku/n.bead
'kɰʊ'ɰœ/ˈkɰʊ̤ɰœ/adj.ignorant
'kɰy'gngo/ˈkɰy̤gŋo/n.clown
'kɰy'ngɔ/ˈkɰy̤ŋɔ/v.attribute
'kʊ'gʟa/ˈkʊ̤gʟa/v.mean (signify); indicate
'kʊ'gⁿo/ˈkʊ̤gⁿo/n.dentist
'kʊ'ɰkhi/ˈkʊ̤ɰxi/n.accountant
'ky'kkhy/ˈky̤kxy/n.rope
'ky'nga'ng/ˈky̤ŋa̤ŋ/n.bridge
'ky'ngge/ˈky̤ŋge/n.armpit
'ky'ngka/ˈky̤ŋka/adj.humble; modest
'ky'ngkɔ'k/ˈky̤ŋkɔ̤k/n.almond
'ky'ngʟɛ/ˈky̤ŋʟɛ/n.rodent; mouse
'kyɑ/ˈkyɑ/n.miracle
'ʟa'kɛ/ˈʟa̤kɛ/n.symptom
'ʟa'kha/ˈʟa̤xa/n.atmosphere
'ʟa'kkhi/ˈʟa̤kxi/n.court (of law)
'ʟa'ko/ˈʟa̤ko/n.farmer
'ʟa'ngwʊ/ˈʟa̤ŋwʊ/v.work (function); work (have desired result)
'ʟɑ'gʟo'w/ˈʟɑ̤gʟo̤w/n.violin
'ʟɑ'khɑ/ˈʟɑ̤xɑ/n.meal; feast; cuisine
'ʟɑ'ɰi/ˈʟɑ̤ɰi/v.massage
'ʟe'ggɛ/ˈʟe̤ggɛ/adv.nowadays
'ʟe'gⁿɔ'gᵐ/ˈʟe̤gⁿɔ̤gᵐ/v.spread; scatter
'ʟe'ʟʊ/ˈʟe̤ʟʊ/v.audit; probe
'ʟeo/ˈʟeo/n.worker; employee
'ʟɛ'kki/ˈʟɛ̤kki/v.complement
'ʟɛ'ngga/ˈʟɛ̤ŋga/v.rest; nap
'ʟɛ'wu/ˈʟɛ̤wu/v.terminate
'ʟi'kgɛ/ˈʟi̤kgɛ/n.stay
'ʟi'khnge/ˈʟi̤xŋe/n.fur
'ʟi'ngkɑ/ˈʟi̤ŋkɑ/n.weight
'ʟi'wkhɛ/ˈʟi̤wxɛ/n.ministry
'ʟɪ'ky/ˈʟɪ̤ky/v.sleep; nap
'ʟɪ'ʟwa'ɰ/ˈʟɪ̤ʟwa̤ɰ/v.decorate
'ʟɪ'ngkhʊ'g/ˈʟɪ̤ŋxʊ̤g/v.extinguish; put out
'ʟɪ'ngœ'k/ˈʟɪ̤ŋœ̤k/adj.slow; late
'ʟo'ɰka'ng/ˈʟo̤ɰka̤ŋ/adj.skinny
'ʟɔ'gngy/ˈʟɔ̤gŋy/n.honor
'ʟɔ'kngo'gᵐ/ˈʟɔ̤kŋo̤gᵐ/n.chord
'ʟɔ'ʟko/ˈʟɔ̤ʟko/n.restaurant; diner
'ʟuo/ˈʟuo/v.substitute
'ʟʊ'ngki/ˈʟʊ̤ŋki/v.assume; presume
'ʟʊ'ngwu/ˈʟʊ̤ŋwu/v.duck; crouch
'ʟʊɑ/ˈʟʊɑ/v.push; shove; press; squeeze; clutch; choke
'ʟwa'kka/ˈʟwa̤kka/n.compost; fertilizer
'ʟwe'khkɔ/ˈʟwe̤xkɔ/v.convert; adapt; translate
'ʟwe'ngʊ/ˈʟwe̤ŋʊ/n.olive
'ʟwɛ'ggɔ/ˈʟwɛ̤ggɔ/n.dusk; twilight
'ʟwɛ'ka/ˈʟwɛ̤ka/n.specimen
'ʟwi'ngkhi/ˈʟwi̤ŋxi/n.noon; midday
'ʟwɪ'nggy/ˈʟwɪ̤ŋgy/v.shine; seem; radiate
'ʟwu'ngky'ng/ˈʟwṳŋky̤ŋ/n.spine
'ʟwy'khi/ˈʟwy̤xi/v.steer; sail; cruise; navigate
'ʟwy'ngkɛ/ˈʟwy̤ŋkɛ/n.basil
'ʟy'gi/ˈʟy̤gi/v.recommend; advise; suggest
'ʟy'gkhɛ/ˈʟy̤gxɛ/n.crumb
'ʟy'ʟki/ˈʟy̤ʟki/n.autumn
'nga'g'a/ˈŋa̤ɠa/v.pronounce
'nga'g'i/ˈŋa̤ɠi/n.aunt
'nga'g'i/ˈŋa̤ɠi/n.location
'nga'g'u/ˈŋa̤ɠu/n.dungeon
'nga'g'u/ˈŋa̤ɠu/n.table
'nga'ga/ˈŋa̤ga/n.face
'nga'g͡gha/ˈŋa̤g͡ɣa/v.raise; boost; erect
'nga'gha/ˈŋa̤ɣa/n.concrete
'nga'gi/ˈŋa̤gi/v.support
'nga'gi'gᵑ/ˈŋa̤gi̤gᵑ/n.support
'nga'gu/ˈŋa̤gu/v.watch; monitor
'nga'ka/ˈŋa̤ka/n.body
'nga'kha/ˈŋa̤xa/v.contain
'nga'kha/ˈŋa̤xa/n.degree
'nga'khi'g/ˈŋa̤xi̤g/n.hay
'nga'khkhi/ˈŋa̤xxi/v.bow
'nga'khu/ˈŋa̤xu/n.effect
'nga'khu/ˈŋa̤xu/adj.sad
'nga'k͡khi/ˈŋa̤k͡xi/v.check; examine; confirm
'nga'ku/ˈŋa̤ku/adj.gorgeous
'nga'nga/ˈŋa̤ŋa/v.debate
'nga'nga/ˈŋa̤ŋa/n.opinion
'nga'ngi/ˈŋa̤ŋi/v.apply
'nga'ngi/ˈŋa̤ŋi/v.arrange
'nga'ngi/ˈŋa̤ŋi/n.life (lifetime)
'nga'ngi/ˈŋa̤ŋi/adj.mean; rude; vicious; nasty
'nga'ngu/ˈŋa̤ŋu/v.avoid
'nga'ngu/ˈŋa̤ŋu/prep.without
'nga'ngɰɔ/ˈŋa̤ŋɰɔ/n.bastard
'nga'ngwɛ'ʟ/ˈŋa̤ŋwɛ̤ʟ/n.rust
'nga'ngwɪ/ˈŋa̤ŋwɪ/n.belt
'nga'ɰa/ˈŋa̤ɰa/v.edit; refine
'nga'ɰu/ˈŋa̤ɰu/n.door
'ngai/ˈŋai/adj.black
'ngaɪgᵑ/ˈŋaɪgᵑ/n.temperature
'ngau/ˈŋau/n.prize; award
'ngɑ'ɰka/ˈŋɑ̤ɰka/n.tone; pitch; hue
'ngɛ'ggɔ/ˈŋɛ̤ggɔ/n.pin
'ngɛ'gœ'kh/ˈŋɛ̤gœ̤x/v.inject; implant
'ngɛ'ngkɔ/ˈŋɛ̤ŋkɔ/adj.scarce
'ngi'g'a/ˈŋi̤ɠa/v.drop; collapse; topple
'ngi'g'a/ˈŋi̤ɠa/v.mourn
'ngi'g'i/ˈŋi̤ɠi/adj.high
'ngi'g'i khu/ˈŋi̤ɠi xu/n.upper class
'ngi'g'u/ˈŋi̤ɠu/v.include
'ngi'g'u/ˈŋi̤ɠu/v.seek
'ngi'ga/ˈŋi̤ga/n.device; apparatus; fixture
'ngi'ga/ˈŋi̤ga/n.place
'ngi'ga/ˈŋi̤ga/v.place
'ngi'g͡gha/ˈŋi̤g͡ɣa/v.pierce
'ngi'g͡ghu/ˈŋi̤g͡ɣu/v.compete
'ngi'g͡ghu/ˈŋi̤g͡ɣu/v.finish
'ngi'g͡ghu/ˈŋi̤g͡ɣu/n.end
'ngi'ggo/ˈŋi̤ggo/adv.aboard
'ngi'gha/ˈŋi̤ɣa/adj.slow
'ngi'ghi/ˈŋi̤ɣi/n.wage
'ngi'ghu/ˈŋi̤ɣu/n.sky
'ngi'ghu/ˈŋi̤ɣu/n.text
'ngi'gi/ˈŋi̤gi/n.line
'ngi'gu/ˈŋi̤gu/n.rock; jewel; gem
'ngi'gu/ˈŋi̤gu/n.shame
'ngi'ka/ˈŋi̤ka/v.betray
'ngi'ka/ˈŋi̤ka/adj.ready
'ngi'khkʊ'ɰ/ˈŋi̤xkʊ̤ɰ/n.tour
'ngi'khu/ˈŋi̤xu/adj.long
'ngi'khu/ˈŋi̤xu/n.rag
'ngi'kkhe'kh/ˈŋi̤kxe̤x/n.guerrilla
'ngi'k͡khu/ˈŋi̤k͡xu/v.face
'ngi'ʟkhɛ/ˈŋi̤ʟxɛ/n.mane
'ngi'nga/ˈŋi̤ŋa/v.forget
'ngi'ngi/ˈŋi̤ŋi/adj.aware
'ngi'ngi/ˈŋi̤ŋi/n.balcony
'ngi'ngkhœ/ˈŋi̤ŋxœ/v.possess
'ngi'ngkœ'ɰ/ˈŋi̤ŋkœ̤ɰ/n.web; net
'ngi'ɰu/ˈŋi̤ɰu/v.deliver
'ngi'ɰu/ˈŋi̤ɰu/adv.well
'ngia/ˈŋia/v.annoy; agitate
'ngiu/ˈŋiu/adj.old
'ngiu 'g'u'g'u/ˈŋiu ˈɠṳɠu/n.junk
'ngɪ'khkœ/ˈŋɪ̤xkœ/n.whisker
'ngɪ'ngngɑ/ˈŋɪ̤ŋŋɑ/v.consult
'ngɪa/ˈŋɪa/v.crawl
'ngʟa'gɛ/ˈŋʟa̤gɛ/n.bill; check
'ngʟã'gᵑo/ˈŋʟã̤gᵑo/n.awe
'ngʟa'ka/ˈŋʟa̤ka/n.mouth; language; edge; border; boundary; perimeter
'ngʟa'k͡khi/ˈŋʟa̤k͡xi/adj.evident
'ngʟa'knga'g/ˈŋʟa̤kŋa̤g/v.protect; secure
'ngʟa'nggɔ/ˈŋʟa̤ŋgɔ/adj.coherent
'ngʟɑ'ga/ˈŋʟɑ̤ga/adv.actually
'ngʟɑ'khga/ˈŋʟɑ̤xga/v.inspect; examine
'ngʟe'ɰkɔ/ˈŋʟe̤ɰkɔ/adj.neat
'ngʟɛ'kngɔ/ˈŋʟɛ̤kŋɔ/v.travel
'ngʟɛ'ɰʊ/ˈŋʟɛ̤ɰʊ/n.spell (of magic)
'ngʟi'kha/ˈŋʟi̤xa/n.click
'ngʟi'ngngʊ/ˈŋʟi̤ŋŋʊ/adj.random
'ngʟi'ɰkha/ˈŋʟi̤ɰxa/n.agriculture
'ngʟɪ'gʟɛ/ˈŋʟɪ̤gʟɛ/n.needle
'ngʟo'ngkɛ'g/ˈŋʟo̤ŋkɛ̤g/n.menu
'ngʟo'ngœ/ˈŋʟo̤ŋœ/n.archipelago
'ngʟœ'gᵑo/ˈŋʟœ̤gᵑo/n.lunch
'ngʟœ'kkhe/ˈŋʟœ̤kxe/n.crime
'ngʟœ'kkhe ga''gi'kha'gᵑ/ˈŋʟœ̤kxe ga̤ˈgi̤xa̤gᵑ/n.felony
'ngʟɔ'ga'ʟ/ˈŋʟɔ̤ga̤ʟ/adj.guilty
'ngʟɔ'gge/ˈŋʟɔ̤gge/n.magic circle; sphere
'ngʟɔ'gɰa'gⁿ/ˈŋʟɔ̤gɰa̤gⁿ/adj.golden
'ngʟɔ'khʟɛ/ˈŋʟɔ̤xʟɛ/adj.buxom
'ngʟɔ'khwɛ'ɰ/ˈŋʟɔ̤xwɛ̤ɰ/adj.violent
'ngʟɔ'kɰʊ/ˈŋʟɔ̤kɰʊ/adj.sexual
'ngʟɔ'nge'ng/ˈŋʟɔ̤ŋe̤ŋ/n.strawberry
'ngʟɔ'ngʟo/ˈŋʟɔ̤ŋʟo/adj.expensive
'ngʟɔ'ɰa'gᵑ/ˈŋʟɔ̤ɰa̤gᵑ/adj.greedy
'ngʟɔ'ɰo'ng/ˈŋʟɔ̤ɰo̤ŋ/adj.wide
'ngʟɔʊgⁿ/ˈŋʟɔʊgⁿ/adj.successful
'ngʟu'kkhi/ˈŋʟṳkxi/n.car
'ngʟy'nggo/ˈŋʟy̤ŋgo/n.abuse
'ngʟy'ngkɑ/ˈŋʟy̤ŋkɑ/adj.vibrant
'ngo'kkho/ˈŋo̤kxo/n.spoon
'ngo'nggʊ'g/ˈŋo̤ŋgʊ̤g/adj.arrogant
'ngœ'ngko'w/ˈŋœ̤ŋko̤w/n.mafia; mob
'ngɔ'khkhy/ˈŋɔ̤xxy/n.logo
'ngɔ'ngge/ˈŋɔ̤ŋge/n.expert; specialist
'ngɔ'ngi/ˈŋɔ̤ŋi/n.jam
'ngu'g'i/ˈŋṳɠi/n.edge
'ngu'g'i/ˈŋṳɠi/n.state (condition)
'ngu'g'u/ˈŋṳɠu/v.desire
'ngu'g'u/ˈŋṳɠu/v.improve; amend
'ngu'ga/ˈŋṳga/adj.big; great (very large)
'ngu'ga/ˈŋṳga/n.boat; canoe; yacht
'ngu'ga/ˈŋṳga/v.mix; combine; join
'ngu'gɛ/ˈŋṳgɛ/v.last
'ngu'g͡gha/ˈŋṳg͡ɣa/n.point
'ngu'g͡ghi/ˈŋṳg͡ɣi/n.heart
'ngu'gha/ˈŋṳɣa/n.item
'ngu'ghi/ˈŋṳɣi/v.avert
'ngu'ghu/ˈŋṳɣu/n.trade
'ngu'gi/ˈŋṳgi/n.eye
'ngu'gi 'g'u'nga/ˈŋṳgi ˈɠṳŋa/n.eyelash
'ngu'gi ʟwɪ'g/ˈŋṳgi ʟwɪ̤g/n.eyelid
'ngu'gngʊ'ng/ˈŋṳgŋʊ̤ŋ/n.linguistics
'ngu'gu/ˈŋṳgu/v.turn
'ngu'ka/ˈŋṳka/v.record
'ngu'ka/ˈŋṳka/n.trouble
'ngu'kha/ˈŋṳxa/n.star
'ngu'kha 'gi'g͡ghu/ˈŋṳxa ˈgi̤g͡ɣu/n.planet
'ngu'kha ɰɔ/ˈŋṳxa ɰɔ/n.astronomy
'ngu'k͡kha/ˈŋṳk͡xa/n.clothes
'ngu'k͡kha/ˈŋṳk͡xa/v.thrust
'ngu'k͡khu/ˈŋṳk͡xu/n.peace
'ngu'nga/ˈŋṳŋa/v.stand
'ngu'ngi/ˈŋṳŋi/n.house
'ngu'ngi/ˈŋṳŋi/n.idea
'ngu'ngi/ˈŋṳŋi/n.show (performance)
'ngu'ngi 'ʟeo/ˈŋṳŋi ˈʟeo/n.maid
'ngu'ngi'ʟ/ˈŋṳŋi̤ʟ/n.mansion
'ngu'ngu/ˈŋṳŋu/v.satisfy
'ngu'ngu/ˈŋṳŋu/n.section; compartment
'ngu'ɰa/ˈŋṳɰa/n.race (competition)
'ngui/ˈŋui/n.net
'ngɰa'ggy/ˈŋɰa̤ggy/n.cloud; mist
'ngɰa'ngke/ˈŋɰa̤ŋke/n.west
'ngɰa'ngngɛ/ˈŋɰa̤ŋŋɛ/v.support; justify
'ngɰɑ'gɛ/ˈŋɰɑ̤gɛ/n.mood; attitude
'ngɰɑ'kœ'ng/ˈŋɰɑ̤kœ̤ŋ/v.circulate; publish
'ngɰɑ'nggʊ'k/ˈŋɰɑ̤ŋgʊ̤k/n.cigarette
'ngɰɑ'ɰka'ng/ˈŋɰɑ̤ɰka̤ŋ/n.picture; image
'ngɰe'wku/ˈŋɰe̤wku/n.pear
'ngɰeɑ/ˈŋɰeɑ/n.recession
'ngɰɛ'ngɰɑ/ˈŋɰɛ̤ŋɰɑ/v.bond
'ngɰi'kœ/ˈŋɰi̤kœ/prep.alongside; as well as
'ngɰi'ngwe/ˈŋɰi̤ŋwe/v.deteriorate
'ngɰiɛ/ˈŋɰiɛ/n.fins
'ngɰɪ'kngɑ/ˈŋɰɪ̤kŋɑ/v.secure; justify
'ngɰɪ'ngnga/ˈŋɰɪ̤ŋŋa/n.rat
'ngɰo'khwi/ˈŋɰo̤xwi/v.rock (move back and forth)
'ngɰo'kkhœ/ˈŋɰo̤kxœ/n.sea; ocean
'ngɰœ'khi/ˈŋɰœ̤xi/v.embark
'ngɰɔ'ngʟi/ˈŋɰɔ̤ŋʟi/n.raid
'ngɰɔ'ngngœ'ɰ/ˈŋɰɔ̤ŋŋœ̤ɰ/n.butt
'ngɰu'ggʊ/ˈŋɰṳggʊ/n.goat
'ngɰy'kɑ'k/ˈŋɰy̤kɑ̤k/n.cartoon
'ngɰy'nga/ˈŋɰy̤ŋa/n.pandemic
'ngʊ'ngɑ/ˈŋʊ̤ŋɑ/n.adult
'ngy'gⁿo/ˈŋy̤gⁿo/n.usher
'ngy'ki/ˈŋy̤ki/n.trip
'œɛ/ˈœɛ/n.leverage
'œge/ˈœge/n.wild magic
'œkɛ'ɰ/ˈœkɛ̤ɰ/v.collide
'œkhɛ'kh/ˈœxɛ̤x/v.select
'œkki/ˈœkki/n.helmet
'œnga/ˈœŋa/v.wash; rinse; flush
'œngkhi/ˈœŋxi/v.graduate
'œɰngo/ˈœɰŋo/n.margin
'ogi/ˈogi/n.soil; dust
'oɪ/ˈoɪ/adj.serial
'okhgi/ˈoxgi/n.grandmother
'okhʟi/ˈoxʟi/n.bench
'okhɔ'ng/ˈoxɔ̤ŋ/n.foam
'okngʊ/ˈokŋʊ/n.frame
'oʟkhy/ˈoʟxy/v.save; rescue
'oʟngɪ/ˈoʟŋɪ/n.fluid
'ongɑ'ng/ˈoŋɑ̤ŋ/n.steel; iron
'ongʟa/ˈoŋʟa/n.sock
'ongwa/ˈoŋwa/n.capsule; tablet
'owʊ/ˈowʊ/v.cheer
'ɔka'kh/ˈɔka̤x/n.orchestra
'ɔkhkhi/ˈɔxxi/v.knock
'ɔkhu/ˈɔxu/n.asteroid; comet
'ɔkhu'ʟ/ˈɔxṳʟ/n.milk
'ɔkhu'ʟ khgœ'kh/ˈɔxṳʟ xgœ̤x/n.coconut
'ɔkɰy/ˈɔkɰy/v.pave
'ɔʟgɛ'g/ˈɔʟgɛ̤g/n.arcane eye
'ɔngka/ˈɔŋka/v.intimidate
'ɔngkho/ˈɔŋxo/v.comply; conform
'ɔngʟɛ'k/ˈɔŋʟɛ̤k/v.capture; seize
'ɔngnga/ˈɔŋŋa/n.dart
'ɔngwʊ/ˈɔŋwʊ/n.fatigue
'ɔɰngi/ˈɔɰŋi/n.constitution
'ua/ˈua/v.trick; deceive
'ua/ˈua/v.write
'ug'a/ˈuɠa/n.avenue
'ug'a/ˈuɠa/v.hold
'ug'a/ˈuɠa/v.influence
'ug'a/ˈuɠa/n.seed
'ug'a/ˈuɠa/v.train
'ug'i/ˈuɠi/v.shake; rattle; shudder; vibrate
'ug'u/ˈuɠu/v.forge
'ug'u/ˈuɠu/prep.regarding
'uga/ˈuga/v.create
'ug͡gha/ˈug͡ɣa/v.remember
'ug͡gha'gᵑ/ˈug͡ɣa̤gᵑ/n.memory
'ug͡ghi/ˈug͡ɣi/v.duck; crouch; lurk
'ug͡ghi/ˈug͡ɣi/n.prison; jail
'uggɔ/ˈuggɔ/n.tax; tariff
'ughi/ˈuɣi/n.tablet; slab
'ugi/ˈugi/prep.like
'ugi/ˈugi/adj.tough
'ugi/ˈugi/v.visit
'ugⁿɔ'g/ˈugⁿɔ̤g/v.hail
'ugu/ˈugu/v.look
'ugu/ˈugu/adv.really
'ugu'k/ˈugṳk/n.recipe; formula
'ui/ˈui/prep.behind
'uka/ˈuka/v.ask (request)
'uka/ˈuka/adj.awake
'uka/ˈuka/adj.simple
'ukhi/ˈuxi/v.like
'ukho/ˈuxo/n.driver
'ukhu/ˈuxu/adv.how
'uki/ˈuki/adj.other
'uk͡kha/ˈuk͡xa/adj.conscious
'uk͡khi/ˈuk͡xi/n.armor
'uknga/ˈukŋa/n.hold person
'uʟgy/ˈuʟgy/v.uncover
'unga/ˈuŋa/n.father's
'ungi/ˈuŋi/n.ball
'ungkhɔ/ˈuŋxɔ/n.ink
'ungu/ˈuŋu/n.book
'ungu/ˈuŋu/n.jar
'ungy/ˈuŋy/v.neglect; overlook
'uɰu/ˈuɰu/n.ship
'ɰa'g'i/ˈɰa̤ɠi/v.shove
'ɰa'g'u/ˈɰa̤ɠu/n.floor
'ɰa'g'u/ˈɰa̤ɠu/v.return
'ɰa'g'u/ˈɰa̤ɠu/n.return
'ɰa'ga/ˈɰa̤ga/n.elixir
'ɰa'ga/ˈɰa̤ga/n.wizard
'ɰa'g͡gha/ˈɰa̤g͡ɣa/n.minutes
'ɰa'gha/ˈɰa̤ɣa/adj.abrupt
'ɰa'gha/ˈɰa̤ɣa/n.corpse
'ɰa'ghu/ˈɰa̤ɣu/conj.or
'ɰa'gi/ˈɰa̤gi/adj.all
'ɰa'gu/ˈɰa̤gu/n.boot
'ɰa'gu/ˈɰa̤gu/n.career
'ɰa'gu/ˈɰa̤gu/v.clap
'ɰa'gu/ˈɰa̤gu/v.play (have fun)
'ɰa'kha/ˈɰa̤xa/v.entered
'ɰa'khu/ˈɰa̤xu/conj.if
'ɰa'ki/ˈɰa̤ki/n.giant
'ɰa'ki/ˈɰa̤ki/n.site
'ɰa'k͡kha/ˈɰa̤k͡xa/n.alignment
'ɰa'ku/ˈɰa̤ku/n.champion
'ɰa'kwʊ/ˈɰa̤kwʊ/n.project
'ɰa'nga/ˈɰa̤ŋa/n.room (space)
'ɰa'ngɑ/ˈɰa̤ŋɑ/n.wedding
'ɰa'ngi/ˈɰa̤ŋi/adj.wrong
'ɰa'ngu/ˈɰa̤ŋu/v.drop; collapse
'ɰa'ngu/ˈɰa̤ŋu/n.shade
'ɰa'ɰa/ˈɰa̤ɰa/v.shine
'ɰa'ɰi/ˈɰa̤ɰi/n.family
'ɰa'ɰu/ˈɰa̤ɰu/v.hear
'ɰa'ɰu/ˈɰa̤ɰu/n.structure
'ɰa'ɰu'gᵑ/ˈɰa̤ɰṳgᵑ/n.hearing
'ɰai/ˈɰai/interj.ahoy
'ɰau/ˈɰau/n.brain
'ɰɑ'kʟa/ˈɰɑ̤kʟa/n.accessory; fixture
'ɰe'ngo/ˈɰe̤ŋo/n.gravel
'ɰɛ'khka/ˈɰɛ̤xka/n.bud
'ɰɛ'kʟʊ'kh/ˈɰɛ̤kʟʊ̤x/n.pipe
'ɰɛ'ɰgi'ng/ˈɰɛ̤ɰgi̤ŋ/v.skate
'ɰɛ'wɪ/ˈɰɛ̤wɪ/n.chalk
'ɰi'g'a/ˈɰi̤ɠa/n.rock
'ɰi'g'a/ˈɰi̤ɠa/v.search; look up; investigate; seek; inspect; inquire
'ɰi'g'i/ˈɰi̤ɠi/n.paradise
'ɰi'g'u/ˈɰi̤ɠu/n.fog
'ɰi'ga/ˈɰi̤ga/v.advocate
'ɰi'g͡gha/ˈɰi̤g͡ɣa/v.consolidate
'ɰi'g͡ghi/ˈɰi̤g͡ɣi/n.region
'ɰi'ggy/ˈɰi̤ggy/adj.temporary
'ɰi'ghi/ˈɰi̤ɣi/v.cruise
'ɰi'ghu/ˈɰi̤ɣu/adj.only
'ɰi'gi/ˈɰi̤gi/v.separate; divide
'ɰĩ'gᵐo/ˈɰĩ̤gᵐo/n.festival
'ɰĩ'gᵐo 'g'u'ghu/ˈɰĩ̤gᵐo ˈɠṳɣu/n.holiday
'ɰi'gu/ˈɰi̤gu/v.lay
'ɰi'gu/ˈɰi̤gu/adj.private
'ɰi'kha/ˈɰi̤xa/v.love
'ɰi'kha/ˈɰi̤xa/v.poise
'ɰi'khi/ˈɰi̤xi/v.promote
'ɰi'khi/ˈɰi̤xi/v.recommend; advise
'ɰi'khky/ˈɰi̤xky/n.voucher
'ɰi'khu/ˈɰi̤xu/n.fat (component in food)
'ɰi'khu/ˈɰi̤xu/adj.happy
'ɰi'khu/ˈɰi̤xu/n.kitchen
'ɰi'ki/ˈɰi̤ki/n.person
'ɰi'ki/ˈɰi̤ki/n.price; fee
'ɰi'ki/ˈɰi̤ki/n.religion
'ɰi'k͡khi/ˈɰi̤k͡xi/v.swear
'ɰi'k͡khi/ˈɰi̤k͡xi/v.wiggle
'ɰi'nga/ˈɰi̤ŋa/n.bottom (lowest part)
'ɰi'nga/ˈɰi̤ŋa/n.parcel; package; bundle
'ɰi'ngi/ˈɰi̤ŋi/v.accept
'ɰi'ngkho/ˈɰi̤ŋxo/n.spear; lance; pike
'ɰi'ngu/ˈɰi̤ŋu/n.seascape
'ɰi'ɰa/ˈɰi̤ɰa/n.kink (sharp twist)
'ɰi'ɰi/ˈɰi̤ɰi/n.camelback
'ɰi'ɰu/ˈɰi̤ɰu/adj.wet
'ɰiu/ˈɰiu/pron.itself
'ɰɪ'ka/ˈɰɪ̤ka/n.fury; frenzy
'ɰɪ'ngɪ/ˈɰɪ̤ŋɪ/v.kiss
'ɰo'gkho/ˈɰo̤gxo/n.homeland; motherland
'ɰœ'khɰi/ˈɰœ̤xɰi/adj.custom
'ɰœ'ngʟɑ'ng/ˈɰœ̤ŋʟɑ̤ŋ/adj.basic
'ɰœ'wɛ/ˈɰœ̤wɛ/n.sewage
'ɰɔo/ˈɰɔo/n.scientist
'ɰu'g'a/ˈɰṳɠa/v.cast
'ɰu'g'i/ˈɰṳɠi/v.prepare
'ɰu'g'i'gᵑ/ˈɰṳɠi̤gᵑ/n.preparation
'ɰu'g'u/ˈɰṳɠu/adj.clear
'ɰu'g'u/ˈɰṳɠu/n.sport
'ɰu'ga/ˈɰṳga/v.arrive; happen; occur
'ɰu'ggɑ/ˈɰṳggɑ/n.patriot
'ɰu'g͡ghi/ˈɰṳg͡ɣi/n.branch (tree part)
'ɰu'g͡ghu/ˈɰṳg͡ɣu/n.market
'ɰu'ghi/ˈɰṳɣi/adv.up
'ɰu'ghi/ˈɰṳɣi/prep.up
'ɰu'ghu/ˈɰṳɣu/n.hand
'ɰu'gi/ˈɰṳgi/n.story
'ɰu'gu/ˈɰṳgu/adv.else
'ɰu'ka/ˈɰṳka/pron.who
'ɰu'kha/ˈɰṳxa/v.work (function); operate
'ɰu'khi/ˈɰṳxi/n.tide
'ɰu'kkhi/ˈɰṳkxi/n.bow (decorative material)
'ɰu'k͡khi/ˈɰṳk͡xi/n.female
'ɰu'kngɛ/ˈɰṳkŋɛ/adj.evil; mean; vicious
'ɰu'ku/ˈɰṳku/adj.orange
'ɰu'ku/ˈɰṳku/adj.plain
'ɰu'nga/ˈɰṳŋa/n.hill
'ɰu'nga/ˈɰṳŋa/v.scrub; polish; refine
'ɰu'ngi/ˈɰṳŋi/v.fix; mend; repair; amend
'ɰu'ngi/ˈɰṳŋi/n.night
'ɰu'ngi/ˈɰṳŋi/n.power
'ɰu'ngi 'gi'gi/ˈɰṳŋi ˈgi̤gi/n.gossip
'ɰu'ngkhi'w/ˈɰṳŋxi̤w/num.zero
'ɰu'ngkhʊ'g/ˈɰṳŋxʊ̤g/adj.stiff; stubborn; sturdy; tight
'ɰu'ngu/ˈɰṳŋu/v.light
'ɰu'ngu/ˈɰṳŋu/v.set
'ɰu'ɰi/ˈɰṳɰi/v.cure
'ʊggɛ/ˈʊggɛ/n.circus
'ʊke/ˈʊke/n.integrity
'ʊkhɑ/ˈʊxɑ/v.detect
'ʊkka'g/ˈʊkka̤g/v.screw
'ʊʟgo/ˈʊʟgo/v.bump
'ʊngka/ˈʊŋka/v.liberate
'wa'gᵐœ/ˈwa̤gᵐœ/n.comedy; humor
'wa'ʟʟi'ɰ/ˈwa̤ʟʟi̤ɰ/v.supervise
'wa'wɪ/ˈwa̤wɪ/v.protest; complain
'wɑ'ggu/ˈwɑ̤ggu/adj.false; fake
'wɑ'gᵑʊ/ˈwɑ̤gᵑʊ/v.bust
'wɑ'ʟkɑ/ˈwɑ̤ʟkɑ/n.dawn; birth
'wɑ'ngʟɪ/ˈwɑ̤ŋʟɪ/v.investigate; inquire; examine; probe
'we'nggo'kh/ˈwe̤ŋgo̤x/n.smoke; cloud; fog
'wɛ'khɛ/ˈwɛ̤xɛ/v.detain
'wɛ'ngkɑ'ɰ/ˈwɛ̤ŋkɑ̤ɰ/adj.volatile
'wɛ'ngʊ/ˈwɛ̤ŋʊ/n.file; record (written account)
'wɛ'wga'ng/ˈwɛ̤wga̤ŋ/v.peel
'wɪ'ggɑ'gⁿ/ˈwɪ̤ggɑ̤gⁿ/n.deputy
'wɪ'gⁿa/ˈwɪ̤gⁿa/v.chase; stalk
'wkhɛ'ngi/ˈwxɛ̤ŋi/n.data
'wkhɛ'wi/ˈwxɛ̤wi/v.pause; halt
'wkhi'ɰy/ˈwxi̤ɰy/v.stab
'wkhi'ɰy gi/ˈwxi̤ɰy gi/n.dagger
'wkhu'kkhɑ/ˈwxṳkxɑ/n.bass
'wkhy'knge/ˈwxy̤kŋe/n.boat; ship; canoe; yacht
'wœ'ki'g/ˈwœ̤ki̤g/n.kettle
'wɔ'ʟu'g/ˈwɔ̤ʟṳg/n.echo
'wɔ'nga/ˈwɔ̤ŋa/n.bra
'wu'wgɪ/ˈwṳwgɪ/v.comprehend; fathom
'wʊ'khi'kh/ˈwʊ̤xi̤x/v.brag
'wy'ngki/ˈwy̤ŋki/v.experience
'wy'ngki/ˈwy̤ŋki/n.experience
'yʟki'ng/ˈyʟki̤ŋ/v.deserve
'yʟʟa/ˈyʟʟa/n.fungus
'yngɰɑ'k/ˈyŋɰɑ̤k/n.militia
a/a/v.be (permanent state); be (temporary state)
a/a/det.much
a'g'a'g'u/aˈɠa̤ɠu/v.cherish
a'g'a'ghu/aˈɠa̤ɣu/adj.rising
a'g'a'kha/aˈɠa̤xa/v.concentrate
a'g'i'ki/aˈɠi̤ki/v.grasp; clutch; grip
a'g'i'k͡khi/aˈɠi̤k͡xi/v.thought
a'g'i'ngi/aˈɠi̤ŋi/v.don't
a'g'i'ngi/aˈɠi̤ŋi/n.pattern
a'g'u'ngi/aˈɠṳŋi/v.cater
a'ga'g'a/aˈga̤ɠa/adj.much
a'ga'g'i/aˈga̤ɠi/n.cyclops
a'ga'g'u/aˈga̤ɠu/pron.i'm
a'ga'ga/aˈga̤ga/n.boulder; slab
a'ga'gu/aˈga̤gu/n.chore
a'ga'nga/aˈga̤ŋa/v.suppress
a'ga'ngu/aˈga̤ŋu/pron.yours
a'gao/aˈgao/n.trader
a'ghu'ka/aˈɣṳka/v.confess
a'gi'gha/aˈgi̤ɣa/v.assemble
a'gi'gha/aˈgi̤ɣa/v.suppress; squash; muffle
a'gi'gu/aˈgi̤gu/n.survivor
a'gu'g͡ghi/aˈgṳg͡ɣi/v.veto
a'gu'gi/aˈgṳgi/n.prose
a'gu'ka/aˈgṳka/v.led
a'gu'k͡khi/aˈgṳk͡xi/adj.neurological
a'ig'u/aˈiɠu/v.resolved
a'ka'ga/aˈka̤ga/n.naga
a'khu'gi/aˈxṳgi/adj.several
a'khu'k͡kha/aˈxṳk͡xa/n.brass dragon
a'ki'g'a/aˈki̤ɠa/n.reward; award
a'ki'ga/aˈki̤ga/adj.unique
a'ki'ngu/aˈki̤ŋu/v.take apart; dismantle; destroy
a'ku'ka/aˈkṳka/n.tenant
a'nga'gu/aˈŋa̤gu/n.tale
a'ngi'ngi/aˈŋi̤ŋi/adv.why
a'ugu/aˈugu/n.desire
a'ɰi'ngy/aˈɰi̤ŋy/v.ignite
a'ɰu'nga/aˈɰṳŋa/n.scale
ag/ag/n.cone
ag/ag/n.gun; pistol
ag͡gh'a'ɰu/ag͡ɣˈa̤ɰu/interj.hmm
agⁿ/agⁿ/v.arrange; organize; set up
ãgⁿ/ãgⁿ/adj.curious
agᵑ/agᵑ/n.politics
ak/ak/n.diary; memoir; calendar
ak/ak/v.exclaim; proclaim
ak/ak/n.spring (season)
akh/ax/n.bee
akh/ax/n.bunch
akh/ax/v.chop
ak͡kh'u'g͡ghu/ak͡xˈṳg͡ɣu/adj.afraid
ak͡kh'u'nga/ak͡xˈṳŋa/n.comet
ang/aŋ/n.embassy
ang/aŋ/n.kid
ang'kɛ'ɰngɛ'g/aŋˈkɛ̤ɰŋɛ̤g/v.consolidate; incorporate
/aɰ/n.present (time)
aw/aw/n.ball; sphere; circle
ɑg/ɑg/n.liquid
ɑgⁿ/ɑgⁿ/v.reconcile
ɑk/ɑk/pron.everyone
ɑk/ɑk/v.impress
ɑk/ɑk/v.notice; recognize
ɑkh/ɑx/det.every; each
ɑkh/ɑx/n.population
ɑng/ɑŋ/n.balcony; porch; terrace
ɑw/ɑw/n.conference
eg/eg/n.emotion; passion
egᵐ/egᵐ/v.bang
ek/ek/n.source; well; fountain; oasis
ek'khʊ'ggi/ekˈxʊ̤ggi/n.badge; symbol
ekh/ex/adj.wet; damp; moist
/eʟ/v.conquer
ew/ew/n.male; guy
ɛ/ɛ/v.get; obtain; take; arrest; reserve; drive; remove; take out; deprive; take away; acquire; inherit; expel; evacuate; fire (from job)
ɛ/ɛ/num.one
ɛ'khɪ'ngnga/ɛˈxɪ̤ŋŋa/v.exploit
ɛg/ɛg/adj.permanent
ɛg/ɛg/v.upset
ɛgᵑ/ɛgᵑ/adj.weird; strange; bizarre; peculiar
ɛk/ɛk/n.century
ɛk/ɛk/n.matter (substance; material)
ɛk/ɛk/n.scissors
ɛk/ɛk/n.screw
ɛk/ɛk/v.spill
ɛkh/ɛx/n.pile; heap
ɛkh/ɛx/n.train
ɛʟ/ɛʟ/n.sugar
ɛng/ɛŋ/v.crush; grind
ɛng/ɛŋ/v.know (be acquainted with)
ɛng/ɛŋ/n.novel
ɛng'gi'nga'k/ɛŋˈgi̤ŋa̤k/n.chain
ɛɰ/ɛɰ/n.muscle
ɛɰ'nga'gngo/ɛɰˈŋa̤gŋo/adj.complicated; complex
ɛw/ɛw/n.bureaucrat
g'a/ɠa/n.history; legacy
g'a/ɠa/v.see
g'a''g'a'ki/ɠa̤ˈɠa̤ki/adj.glittering
g'a''g'a'k͡khu/ɠa̤ˈɠa̤k͡xu/n.horses
g'a''g'a'nga/ɠa̤ˈɠa̤ŋa/adj.tropical
g'a''g'ai/ɠa̤ˈɠai/n.bulette
g'a''g'i'ku/ɠa̤ˈɠi̤ku/v.finished
g'a''g'u'g͡ghu/ɠa̤ˈɠṳg͡ɣu/n.gorgon
g'a''g'u'gi/ɠa̤ˈɠṳgi/interj.eh
g'a''g'u'gu/ɠa̤ˈɠṳgu/v.vote
g'a''g'u'ki/ɠa̤ˈɠṳki/interj.alas
g'a''ga'ga/ɠa̤ˈga̤ga/pron.nobody
g'a''ga'gi/ɠa̤ˈga̤gi/n.sustainability
g'a''ga'ka/ɠa̤ˈga̤ka/v.skip
g'a''gaeg/ɠa̤ˈgaeg/adj.dead
g'a''gau/ɠa̤ˈgau/interj.br; brrr
g'a''ghi'ghu/ɠa̤ˈɣi̤ɣu/n.meal; feast
g'a''gi'g'u/ɠa̤ˈgi̤ɠu/n.massacre
g'a''gi'ghu/ɠa̤ˈgi̤ɣu/pron.his
g'a''gi'gi/ɠa̤ˈgi̤gi/v.grew
g'a''gi'gu/ɠa̤ˈgi̤gu/v.investigate; inspect; examine
g'a''gi'ka/ɠa̤ˈgi̤ka/n.desertification
g'a''gi'kha/ɠa̤ˈgi̤xa/adj.local
g'a''gu'g'u/ɠa̤ˈgṳɠu/v.watched
g'a''gu'ga/ɠa̤ˈgṳga/adj.fine
g'a''gu'ka/ɠa̤ˈgṳka/n.wyrmling
g'a''gu'khi/ɠa̤ˈgṳxi/n.well; reservoir; fountain; oasis
g'a''gu'ki/ɠa̤ˈgṳki/n.sermon
g'a''ka'g͡gha/ɠa̤ˈka̤g͡ɣa/v.discover
g'a''ka'g͡gha'gᵑ/ɠa̤ˈka̤g͡ɣa̤gᵑ/n.discovery
g'a''ka'ghu/ɠa̤ˈka̤ɣu/v.bound
g'a''ka'gi/ɠa̤ˈka̤gi/v.sparkle
g'a''ka'kha/ɠa̤ˈka̤xa/adj.hundred
g'a''kha'ga/ɠa̤ˈxa̤ga/n.compassion
g'a''kha'gu/ɠa̤ˈxa̤gu/n.drow
g'a''kha'ki/ɠa̤ˈxa̤ki/adv.around
g'a''khi'g'a/ɠa̤ˈxi̤ɠa/adj.handsome
g'a''khi'g͡ghi/ɠa̤ˈxi̤g͡ɣi/v.convict; sentence
g'a''khu'g'u/ɠa̤ˈxṳɠu/interj.quiet; silence
g'a''khu'gu/ɠa̤ˈxṳgu/v.insist
g'a''khu'khu/ɠa̤ˈxṳxu/n.inclusion
g'a''khu'ku/ɠa̤ˈxṳku/v.wipe
g'a''khu'ngu/ɠa̤ˈxṳŋu/v.hover
g'a''khui/ɠa̤ˈxui/v.twist
g'a''ki'g'u/ɠa̤ˈki̤ɠu/adj.sturdy
g'a''ki'gi/ɠa̤ˈki̤gi/v.lives
g'a''ki'k͡kha/ɠa̤ˈki̤k͡xa/v.inherit
g'a''ki'ngu/ɠa̤ˈki̤ŋu/interj.whew
g'a''ki'ɰi/ɠa̤ˈki̤ɰi/n.vastness
g'a''ku'g͡ghu/ɠa̤ˈkṳg͡ɣu/n.formula
g'a''ku'gu/ɠa̤ˈkṳgu/v.solve; figure out; deduce; deem
g'a''ku'ka/ɠa̤ˈkṳka/n.current
g'a''ku'ki/ɠa̤ˈkṳki/v.enable
g'a''ku'ku/ɠa̤ˈkṳku/v.wrap
g'a''ku'nga/ɠa̤ˈkṳŋa/adj.none
g'a''ku'ngu/ɠa̤ˈkṳŋu/n.banishment
g'a''nga'gha/ɠa̤ˈŋa̤ɣa/n.influence
g'a''nga'ghu/ɠa̤ˈŋa̤ɣu/v.affect; influence
g'a''nga'khu/ɠa̤ˈŋa̤xu/v.calling
g'a''ngi'ga/ɠa̤ˈŋi̤ga/n.society
g'a''ngi'gi/ɠa̤ˈŋi̤gi/v.settle
g'a''ngi'gi'gᵑ/ɠa̤ˈŋi̤gi̤gᵑ/n.settlement (village)
g'a''ngi'gu/ɠa̤ˈŋi̤gu/n.counselor
g'a''ngi'ku/ɠa̤ˈŋi̤ku/v.roam
g'a''ngi'ku/ɠa̤ˈŋi̤ku/v.squat
g'a''ngi'ngi/ɠa̤ˈŋi̤ŋi/v.speaking
g'a''ngi'ngu/ɠa̤ˈŋi̤ŋu/n.magic missile
g'a''ngi'ngu/ɠa̤ˈŋi̤ŋu/v.vibrate
g'a''ngu'g'u/ɠa̤ˈŋṳɠu/v.tease
g'a''ngu'gi/ɠa̤ˈŋṳgi/n.nymph
g'a''ngu'gi/ɠa̤ˈŋṳgi/n.position
g'a''ngu'ngu/ɠa̤ˈŋṳŋu/n.habit
g'a''ngu'ɰa/ɠa̤ˈŋṳɰa/n.bag
g'a''ɰa'ɰu/ɠa̤ˈɰa̤ɰu/pron.he's
g'a''ɰi'ngu/ɠa̤ˈɰi̤ŋu/v.prowl
g'a''ɰu'gi/ɠa̤ˈɰṳgi/v.delay; postpone; stall
g'a'g͡gh'u'gi/ɠa̤g͡ɣˈṳgi/v.proceeded
g'a'g͡gh'u'ka/ɠa̤g͡ɣˈṳka/v.flush
g'a'g͡gh'u'k͡kha/ɠa̤g͡ɣˈṳk͡xa/v.looks
g'a'g͡gh'u'ɰa/ɠa̤g͡ɣˈṳɰa/n.skirt
g'a'ig͡gha/ɠaˈig͡ɣa/n.siren
g'a'iɰu/ɠaˈiɰu/adj.invisible
g'a'k͡kh'i'gu/ɠa̤k͡xˈi̤gu/v.fell
g'i/ɠi/v.do
g'i''g'a'g'i/ɠi̤ˈɠa̤ɠi/n.sunburn
g'i''g'a'gha/ɠi̤ˈɠa̤ɣa/n.griffon
g'i''g'a'gu/ɠi̤ˈɠa̤gu/adv.already
g'i''g'i'ghu/ɠi̤ˈɠi̤ɣu/n.document
g'i''g'i'gu/ɠi̤ˈɠi̤gu/n.gun
g'i''g'i'khu/ɠi̤ˈɠi̤xu/n.solidarity
g'i''g'i'ki/ɠi̤ˈɠi̤ki/v.enter
g'i''g'i'ki'gᵑ/ɠi̤ˈɠi̤ki̤gᵑ/n.entrance
g'i''g'i'ku/ɠi̤ˈɠi̤ku/v.shoot; propel; fire (detonate weapon); hurl
g'i''g'i'ngi/ɠi̤ˈɠi̤ŋi/v.stood
g'i''g'u'kha/ɠi̤ˈɠṳxa/n.magic
g'i''ga'g'u/ɠi̤ˈga̤ɠu/adj.eldritch
g'i''ga'ki/ɠi̤ˈga̤ki/v.aim
g'i''ga'ku/ɠi̤ˈga̤ku/n.bard
g'i''ga'nga/ɠi̤ˈga̤ŋa/n.fire
g'i''ga'nga gu''ka'gu/ɠi̤ˈga̤ŋa gṳˈka̤gu/n.firearm
g'i''gha'g'i/ɠi̤ˈɣa̤ɠi/adj.infinite
g'i''ghi'ngu/ɠi̤ˈɣi̤ŋu/adv.hardly
g'i''ghu'ga/ɠi̤ˈɣṳga/adv.directly
g'i''ghu'gu/ɠi̤ˈɣṳgu/n.fellowship
g'i''gi'ga/ɠi̤ˈgi̤ga/adj.keen
g'i''gi'ga/ɠi̤ˈgi̤ga/v.put
g'i''gi'ka/ɠi̤ˈgi̤ka/n.kelp
g'i''gu'ga/ɠi̤ˈgṳga/v.knew
g'i''gu'gu/ɠi̤ˈgṳgu/n.organism
g'i''gu'gu/ɠi̤ˈgṳgu/n.root
g'i''gu'k͡kha/ɠi̤ˈgṳk͡xa/adj.top
g'i''gu'ngu/ɠi̤ˈgṳŋu/adj.present
g'i''gua/ɠi̤ˈgua/adj.each
g'i''ka'g'a/ɠi̤ˈka̤ɠa/adj.scorched
g'i''kau/ɠi̤ˈkau/v.bounce
g'i''kha'ku/ɠi̤ˈxa̤ku/n.elf
g'i''kha'ngʟɪ/ɠi̤ˈxa̤ŋʟɪ/adj.attractive
g'i''khi'ga/ɠi̤ˈxi̤ga/n.tumbleweed
g'i''khi'nga/ɠi̤ˈxi̤ŋa/v.allocate
g'i''khu'nga/ɠi̤ˈxṳŋa/adj.few
g'i''khu'ngu/ɠi̤ˈxṳŋu/v.plant
g'i''ki'g'u/ɠi̤ˈki̤ɠu/interj.golly
g'i''ki'gi/ɠi̤ˈki̤gi/n.screen
g'i''ki'gu/ɠi̤ˈki̤gu/n.dehydration
g'i''ki'khi/ɠi̤ˈki̤xi/n.ocean
g'i''ki'ngi/ɠi̤ˈki̤ŋi/v.laugh
g'i''ki'ngi/ɠi̤ˈki̤ŋi/n.laugh
g'i''kio/ɠi̤ˈkio/n.poet
g'i''ku'g'a/ɠi̤ˈkṳɠa/n.fluke
g'i''ku'g'a/ɠi̤ˈkṳɠa/n.system
g'i''ku'g'i/ɠi̤ˈkṳɠi/v.multiply
g'i''ku'g'u/ɠi̤ˈkṳɠu/v.produce (manufacture); spawn
g'i''ku'ghi/ɠi̤ˈkṳɣi/v.split; divide
g'i''ku'gu/ɠi̤ˈkṳgu/n.hall
g'i''ku'gu/ɠi̤ˈkṳgu/n.thoughts
g'i''ku'ka/ɠi̤ˈkṳka/n.gang
g'i''ku'khu/ɠi̤ˈkṳxu/v.soak
g'i''ku'ki/ɠi̤ˈkṳki/n.diary; memoir
g'i''nga'g'u/ɠi̤ˈŋa̤ɠu/adj.determined
g'i''nga'g'u/ɠi̤ˈŋa̤ɠu/v.spank; smack; slap
g'i''nga'ka/ɠi̤ˈŋa̤ka/pron.these
g'i''nga'ki/ɠi̤ˈŋa̤ki/n.compartment
g'i''nga'ki/ɠi̤ˈŋa̤ki/n.symbol
g'i''nga'nga/ɠi̤ˈŋa̤ŋa/n.otyugh
g'i''ngao/ɠi̤ˈŋao/n.tourist
g'i''ngi'g'u/ɠi̤ˈŋi̤ɠu/v.emphasize
g'i''ngi'g'u'gᵑ/ɠi̤ˈŋi̤ɠṳgᵑ/n.emphasis
g'i''ngi'ga/ɠi̤ˈŋi̤ga/n.friends
g'i''ngi'g͡ghu/ɠi̤ˈŋi̤g͡ɣu/n.youth
g'i''ngi'kha/ɠi̤ˈŋi̤xa/v.retrieve; bring back; fetch
g'i''ngi'khi/ɠi̤ˈŋi̤xi/adj.hung
g'i''ngi'ngi/ɠi̤ˈŋi̤ŋi/adv.hard
g'i''ngi'ngi/ɠi̤ˈŋi̤ŋi/n.salamander
g'i''ngi'ngu/ɠi̤ˈŋi̤ŋu/n.prejudice
g'i''ngu'kha/ɠi̤ˈŋṳxa/interj.begone
g'i''ngu'kha/ɠi̤ˈŋṳxa/v.divide; segregate
g'i''ngu'ngu/ɠi̤ˈŋṳŋu/n.wave
g'i''ɰa'khu/ɠi̤ˈɰa̤xu/n.mind
g'i''ɰi'gu/ɠi̤ˈɰi̤gu/v.bore
g'i''ɰi'ka/ɠi̤ˈɰi̤ka/v.tangle
g'i''ɰu'ghu/ɠi̤ˈɰṳɣu/v.hope
g'i''ɰu'ghu'gᵑ/ɠi̤ˈɰṳɣṳgᵑ/n.hope
g'i''ɰu'gi/ɠi̤ˈɰṳgi/n.goodberry
g'i''ɰu'ngu/ɠi̤ˈɰṳŋu/n.sapphire
g'i'g͡gh'a'khi/ɠi̤g͡ɣˈa̤xi/n.stranger
g'i'g͡gh'u'ka/ɠi̤g͡ɣˈṳka/n.riptide
g'i'k͡kh'a'ki/ɠi̤k͡xˈa̤ki/n.jellyfish
g'i'ui/ɠiˈui/v.rape
g'i'uɰu/ɠiˈuɰu/interj.eww
g'u/ɠu/prep.at
g'u/ɠu/n.era
g'u/ɠu/prep.from
g'u/ɠu/art.the
g'u''g'a'g'a/ɠṳˈɠa̤ɠa/n.autism
g'u''g'a'g'a/ɠṳˈɠa̤ɠa/v.stamp
g'u''g'a'g'a/ɠṳˈɠa̤ɠa/v.tried
g'u''g'a'g'u/ɠṳˈɠa̤ɠu/n.shelter
g'u''g'a'ga/ɠṳˈɠa̤ga/v.fight; attack
g'u''g'a'g͡gha/ɠṳˈɠa̤g͡ɣa/v.encourage
g'u''g'a'gi/ɠṳˈɠa̤gi/pron.our
g'u''g'a'gu/ɠṳˈɠa̤gu/interj.salutations
g'u''g'a'nga/ɠṳˈɠa̤ŋa/n.wand
g'u''g'i'gi/ɠṳˈɠi̤gi/v.ridicule; mock
g'u''g'i'khu/ɠṳˈɠi̤xu/v.lurk
g'u''g'ia/ɠṳˈɠia/pron.him
g'u''g'u'ka/ɠṳˈɠṳka/adv.altogether
g'u''ga'gi/ɠṳˈga̤gi/adj.searing
g'u''ga'gu/ɠṳˈga̤gu/n.something
g'u''ga'kha/ɠṳˈga̤xa/adj.salty
g'u''ga'khi/ɠṳˈga̤xi/v.reign
g'u''ga'ɰa/ɠṳˈga̤ɰa/n.hydra
g'u''gau/ɠṳˈgau/v.exacerbate
g'u''gha'g͡gha/ɠṳˈɣa̤g͡ɣa/v.engage
g'u''gha'gu/ɠṳˈɣa̤gu/v.weave
g'u''gha'ka/ɠṳˈɣa̤ka/v.placed
g'u''ghi'gu/ɠṳˈɣi̤gu/adj.distinct; apparent; unique
g'u''ghu'gu/ɠṳˈɣṳgu/v.called
g'u''ghu'ngu/ɠṳˈɣṳŋu/n.shellfish
g'u''gi'ga/ɠṳˈgi̤ga/n.crew
g'u''gi'gu/ɠṳˈgi̤gu/v.collapse
g'u''gi'ka/ɠṳˈgi̤ka/adj.public
g'u''gi'k͡kha/ɠṳˈgi̤k͡xa/n.joke
g'u''gi'k͡khi/ɠṳˈgi̤k͡xi/n.roof
g'u''gi'ngi/ɠṳˈgi̤ŋi/n.vampire
g'u''gia/ɠṳˈgia/v.teleport
g'u''gu'g'i/ɠṳˈgṳɠi/v.lend a hand
g'u''gu'ga/ɠṳˈgṳga/n.license
g'u''gu'g͡ghi/ɠṳˈgṳg͡ɣi/adj.dull
g'u''gu'ghu/ɠṳˈgṳɣu/v.gather
g'u''gu'khu/ɠṳˈgṳxu/n.chart
g'u''gu'khu/ɠṳˈgṳxu/interj.no more
g'u''gu'nga/ɠṳˈgṳŋa/v.scatter
g'u''gu'ngu/ɠṳˈgṳŋu/adj.soft
g'u''gu'ɰu/ɠṳˈgṳɰu/v.deny
g'u''ka'g'a/ɠṳˈka̤ɠa/v.stall
g'u''ka'g'u/ɠṳˈka̤ɠu/v.chew
g'u''ka'ghu/ɠṳˈka̤ɣu/v.fathom
g'u''ka'ka/ɠṳˈka̤ka/n.taste
g'u''ka'ki/ɠṳˈka̤ki/n.resident
g'u''kai/ɠṳˈkai/n.drugstore
g'u''kha'kha/ɠṳˈxa̤xa/n.herd
g'u''khi'g'i/ɠṳˈxi̤ɠi/adj.tense
g'u''khi'g'i/ɠṳˈxi̤ɠi/v.wreck; ruin; devastate
g'u''khi'gi/ɠṳˈxi̤gi/n.means
g'u''khi'ka/ɠṳˈxi̤ka/n.matter
g'u''khi'k͡khu/ɠṳˈxi̤k͡xu/v.am
g'u''khu'g͡gha/ɠṳˈxṳg͡ɣa/n.justice
g'u''khu'ka/ɠṳˈxṳka/v.toss
g'u''khu'khu/ɠṳˈxṳxu/n.men
g'u''khu'ki/ɠṳˈxṳki/n.caring
g'u''khu'ngi/ɠṳˈxṳŋi/adj.more
g'u''ki'nga/ɠṳˈki̤ŋa/v.provoke
g'u''ki'nga/ɠṳˈki̤ŋa/n.wilderness
g'u''kiu/ɠṳˈkiu/adj.straight
g'u''ku'g'a/ɠṳˈkṳɠa/v.putting
g'u''ku'g'u/ɠṳˈkṳɠu/v.felt
g'u''ku'ga/ɠṳˈkṳga/n.idol
g'u''ku'ga/ɠṳˈkṳga/v.suffocate
g'u''ku'gi/ɠṳˈkṳgi/v.evolve
g'u''ku'gi/ɠṳˈkṳgi/n.gallery (art)
g'u''ku'khu/ɠṳˈkṳxu/v.arouse
g'u''ku'ki/ɠṳˈkṳki/adv.thus
g'u''ku'ku/ɠṳˈkṳku/adv.twice
g'u''ku'nga/ɠṳˈkṳŋa/v.install
g'u''ku'nga/ɠṳˈkṳŋa/adj.intricate
g'u''ku'ngu/ɠṳˈkṳŋu/v.shall
g'u''ku'ɰa/ɠṳˈkṳɰa/n.cooperation
g'u''ku'ɰa/ɠṳˈkṳɰa/adj.craggy
g'u''ku'ɰi/ɠṳˈkṳɰi/v.call
g'u''ku'ɰi/ɠṳˈkṳɰi/n.wineskin
g'u''kui/ɠṳˈkui/n.happiness
g'u''kuo/ɠṳˈkuo/n.leader
g'u''nga'ki/ɠṳˈŋa̤ki/adj.thorny
g'u''nga'k͡khu/ɠṳˈŋa̤k͡xu/n.stripe
g'u''ngi'g͡ghi/ɠṳˈŋi̤g͡ɣi/adj.sincere; earnest
g'u''ngi'ghi/ɠṳˈŋi̤ɣi/adv.too
g'u''ngi'gu/ɠṳˈŋi̤gu/adj.ambiguous
g'u''ngi'ki/ɠṳˈŋi̤ki/adj.engaged
g'u''ngi'ngu/ɠṳˈŋi̤ŋu/interj.aw; aww
g'u''ngu'g͡ghu/ɠṳˈŋṳg͡ɣu/n.act
g'u''ngu'gha/ɠṳˈŋṳɣa/adj.serious
g'u''ngu'kha/ɠṳˈŋṳxa/adj.dreadful
g'u''ngu'ku/ɠṳˈŋṳku/adj.green
g'u''ngu'ku/ɠṳˈŋṳku/n.spectrum
g'u''ngu'ku ngi''gi'g'i/ɠṳˈŋṳku ŋi̤ˈgi̤ɠi/n.parsley
g'u''ɰa'ga/ɠṳˈɰa̤ga/v.given
g'u''ɰa'ghi/ɠṳˈɰa̤ɣi/n.saltwater
g'u''ɰa'gi/ɠṳˈɰa̤gi/n.concept
g'u''ɰa'ku/ɠṳˈɰa̤ku/v.passed
g'u''ɰa'nga/ɠṳˈɰa̤ŋa/v.rest
g'u''ɰi'g'u/ɠṳˈɰi̤ɠu/v.remained
g'u''ɰi'ngi/ɠṳˈɰi̤ŋi/v.communicate
g'u''ɰu'ga/ɠṳˈɰṳga/interj.hark
g'u'agi/ɠuˈagi/prep.till
g'u'ao/ɠuˈao/n.singer
g'u'g͡gh'i'gi/ɠṳg͡ɣˈi̤gi/adj.mental
g'u'g͡gh'u'k͡khi/ɠṳg͡ɣˈṳk͡xi/n.valley
g'u'g͡gh'u'ɰi/ɠṳg͡ɣˈṳɰi/adj.another
g'u'k͡kh'a'ɰa/ɠṳk͡xˈa̤ɰa/adj.less
ga/ga/v.explain
ga/ga/prep.in
ga/ga/adv.not
ga/ga/prep.within
ga/ga/det.your (pl)
ga''g'a'g͡gha/ga̤ˈɠa̤g͡ɣa/adj.enigmatic
ga''g'a'gi/ga̤ˈɠa̤gi/n.appreciation
ga''g'a'ku/ga̤ˈɠa̤ku/v.kidnap
ga''g'a'ɰa/ga̤ˈɠa̤ɰa/adj.dense
ga''g'aeg/ga̤ˈɠaeg/adj.broken
ga''g'i'g'u/ga̤ˈɠi̤ɠu/n.fracture
ga''g'i'g'u/ga̤ˈɠi̤ɠu/n.theme
ga''g'i'ngi/ga̤ˈɠi̤ŋi/n.courage
ga''g'i'ngi/ga̤ˈɠi̤ŋi/v.laughed
ga''g'i'ngu/ga̤ˈɠi̤ŋu/n.fence
ga''g'u'gi/ga̤ˈɠṳgi/n.octopus
ga''g'u'ki/ga̤ˈɠṳki/n.owlbear
ga''g'u'ki/ga̤ˈɠṳki/n.wonder
ga''g'u'ku/ga̤ˈɠṳku/n.god
ga''g'u'nga/ga̤ˈɠṳŋa/adj.briny
ga''g'u'nga/ga̤ˈɠṳŋa/v.moved
ga''g'ua/ga̤ˈɠua/v.sing
ga''ga'g'u/ga̤ˈga̤ɠu/n.endurance
ga''ga'g'u/ga̤ˈga̤ɠu/n.paladin
ga''ga'gᵐɑ/ga̤ˈga̤gᵐɑ/n.darling
ga''ga'kha/ga̤ˈga̤xa/interj.listen
ga''ga'khu/ga̤ˈga̤xu/adj.specific; definite; distinct
ga''ga'ngi/ga̤ˈga̤ŋi/adj.stupid; dumb
ga''ga'ɰa/ga̤ˈga̤ɰa/adj.perfect
ga''ga'ɰkhu/ga̤ˈga̤ɰxu/n.organization
ga''ga'ɰkhu/ga̤ˈga̤ɰxu/n.relationship
ga''gai/ga̤ˈgai/v.embed
ga''gha'g'i/ga̤ˈɣa̤ɠi/n.marriage
ga''gha'ku/ga̤ˈɣa̤ku/n.turban
ga''ghi'gu/ga̤ˈɣi̤gu/v.can't
ga''ghu'g͡ghi/ga̤ˈɣṳg͡ɣi/n.servants
ga''gi'g͡ghu/ga̤ˈgi̤g͡ɣu/v.loved
ga''gi'kha/ga̤ˈgi̤xa/v.perform
ga''gi'kha/ga̤ˈgi̤xa/v.name
ga''gi'kha'gᵑ/ga̤ˈgi̤xa̤gᵑ/n.action (movement)
ga''gi'khu/ga̤ˈgi̤xu/adj.casual
ga''gi'k͡khu/ga̤ˈgi̤k͡xu/n.nature
ga''gi'ku/ga̤ˈgi̤ku/v.ban; prohibit; veto
ga''gi'ngu/ga̤ˈgi̤ŋu/n.manners
gã''gᵐao/gã̤ˈgᵐao/v.defend
ga''gu'ga/ga̤ˈgṳga/n.embryo
ga''gu'g͡gha/ga̤ˈgṳg͡ɣa/n.channel (of water)
ga''gu'gi/ga̤ˈgṳgi/n.medusa
ga''gu'ka/ga̤ˈgṳka/v.nourish
ga''gu'khu/ga̤ˈgṳxu/n.layer
ga''gu'ki/ga̤ˈgṳki/v.foresee
ga''gu'ki/ga̤ˈgṳki/n.ray (of light)
ga''gu'nga/ga̤ˈgṳŋa/n.ledge
ga''gu'ngu/ga̤ˈgṳŋu/adj.crisp
ga''gu'ngu/ga̤ˈgṳŋu/v.enchant
ga''gu'ɰu/ga̤ˈgṳɰu/n.undead
ga''gui/ga̤ˈgui/adj.any
ga''ka'g'a/ga̤ˈka̤ɠa/n.note
ga''ka'g'a 'ungu/ga̤ˈka̤ɠa ˈuŋu/n.notebook
ga''ka'g'i/ga̤ˈka̤ɠi/v.respond
ga''ka'g'i/ga̤ˈka̤ɠi/v.review; examine
ga''ka'g'i'gᵑ/ga̤ˈka̤ɠi̤gᵑ/n.response
ga''ka'ga/ga̤ˈka̤ga/adj.popular
ga''ka'g͡gha/ga̤ˈka̤g͡ɣa/n.offspring
ga''ka'g͡ghu/ga̤ˈka̤g͡ɣu/v.has
ga''ka'ghu/ga̤ˈka̤ɣu/adj.stiff; tight
ga''ka'gi/ga̤ˈka̤gi/n.sandcastle
ga''ka'khi/ga̤ˈka̤xi/v.forgive; excuse
ga''ka'khi/ga̤ˈka̤xi/n.excuse
ga''ka'ki/ga̤ˈka̤ki/n.business
ga''ka'ki/ga̤ˈka̤ki/pron.everybody
ga''ka'k͡kha/ga̤ˈka̤k͡xa/n.dot
ga''ka'ɰu/ga̤ˈka̤ɰu/n.voyage
ga''kha'g͡gha/ga̤ˈxa̤g͡ɣa/adj.mindful
ga''kha'ki/ga̤ˈxa̤ki/n.temple
ga''kha'ku/ga̤ˈxa̤ku/adj.opposite
ga''kha'nga/ga̤ˈxa̤ŋa/v.accompany
ga''khai/ga̤ˈxai/pron.your
ga''khi'g'a/ga̤ˈxi̤ɠa/v.received
ga''khi'nga/ga̤ˈxi̤ŋa/adj.empty
ga''khi'nga/ga̤ˈxi̤ŋa/v.stalk
ga''khi'ɰi/ga̤ˈxi̤ɰi/v.uplift
ga''khiu/ga̤ˈxiu/v.got
ga''khɔ'khkhi/ga̤ˈxɔ̤xxi/v.repeat
ga''khu'g͡ghi/ga̤ˈxṳg͡ɣi/pron.yourself
ga''khu'khi/ga̤ˈxṳxi/n.garden
ga''khu'khu/ga̤ˈxṳxu/v.seems
ga''khu'ki/ga̤ˈxṳki/v.turned
ga''khu'ku/ga̤ˈxṳku/v.humiliate
ga''khu'ɰu/ga̤ˈxṳɰu/v.drench; saturate
ga''khu'ɰu/ga̤ˈxṳɰu/adj.open
ga''ki'g'i/ga̤ˈki̤ɠi/n.fuel
ga''ki'g'i/ga̤ˈki̤ɠi/v.hint; imply
ga''ki'g'u/ga̤ˈki̤ɠu/v.pause
ga''ki'ga/ga̤ˈki̤ga/n.caravan
ga''ki'gu/ga̤ˈki̤gu/n.evocation
ga''ki'gu/ga̤ˈki̤gu/v.struck
ga''ki'gu/ga̤ˈki̤gu/n.tarrasque
ga''ki'khu/ga̤ˈki̤xu/adj.undulating
ga''ki'ki/ga̤ˈki̤ki/v.operate
ga''ki'ku/ga̤ˈki̤ku/n.device; appliance; apparatus; fixture
ga''ki'ku/ga̤ˈki̤ku/n.scimitar
ga''ki'ɰa/ga̤ˈki̤ɰa/n.gentlemen
ga''kɔ'khgɔ/ga̤ˈkɔ̤xgɔ/v.prove
ga''ku'g'i/ga̤ˈkṳɠi/n.spite
ga''ku'gi/ga̤ˈkṳgi/v.having
ga''ku'gi/ga̤ˈkṳgi/n.motif
ga''ku'gu/ga̤ˈkṳgu/n.grandfather
ga''ku'khu/ga̤ˈkṳxu/v.combine
ga''ku'k͡khu/ga̤ˈkṳk͡xu/v.construct
ga''ku'k͡khu/ga̤ˈkṳk͡xu/n.court
ga''ku'nga/ga̤ˈkṳŋa/n.sea turtle
ga''ku'ngu/ga̤ˈkṳŋu/adj.impossible
ga''ʟi'ngkɑ/ga̤ˈʟi̤ŋkɑ/v.weigh
ga''nga'ga/ga̤ˈŋa̤ga/n.recovery
ga''nga'ga/ga̤ˈŋa̤ga/n.treasure
ga''nga'ka/ga̤ˈŋa̤ka/n.patent
ga''nga'kha/ga̤ˈŋa̤xa/n.seaweed
ga''nga'k͡khi/ga̤ˈŋa̤k͡xi/interj.greetings
ga''nga'nga/ga̤ˈŋa̤ŋa/v.follow
ga''nga'ɰu/ga̤ˈŋa̤ɰu/v.fancy
ga''ngi'g'u/ga̤ˈŋi̤ɠu/n.province; territory
ga''ngi'ghu/ga̤ˈŋi̤ɣu/n.fog cloud
ga''ngi'gi/ga̤ˈŋi̤gi/adj.true
ga''ngi'gu/ga̤ˈŋi̤gu/n.depth
ga''ngi'gu/ga̤ˈŋi̤gu/adv.where
ga''ngi'kha/ga̤ˈŋi̤xa/adj.cracked
ga''ngi'khi/ga̤ˈŋi̤xi/interj.o
ga''ngi'khi/ga̤ˈŋi̤xi/adv.therefore
ga''ngi'ki/ga̤ˈŋi̤ki/v.disintegrate
ga''ngi'k͡khu/ga̤ˈŋi̤k͡xu/n.arrow (sign)
ga''ngi'ngi/ga̤ˈŋi̤ŋi/adj.bent
ga''ngi'ngʟɪ/ga̤ˈŋi̤ŋʟɪ/adj.careful
ga''ngu'g'a/ga̤ˈŋṳɠa/adj.maritime
ga''ngu'g'u/ga̤ˈŋṳɠu/n.dance
ga''ngu'gi/ga̤ˈŋṳgi/v.cull
ga''ngu'gi/ga̤ˈŋṳgi/v.living
ga''ngu'gu/ga̤ˈŋṳgu/n.fence
ga''ngu'gu/ga̤ˈŋṳgu/v.scan
ga''ngu'kha/ga̤ˈŋṳxa/n.state
ga''ngu'k͡khi/ga̤ˈŋṳk͡xi/interj.boo
ga''ngu'k͡khi/ga̤ˈŋṳk͡xi/v.exclaim
ga''ngu'nga/ga̤ˈŋṳŋa/n.charcoal
ga''ngu'nga/ga̤ˈŋṳŋa/v.understood
ga''ngu'ngu/ga̤ˈŋṳŋu/n.border; boundary; verge; fringe; perimeter
ga''ngui/ga̤ˈŋui/v.meant
ga''nguo/ga̤ˈŋuo/n.liar
ga''ɰa'gha/ga̤ˈɰa̤ɣa/pron.my
ga''ɰi'g'i/ga̤ˈɰi̤ɠi/v.invest
ga''ɰi'ga/ga̤ˈɰi̤ga/n.contribution
ga''ɰi'khu/ga̤ˈɰi̤xu/n.fraud
ga''ɰi'ki/ga̤ˈɰi̤ki/n.recipe
ga''ɰu'g'u/ga̤ˈɰṳɠu/interj.bravo
ga''ɰu'ga/ga̤ˈɰṳga/pron.he
ga''ɰu'gi/ga̤ˈɰṳgi/adj.cruel; nasty
ga''ɰu'ka/ga̤ˈɰṳka/n.wasteland
ga''ɰu'khu/ga̤ˈɰṳxu/adj.many
ga''ɰu'nga/ga̤ˈɰṳŋa/n.army
ga''ɰua/ga̤ˈɰua/adj.blazing
ga''ɰui/ga̤ˈɰui/adj.aquatic
ga'g/ga̤g/n.building
ga'g/ga̤g/n.burger
ga'g͡gh'a'g͡ghu/ga̤g͡ɣˈa̤g͡ɣu/n.spell
ga'g͡gh'a'khu/ga̤g͡ɣˈa̤xu/n.tail
ga'g͡gh'au/ga̤g͡ɣˈau/n.unicorn
ga'g͡gh'u'ghi/ga̤g͡ɣˈṳɣi/adj.sunken
ga'g͡gh'u'gi/ga̤g͡ɣˈṳgi/v.notice
ga'g͡gh'u'ngʟɪ/ga̤g͡ɣˈṳŋʟɪ/adj.flirtatious
ga'g͡gh'u'ɰu/ga̤g͡ɣˈṳɰu/adj.steep
ga'gᵑ/ga̤gᵑ/n.chin; jaw
gã'gᵑ/gã̤gᵑ/n.explanation
ga'ikhi/gaˈixi/adj.certain
ga'k/ga̤k/n.continent
ga'k/ga̤k/v.disrupt; interrupt
ga'k/ga̤k/adj.gorgeous; handsome
ga'k/ga̤k/n.port
ga'k/ga̤k/n.premiere
ga'k/ga̤k/n.thorn whip
ga'k'kha'ʟʟɑ/ga̤kˈxa̤ʟʟɑ/v.authorize
ga'kh/ga̤x/n.mission
ga'kh/ga̤x/prep.near
ga'kh'ki'ka/ga̤xˈki̤ka/v.call lightning
ga'k͡kh'i'ngu/ga̤k͡xˈi̤ŋu/n.empathy
ga'k͡kh'u'gu/ga̤k͡xˈṳgu/v.offered
ga'k͡kh'u'ɰu/ga̤k͡xˈṳɰu/v.reserve
ga'k͡kh'u'ɰu'gᵑ/ga̤k͡xˈṳɰṳgᵑ/n.reservation
ga'ʟ/ga̤ʟ/n.guilt
ga'ng/ga̤ŋ/v.differ
ga'ng/ga̤ŋ/v.judge
ga'ng/ga̤ŋ/n.lightning
ga'ng/ga̤ŋ/num.six
ga'ng'ʟy'nggo/ga̤ŋˈʟy̤ŋgo/v.abuse
ga'ng'ɰa'ʟkha/ga̤ŋˈɰa̤ʟxa/adj.vague; ambiguous; fuzzy; obscure
ga'ng'ɰɑ'kha'k/ga̤ŋˈɰɑ̤xa̤k/n.faith
ga'ug'u/gaˈuɠu/n.form
ga'ɰ/ga̤ɰ/adj.aesthetic
ga'w/ga̤w/v.improve; refine; amend
/gɑ/adj.certain; sure
/gɑ/v.focus
gɑ'g/gɑ̤g/n.compliment
gɑ'k/gɑ̤k/v.gag
gɑ'kh/gɑ̤x/v.populate
gɑ'ʟ/gɑ̤ʟ/n.race (ethnicity); ethnicity
gɑ'ʟ/gɑ̤ʟ/n.resident; tenant
ge/ge/n.dish; bowl
ge/ge/v.let; allow (let); certify; enable; permit; approve; tolerate
ge/ge/n.result; outcome
ge'g/ge̤g/n.basement; cellar
ge'g/ge̤g/v.deal
ge'k/ge̤k/n.torch; candle
ge'kh/ge̤x/v.shudder; shiver
ge'ʟ/ge̤ʟ/adv.when
ge'w/ge̤w/v.replicate
/gɛ/v.leave (depart); depart
/gɛ/v.like; love; admire
/gɛ/v.regret; lament
/gɛ/adv.somewhat; fairly; pretty; quite; rather
gɛ'g/gɛ̤g/n.disease
gɛ'g/gɛ̤g/v.go down; descend
gɛ'g/gɛ̤g/n.mass
gɛ'gᵐ/gɛ̤gᵐ/n.power; force
gɛ'k/gɛ̤k/n.jelly
gɛ'k'ngɔ'khɪ/gɛ̤kˈŋɔ̤xɪ/n.limb
gɛ'kh/gɛ̤x/adv.later
gɛ'kh/gɛ̤x/n.sample; example; prototype
gɛ'kh/gɛ̤x/n.wax
gɛ'ʟ/gɛ̤ʟ/n.lamp
gɛ'ʟ/gɛ̤ʟ/v.sniff
gɛ'ɰ/gɛ̤ɰ/adj.parallel
gɛ'w/gɛ̤w/n.scarf
gha/ɣa/v.go
gha''g'a'g'a/ɣa̤ˈɠa̤ɠa/n.submarine
gha''g'a'g'u/ɣa̤ˈɠa̤ɠu/n.words
gha''g'a'ka/ɣa̤ˈɠa̤ka/n.haven
gha''g'i'ku/ɣa̤ˈɠi̤ku/v.discuss
gha''g'i'ku'gᵑ/ɣa̤ˈɠi̤kṳgᵑ/n.discussion
gha''g'u'gu/ɣa̤ˈɠṳgu/interj.hola
gha''g'u'kha/ɣa̤ˈɠṳxa/n.radius
gha''g'u'k͡khu/ɣa̤ˈɠṳk͡xu/n.arcanowright
gha''ga'g'i/ɣa̤ˈga̤ɠi/n.mirth
gha''ga'g'u/ɣa̤ˈga̤ɠu/adj.most
gha''ga'gha/ɣa̤ˈga̤ɣa/adj.loose
gha''ga'ka/ɣa̤ˈga̤ka/v.obliged
gha''gi'ga/ɣa̤ˈgi̤ga/pron.her
gha''gi'ghu/ɣa̤ˈgi̤ɣu/n.displacer beast
gha''gi'gi/ɣa̤ˈgi̤gi/n.aquarium
gha''gu'g͡gha/ɣa̤ˈgṳg͡ɣa/n.comedy
gha''gu'khu/ɣa̤ˈgṳxu/v.dominate
gha''gu'nga/ɣa̤ˈgṳŋa/n.veil
gha''ka'ku/ɣa̤ˈka̤ku/v.will
gha''khu'g͡gha/ɣa̤ˈxṳg͡ɣa/n.accommodation
gha''khu'g͡ghu/ɣa̤ˈxṳg͡ɣu/n.belonging
gha''khu'ki/ɣa̤ˈxṳki/v.blend
gha''khu'ngu/ɣa̤ˈxṳŋu/v.affect
gha''ku'g'a/ɣa̤ˈkṳɠa/n.merman
gha''ku'ɰa/ɣa̤ˈkṳɰa/n.books
gha''nga'ngu/ɣa̤ˈŋa̤ŋu/n.sea breeze
gha''ngu'g'a/ɣa̤ˈŋṳɠa/interj.well done
gha''ngu'gu/ɣa̤ˈŋṳgu/n.skin
gha''ngu'ɰi/ɣa̤ˈŋṳɰi/n.spouse
gha''ngu'ɰkhu/ɣa̤ˈŋṳɰxu/n.elevation
gha''ngu'ɰu/ɣa̤ˈŋṳɰu/v.problem-solve
gha''ɰi'ɰa/ɣa̤ˈɰi̤ɰa/v.slap
gha'ig͡ghi/ɣaˈig͡ɣi/n.chimera
gha'ug'i/ɣaˈuɠi/interj.marvelous
ghi''g'a'gu/ɣi̤ˈɠa̤gu/adj.tidal
ghi''g'i'ka/ɣi̤ˈɠi̤ka/n.group
ghi''g'u'gi/ɣi̤ˈɠṳgi/n.bravery
ghi''ga'g'u/ɣi̤ˈga̤ɠu/n.front
ghi''ga'gu/ɣi̤ˈga̤gu/n.clam
ghi''ghi'nga/ɣi̤ˈɣi̤ŋa/v.pass
ghi''gi'g'a/ɣi̤ˈgi̤ɠa/n.well-being
ghi''gi'g'u/ɣi̤ˈgi̤ɠu/adj.eager
ghi''gi'g͡ghu/ɣi̤ˈgi̤g͡ɣu/pron.em
ghi''gi'ɰu/ɣi̤ˈgi̤ɰu/v.prefer
ghi''gu'g'u/ɣi̤ˈgṳɠu/n.friendship
ghi''gu'gu/ɣi̤ˈgṳgu/n.shapechange
ghi''ka'khi/ɣi̤ˈka̤xi/pron.whom
ghi''kha'g͡ghu/ɣi̤ˈxa̤g͡ɣu/v.spent
ghi''ki'ki/ɣi̤ˈki̤ki/n.ribbon
ghi''ki'ɰa/ɣi̤ˈki̤ɰa/n.manner
ghi''ku'g'i/ɣi̤ˈkṳɠi/adv.quietly
ghi''ngi'g'a/ɣi̤ˈŋi̤ɠa/n.warlock
ghi''ngu'gi/ɣi̤ˈŋṳgi/v.ran
ghi''ɰa'gu/ɣi̤ˈɰa̤gu/n.equipment; fixture
ghu/ɣu/pron.they; them; theirs
ghu''g'a'gu/ɣṳˈɠa̤gu/n.cream
ghu''g'ai/ɣṳˈɠai/n.leaf
ghu''g'i'ga/ɣṳˈɠi̤ga/n.generosity
ghu''g'i'khu/ɣṳˈɠi̤xu/n.druid
ghu''g'u'k͡kha/ɣṳˈɠṳk͡xa/pron.you
ghu''g'u'k͡khu/ɣṳˈɠṳk͡xu/n.sailboat
ghu''g'u'nga/ɣṳˈɠṳŋa/n.lamia
ghu''ga'g'i/ɣṳˈga̤ɠi/adj.reluctant
ghu''ga'gi/ɣṳˈga̤gi/v.evaporate
ghu''ga'ngu/ɣṳˈga̤ŋu/n.connection
ghu''gi'ga/ɣṳˈgi̤ga/adj.generic
ghu''gi'ka/ɣṳˈgi̤ka/n.carpet
ghu''gi'kha/ɣṳˈgi̤xa/n.lecture
ghu''gu'ga/ɣṳˈgṳga/v.was
ghu''gu'gha/ɣṳˈgṳɣa/v.observed
ghu''gu'gi/ɣṳˈgṳgi/n.opportunity
ghu''gu'ka/ɣṳˈgṳka/v.implant
ghu''gu'nga/ɣṳˈgṳŋa/n.o'clock
ghu''gu'ngi/ɣṳˈgṳŋi/interj.cheers
ghu''ka'ga/ɣṳˈka̤ga/v.display
ghu''ka'ngi/ɣṳˈka̤ŋi/n.women
ghu''khi'ngu/ɣṳˈxi̤ŋu/n.circumstances
ghu''khi'ɰa/ɣṳˈxi̤ɰa/v.fall
ghu''khu'ka/ɣṳˈxṳka/adj.spoken
ghu''ki'khu/ɣṳˈki̤xu/v.light; illuminate
ghu''ki'ɰa/ɣṳˈki̤ɰa/n.pulse
ghu''ku'g'a/ɣṳˈkṳɠa/n.shoal
ghu''nga'ga/ɣṳˈŋa̤ga/prep.for
ghu''ngu'g'a/ɣṳˈŋṳɠa/pron.we
ghu''ngu'g'u/ɣṳˈŋṳɠu/n.bane
ghu''ngu'ka/ɣṳˈŋṳka/n.foot
ghu''ngu'ka 'ɰi'ki/ɣṳˈŋṳka ˈɰi̤ki/n.pedestrian
ghu''ngu'ka gᵐɑ'kh/ɣṳˈŋṳka gᵐɑ̤x/n.toe
ghu''ngu'ku/ɣṳˈŋṳku/n.extent
ghu''ngu'ku/ɣṳˈŋṳku/v.hoped
ghu''ɰa'ka/ɣṳˈɰa̤ka/v.educate
ghu''ɰu'g͡ghu/ɣṳˈɰṳg͡ɣu/adj.greatest
ghu'g͡gh'i'g'a/ɣṳg͡ɣˈi̤ɠa/interj.congratulations
ghu'k͡kh'a'ngu/ɣṳk͡xˈa̤ŋu/v.surprise; astonish; shock; startle
ghu'k͡kh'u'g'u/ɣṳk͡xˈṳɠu/v.keep
gi/gi/n.coin
gi/gi/v.have
gi/gi/n.knife
gi/gi/n.offer
gi/gi/n.percent
gi/gi/n.text; document
gi/gi/art.a; some
gi/gi/pron.you; yours
gi/gi/pron.he; him; his; it (masc); its (masc)
gi/gi/det.her
gi/gi/v.offer
gi''g'a'gha/gi̤ˈɠa̤ɣa/n.invisibility
gi''g'a'gi/gi̤ˈɠa̤gi/v.weep
gi''g'a'gu/gi̤ˈɠa̤gu/n.charge
gi''g'a'ki/gi̤ˈɠa̤ki/n.course
gi''g'a'nga/gi̤ˈɠa̤ŋa/n.trench
gi''g'a'ɰa/gi̤ˈɠa̤ɰa/v.dehydrate
gi''g'a'ɰa/gi̤ˈɠa̤ɰa/v.intercept
gi''g'i'g'u/gi̤ˈɠi̤ɠu/n.cove
gi''g'i'g'u/gi̤ˈɠi̤ɠu/n.days
gi''g'i'ga/gi̤ˈɠi̤ga/n.character
gi''g'i'ga/gi̤ˈɠi̤ga/v.explode; blow up; erupt
gi''g'i'ka/gi̤ˈɠi̤ka/n.verge
gi''g'i'khi/gi̤ˈɠi̤xi/v.devastate
gi''g'i'ki/gi̤ˈɠi̤ki/adj.burnished
gi''g'i'ki/gi̤ˈɠi̤ki/n.surfboard
gi''g'i'ku/gi̤ˈɠi̤ku/n.spellcaster
gi''g'i'nga/gi̤ˈɠi̤ŋa/n.engagement
gi''g'i'ngi/gi̤ˈɠi̤ŋi/n.manticore
gi''g'i'ngu/gi̤ˈɠi̤ŋu/v.vibrate; shiver
gi''g'i'ɰu/gi̤ˈɠi̤ɰu/n.cave
gi''g'u'ka/gi̤ˈɠṳka/n.anything
gi''g'u'ka/gi̤ˈɠṳka/n.mirage
gi''g'u'kha/gi̤ˈɠṳxa/v.refuse
gi''g'u'ku/gi̤ˈɠṳku/n.contract
gi''g'u'ngi/gi̤ˈɠṳŋi/n.attention
gi''g'uo/gi̤ˈɠuo/n.dancer
gi''ga'g'i/gi̤ˈga̤ɠi/v.huddle
gi''ga'g'u/gi̤ˈga̤ɠu/pron.either
gi''ga'ghi/gi̤ˈga̤ɣi/interj.nay
gi''ga'gu/gi̤ˈga̤gu/n.nothing
gi''ga'ka/gi̤ˈga̤ka/n.mentor
gi''ga'khu/gi̤ˈga̤xu/v.restrain
gi''ga'ngu/gi̤ˈga̤ŋu/n.territory
gi''gao/gi̤ˈgao/n.killer
gi''gau/gi̤ˈgau/v.being
gi''gau/gi̤ˈgau/n.voice
gi''gha'ka/gi̤ˈɣa̤ka/n.arrow (weapon)
gi''gha'ku/gi̤ˈɣa̤ku/n.thirst
gi''ghi'g'u/gi̤ˈɣi̤ɠu/adj.enchanted
gi''ghi'g͡ghu/gi̤ˈɣi̤g͡ɣu/n.greeting
gi''ghi'g͡ghu/gi̤ˈɣi̤g͡ɣu/v.left
gi''ghi'khu/gi̤ˈɣi̤xu/adj.whatever
gi''ghu'g'i/gi̤ˈɣṳɠi/n.orc
gi''ghu'g'u/gi̤ˈɣṳɠu/v.lean
gi''ghu'g'u/gi̤ˈɣṳɠu/pron.us
gi''ghu'gi/gi̤ˈɣṳgi/n.things
gi''ghu'ki/gi̤ˈɣṳki/v.didn't
gi''gi'ghi/gi̤ˈgi̤ɣi/n.master
gi''gi'gu/gi̤ˈgi̤gu/n.anklet
gi''gi'gu/gi̤ˈgi̤gu/v.convert
gi''gi'ka/gi̤ˈgi̤ka/n.cane
gi''gi'ka/gi̤ˈgi̤ka/n.oasis
gi''gi'ki/gi̤ˈgi̤ki/v.came
gi''gi'ku/gi̤ˈgi̤ku/adj.parched
gi''gi'ngi/gi̤ˈgi̤ŋi/v.play
gi''gi'ngu/gi̤ˈgi̤ŋu/v.considered
gi''gi'ngu/gi̤ˈgi̤ŋu/interj.great
gi''gu'g'u/gi̤ˈgṳɠu/pron.whose
gi''gu'ga/gi̤ˈgṳga/n.text; prose
gi''gu'g͡ghi/gi̤ˈgṳg͡ɣi/n.privilege
gi''gu'ghu/gi̤ˈgṳɣu/v.illuminate
gi''gu'ghu/gi̤ˈgṳɣu/adv.never
gi''gu'khi/gi̤ˈgṳxi/n.ground
gi''gu'khi ɛkh/gi̤ˈgṳxi ɛx/n.metro
gi''gu'ku/gi̤ˈgṳku/v.garden
gi''gu'ngu/gi̤ˈgṳŋu/v.telling
gi''gu'ɰa/gi̤ˈgṳɰa/n.cantrip
gi''gu'ɰi/gi̤ˈgṳɰi/n.healing
gi''gui/gi̤ˈgui/n.quarter
gi''ka'g'a/gi̤ˈka̤ɠa/n.interest
gi''kha'gi/gi̤ˈxa̤gi/n.mr
gi''kha'gu/gi̤ˈxa̤gu/n.rogue
gi''kha'ku/gi̤ˈxa̤ku/interj.huh
gi''kha'ngu/gi̤ˈxa̤ŋu/n.resilience
gi''khau/gi̤ˈxau/v.jump; leap; skip
gi''khi'g'a/gi̤ˈxi̤ɠa/n.mirages
gi''khi'g'i/gi̤ˈxi̤ɠi/n.boys
gi''khi'ga/gi̤ˈxi̤ga/n.surprise
gi''khi'ki/gi̤ˈxi̤ki/n.fool
gi''khi'ku/gi̤ˈxi̤ku/pron.i'll
gi''khi'ngu/gi̤ˈxi̤ŋu/n.meal
gi''khi'ɰa/gi̤ˈxi̤ɰa/interj.yay
gi''khi'ɰu/gi̤ˈxi̤ɰu/n.bank
gi''khu'ga/gi̤ˈxṳga/n.sake
gi''khu'gi/gi̤ˈxṳgi/n.tactic
gi''khu'gu/gi̤ˈxṳgu/adj.exempt
gi''khu'ngu/gi̤ˈxṳŋu/n.abaloi
gi''ki'ga/gi̤ˈki̤ga/v.circulate
gi''ki'ga'gᵑ/gi̤ˈki̤ga̤gᵑ/n.circulation
gi''ki'g͡ghi/gi̤ˈki̤g͡ɣi/adj.following
gi''ki'gu/gi̤ˈki̤gu/n.amateur; novice
gi''ki'khi/gi̤ˈki̤xi/n.subject
gi''ki'khu/gi̤ˈki̤xu/v.imply
gi''ki'ki/gi̤ˈki̤ki/adj.positive
gi''ki'k͡kha/gi̤ˈki̤k͡xa/n.scroll
gi''ki'ku/gi̤ˈki̤ku/n.beauty
gi''ki'ɰa/gi̤ˈki̤ɰa/n.potion
gi''ki'ɰa/gi̤ˈki̤ɰa/n.prairie
gi''ki'ɰa/gi̤ˈki̤ɰa/n.totem
gi''kia/gi̤ˈkia/n.deal
gi''ku'g'i/gi̤ˈkṳɠi/n.necromancy
gi''ku'g'i/gi̤ˈkṳɠi/n.silence
gi''ku'ga/gi̤ˈkṳga/n.province
gi''ku'g͡ghi/gi̤ˈkṳg͡ɣi/n.zombie
gi''ku'ghi/gi̤ˈkṳɣi/v.negotiate
gi''ku'gi/gi̤ˈkṳgi/n.steps
gi''ku'gu/gi̤ˈkṳgu/adj.cursed
gi''ku'gu/gi̤ˈkṳgu/pron.mine
gi''ku'ku/gi̤ˈkṳku/n.amateur
gi''ku'ku/gi̤ˈkṳku/n.lycanthrope
gi''ku'nga/gi̤ˈkṳŋa/v.secure
gi''nga'g'u/gi̤ˈŋa̤ɠu/v.require
gi''nga'g'u/gi̤ˈŋa̤ɠu/adj.sophisticated
gi''nga'g͡ghi/gi̤ˈŋa̤g͡ɣi/v.respect
gi''nga'gha/gi̤ˈŋa̤ɣa/v.tilt
gi''nga'gi/gi̤ˈŋa̤gi/n.paragraph
gi''nga'ka/gi̤ˈŋa̤ka/n.colour
gi''nga'ka/gi̤ˈŋa̤ka/n.life
gi''nga'ka/gi̤ˈŋa̤ka/n.occasion
gi''nga'ka/gi̤ˈŋa̤ka/v.touched
gi''nga'ka 'ku'ɰu/gi̤ˈŋa̤ka ˈkṳɰu/n.whiskey
gi''nga'nga/gi̤ˈŋa̤ŋa/v.started
gi''nga'ngi/gi̤ˈŋa̤ŋi/adj.farther
gi''nga'ngu/gi̤ˈŋa̤ŋu/v.reinforce
gi''nga'ngu/gi̤ˈŋa̤ŋu/adj.sorry
gi''ngi'ga/gi̤ˈŋi̤ga/n.ears
gi''ngi'gi/gi̤ˈŋi̤gi/n.everything
gi''ngi'gu/gi̤ˈŋi̤gu/n.arms
gi''ngi'kha/gi̤ˈŋi̤xa/n.troll
gi''ngi'ngi/gi̤ˈŋi̤ŋi/interj.halt; stop
gi''ngu'g'u/gi̤ˈŋṳɠu/adj.practical
gi''ngu'ga/gi̤ˈŋṳga/adj.wind-blown
gi''ngu'gi/gi̤ˈŋṳgi/interj.fascinating
gi''ngu'gi/gi̤ˈŋṳgi/adj.frightened
gi''ngu'ka/gi̤ˈŋṳka/v.does
gi''ngu'kha/gi̤ˈŋṳxa/interj.oops
gi''ngu'khi/gi̤ˈŋṳxi/n.pounds
gi''ngu'ki/gi̤ˈŋṳki/n.conjuration
gi''ngu'k͡khi/gi̤ˈŋṳk͡xi/v.overcome
gi''ngu'ngu/gi̤ˈŋṳŋu/n.archdevil
gi''ngu'ngu/gi̤ˈŋṳŋu/v.prowl; lurk
gi''ngu'ngu/gi̤ˈŋṳŋu/v.sweat
gi''ngu'ɰu/gi̤ˈŋṳɰu/n.ways
gi''ngua/gi̤ˈŋua/v.seen
gi''ɰa'g'i/gi̤ˈɰa̤ɠi/adj.likely
gi''ɰa'gu/gi̤ˈɰa̤gu/n.midriff
gi''ɰa'ka/gi̤ˈɰa̤ka/n.ocarina
gi''ɰi'gi/gi̤ˈɰi̤gi/pron.they
gi''ɰi'ku/gi̤ˈɰi̤ku/n.hopes
gi''ɰu'g'u/gi̤ˈɰṳɠu/v.asked
gi''ɰu'ka/gi̤ˈɰṳka/interj.what; beg pardon
gi''ɰu'kha/gi̤ˈɰṳxa/v.wrote
gi''ɰu'k͡khu/gi̤ˈɰṳk͡xu/n.reward; award; medal
gi''ɰu'ngu/gi̤ˈɰṳŋu/n.gaze
gi'aga/giˈaga/n.tolerance
gi'ag͡gha/giˈag͡ɣa/n.shape
gi'g/gi̤g/n.border; boundary
gi'g͡gh'a'g'u/gi̤g͡ɣˈa̤ɠu/n.reading
gi'g͡gh'a'g'u/gi̤g͡ɣˈa̤ɠu/adj.tired
gi'g͡gh'a'ga/gi̤g͡ɣˈa̤ga/prep.with
gi'g͡gh'u'k͡khu/gi̤g͡ɣˈṳk͡xu/v.shine; glare; radiate
gi'gᵐ/gi̤gᵐ/n.total; sum; amount
gĩ'gⁿ/gĩ̤gⁿ/n.decade
gi'k/gi̤k/n.colony; flock
gi'k/gi̤k/n.concrete; pavement
gi'k/gi̤k/n.gene
gi'kh/gi̤x/n.parlor; salon
gi'kh/gi̤x/v.permit; approve; endorse
gi'kh/gi̤x/v.waste
gi'k͡kh'a'ka/gi̤k͡xˈa̤ka/n.advantage
gi'k͡kh'i'g'i/gi̤k͡xˈi̤ɠi/v.bear
gi'k͡kh'i'g͡ghu/gi̤k͡xˈi̤g͡ɣu/prep.according
gi'k͡kh'u'g'i/gi̤k͡xˈṳɠi/n.clause
gi'k͡kh'u'g'i/gi̤k͡xˈṳɠi/v.sent
gi'ʟ/gi̤ʟ/n.plague
gi'ng/gi̤ŋ/n.boss
gi'ng/gi̤ŋ/n.compass
gi'ng/gi̤ŋ/n.crest
gi'ng'ki'gngɔ/gi̤ŋˈki̤gŋɔ/n.zone of
gi'uga/giˈuga/v.sustain
gi'ug͡ghi/giˈug͡ɣi/n.wagon
gi'uku/giˈuku/n.accessory
gi'ɰ/gi̤ɰ/n.coil
gi'w/gi̤w/n.candy
gi'w/gi̤w/n.genetics
/gɪ/n.saliva
gɪ'g'ʟɛ'khkʊ'ɰ/gɪ̤gˈʟɛ̤xkʊ̤ɰ/n.cake
gɪ'k/gɪ̤k/adj.fun
gɪ'k/gɪ̤k/v.restrict; confine
gɪ'k/gɪ̤k/n.space (beyond earth)
gɪ'ng'gi'ʟu/gɪ̤ŋˈgi̤ʟu/adv.maybe; perhaps
gɪ'w/gɪ̤w/n.drug; medicine
gᵐa'g/gᵐa̤g/n.laundry
gᵐa'gᵑ/gᵐa̤gᵑ/v.record; register
gᵐa'ng/gᵐa̤ŋ/n.array
gᵐa'ɰ/gᵐa̤ɰ/v.frustrate
gᵐa'ɰ/gᵐa̤ɰ/n.will
gᵐa'w/gᵐa̤w/n.credit (recognition)
gᵐɑ/gᵐɑ/v.describe
gᵐɑ'gᵑ/gᵐɑ̤gᵑ/n.description
gᵐɑ'kh/gᵐɑ̤x/n.finger; hook
gᵐɑ'kh kʊ'ɰ/gᵐɑ̤x kʊ̤ɰ/n.fingerprint
gᵐe/gᵐe/n.toilet
gᵐe''khɔ'gɛ/gᵐe̤ˈxɔ̤gɛ/v.ignore; overlook
gᵐe'ng/gᵐe̤ŋ/n.riot
gᵐe'ɰ/gᵐe̤ɰ/adj.interior
gᵐɛ/gᵐɛ/v.feel (perceive; sense); feel (sense by touch)
gᵐɛ'gᵑ/gᵐɛ̤gᵑ/adj.convenient
gᵐɛ'kh/gᵐɛ̤x/n.saint
gᵐi/gᵐi/n.second (time)
gᵐi/gᵐi/adj.short; low
gᵐi'g/gᵐi̤g/adj.solid; sturdy
gᵐi'ɰ/gᵐi̤ɰ/v.gasp
gᵐɪ'k/gᵐɪ̤k/n.canvas
gᵐo/gᵐo/v.scream
gᵐo'g/gᵐo̤g/n.place; location; site; position (location)
gᵐo'gᵑ/gᵐo̤gᵑ/n.ant
gᵐo'w/gᵐo̤w/n.ethic
gᵐœ/gᵐœ/n.swamp
gᵐœ'gᵐ/gᵐœ̤gᵐ/n.spiritual weapon
gᵐɔ/gᵐɔ/v.live; survive
gᵐɔ/gᵐɔ/prep.under; below
gᵐɔ'g/gᵐɔ̤g/n.stake
gᵐɔ'k/gᵐɔ̤k/n.guy
gᵐɔ'kh/gᵐɔ̤x/n.journey; voyage
gᵐɔ'ng/gᵐɔ̤ŋ/v.reproduce
gᵐɔ'ng/gᵐɔ̤ŋ/adj.rough; raw
gᵐɔ'ng/gᵐɔ̤ŋ/n.skin; leather
gᵐu/gᵐu/v.stand; situate
gᵐu'g/gᵐṳg/n.bicycle
gᵐu'kh/gᵐṳx/n.mask
gᵐʊ'g/gᵐʊ̤g/n.sponge
gᵐʊ'ng/gᵐʊ̤ŋ/n.bully
gᵐy/gᵐy/prep.for (a period of time or length of distance)
gᵐy'g/gᵐy̤g/n.coral reef
gᵐy'ʟ/gᵐy̤ʟ/v.bend
gⁿa/gⁿa/n.demographic
gⁿa'kh/gⁿa̤x/v.emit
gⁿa'ɰ/gⁿa̤ɰ/n.field; garden; orchard; plantation
gⁿɑ/gⁿɑ/v.say; express
gⁿɑ'ʟ/gⁿɑ̤ʟ/n.quality
gⁿe'gᵐ/gⁿe̤gᵐ/v.nag
gⁿɛ/gⁿɛ/n.structure; system
gⁿɛ'ng/gⁿɛ̤ŋ/n.bone
gⁿɛ'w/gⁿɛ̤w/n.vanilla
gⁿi/gⁿi/n.man; husband
gⁿi''gɔ'ngʟɪ/gⁿi̤ˈgɔ̤ŋʟɪ/adj.offensive
gⁿi'g/gⁿi̤g/n.dimension door
gⁿi'g/gⁿi̤g/v.offend
gⁿɪ'g/gⁿɪ̤g/v.sustain; survive
gⁿo'g/gⁿo̤g/v.mock; imitate
gⁿo'gⁿ/gⁿo̤gⁿ/adj.damn
gⁿœ/gⁿœ/n.chicken; fowl; poultry
gⁿɔ/gⁿɔ/adj.backward
gⁿɔ'k/gⁿɔ̤k/n.filter
gⁿɔ'ng/gⁿɔ̤ŋ/adj.naked; nude
gⁿu/gⁿu/n.hour; time
gⁿu''khwa'ngkœ/gⁿṳˈxwa̤ŋkœ/n.failure
gⁿu'kh/gⁿṳx/n.road; street; artery; pavement
gⁿu'ng/gⁿṳŋ/n.reception (of office or hotel)
gⁿu'ɰ/gⁿṳɰ/n.sorrow
gⁿʊ/gⁿʊ/adv.also; as well
gⁿʊ'g/gⁿʊ̤g/n.fin (of fish)
gⁿy/gⁿy/adj.weak
gⁿy'ng/gⁿy̤ŋ/n.rice; cereal
gᵑa/gᵑa/n.parent
gᵑa/gᵑa/n.salt; spice
gᵑa'g/gᵑa̤g/v.date; go out
gᵑa'g/gᵑa̤g/n.fiber
gᵑa'kh/gᵑa̤x/adj.whole; entire
gᵑe/gᵑe/pron.everything
gᵑe'g/gᵑe̤g/n.wood; pole; mast; stick
gᵑe'ʟ/gᵑe̤ʟ/n.heat metal
gᵑɛ/gᵑɛ/n.market; mall
gᵑɛ'g/gᵑɛ̤g/n.answer
gᵑɛ'g 'gi'ghi/gᵑɛ̤g ˈgi̤ɣi/v.answer
gᵑi/gᵑi/num.four
gᵑi/gᵑi/v.lend; loan; invest
gᵑi'k/gᵑi̤k/n.sending
gᵑi'k/gᵑi̤k/n.tent
gᵑi'ɰ/gᵑi̤ɰ/n.contact
gᵑɪ'gᵐ/gᵑɪ̤gᵐ/n.tribunal
gᵑo/gᵑo/n.impulse
gᵑo'kh/gᵑo̤x/v.scramble
gᵑo'ng/gᵑo̤ŋ/n.sheep
gᵑœ/gᵑœ/n.accent (of language)
gᵑɔ/gᵑɔ/v.serve; treat
gᵑɔ'g/gᵑɔ̤g/n.drought
gᵑɔ'gᵐ/gᵑɔ̤gᵐ/v.break; smash; split; shatter; divide; separate; isolate; segregate
gᵑɔ'ʟ/gᵑɔ̤ʟ/v.blame; criticize
gᵑɔ'ng/gᵑɔ̤ŋ/n.spider
gᵑu/gᵑu/v.erase
gᵑʊ/gᵑʊ/n.bathroom
gᵑʊ'g/gᵑʊ̤g/adj.pink
gᵑʊ'ʟ/gᵑʊ̤ʟ/n.propaganda
gᵑʊ'ng/gᵑʊ̤ŋ/v.crumble; dissolve
gᵑy/gᵑy/v.be (exist); be (permanent state)
gᵑy'ng/gᵑy̤ŋ/n.effort
gᵑy'ɰ/gᵑy̤ɰ/n.organ
go/go/pron.one
go/go/v.prepare; assemble; train
go'g/go̤g/n.brass
go'g/go̤g/n.chaos
go'g/go̤g/adv.else; otherwise
go'gⁿ/go̤gⁿ/n.resource
go'kh/go̤x/v.faint
go'kh/go̤x/n.park
go'ng/go̤ŋ/n.pasture
go'ng/go̤ŋ/n.virus
go'ɰ/go̤ɰ/v.remark
go'w/go̤w/v.access
/gœ/det.few
/gœ/v.warn
gœ'g/gœ̤g/n.row
gœ'g/gœ̤g/n.surge
gœ'g/gœ̤g/n.urine
gœ'k/gœ̤k/n.museum
gœ'ʟ/gœ̤ʟ/v.chat
gœ'ng/gœ̤ŋ/v.turn; wind
gœ'ɰ/gœ̤ɰ/v.bribe
/gɔ/v.call (request the attendance of)
/gɔ/v.snap
/gɔ/n.year; age; period (duration of time)
gɔ'engʟi'kh/gɔˈeŋʟi̤x/n.opinion; dream
gɔ'g/gɔ̤g/n.coincidence
gɔ'k/gɔ̤k/n.earth
gɔ'k/gɔ̤k/n.orphan
gɔ'k 'khɛ'ʟa/gɔ̤k ˈxɛ̤ʟa/n.earthquake
gɔ'k ɰɔ/gɔ̤k ɰɔ/n.geography
gɔ'kh/gɔ̤x/adj.automatic
gɔ'kh/gɔ̤x/n.partner; spouse; ally
gɔ'kh/gɔ̤x/n.size; capacity
gɔ'ʟ/gɔ̤ʟ/n.caterpillar
gɔ'ʟ/gɔ̤ʟ/n.prophet
gɔ'ʟ/gɔ̤ʟ/v.assassinate
gɔ'ng/gɔ̤ŋ/n.decision
gɔ'ng/gɔ̤ŋ/n.label
gɔ'w/gɔ̤w/v.hint; imply; remind; indicate; express
gu/gu/v.accept; pardon
gu/gu/v.be (located)
gu/gu/n.trouble; problem
gu/gu/pron.I; me; mine
gu/gu/pron.she; her; hers; it (fem); its (fem)
gu/gu/det.your
gu/gu/det.his
gu''g'a'ga/gṳˈɠa̤ga/v.taking
gu''g'a'gha/gṳˈɠa̤ɣa/v.looked
gu''g'a'gi/gṳˈɠa̤gi/n.hurricane
gu''g'a'gu/gṳˈɠa̤gu/n.turtle
gu''g'a'ki/gṳˈɠa̤ki/v.connect
gu''g'a'ki/gṳˈɠa̤ki/n.delight
gu''g'a'ku/gṳˈɠa̤ku/n.break
gu''g'a'nga/gṳˈɠa̤ŋa/n.purpose
gu''g'a'ngu/gṳˈɠa̤ŋu/v.promised
gu''g'a'ɰkhu/gṳˈɠa̤ɰxu/n.hate
gu''g'au/gṳˈɠau/n.frenzy
gu''g'i'g'i/gṳˈɠi̤ɠi/v.became
gu''g'i'g'u/gṳˈɠi̤ɠu/v.split; separate
gu''g'i'g͡ghi/gṳˈɠi̤g͡ɣi/v.generate
gu''g'i'gi/gṳˈɠi̤gi/adj.safe
gu''g'i'gu/gṳˈɠi̤gu/v.coming
gu''g'i'ku/gṳˈɠi̤ku/adj.gentle
gu''g'u'g'u/gṳˈɠṳɠu/n.pen
gu''g'u'g'u/gṳˈɠṳɠu/n.stem
gu''g'u'gha/gṳˈɠṳɣa/adj.poor
gu''g'u'gu/gṳˈɠṳgu/v.cling
gu''g'u'gu/gṳˈɠṳgu/adv.instead
gu''g'u'gu/gṳˈɠṳgu/n.presence
gu''g'u'gu/gṳˈɠṳgu/v.seeing
gu''g'u'ki/gṳˈɠṳki/n.pole; mast; stick
gu''g'u'ki/gṳˈɠṳki/n.touch
gu''g'u'k͡khu/gṳˈɠṳk͡xu/interj.whoa
gu''g'u'ku/gṳˈɠṳku/n.dervish
gu''g'u'nga/gṳˈɠṳŋa/adj.great
gu''g'u'nga/gṳˈɠṳŋa/n.seafloor
gu''g'u'ngu/gṳˈɠṳŋu/n.graph
gu''g'u'ngu/gṳˈɠṳŋu/n.rhythm
gu''g'u'ɰi/gṳˈɠṳɰi/v.added
gu''g'uo/gṳˈɠuo/n.drain
gu''ga'g͡ghi/gṳˈga̤g͡ɣi/n.slab; portion
gu''ga'ghi/gṳˈga̤ɣi/v.glisten
gu''ga'gi/gṳˈga̤gi/interj.dear
gu''ga'gi/gṳˈga̤gi/n.prey
gu''ga'ka/gṳˈga̤ka/n.mimic
gu''ga'ka/gṳˈga̤ka/n.tragedy
gu''ga'ku/gṳˈga̤ku/n.neurodivergence
gu''gha'g'i/gṳˈɣa̤ɠi/n.consequence
gu''gha'ki/gṳˈɣa̤ki/n.idiot
gu''ghi'ga/gṳˈɣi̤ga/adj.assistive
gu''ghi'gu/gṳˈɣi̤gu/v.took
gu''ghu'gi/gṳˈɣṳgi/v.stun
gu''ghu'k͡kha/gṳˈɣṳk͡xa/art.an
gu''ghu'ngi/gṳˈɣṳŋi/v.chase
gu''ghu'ngi/gṳˈɣṳŋi/n.seahorse
gu''gi'g'i/gṳˈgi̤ɠi/n.loot
gu''gi'g'i/gṳˈgi̤ɠi/adj.running
gu''gi'g'u/gṳˈgi̤ɠu/n.dwarf
gu''gi'ga/gṳˈgi̤ga/n.bandit
gu''gi'ga/gṳˈgi̤ga/n.ladies
gu''gi'ga/gṳˈgi̤ga/interj.whoops
gu''gi'ga/gṳˈgi̤ga/adj.worse
gu''gi'g͡ghi/gṳˈgi̤g͡ɣi/n.scorpion
gu''gi'gi/gṳˈgi̤gi/n.months
gu''gi'ka/gṳˈgi̤ka/n.temple
gu''gi'khi/gṳˈgi̤xi/v.exclaimed
gu''gi'khi/gṳˈgi̤xi/adv.there
gu''gi'ku/gṳˈgi̤ku/n.aridness
gu''gi'nga/gṳˈgi̤ŋa/v.illustrate
gu''gi'ngi/gṳˈgi̤ŋi/v.topple
gu''gi'ɰi/gṳˈgi̤ɰi/n.thousand
gu''gu'g'u/gṳˈgṳɠu/n.worth
gu''gu'ga/gṳˈgṳga/n.prism
gu''gu'gi/gṳˈgṳgi/v.quench
gu''gu'ka/gṳˈgṳka/v.extend
gu''gu'khu/gṳˈgṳxu/adj.ad
gu''gu'ki/gṳˈgṳki/n.banshee
gu''gu'ki/gṳˈgṳki/n.porch; veranda; terrace
gu''gu'ku/gṳˈgṳku/n.sort
gu''gu'nga/gṳˈgṳŋa/v.finding
gu''gu'ngi/gṳˈgṳŋi/v.cry
gu''gu'ngu/gṳˈgṳŋu/v.getting
gu''gu'ngu/gṳˈgṳŋu/n.positivity
gu''gu'ngu/gṳˈgṳŋu/v.went
gu''gu'ɰu/gṳˈgṳɰu/n.speed
gu''guo/gṳˈguo/n.runner
gu''ka'g'a/gṳˈka̤ɠa/n.places
gu''ka'g'i/gṳˈka̤ɠi/v.filled
gu''ka'ga/gṳˈka̤ga/n.oases
gu''ka'gi/gṳˈka̤gi/n.dryness
gu''ka'gi/gṳˈka̤gi/n.protagonist
gu''ka'gu/gṳˈka̤gu/n.weapon
gu''ka'ku/gṳˈka̤ku/n.honour
gu''ka'ngu/gṳˈka̤ŋu/adv.outside
gu''ka'ngu khngɑ/gṳˈka̤ŋu xŋɑ/n.appearance (looks)
gu''ka'ɰi/gṳˈka̤ɰi/adj.large
gu''kha'g'i/gṳˈxa̤ɠi/n.broth
gu''kha'ga/gṳˈxa̤ga/v.makes
gu''kha'gu/gṳˈxa̤gu/v.stare
gu''kha'kha/gṳˈxa̤xa/n.hedge; shrub
gu''kha'ki/gṳˈxa̤ki/adj.open-minded
gu''kha'ngu/gṳˈxa̤ŋu/interj.indeed
gu''khi'ghu/gṳˈxi̤ɣu/v.punish
gu''khi'gu/gṳˈxi̤gu/v.dive
gu''khi'khi/gṳˈxi̤xi/n.ma'am
gu''khi'khu/gṳˈxi̤xu/interj.wow
gu''khi'k͡kha/gṳˈxi̤k͡xa/v.radiate
gu''khi'ku/gṳˈxi̤ku/adv.presently
gu''khi'ngu/gṳˈxi̤ŋu/adj.stable; steady
gu''khu'g'i/gṳˈxṳɠi/adj.kind
gu''khu'g'u/gṳˈxṳɠu/v.drew
gu''khu'ga/gṳˈxṳga/n.shack
gu''khu'ngi/gṳˈxṳŋi/v.fetch; earn
gu''khu'ngu/gṳˈxṳŋu/n.captain
gu''khu'ɰkhu/gṳˈxṳɰxu/n.cut
gu''ki'ghi/gṳˈki̤ɣi/n.carriage
gu''ki'ghu/gṳˈki̤ɣu/n.badge
gu''ki'gi/gṳˈki̤gi/n.letter
gu''ki'gu/gṳˈki̤gu/n.evening
gu''ki'ka/gṳˈki̤ka/adv.generally
gu''ki'k͡khi/gṳˈki̤k͡xi/adj.consistent
gu''ki'ngi/gṳˈki̤ŋi/v.disrupt
gu''ki'ngu/gṳˈki̤ŋu/n.town; city
gu''ku'g'i/gṳˈkṳɠi/adj.sociable
gu''ku'g͡ghi/gṳˈkṳg͡ɣi/adj.azure
gu''ku'g͡ghu/gṳˈkṳg͡ɣu/v.abandon
gu''ku'ghi/gṳˈkṳɣi/adj.some
gu''ku'ghu/gṳˈkṳɣu/adj.vague; ambiguous; fuzzy
gu''ku'gu/gṳˈkṳgu/n.countenance
gu''ku'gu/gṳˈkṳgu/n.hours
gu''ku'gu/gṳˈkṳgu/n.mountain
gu''ku'gu/gṳˈkṳgu/v.resent
gu''ku'k͡kha/gṳˈkṳk͡xa/v.scorch
gu''ku'k͡khu/gṳˈkṳk͡xu/n.prestidigitation
gu''ku'nga/gṳˈkṳŋa/n.lyrics
gu''ku'ngu/gṳˈkṳŋu/n.conversation
gu''ku'ɰi/gṳˈkṳɰi/pron.it
gu''ku'ɰu/gṳˈkṳɰu/v.touch
gu''kui/gṳˈkui/n.starfish
gu''kuo/gṳˈkuo/n.artist
gu''nga'g'a/gṳˈŋa̤ɠa/v.try (strive)
gu''nga'ga/gṳˈŋa̤ga/n.inclusivity
gu''nga'g͡ghu/gṳˈŋa̤g͡ɣu/v.gone
gu''nga'ka/gṳˈŋa̤ka/adj.blistering
gu''nga'ka/gṳˈŋa̤ka/n.card; ticket; license
gu''nga'ka/gṳˈŋa̤ka/n.shimmer
gu''nga'khu/gṳˈŋa̤xu/n.tadpole
gu''nga'ki/gṳˈŋa̤ki/n.speech
gu''nga'ngu/gṳˈŋa̤ŋu/prep.besides
gu''ngi'g'a/gṳˈŋi̤ɠa/pron.there's
gu''ngi'ga/gṳˈŋi̤ga/adj.supportive
gu''ngi'ga/gṳˈŋi̤ga/interj.yikes
gu''ngi'g͡gha/gṳˈŋi̤g͡ɣa/n.minotaur
gu''ngi'ka/gṳˈŋi̤ka/v.convince
gu''ngi'kha/gṳˈŋi̤xa/n.trees
gu''ngi'ki/gṳˈŋi̤ki/n.khopesh
gu''ngi'ku/gṳˈŋi̤ku/adj.arcane
gu''ngi'ku/gṳˈŋi̤ku/n.situation
gu''ngi'nga/gṳˈŋi̤ŋa/n.boulder; lump
gu''ngi'ngu/gṳˈŋi̤ŋu/n.prosthesis
gu''ngi'ɰu/gṳˈŋi̤ɰu/n.miles
gu''ngio/gṳˈŋio/n.warrior
gu''ngu'g'u/gṳˈŋṳɠu/n.arm
gu''ngu'g'u/gṳˈŋṳɠu/n.emperor
gu''ngu'ga/gṳˈŋṳga/adj.proper
gu''ngu'gha/gṳˈŋṳɣa/v.torture
gu''ngu'ghi/gṳˈŋṳɣi/n.barbarian
gu''ngu'gi/gṳˈŋṳgi/n.grill
gu''ngu'gu/gṳˈŋṳgu/n.draft
gu''ngu'kha/gṳˈŋṳxa/n.start
gu''ngu'ku/gṳˈŋṳku/adv.near
gu''ngu'ku/gṳˈŋṳku/adv.yet
gu''ngu'ngi/gṳˈŋṳŋi/art.a
gu''ngu'ngi/gṳˈŋṳŋi/v.whisper
gu''ɰa'khi/gṳˈɰa̤xi/v.allege
gu''ɰa'khu/gṳˈɰa̤xu/pron.himself
gu''ɰa'ngu/gṳˈɰa̤ŋu/n.polymorph
gu''ɰi'gi/gṳˈɰi̤gi/n.chapel
gu''ɰi'kha/gṳˈɰi̤xa/n.scholar; sage
gu''ɰi'k͡khi/gṳˈɰi̤k͡xi/n.problem
gu''ɰu'g'i/gṳˈɰṳɠi/n.lich
gu''ɰu'g'u/gṳˈɰṳɠu/n.hero; protagonist; idol
gu''ɰu'kha/gṳˈɰṳxa/n.lighthouse
gu''ɰu'ku/gṳˈɰṳku/v.keep (save; retain)
gu''ɰu'ku/gṳˈɰṳku/pron.thee
gu''ɰui/gṳˈɰui/n.forest
gu'g/gṳg/n.page
gu'g͡gh'a'g'a/gṳg͡ɣˈa̤ɠa/v.proclaim
gu'g͡gh'a'gu/gṳg͡ɣˈa̤gu/interj.oh boy
gu'g͡gh'a'nga/gṳg͡ɣˈa̤ŋa/prep.beyond
gu'g͡gh'i'g͡ghu/gṳg͡ɣˈi̤g͡ɣu/n.seafoam
gu'g͡gh'i'gi/gṳg͡ɣˈi̤gi/v.convict
gu'g͡gh'i'gu/gṳg͡ɣˈi̤gu/n.canal
gu'g͡gh'u'gu/gṳg͡ɣˈṳgu/n.sharing
gu'g͡gh'u'khu/gṳg͡ɣˈṳxu/v.socialize
gu'g͡gh'u'ku/gṳg͡ɣˈṳku/v.change
gu'g͡gh'u'ku/gṳg͡ɣˈṳku/n.change
gu'g͡gh'u'nga/gṳg͡ɣˈṳŋa/adj.pale
gu'g͡gh'u'ngi/gṳg͡ɣˈṳŋi/n.juice
gu'g͡gh'u'ngu/gṳg͡ɣˈṳŋu/v.heal
gu'ingu/guˈiŋu/n.dome
gu'k/gṳk/adj.gay; homosexual
gu'k/gṳk/n.lap
gu'k/gṳk/n.squirrel
gu'k/gṳk/adj.tired (needing sleep); tired (needing rest)
gu'kh'ngo'ngwœ/gṳxˈŋo̤ŋwœ/conj.either
gu'k͡kh'a'gu/gṳk͡xˈa̤gu/n.cloud
gu'k͡kh'a'ki/gṳk͡xˈa̤ki/n.sound
gu'k͡kh'a'ku/gṳk͡xˈa̤ku/v.melt; dissolve
gu'k͡kh'i'g'i/gṳk͡xˈi̤ɠi/adv.slowly
gu'k͡kh'i'g'u/gṳk͡xˈi̤ɠu/n.hurdle
gu'k͡kh'i'ngu/gṳk͡xˈi̤ŋu/v.cause; induce; provoke
gu'k͡kh'u'ga/gṳk͡xˈṳga/n.facade
gu'k͡kh'u'gu/gṳk͡xˈṳgu/v.waited
gɰa/gɰa/v.blow
gɰa/gɰa/n.poison; venom
gɰa'g/gɰa̤g/n.angel
gɰa'gⁿ/gɰa̤gⁿ/n.gold
gɰa'kh/gɰa̤x/v.ride
gɰa'kh/gɰa̤x/n.shade; shadow; hue
gɰa'ʟ/gɰa̤ʟ/n.rose
gɰa'ɰ/gɰa̤ɰ/v.torture; oppress
gɰa'w/gɰa̤w/n.cat
gɰɑ/gɰɑ/v.prevent; intercept; arrest
gɰɑ''kha'ʟki/gɰɑ̤ˈxa̤ʟki/v.suck; inhale; extract
gɰɑ'gᵐ/gɰɑ̤gᵐ/n.gum
gɰe/gɰe/v.come; become (change into); get; reach; occur
gɰe'g/gɰe̤g/n.fantasy
gɰe'k/gɰe̤k/v.insult
gɰɛ/gɰɛ/n.contract; pact
gɰɛ'k/gɰɛ̤k/n.acronym
gɰɛ'kh/gɰɛ̤x/v.limp
gɰɛ'w/gɰɛ̤w/n.lesser restoration
gɰi/gɰi/n.police
gɰi'k/gɰi̤k/v.compare
gɰi'k/gɰi̤k/n.trophy
gɰi'kh/gɰi̤x/v.congregate
gɰi'ɰ/gɰi̤ɰ/v.pollute
gɰɪ/gɰɪ/n.desk; office
gɰɪ'kh/gɰɪ̤x/n.cerberus
gɰɪ'ʟ/gɰɪ̤ʟ/n.bay
gɰɪ'ng/gɰɪ̤ŋ/v.settle; stay; remain
gɰo/gɰo/interj.okay
gɰo'g/gɰo̤g/n.beam
gɰo'gᵐ/gɰo̤gᵐ/n.castle
gɰo'kh/gɰo̤x/v.search; look up; explore; seek
gɰœ'k/gɰœ̤k/n.area
gɰœ'ɰ/gɰœ̤ɰ/n.doll
gɰɔ/gɰɔ/n.arm; hand; palm (of hand); branch (tree part)
gɰɔ/gɰɔ/adj.recent
gɰɔ'gᵑ/gɰɔ̤gᵑ/n.spinach
gɰɔ'ʟ/gɰɔ̤ʟ/adj.serious; obese
gɰu/gɰu/n.nation
gɰu'g/gɰṳg/n.dust; flour
gɰu'kh/gɰṳx/v.strip
gɰʊ/gɰʊ/n.charity
gɰʊ'kh/gɰʊ̤x/v.wrestle
gɰy/gɰy/n.wallet
gɰy'ng/gɰy̤ŋ/v.distinguish; discriminate
/gʊ/v.demand
/gʊ/n.fossil
/gʊ/v.imagine
gʊ'g/gʊ̤g/v.balance; poise
gʊ'g/gʊ̤g/n.level (degree; stage)
gʊ'k/gʊ̤k/v.defeat; beat
gʊ'k/gʊ̤k/n.tie
gʊ'kh/gʊ̤x/n.ambition
gʊ'ʟ/gʊ̤ʟ/n.birth
gʊ'ng/gʊ̤ŋ/v.sway
gʊ'ng'kɪ'gᵐœ/gʊ̤ŋˈkɪ̤gᵐœ/n.spur
gy/gy/adj.fragile
gy/gy/n.gravity
gy/gy/n.jewel; gem; prism
gy'gᵐ/gy̤gᵐ/v.replace
gy'kh/gy̤x/n.clinic; hospital
gy'ng/gy̤ŋ/v.generate; spawn
i/i/v.find; discover
i/i/n.thing; stuff; matter (substance; material); object; item
i'g'i'g͡ghi/iˈɠi̤g͡ɣi/n.kobold
i'g'i'ku/iˈɠi̤ku/adj.petty
i'g'u'gi/iˈɠṳgi/v.mentioned
i'g'u'ki/iˈɠṳki/v.calculate
i'g'u'ku/iˈɠṳku/n.sign language
i'g'u'ngi/iˈɠṳŋi/adj.pleased
i'g'u'ɰu/iˈɠṳɰu/adj.sandy
i'ga'ga/iˈga̤ga/v.made
i'ga'ga/iˈga̤ga/v.yank
i'ga'k͡khu/iˈga̤k͡xu/v.died
i'gha'ga/iˈɣa̤ga/n.fin
i'gi'g'u/iˈgi̤ɠu/n.bit
i'gi'gi/iˈgi̤gi/n.barrier
i'gi'ka/iˈgi̤ka/n.ceiling
i'gi'nga/iˈgi̤ŋa/pron.their
i'giu/iˈgiu/v.began
i'gu'g͡gha/iˈgṳg͡ɣa/n.cellar
i'gu'gu/iˈgṳgu/n.dragon
i'ka'g͡gha/iˈka̤g͡ɣa/adj.apparent
i'ka'gi/iˈka̤gi/adv.forward
i'ka'kha/iˈka̤xa/v.enlarge/reduce
i'ka'khu/iˈka̤xu/v.drip
i'ka'ki/iˈka̤ki/v.bluff
i'ka'k͡kha/iˈka̤k͡xa/adj.elemental
i'ka'ngu/iˈka̤ŋu/n.rhetoric
i'kha'khu/iˈxa̤xu/n.fisherman
i'kha'ngi/iˈxa̤ŋi/n.beach
i'khɛ'gwʊ'gⁿ/iˈxɛ̤gwʊ̤gⁿ/n.grandfather; ancestor
i'khi'gu/iˈxi̤gu/n.appearance
i'khi'ka/iˈxi̤ka/v.did
i'khi'ngɔ/iˈxi̤ŋɔ/n.mess; rubble; debris
i'khu'k͡kha/iˈxṳk͡xa/prep.among
i'ki'g͡gha/iˈki̤g͡ɣa/n.outreach
i'ki'gu/iˈki̤gu/n.quilt
i'ki'ka/iˈki̤ka/v.steer
i'kɪo/iˈkɪo/n.manager
i'ku'g'u/iˈkṳɠu/n.fortune
i'ku'gu/iˈkṳgu/adj.no
i'nga'g͡ghi/iˈŋa̤g͡ɣi/n.environment (natural world)
i'ngi'ngu/iˈŋi̤ŋu/n.rod; shaft; bar; pole; mast; axle
i'ngɪ'gngi'ng/iˈŋɪ̤gŋi̤ŋ/adj.absurd
i'ngu'khu/iˈŋṳxu/n.transmutation
i'ngu'ngu/iˈŋṳŋu/v.were
i'ngui/iˈŋui/adv.afterwards
i'ɰa'ngu/iˈɰa̤ŋu/v.propel
i'ɰi'g'a/iˈɰi̤ɠa/n.portion; segment
i'ɰi'gu/iˈɰi̤gu/v.insure; assure; guarantee; secure; vow; convince
i'ɰi'ki/iˈɰi̤ki/n.cactus
ig/ig/v.continue; keep (continue)
ig/ig/adj.crazy; insane; absurd; silly
ig'ngɛ'ngwɛ/igˈŋɛ̤ŋwɛ/adj.native
ig͡gh'u'ku/ig͡ɣˈṳku/v.contradict
ĩgᵐ/ĩgᵐ/n.nature; environment (natural world)
ĩgⁿ/ĩgⁿ/n.pea
ik/ik/v.arm
ik/ik/n.dignity
ik/ik/n.stable
ik/ik/n.volume
ikh/ix/v.attract; seduce
ikh/ix/n.list; catalog; column
ikh/ix/v.sort; arrange
ikh'ku'wkʊ/ixˈkṳwkʊ/v.haunt
ikh'ngo'kkhi/ixˈŋo̤kxi/n.foil
ik͡kh'a'khu/ik͡xˈa̤xu/v.dry
ik͡kh'a'ngi/ik͡xˈa̤ŋi/v.evacuate
ik͡kh'ai/ik͡xˈai/n.basement
ik͡kh'u'ɰu/ik͡xˈṳɰu/n.rodent
/iʟ/n.wheel
iw/iw/n.content
ɪ/ɪ/adj.good; superb; appropriate; fine (okay); great (excellent)
ɪ'ngɛ'ɰkhu/ɪˈŋɛ̤ɰxu/n.infection
ɪg/ɪg/n.flaw; defect; scar
ɪg/ɪg/v.whistle
ɪgᵐ/ɪgᵐ/v.forge; mold
ɪk/ɪk/adj.black; blue
ɪk/ɪk/n.story; fable; history; plot; book; fiction; literature; prose
ɪng/ɪŋ/v.infect
ɪɰ/ɪɰ/n.honey
ka/ka/n.idea; concept
ka/ka/n.loop; curl
ka/ka/prep.out; outside
ka/ka/n.puzzle
ka''g'a'khu/ka̤ˈɠa̤xu/v.wouldn't
ka''g'a'ɰu/ka̤ˈɠa̤ɰu/n.divination
ka''g'i'gi/ka̤ˈɠi̤gi/interj.hurrah
ka''g'u'g'i/ka̤ˈɠṳɠi/n.watch
ka''g'u'gi/ka̤ˈɠṳgi/n.phoenix
ka''ga'gi/ka̤ˈga̤gi/v.glare
ka''ga'k͡khu/ka̤ˈga̤k͡xu/n.military
ka''ghi'gi/ka̤ˈɣi̤gi/adj.both
ka''ghu'ngu/ka̤ˈɣṳŋu/v.ban; prohibit; exclude; omit; restrict; restrain; veto
ka''gi'g'a/ka̤ˈgi̤ɠa/n.tool
ka''gi'ngu/ka̤ˈgi̤ŋu/n.comradeship
ka''gu'g'i/ka̤ˈgṳɠi/v.walked
ka''gu'gi/ka̤ˈgṳgi/n.sea-spray
ka''gu'gu/ka̤ˈgṳgu/adj.tall
ka''ka'k͡kha/ka̤ˈka̤k͡xa/n.lady
ka''ka'ku/ka̤ˈka̤ku/n.djinn
ka''ka'ngu/ka̤ˈka̤ŋu/v.told
ka''khi'g'i/ka̤ˈxi̤ɠi/v.nurture
ka''khi'ga/ka̤ˈxi̤ga/n.total
ka''khi'khu/ka̤ˈxi̤xu/v.navigate
ka''khu'ga/ka̤ˈxṳga/n.seal
ka''khu'ghu/ka̤ˈxṳɣu/adj.seaworthy
ka''ki'gi/ka̤ˈki̤gi/n.center
ka''ku'ka/ka̤ˈkṳka/v.hint
ka''ku'ka'gᵑ/ka̤ˈkṳka̤gᵑ/n.hint
ka''ngu'g'a/ka̤ˈŋṳɠa/n.people
ka''ngu'gu/ka̤ˈŋṳgu/n.metropolis
ka''ngui/ka̤ˈŋui/n.factory
ka''ɰi'k͡khu/ka̤ˈɰi̤k͡xu/n.mana
ka''ɰi'ku/ka̤ˈɰi̤ku/n.marble
ka''ɰu'kha/ka̤ˈɰṳxa/adj.welcoming
ka'g/ka̤g/adj.awkward
ka'g/ka̤g/v.pant
ka'g/ka̤g/n.power word
ka'g/ka̤g/adj.quick; swift
ka'g/ka̤g/adj.sudden; abrupt; swift
ka'g/ka̤g/n.throne
ka'g͡gh'u'ghi/ka̤g͡ɣˈṳɣi/n.braille
ka'gᵐ/ka̤gᵐ/adj.miniature
kã'gᵐ/kã̤gᵐ/prep.with (accompanied by)
ka'gⁿ/ka̤gⁿ/v.appeal
ka'gⁿ/ka̤gⁿ/v.vary
ka'gᵑ/ka̤gᵑ/n.heir
ka'k/ka̤k/n.clay; mud
ka'k/ka̤k/n.discourse; rhetoric
ka'k/ka̤k/adj.famous
ka'k/ka̤k/adj.favorite
ka'k/ka̤k/v.insist; demand
ka'k/ka̤k/v.retreat
ka'k/ka̤k/adj.specific; definite; particular
ka'k/ka̤k/n.state (province; country)
ka'k͡kh'a'khi/ka̤k͡xˈa̤xi/adj.fantastical
ka'k͡kh'a'nga/ka̤k͡xˈa̤ŋa/n.roc
ka'ʟ/ka̤ʟ/n.mattress
ka'ʟ/ka̤ʟ/n.spark
ka'ng/ka̤ŋ/n.arsenal
ka'ng/ka̤ŋ/v.bark
ka'ng/ka̤ŋ/adj.funny
ka'ng/ka̤ŋ/v.reach; achieve; accomplish; work (have desired result)
ka'ng/ka̤ŋ/n.situation (circumstances; context)
ka'ng/ka̤ŋ/v.soak; saturate
ka'ng/ka̤ŋ/adj.static
ka'ng 'k͡khu'ga/ka̤ŋ ˈk͡xṳga/n.wit
ka'ng'kɪ'gᵑa/ka̤ŋˈkɪ̤gᵑa/n.corn
ka'ɰ/ka̤ɰ/n.blanket; quilt
ka'ɰ/ka̤ɰ/adj.similar
ka'w/ka̤w/v.pat
/kɑ/n.tomb
kɑ'g/kɑ̤g/v.mark
kɑ'k/kɑ̤k/n.hag (old woman)
kɑ'k/kɑ̤k/v.hop
kɑ'k/kɑ̤k/n.trigger
kɑ'k/kɑ̤k/n.visit
kɑ'kh/kɑ̤x/n.rubble; debris; remains; remnant
kɑ'kh/kɑ̤x/n.south
kɑ'kh/kɑ̤x/n.wagon; carriage
kɑ'ʟ/kɑ̤ʟ/v.blast
kɑ'ʟ/kɑ̤ʟ/n.middle class
kɑ'ng/kɑ̤ŋ/v.appreciate
kɑ'ng/kɑ̤ŋ/n.floor; ground; bottom (lowest part)
kɑ'ng/kɑ̤ŋ/n.stereotype
kɑ'ng/kɑ̤ŋ/v.wrap; drape
kɑ'ng'khɪ'khkɔ'w/kɑ̤ŋˈxɪ̤xkɔ̤w/n.bullet
ke/ke/n.face; forehead; brow; side; front; surface
ke/ke/n.parcel; package; bundle; packet
ke/ke/adj.possible; plausible
ke'k/ke̤k/adj.cool (fashionable); casual
ke'kh/ke̤x/n.article (text)
ke'kh/ke̤x/v.snatch; yank
ke'ɰ/ke̤ɰ/n.bell
ke'ɰ/ke̤ɰ/n.divine word
/kɛ/n.bug; insect; beetle
/kɛ/n.copper; bronze
/kɛ/adj.hungry
/kɛ/v.show; demonstrate; present
/kɛ/adv.too; also; as well
kɛ'gᵑ/kɛ̤gᵑ/n.apology
kɛ'k/kɛ̤k/n.art; craft
kɛ'k/kɛ̤k/v.ask (inquire); interrogate
kɛ'k/kɛ̤k/adj.extinct
kɛ'k/kɛ̤k/n.prejudice; bias
kɛ'k/kɛ̤k/v.refuse; veto
kɛ'kh/kɛ̤x/v.check; examine; review; confirm
kɛ'kh/kɛ̤x/v.feed
kɛ'kh/kɛ̤x/adj.jealous
kɛ'ʟ/kɛ̤ʟ/v.embrace
kɛ'ʟ/kɛ̤ʟ/n.job; career; task
kɛ'ʟ'ʟa'kkhe/kɛ̤ʟˈʟa̤kxe/v.toss; hurl
kɛ'ʟ'ɰʊ'nggɔ/kɛ̤ʟˈɰʊ̤ŋgɔ/n.boy; son
kɛ'ng/kɛ̤ŋ/n.arrow (weapon); arrow (sign)
kɛ'ng/kɛ̤ŋ/n.receipt
kɛ'ɰ/kɛ̤ɰ/v.mean (intend)
kɛ'ɰ/kɛ̤ɰ/n.oval
kha/xa/v.forget; ignore
kha/xa/v.measure
kha/xa/prep.to
kha''g'a'ga/xa̤ˈɠa̤ga/adj.peculiar
kha''g'a'nga/xa̤ˈɠa̤ŋa/n.harmony
kha''g'i'g͡ghu/xa̤ˈɠi̤g͡ɣu/v.relate; assign
kha''g'i'gu/xa̤ˈɠi̤gu/interj.hey
kha''g'i'khu/xa̤ˈɠi̤xu/n.grotto
kha''g'i'ku/xa̤ˈɠi̤ku/adj.secluded
kha''ghi'gu/xa̤ˈɣi̤gu/conj.nor
kha''ghi'nga/xa̤ˈɣi̤ŋa/n.fellow
kha''ghi'ngi/xa̤ˈɣi̤ŋi/n.lagoon
kha''gi'kha/xa̤ˈgi̤xa/n.breath
kha''gi'ngi/xa̤ˈgi̤ŋi/v.assume; presume; deduce
khã''gᵑao/xã̤ˈgᵑao/n.locksmith
kha''ka'ga/xa̤ˈka̤ga/v.scratch
kha''kha'g'u/xa̤ˈxa̤ɠu/n.gratitude
kha''kha'ku/xa̤ˈxa̤ku/v.thinking
kha''khi'g'u/xa̤ˈxi̤ɠu/adj.mutual
kha''khi'khi/xa̤ˈxi̤xi/n.wheelchair
kha''khu'khu/xa̤ˈxṳxu/adj.bad
kha''khu'ɰu/xa̤ˈxṳɰu/n.game
kha''ki'g͡ghu/xa̤ˈki̤g͡ɣu/adj.worst
kha''ki'ngu/xa̤ˈki̤ŋu/v.saying
kha''kio/xa̤ˈkio/n.ruler
kha''ku'g'u/xa̤ˈkṳɠu/interj.tsk
kha''nga'g'u/xa̤ˈŋa̤ɠu/n.feast
kha''ngi'g'i/xa̤ˈŋi̤ɠi/conj.neither
kha''ngi'gi/xa̤ˈŋi̤gi/n.girl
kha''ngi'nga/xa̤ˈŋi̤ŋa/v.drink
kha''ngi'nga/xa̤ˈŋi̤ŋa/n.drink
kha''ngu'kha/xa̤ˈŋṳxa/n.condition
kha''ngwa'kkʊ'k/xa̤ˈŋwa̤kkʊ̤k/n.show (performance); play (stage play)
kha'g/xa̤g/adj.bizarre
kha'g/xa̤g/v.swing; wave (salutation)
kha'g/xa̤g/v.wake; wake up; get up
kha'g͡gh'i'gu/xa̤g͡ɣˈi̤gu/n.capacity
kha'g͡gh'u'ku/xa̤g͡ɣˈṳku/v.happen; occur
kha'gⁿ/xa̤gⁿ/n.canyon
kha'ig͡gha/xaˈig͡ɣa/n.skill
kha'k/xa̤k/v.deny; contradict; veto
kha'k/xa̤k/n.insurgent
kha'k/xa̤k/n.niece
kha'k/xa̤k/n.oath
kha'k/xa̤k/adj.sensible
kha'k/xa̤k/n.tusk
kha'k/xa̤k/n.wedge
kha'kh/xa̤x/v.launch; cast; hurl
kha'kh/xa̤x/n.lounge; couch; sofa
kha'kh/xa̤x/adv.nowhere
kha'k͡kh'a'ɰkhu/xa̤k͡xˈa̤ɰxu/n.life (living organism)
kha'k͡kh'u'ku/xa̤k͡xˈṳku/n.sample
kha'ʟ/xa̤ʟ/v.jerk
kha'ng/xa̤ŋ/v.compel
kha'ng/xa̤ŋ/v.desert
kha'ng/xa̤ŋ/v.exercise; train
kha'ng/xa̤ŋ/n.massacre; genocide
kha'ɰ/xa̤ɰ/v.worship
kha'w/xa̤w/prep.for (in favor of)
khɑ/xɑ/n.army; military
khɑ/xɑ/n.kind; type; breed
khɑ'g/xɑ̤g/adj.confidential
khɑ'gⁿ/xɑ̤gⁿ/adj.due
khɑ'k/xɑ̤k/v.achieve; accomplish
khɑ'k/xɑ̤k/n.bubbles
khɑ'kh/xɑ̤x/n.button (pushbutton)
khɑ'ng/xɑ̤ŋ/n.moss
khɑ'ng/xɑ̤ŋ/n.paw; hoof
khɑ'w/xɑ̤w/n.mathematics
khɑ'w/xɑ̤w/n.word; language; phrase
khe/xe/adj.internal
khe/xe/v.murder
khe'g/xe̤g/v.scratch; scrape
khe'g/xe̤g/n.style; fashion
khe'ʟ/xe̤ʟ/n.princess
khe'ʟ/xe̤ʟ/adv.therefore; thus
khe'ng/xe̤ŋ/n.direction (way)
khe'ng/xe̤ŋ/n.interest (curiosity; concern)
khe'w/xe̤w/v.resemble
khɛ/xɛ/v.become (begin to be)
khɛ/xɛ/n.cherry
khɛ/xɛ/n.clothes; clothing
khɛ/xɛ/n.village; suburb
khɛ''gᵐɛ'ɰkhu/xɛ̤ˈgᵐɛ̤ɰxu/n.opening
khɛ'g/xɛ̤g/n.ambassador
khɛ'g/xɛ̤g/v.enjoy
khɛ'g/xɛ̤g/n.kenku
khɛ'gᵐ/xɛ̤gᵐ/v.open
khɛ'k/xɛ̤k/n.arena; stadium
khɛ'k/xɛ̤k/v.enforce
khɛ'k/xɛ̤k/n.flame
khɛ'k/xɛ̤k/n.granite
khɛ'kh/xɛ̤x/n.hazard
khɛ'ng/xɛ̤ŋ/n.dam
khɛ'ng/xɛ̤ŋ/v.harass; bother
khɛ'ng/xɛ̤ŋ/n.pump
khɛ'ng/xɛ̤ŋ/n.shed
khga/xga/n.hangover
khga'g/xga̤g/adj.awake; conscious
khga'kh/xga̤x/v.vote; elect
khgɑ/xgɑ/v.fall; drop; collapse; stumble; topple
khgɑ'ɰ/xgɑ̤ɰ/n.triangle
khgɑ'w/xgɑ̤w/adj.important; main
khge/xge/adj.cheap
khge'g/xge̤g/n.proverb
khgɛ/xgɛ/v.clear
khgɛ'g/xgɛ̤g/n.top; peak; orgasm
khgɛ'k/xgɛ̤k/v.wind; weave
khgɛ'ɰ/xgɛ̤ɰ/n.money; wage; salary
khgɛ'w/xgɛ̤w/n.canal; channel (of water)
khgi/xgi/n.bunker
khgi/xgi/n.present; gift
khgi''gɔ'wi/xgi̤ˈgɔ̤wi/n.sin
khgi'g/xgi̤g/n.tin
khgi'ng/xgi̤ŋ/v.feign
khgɪ/xgɪ/n.prince
khgɪ'g/xgɪ̤g/num.billion
khgɪ'g/xgɪ̤g/n.mosquito
khgo'ʟ/xgo̤ʟ/n.piano
khgo'ng/xgo̤ŋ/num.third
khgœ'kh/xgœ̤x/n.nut
khgœ'w/xgœ̤w/n.tragedy; disaster
khgɔ/xgɔ/n.media
khgɔ'kh/xgɔ̤x/v.hurt; injure
khgɔ'ng/xgɔ̤ŋ/n.thesis
khgɔ'ng/xgɔ̤ŋ/n.tradition; ritual
khgu/xgu/v.fly; glide
khgy'ng/xgy̤ŋ/n.camp; shack
khi/xi/n.chemical
khi/xi/n.child (son or daughter of any age)
khi/xi/det.more
khi/xi/n.technology
khi/xi/adj.tough; sturdy; robust
khi/xi/n.year
khi 'g'a'g'i/xi ˈɠa̤ɠi/n.season (quarter of the year)
khi''g'a'gi/xi̤ˈɠa̤gi/adj.solid
khi''g'a'gi/xi̤ˈɠa̤gi/adv.sooner
khi''g'i'ga/xi̤ˈɠi̤ga/pron.it's
khi''g'i'gu/xi̤ˈɠi̤gu/v.fling
khi''g'i'ku/xi̤ˈɠi̤ku/n.geas
khi''g'u'gi/xi̤ˈɠṳgi/interj.hooray
khi''ga'ka/xi̤ˈga̤ka/v.testify
khi''gi'ɰa/xi̤ˈgi̤ɰa/n.cylinder
khi''gu'gu/xi̤ˈgṳgu/v.mate
khi''gu'khi/xi̤ˈgṳxi/n.rakshasa
khi''gu'ɰu/xi̤ˈgṳɰu/v.wished
khi''kha'ga/xi̤ˈxa̤ga/n.gentleman
khi''kha'khu/xi̤ˈxa̤xu/n.mariner
khi''khi'ka/xi̤ˈxi̤ka/v.talked
khi''khu'g͡gha/xi̤ˈxṳg͡ɣa/n.wight
khi''ki'ku/xi̤ˈki̤ku/v.explode; blow up; erupt; shoot; fire (detonate weapon)
khi''ki'ku/xi̤ˈki̤ku/v.persuade; convince
khi''ku'g'i/xi̤ˈkṳɠi/interj.right
khi''ku'gu/xi̤ˈkṳgu/adv.indeed
khi''ku'ɰa/xi̤ˈkṳɰa/n.rod; shaft; bar; pole; mast
khi''nga'g'i/xi̤ˈŋa̤ɠi/n.weather
khi''nga'ɰu/xi̤ˈŋa̤ɰu/v.leaving
khi''ngi'ga/xi̤ˈŋi̤ga/n.suitcase
khi''ɰi'ga/xi̤ˈɰi̤ga/n.thaumaturgy
khi'ag͡ghu/xiˈag͡ɣu/n.prize
khi'g/xi̤g/n.choir
khi'g/xi̤g/n.nose
khi'g/xi̤g/n.shoe; boot
khi'g͡gh'a'g'i/xi̤g͡ɣˈa̤ɠi/n.sunlight
khi'g͡gh'u'ka/xi̤g͡ɣˈṳka/adj.inclusive
khi'gᵐ/xi̤gᵐ/n.version
khi'gⁿ/xi̤gⁿ/n.plateau
khĩ'gⁿ/xĩ̤gⁿ/n.alarm
khĩ'gⁿ/xĩ̤gⁿ/n.shooting star
khi'k/xi̤k/n.address
khi'k/xi̤k/n.divorce
khi'k/xi̤k/n.posture (bodily position)
khi'kh/xi̤x/n.ash
khi'kh/xi̤x/v.call (cry out)
khi'kh/xi̤x/n.carrot
khi'kh/xi̤x/n.vulture
khi'k͡kh'i'ga/xi̤k͡xˈi̤ga/v.is
khi'ng/xi̤ŋ/n.clash
khi'ng/xi̤ŋ/n.rank (position); hierarchy
khi'ng/xi̤ŋ/n.soldier
khi'ɰ/xi̤ɰ/v.close; shut; expire; block; deter
khi'w/xi̤w/adj.vacant
khɪ/xɪ/v.prosecute
khɪ''ngɔɔ/xɪ̤ˈŋɔɔ/n.tag
khɪ'g/xɪ̤g/n.pottery
khɪ'k/xɪ̤k/n.back (of body); back (reverse side)
khɪ'k/xɪ̤k/n.seed; grain; cereal
khɪ'k/xɪ̤k/v.wait; expect; rely on; predict; anticipate; assume; presume
khɪ'kh/xɪ̤x/n.glasses
khka/xka/v.increase; expand; extend; gain
khka/xka/v.make; produce (manufacture); build; construct; generate; induce
khka/xka/v.ridicule; humiliate; mock
khka'g/xka̤g/v.assemble; collect
khka'g/xka̤g/n.load
khka'g/xka̤g/n.mage armor
khka'g/xka̤g/n.tower
khka'gᵐ/xka̤gᵐ/n.clock
khka'gⁿ/xka̤gⁿ/adj.great (very large); enormous
khka'gᵑ/xka̤gᵑ/n.advice
khka'gᵑ/xka̤gᵑ/v.stop; arrest; halt; paralyze
khka'k/xka̤k/n.dump
khka'k/xka̤k/v.pass without trace
khka'kh/xka̤x/adj.bankrupt; broke
khka'ʟ/xka̤ʟ/num.second
khka'ʟ/xka̤ʟ/n.vacation
khka'ɰ/xka̤ɰ/n.ceremony
khkɑ/xkɑ/n.snake
khkɑ/xkɑ/v.thank; praise; worship
khkɑ'g/xkɑ̤g/v.admire
khkɑ'k/xkɑ̤k/adv.that
khkɑ'kh/xkɑ̤x/v.devise; come up with
khkɑ'ng'kyo/xkɑ̤ŋˈkyo/n.vendor
khkɑ'ɰ/xkɑ̤ɰ/n.compound
khke/xke/v.choke
khke/xke/adj.equal; equivalent
khke/xke/n.reward; award; prize; medal
khke'g/xke̤g/v.chuckle
khkɛ/xkɛ/v.dismiss; expel
khkɛ/xkɛ/adj.general; generic
khkɛ/xkɛ/v.want; need (lack); require; crave; desire; wish; prefer
khkɛ'gᵐ/xkɛ̤gᵐ/v.satisfy; indulge
khkɛ'k/xkɛ̤k/adj.fast; smart; intelligent
khkɛ'k/xkɛ̤k/n.film
khkɛ'kh/xkɛ̤x/v.practice
khkɛ'ɰ/xkɛ̤ɰ/v.graze (feed on)
khki/xki/prep.in; within; into; inside
khki/xki/v.plant; bury; embed
khki/xki/num.ten
khki'g/xki̤g/n.hotel
khki'g/xki̤g/adj.left
khki'k/xki̤k/v.abandon; desert
khki'k/xki̤k/n.rod; shaft; bar; cylinder; stick; bat (club)
khki'kh/xki̤x/n.tablet; slab; brick
khki'ɰ/xki̤ɰ/v.graze (touch)
khki'ɰ/xki̤ɰ/adj.noble; elite
khki'ɰ/xki̤ɰ/n.toy
khkɪ'g/xkɪ̤g/n.skeptic; cynic
khkɪ'gᵐ/xkɪ̤gᵐ/n.atom
khkɪ'ng/xkɪ̤ŋ/n.flake
khko/xko/adj.classic
khko/xko/n.plate
khko''ʟy'ngkʊ/xko̤ˈʟy̤ŋkʊ/n.souvenir
khko'g/xko̤g/n.spasm
khko'ɰ/xko̤ɰ/v.modify
khkœ/xkœ/n.broom
khkœ/xkœ/adj.major
khkœ/xkœ/n.salary
khkœ'g/xkœ̤g/n.courtesy
khkœ'g/xkœ̤g/n.patient
khkɔ/xkɔ/v.contrast
khkɔ/xkɔ/prep.including
khkɔ/xkɔ/adj.silly
khkɔ/xkɔ/v.sneak; lurk
khkɔ/xkɔ/v.vanish; disappear; evaporate
khkɔ'g/xkɔ̤g/v.bother
khkɔ'gᵐ/xkɔ̤gᵐ/prep.around
khkɔ̃'gᵐ/xkɔ̤̃gᵐ/n.pornography
khkɔ'k/xkɔ̤k/n.master; lord
khkɔ'k/xkɔ̤k/n.slave
khkɔ'ʟ/xkɔ̤ʟ/n.tribe; clan
khku/xku/n.beast
khku/xku/n.claw
khku'g/xkṳg/adj.cold; crisp
khku'g/xkṳg/v.dial
khkʊ/xkʊ/n.prostitute
khkʊ''gɛ'ɰkhu/xkʊ̤ˈgɛ̤ɰxu/n.critique
khkʊ''gɔ'ngʟɪ/xkʊ̤ˈgɔ̤ŋʟɪ/adj.critical
khkʊ'g/xkʊ̤g/v.criticize
khkʊ'k/xkʊ̤k/n.trial
khkʊ'ng/xkʊ̤ŋ/v.cover; muffle
khkʊ'ng/xkʊ̤ŋ/n.horn; penis (slang)
khkʊ'w/xkʊ̤w/v.pour; spill; flow; drain
khky/xky/n.block
khky/xky/v.fight; attack; assault
khky/xky/adj.thin (narrow)
khky'g/xky̤g/v.favor; advocate
khky'g/xky̤g/n.moonbeam
khky'g/xky̤g/v.tackle
khky'kh/xky̤x/prep.to; towards
khʟa/xʟa/n.couple
khʟa/xʟa/n.nail
khʟa'g/xʟa̤g/adj.lush
khʟa'k/xʟa̤k/v.squat; crouch
khʟa'ʟ/xʟa̤ʟ/v.resist
khʟa'ɰ/xʟa̤ɰ/v.install; set up
khʟɑ/xʟɑ/n.stomach; gut
khʟɑ'g/xʟɑ̤g/adj.sick; ill; unwell
khʟɑ'g/xʟɑ̤g/n.succubus
khʟɑ'k/xʟɑ̤k/v.refer
khʟɑ'kh/xʟɑ̤x/n.cork
khʟe/xʟe/n.east
khʟe'g/xʟe̤g/n.attitude
khʟe'gⁿ/xʟe̤gⁿ/v.keep (not return)
khʟɛ/xʟɛ/n.breast
khʟɛ/xʟɛ/prep.per; for each
khʟɛ''ngɔeg/xʟɛ̤ˈŋɔeg/adj.suspicious
khʟɛ'k/xʟɛ̤k/n.pub
khʟɛ'ng/xʟɛ̤ŋ/v.stir
khʟi/xʟi/v.collect; congregate
khʟi/xʟi/n.lip
khʟi gu''g'u'g'u/xʟi gṳˈɠṳɠu/n.lipstick
khʟi'k/xʟi̤k/adj.rare; weird; strange
khʟi'kh/xʟi̤x/det.all
khʟi'ɰ/xʟi̤ɰ/adj.foreign
khʟɪ/xʟɪ/n.room (of house)
khʟɪ''ngʊ'ngɛ/xʟɪ̤ˈŋʊ̤ŋɛ/adj.massive; enormous
khʟɪ'gᵐ/xʟɪ̤gᵐ/n.cabinet; drawer
khʟɪ'gⁿ/xʟɪ̤gⁿ/n.worm
khʟɪ'k/xʟɪ̤k/v.applaud
khʟo/xʟo/n.step (one level of stairs)
khʟo'k/xʟo̤k/v.burn; simmer
khʟo'w/xʟo̤w/n.paradox
khʟœ/xʟœ/n.orbit
khʟœ'k/xʟœ̤k/n.cage; prison; jail
khʟɔ/xʟɔ/n.eagle
khʟɔ'g/xʟɔ̤g/n.lizard
khʟɔ'gᵑ/xʟɔ̤gᵑ/n.painting
khʟɔ'k/xʟɔ̤k/v.fit; apply
khʟɔ'kh/xʟɔ̤x/pron.none
khʟɔ'ng/xʟɔ̤ŋ/n.clerk
khʟu/xʟu/adj.physical; tangible
khʟu'g/xʟṳg/n.glyph of warding
khʟu'kh/xʟṳx/n.melody; tune
khʟu'ng/xʟṳŋ/num.nine
khʟu'ɰ/xʟṳɰ/n.mountain; hill; slope; slant
khʟʊ'k/xʟʊ̤k/n.wall of fire
khʟʊ'ng/xʟʊ̤ŋ/n.button (fastener for clothing)
khʟʊ'w/xʟʊ̤w/n.origin
khʟy/xʟy/v.become (change into); get
khʟy'kh/xʟy̤x/n.abdomen
khnga/xŋa/n.sky; darling
khnga'k/xŋa̤k/v.raise dead
khnga'kh/xŋa̤x/n.storm; hurricane; turmoil; frenzy
khnga'ɰ/xŋa̤ɰ/n.diamond
khngɑ/xŋɑ/n.look
khngɑ'g/xŋɑ̤g/adv.soon; now
khngɑ'kh/xŋɑ̤x/v.try (test out); test
khnge/xŋe/n.referendum
khnge'g/xŋe̤g/n.hut; shack
khngɛ/xŋɛ/v.migrate
khngɛ/xŋɛ/n.supervisor
khngɛ'g/xŋɛ̤g/n.knight
khngɛ̃'gᵑ/xŋɛ̤̃gᵑ/v.enter; invade
khngɛ'k/xŋɛ̤k/v.ask (invite)
khngɛ'k/xŋɛ̤k/adj.reverse
khngi/xŋi/num.first
khngi'k/xŋi̤k/n.post
khngɪ/xŋɪ/n.climate
khngɪ'g/xŋɪ̤g/n.pot
khngɪ'ʟ/xŋɪ̤ʟ/n.winter
khngɪ'ɰ/xŋɪ̤ɰ/v.attend; show up
khngo'g/xŋo̤g/n.thunder
khngœ/xŋœ/v.regard; deem
khngɔ/xŋɔ/v.envision
khngɔ/xŋɔ/n.flour
khngu/xŋu/n.landlord
khngu'g/xŋṳg/n.survey
khngʊ'ɰ/xŋʊ̤ɰ/n.accident
khngy/xŋy/v.doubt
khngy'ng/xŋy̤ŋ/n.anchor
khngy'ɰ/xŋy̤ɰ/n.shower
kho/xo/n.bottle
kho/xo/n.glass; lens
kho/xo/n.life (lifetime); life (soul)
kho'g/xo̤g/adj.passive
kho'g/xo̤g/v.spoil
kho'k/xo̤k/n.pirate
kho'kh/xo̤x/n.den
kho'kh/xo̤x/n.genasi
kho'kh/xo̤x/n.public
kho'ʟ/xo̤ʟ/adj.compact
kho'ʟ/xo̤ʟ/num.thousand
kho'ɰ/xo̤ɰ/v.define
khœ/xœ/n.horizon; panorama
khœ/xœ/n.peace; harmony; melody
khœ'gᵐ/xœ̤gᵐ/n.snow
khœ'gᵐ/xœ̤gᵐ/v.snow
khœ'k/xœ̤k/n.option
khœ'k/xœ̤k/n.summon beast
khœ'kh/xœ̤x/n.vehicle
khœ'ʟ/xœ̤ʟ/det.this
khœ'ʟ/xœ̤ʟ/pron.this
khœ'ʟ 'ɰu'ngi/xœ̤ʟ ˈɰṳŋi/adv.tonight
khœ'ng/xœ̤ŋ/adj.loyal
khɔ/xɔ/n.code
khɔ/xɔ/n.game; toy; sport
khɔ/xɔ/v.pay; spend
khɔ'g/xɔ̤g/v.withstand
khɔ̃'gᵐ/xɔ̤̃gᵐ/v.ring
khɔ'gⁿ/xɔ̤gⁿ/v.flick
khɔ̃'gⁿ/xɔ̤̃gⁿ/n.twin
khɔ'k/xɔ̤k/adj.dumb (speechless)
khɔ'k/xɔ̤k/n.handcuff
khɔ'k/xɔ̤k/n.hell
khɔ'k gu''ku'gu/xɔ̤k gṳˈkṳgu/n.volcano
khɔ'kh/xɔ̤x/n.reptile
khɔ'kh/xɔ̤x/n.strap
khɔ'ng/xɔ̤ŋ/n.mold
khɔ'ng'go'ga'ɰ/xɔ̤ŋˈgo̤ga̤ɰ/adj.keen; eager
khɔ'ɰ'kha'kkhʊ'ʟ/xɔ̤ɰˈxa̤kxʊ̤ʟ/n.plaque
khɔ'w/xɔ̤w/v.wreck; ruin; devastate; spoil
khu/xu/n.class
khu/xu/adj.previous
khu''g'a'gi/xṳˈɠa̤gi/n.ability
khu''g'a'khi/xṳˈɠa̤xi/n.mrs
khu''g'u'g'i/xṳˈɠṳɠi/n.wealth
khu''g'u'gi/xṳˈɠṳgi/n.amulet
khu''ga'ga/xṳˈga̤ga/n.bat (club)
khu''ga'khi/xṳˈga̤xi/adv.whenever
khu''ga'k͡khu/xṳˈga̤k͡xu/n.companion
khu''ga'ngi/xṳˈga̤ŋi/adj.appropriate
khu''ga'ɰi/xṳˈga̤ɰi/n.possibility
khu''gau/xṳˈgau/n.years
khu''ghu'ki/xṳˈɣṳki/n.halfling
khu''gi'ga/xṳˈgi̤ga/v.says
khu''gi'k͡khi/xṳˈgi̤k͡xi/n.difference
khu''gi'ngi/xṳˈgi̤ŋi/v.answered
khu''gi'ngi/xṳˈgi̤ŋi/v.giving
khu''gu'gi/xṳˈgṳgi/interj.eureka
khu''gu'ki/xṳˈgṳki/n.moisture
khu''kha'ga/xṳˈxa̤ga/n.twenty
khu''khi'kha/xṳˈxi̤xa/v.ask
khu''khi'ku/xṳˈxi̤ku/n.twilight
khu''khi'ngi/xṳˈxi̤ŋi/interj.welcome
khu''khɔ'kkho/xṳˈxɔ̤kxo/n.fertility
khu''khu'gu/xṳˈxṳgu/v.allow
khu''khu'kngɑ/xṳˈxṳkŋɑ/n.civilization
khu''khu'ngi/xṳˈxṳŋi/v.indulge
khu''ki'g͡gha/xṳˈki̤g͡ɣa/pron.those
khu''ki'nga/xṳˈki̤ŋa/adj.smiling
khu''ku'ga/xṳˈkṳga/n.cloth
khu''ku'khu/xṳˈkṳxu/n.cleric
khu''ku'nga/xṳˈkṳŋa/n.underworld
khu''ku'ngu/xṳˈkṳŋu/n.seashell
khu''nga'g'i/xṳˈŋa̤ɠi/n.counseling
khu''nga'khu/xṳˈŋa̤xu/n.sadness
khu''ngi'g'i/xṳˈŋi̤ɠi/n.catalog
khu''ngi'g'i/xṳˈŋi̤ɠi/n.height
khu''ngi'ka/xṳˈŋi̤ka/n.corridor; hall; hallway; passage; passageway
khu''ngi'khu/xṳˈŋi̤xu/n.length
khu''ngi'ɰa/xṳˈŋi̤ɰa/n.satyr
khu'aka/xuˈaka/n.darkness
khu'g/xṳg/adj.sour; bitter
khu'gᵑ/xṳgᵑ/n.nickname
khu'igi/xuˈigi/n.flotsam
khu'k/xṳk/v.jump; leap; bounce
khu'k'ɰi'kngʊ/xṳkˈɰi̤kŋʊ/n.irony
khu'k͡kh'a'ka/xṳk͡xˈa̤ka/adj.next
khu'k͡kh'a'ka 'g'u'ghu/xṳk͡xˈa̤ka ˈɠṳɣu/n.tomorrow
khu'k͡kh'i'ga/xṳk͡xˈi̤ga/v.search; look up
khu'ng/xṳŋ/n.skill; talent
khu'w/xṳw/n.budget
khʊ/xʊ/det.any
khʊ/xʊ/n.series
khʊ'gᵐ/xʊ̤gᵐ/adj.honest; sincere; innocent
khʊ'gⁿ/xʊ̤gⁿ/n.goal (objective)
khʊ'k/xʊ̤k/v.confuse
khʊ'ng/xʊ̤ŋ/n.dune
khʊ'ng/xʊ̤ŋ/n.merchandise
khʊ'ng/xʊ̤ŋ/n.whore
khʊ'ng 'ngu'ngi/xʊ̤ŋ ˈŋṳŋi/n.brothel
khwa/xwa/prep.about; concerning; regarding
khwa/xwa/n.chapel; shrine
khwa/xwa/n.message; note
khwa/xwa/n.rib
khwa/xwa/adj.right; correct; true; moral; pure; authentic
khwa/xwa/n.war; battle
khwa'g/xwa̤g/n.nostril
khwa'g/xwa̤g/v.oppress
khwa'gᵐ/xwa̤gᵐ/adj.stupid; dumb; silly
khwa'k/xwa̤k/n.bird; penis (slang)
khwa'k/xwa̤k/n.torso
khwa'kh/xwa̤x/n.pillow; cushion; breast (slang)
khwa'kh/xwa̤x/v.recycle
khwa'ʟ/xwa̤ʟ/n.fruit; seed; semen
khwa'ng/xwa̤ŋ/v.speak with animals
khwa'ɰ/xwa̤ɰ/n.grade
khwɑ/xwɑ/v.advance; promote
khwɑ/xwɑ/v.direct; conduct
khwɑ'k/xwɑ̤k/n.blur
khwɑ'w/xwɑ̤w/n.ice
khwe/xwe/n.plan; tactic; program
khwe'g/xwe̤g/n.rubber
khwe'gᵐ/xwe̤gᵐ/adj.excellent; fantastic; wonderful; fabulous; terrific; superb; amazing
khwe'ng/xwe̤ŋ/v.obsess
khwɛ/xwɛ/v.rehearse
khwɛ/xwɛ/n.space (empty area); room (space)
khwɛ/xwɛ/n.tail; ass (slang)
khwɛ/xwɛ/v.wear; put on
khwɛ'g/xwɛ̤g/n.enemy
khwɛ'g'ngœ'ngngy/xwɛ̤gˈŋœ̤ŋŋy/n.whip
khwɛ'gᵑ/xwɛ̤gᵑ/n.exhibit
khwɛ'k/xwɛ̤k/v.commute
khwɛ'kh/xwɛ̤x/adj.angry; mad
khwɛ'ʟ/xwɛ̤ʟ/v.dangle
khwɛ'ng/xwɛ̤ŋ/n.average
khwɛ'ng/xwɛ̤ŋ/v.relate; affiliate
khwɛ'ng'ngo'ɰkhu/xwɛ̤ŋˈŋo̤ɰxu/n.drawing
khwɛ'ɰ/xwɛ̤ɰ/n.violence
khwi/xwi/n.berry; bean
khwi/xwi/adj.current
khwi/xwi/v.govern
khwi/xwi/interj.well
khwi''ko'ngkɔ/xwi̤ˈko̤ŋkɔ/n.powder
khwi'g/xwi̤g/v.export
khwi'g/xwi̤g/n.galaxy
khwi'g/xwi̤g/v.revivify
khwi'gᵐ/xwi̤gᵐ/n.sun; light
khwĩ'gᵑ/xwĩ̤gᵑ/n.government
khwi'k/xwi̤k/v.add
khwi'k/xwi̤k/n.archive
khwi'k/xwi̤k/n.bedroom
khwi'ʟ/xwi̤ʟ/n.louse
khwi'ng/xwi̤ŋ/n.eclipse
khwi'ng/xwi̤ŋ/v.enlist
khwi'ɰ/xwi̤ɰ/n.allergy
khwi'w/xwi̤w/n.chance; odds; luck; fluke
khwi'w/xwi̤w/n.policy
khwɪ/xwɪ/n.challenge
khwɪ/xwɪ/n.mindflayer
khwɪ'ʟ/xwɪ̤ʟ/adj.manual
khwɪ'ɰ/xwɪ̤ɰ/v.display; expose; show off; demonstrate; reveal
khwɪ'ɰ/xwɪ̤ɰ/adj.vicious; cruel
khwɪ'w/xwɪ̤w/n.cavity
khwo/xwo/v.feel (examine by touch)
khwo/xwo/n.medicine
khwo'g/xwo̤g/n.overdose
khwo'gᵐ/xwo̤gᵐ/n.sentence
khwœ/xwœ/n.throat
khwœ'gᵑ/xwœ̤gᵑ/n.mirror
khwœ'ɰ/xwœ̤ɰ/n.plug
khwɔ/xwɔ/v.fix; mend; repair; cure; recover
khwɔ/xwɔ/n.food; meal; picnic; nutrition; cuisine
khwɔ/xwɔ/v.identify; point out; establish; diagnose
khwɔ/xwɔ/v.know (a fact); understand
khwɔ/xwɔ/v.pose
khwɔ/xwɔ/v.slap; clap
khwɔ'g/xwɔ̤g/det.whose
khwɔ'gⁿ/xwɔ̤gⁿ/n.ribbon; tape
khwɔ'gᵑ/xwɔ̤gᵑ/n.hero; protagonist
khwɔ'k/xwɔ̤k/n.belly
khwɔ'ng/xwɔ̤ŋ/n.clue
khwu/xwu/n.combat
khwu'gⁿ/xwṳgⁿ/v.debate; negotiate
khwu'k/xwṳk/adj.distinct; apparent
khwu'ng/xwṳŋ/n.plane
khwʊ/xwʊ/n.instrument; tool; appliance; weapon; machine; fixture
khwʊ''g'i'ki/xwʊ̤ˈɠi̤ki/adj.logical
khwʊ''gⁿɑo/xwʊ̤ˈgⁿɑo/n.employer
khwʊ''gu'k͡khu/xwʊ̤ˈgṳk͡xu/adj.cultural
khwʊ''khɛ'ɰo/xwʊ̤ˈxɛ̤ɰo/adj.academic
khwʊ''ɰi'ki/xwʊ̤ˈɰi̤ki/adj.personal
khwʊ''ɰi'ki/xwʊ̤ˈɰi̤ki/adj.religious
khwʊ'g/xwʊ̤g/v.rally
khwʊ'gᵐ/xwʊ̤gᵐ/v.defecate
khwʊ'gⁿ/xwʊ̤gⁿ/n.mustache
khwʊ'gᵑ/xwʊ̤gᵑ/v.exclude
khwʊ'k/xwʊ̤k/n.carriage; cart
khwʊ'k'ɰœ'khi/xwʊ̤kˈɰœ̤xi/adj.economic
khwʊ'kh/xwʊ̤x/n.scar
khwʊ'k͡kh'u'k͡khu/xwʊ̤k͡xˈṳk͡xu/adj.legal
khwʊ'ng/xwʊ̤ŋ/n.rock; stone; gravel
khwʊ'ɰ/xwʊ̤ɰ/n.path; track; road
khwy/xwy/n.fan
khwy/xwy/n.pyramid
khwy/xwy/adj.stable; steady; consistent; compatible
khwy'ʟ/xwy̤ʟ/v.advertise
khy/xy/n.flower
khy'g/xy̤g/n.biology
khy'g/xy̤g/v.cook (prepare food)
khy'g 'ku'ɰu/xy̤g ˈkṳɰu/v.boil
khy'gⁿ/xy̤gⁿ/v.breed
khy'k/xy̤k/n.aberration
khy'k/xy̤k/n.wolf
khy'kh/xy̤x/n.cheese
khy'kh/xy̤x/v.wink
khy'ʟ/xy̤ʟ/n.chasm
khy'ng/xy̤ŋ/v.drip; splash
khy'ng/xy̤ŋ/v.gamble
khy'ɰ/xy̤ɰ/n.nerve
ki/ki/v.be (age)
ki/ki/n.center; core; nucleus
ki/ki/n.kitchen; cuisine
ki/ki/v.leave (let remain); let
ki/ki/n.necklace
ki/ki/det.their
ki''g'a'ki/ki̤ˈɠa̤ki/v.rub; spread
ki''g'i'g'u/ki̤ˈɠi̤ɠu/v.mean
ki''g'i'g͡ghu/ki̤ˈɠi̤g͡ɣu/n.tiding
ki''g'i'kha/ki̤ˈɠi̤xa/n.discourse
ki''ga'gha/ki̤ˈga̤ɣa/adj.dusty
ki''ga'ngu/ki̤ˈga̤ŋu/v.isolate
ki''gha'g'u/ki̤ˈɣa̤ɠu/n.monk
ki''gi'g'u/ki̤ˈgi̤ɠu/n.chapter
ki''gi'nga/ki̤ˈgi̤ŋa/n.man's
ki''gi'ngu/ki̤ˈgi̤ŋu/v.craft
ki''gu'g͡ghi/ki̤ˈgṳg͡ɣi/v.lend support
ki''gu'khu/ki̤ˈgṳxu/v.been
ki''ka'g'u/ki̤ˈka̤ɠu/n.mermaid
ki''ka'gu/ki̤ˈka̤gu/n.cousin
ki''ka'ka/ki̤ˈka̤ka/n.evaporation
ki''kha'ku/ki̤ˈxa̤ku/n.horse
ki''khi'ku/ki̤ˈxi̤ku/adj.benign
ki''khi'nga/ki̤ˈxi̤ŋa/n.eyes
ki''khu'khi/ki̤ˈxṳxi/v.set up; prepare
ki''khu'ɰu/ki̤ˈxṳɰu/interj.bye
ki''ki'g͡ghu/ki̤ˈki̤g͡ɣu/n.understanding
ki''ku'gha/ki̤ˈkṳɣa/v.holding
ki''nga'ghu/ki̤ˈŋa̤ɣu/n.grass
ki''ngi'ngu/ki̤ˈŋi̤ŋu/n.communication
ki''ngu'g͡ghu/ki̤ˈŋṳg͡ɣu/n.barbecue
ki''ngu'ka/ki̤ˈŋṳka/n.legs
ki''ngu'ngu/ki̤ˈŋṳŋu/interj.excellent
ki''ngua/ki̤ˈŋua/n.adventure
ki'ag'i/kiˈaɠi/v.entangle
ki'agu/kiˈagu/interj.ugh
ki'g/ki̤g/v.intervene
ki'g/ki̤g/v.lack
ki'g/ki̤g/n.mistake; error; defect
ki'g͡gh'i'g'u/ki̤g͡ɣˈi̤ɠu/n.box
ki'g͡gh'i'g'u'ʟ/ki̤g͡ɣˈi̤ɠṳʟ/n.trunk (large box)
ki'gⁿ/ki̤gⁿ/v.recruit
ki'gᵑ/ki̤gᵑ/n.shore; coast; rib
ki'k/ki̤k/n.casino
ki'k/ki̤k/n.coffee
ki'k/ki̤k/n.lime
ki'k/ki̤k/n.profit
ki'k/ki̤k/n.sling
ki'k/ki̤k/n.station (railroad; bus)
ki'kh/ki̤x/n.battle; clash
ki'kh/ki̤x/v.test
ki'kh/ki̤x/n.test
ki'ng/ki̤ŋ/adv.always; all the time; forever
ki'ng/ki̤ŋ/v.attach
ki'ng/ki̤ŋ/n.character; persona
ki'ng/ki̤ŋ/v.respect; admire
ki'ng/ki̤ŋ/n.roster
ki'ukhu/kiˈuxu/n.shanty
ki'ɰ/ki̤ɰ/n.trail
ki'w/ki̤w/n.foliage
/kɪ/prep.between; among
/kɪ/v.teach; instruct; educate; coach; explain
kɪ'g/kɪ̤g/n.comment
kɪ'g/kɪ̤g/v.march
kɪ'k/kɪ̤k/n.dew
kɪ'kh/kɪ̤x/v.mumble
kɪ'kh/kɪ̤x/n.seat; chair; stool (seat)
kɪ'ʟ/kɪ̤ʟ/v.aim; strive
kɪ'ʟ/kɪ̤ʟ/v.command; dominate; supervise
kɪ'ng/kɪ̤ŋ/v.involve; entail
kkha/kxa/n.egg
kkha/kxa/adj.nice
kkha/kxa/n.oven
kkha/kxa/n.process; procedure
k͡kha/k͡xa/adv.then
k͡kha/k͡xa/pron.we; us; ours
k͡kha''g'ia/k͡xa̤ˈɠia/n.emotion
k͡kha''g'u'kha/k͡xa̤ˈɠṳxa/v.tie
k͡kha''g'u'kha/k͡xa̤ˈɠṳxa/n.knot
k͡kha''g'u'khu/k͡xa̤ˈɠṳxu/n.food; nutrition; cuisine
k͡kha''g'u'ki/k͡xa̤ˈɠṳki/adj.fey
k͡kha''ga'nga/k͡xa̤ˈga̤ŋa/n.centaur
k͡kha''ga'ngu/k͡xa̤ˈga̤ŋu/n.kindness
k͡kha''ghi'g'a/k͡xa̤ˈɣi̤ɠa/n.network
k͡kha''gi'g'a/k͡xa̤ˈgi̤ɠa/v.glitter
k͡kha''gi'gi/k͡xa̤ˈgi̤gi/v.raised
k͡kha''gi'ki/k͡xa̤ˈgi̤ki/v.devote
k͡kha''gi'k͡khu/k͡xa̤ˈgi̤k͡xu/n.wine
k͡kha''gu'g'i/k͡xa̤ˈgṳɠi/v.accommodate
k͡kha''gu'ga/k͡xa̤ˈgṳga/v.injure
k͡kha''gu'khi/k͡xa̤ˈgṳxi/v.rescue
k͡kha''ka'g'i/k͡xa̤ˈka̤ɠi/v.crumble
k͡kha''khu'g'i/k͡xa̤ˈxṳɠi/n.undercurrent
k͡kha''khu'g͡gha/k͡xa̤ˈxṳg͡ɣa/adj.least
k͡kha''khu'ngu/k͡xa̤ˈxṳŋu/n.blood
k͡kha''khu'ngu 'ngi'gi/k͡xa̤ˈxṳŋu ˈŋi̤gi/n.vein
k͡kha''ki'g'a/k͡xa̤ˈki̤ɠa/n.novice
k͡kha''ki'ga/k͡xa̤ˈki̤ga/v.launch
k͡kha''ki'ka/k͡xa̤ˈki̤ka/n.surf
k͡kha''ki'khi/k͡xa̤ˈki̤xi/n.sandstone
k͡kha''ki'ngi/k͡xa̤ˈki̤ŋi/n.gnome
k͡kha''ku'g'u/k͡xa̤ˈkṳɠu/adj.damp
k͡kha''ku'ki/k͡xa̤ˈkṳki/n.canoe
k͡kha''ku'ngi/k͡xa̤ˈkṳŋi/n.accessibility
k͡kha''ku'ngi/k͡xa̤ˈkṳŋi/n.instrument; appliance; fixture
k͡kha''ku'ngu/k͡xa̤ˈkṳŋu/v.gave
k͡kha''nga'ngi/k͡xa̤ˈŋa̤ŋi/v.found
k͡kha''ngi'g'i/k͡xa̤ˈŋi̤ɠi/adj.nautical
k͡kha''ngi'khi/k͡xa̤ˈŋi̤xi/interj.voila
k͡kha''ngu'gu/k͡xa̤ˈŋṳgu/n.reward; medal
k͡kha''ngu'gu/k͡xa̤ˈŋṳgu/n.sensitivity
k͡kha''ngu'khu/k͡xa̤ˈŋṳxu/n.sea cave
k͡kha''ngu'ngu/k͡xa̤ˈŋṳŋu/adj.pure
kkha''ngu'ɰo/kxa̤ˈŋṳɰo/n.hunter
k͡kha''ɰi'gu/k͡xa̤ˈɰi̤gu/n.discount
kkha'g/kxa̤g/n.priest
k͡kha'g͡gh'u'gi/k͡xa̤g͡ɣˈṳgi/n.transition
k͡kha'g͡gh'u'ngu/k͡xa̤g͡ɣˈṳŋu/n.waiter
kkha'k/kxa̤k/v.visit; attend; show up
k͡kha'k͡kh'a'gu/k͡xa̤k͡xˈa̤gu/prep.beside
k͡kha'k͡kh'u'g'i/k͡xa̤k͡xˈṳɠi/pron.i've
k͡kha'k͡kh'u'ga/k͡xa̤k͡xˈṳga/adj.kind-hearted
k͡kha'k͡kh'u'ngi/k͡xa̤k͡xˈṳŋi/interj.goodbye
kkha'ʟ/kxa̤ʟ/adj.corrupt
kkhɑ/kxɑ/v.cover up
kkhɑ/kxɑ/v.have; own; get; include; incorporate
kkhɑ'ng/kxɑ̤ŋ/n.vocabulary
kkhe/kxe/n.match (for fire)
kkhe/kxe/n.siege
kkhe'g/kxe̤g/v.discuss; debate
kkhe'k/kxe̤k/n.healing word
kkhɛ/kxɛ/v.beg
kkhɛ/kxɛ/v.save (put aside)
kkhɛ/kxɛ/n.scandal
kkhɛ/kxɛ/n.theater
kkhɛ'w/kxɛ̤w/n.gauge
kkhi/kxi/n.angle; corner
kkhi/kxi/n.basket
kkhi/kxi/n.hair (of head); hair (of body)
kkhi/kxi/n.steam
k͡khi/k͡xi/v.would
k͡khi''g'a'g'u/k͡xi̤ˈɠa̤ɠu/n.phrase
k͡khi''g'a'gu/k͡xi̤ˈɠa̤gu/v.avert; divert; deter
k͡khi''g'a'ku/k͡xi̤ˈɠa̤ku/n.aridity
k͡khi''g'i'ga/k͡xi̤ˈɠi̤ga/v.laid
k͡khi''g'io/k͡xi̤ˈɠio/n.teacher
k͡khi''g'u'g'a/k͡xi̤ˈɠṳɠa/pron.you'll
k͡khi''ga'ga/k͡xi̤ˈga̤ga/n.gill
k͡khi''ga'g͡gha/k͡xi̤ˈga̤g͡ɣa/v.opened
k͡khi''gi'g'i/k͡xi̤ˈgi̤ɠi/v.arrived
k͡khi''gu'ghu/k͡xi̤ˈgṳɣu/pron.its
k͡khi''gu'ngu/k͡xi̤ˈgṳŋu/v.brought
k͡khi''kha'ku/k͡xi̤ˈxa̤ku/v.sail
k͡khi''kha'ɰu/k͡xi̤ˈxa̤ɰu/n.rest
k͡khi''khu'ghu/k͡xi̤ˈxṳɣu/n.adaptation
k͡khi''khu'gu/k͡xi̤ˈxṳgu/n.therapist
k͡khi''ki'ka/k͡xi̤ˈki̤ka/pron.that's
k͡khi''ki'kha/k͡xi̤ˈki̤xa/v.assign
k͡khi''ki'kha/k͡xi̤ˈki̤xa/v.thrown
k͡khi''ku'ɰu/k͡xi̤ˈkṳɰu/v.certify
k͡khi''nga'gu/k͡xi̤ˈŋa̤gu/n.familiar
k͡khi''nga'nga/k͡xi̤ˈŋa̤ŋa/v.neglect
k͡khi''nga'ɰu/k͡xi̤ˈŋa̤ɰu/n.sand
k͡khi''ngi'ku/k͡xi̤ˈŋi̤ku/n.duty
k͡khi''ngu'gi/k͡xi̤ˈŋṳgi/n.oceanography
k͡khi''ngu'ku/k͡xi̤ˈŋṳku/v.foresee; predict
k͡khi''ngu'ɰkhu/k͡xi̤ˈŋṳɰxu/n.knowledge
k͡khi'g͡gh'a'gi/k͡xi̤g͡ɣˈa̤gi/n.sunken treasure
kkhi'gⁿ/kxi̤gⁿ/n.pick
kkhi'k/kxi̤k/n.crowd
kkhi'k/kxi̤k/n.vent
k͡khi'k͡kh'a'ki/k͡xi̤k͡xˈa̤ki/n.regard
k͡khi'k͡kh'i'k͡kha/k͡xi̤k͡xˈi̤k͡xa/adj.nurturing
kkhi'ng/kxi̤ŋ/v.put (place); put on
kkhɪ/kxɪ/v.insure; assure; guarantee; secure; promise
kkhɪ/kxɪ/adj.white; clear
kkhɪ'k/kxɪ̤k/n.spring (coil)
kkho/kxo/v.argue; testify
kkho'k/kxo̤k/n.alibi
kkhœ/kxœ/v.invest; deposit; devote; donate
kkhœ'gᵑ/kxœ̤gᵑ/n.palace
kkhœ'k/kxœ̤k/n.fuse
kkhœ'kh/kxœ̤x/adj.busy
kkhœ'ng/kxœ̤ŋ/n.counterspell
kkhœ'ng/kxœ̤ŋ/n.cuff
kkhɔ/kxɔ/n.bear
kkhɔ/kxɔ/n.hedge; shrub; fence
kkhɔ'g/kxɔ̤g/n.pond
kkhɔ'k/kxɔ̤k/v.crunch; chew
kkhɔ'kh/kxɔ̤x/v.pierce; penetrate
kkhɔ'kh/kxɔ̤x/n.vinegar
kkhɔ'ng/kxɔ̤ŋ/pron.anything
k͡khu/k͡xu/prep.of
k͡khu''g'a'ga/k͡xṳˈɠa̤ga/adv.particularly
k͡khu''g'a'khu/k͡xṳˈɠa̤xu/prep.by
k͡khu''g'u'g'a/k͡xṳˈɠṳɠa/n.sandstorm
k͡khu''g'u'g'u/k͡xṳˈɠṳɠu/n.sahuagin
k͡khu''g'u'gu/k͡xṳˈɠṳgu/adj.else
k͡khu''gha'ngu/k͡xṳˈɣa̤ŋu/adv.immediately
k͡khu''ghi'ga/k͡xṳˈɣi̤ga/adj.majestic
k͡khu''ghi'gu/k͡xṳˈɣi̤gu/n.volunteerism
k͡khu''ghi'ka/k͡xṳˈɣi̤ka/n.encouragement
kkhu''ghi'k͡khi/kxṳˈɣi̤k͡xi/adv.quickly
k͡khu''ghu'ɰa/k͡xṳˈɣṳɰa/n.whale
k͡khu''gi'g'a/k͡xṳˈgi̤ɠa/n.fear
k͡khu''gu'ghu/k͡xṳˈgṳɣu/n.therapy
k͡khu''gu'gu/k͡xṳˈgṳgu/adj.scalding
k͡khu''gu'khi/k͡xṳˈgṳxi/interj.nice
k͡khu''gu'khu/k͡xṳˈgṳxu/n.hero
k͡khu''gu'ngu/k͡xṳˈgṳŋu/v.wash; rinse
k͡khu''gu'ɰi/k͡xṳˈgṳɰi/conj.since
k͡khu''ka'g'a/k͡xṳˈka̤ɠa/n.persons
k͡khu''khu'g͡ghu/k͡xṳˈxṳg͡ɣu/interj.whee
k͡khu''ki'ka/k͡xṳˈki̤ka/v.fish
k͡khu''ki'ɰa/k͡xṳˈki̤ɰa/v.are
k͡khu''ki'ɰa/k͡xṳˈki̤ɰa/n.tariff
k͡khu''nga'nga/k͡xṳˈŋa̤ŋa/v.stick
k͡khu''ngi'ghu/k͡xṳˈŋi̤ɣu/v.teach
k͡khu''ngu'ngu/k͡xṳˈŋṳŋu/n.card
k͡khu''ɰa'g͡ghu/k͡xṳˈɰa̤g͡ɣu/v.paid
kkhu'g/kxṳg/n.friction
k͡khu'g͡gh'u'ku/k͡xṳg͡ɣˈṳku/n.tape
k͡khu'k͡kh'u'ga/k͡xṳk͡xˈṳga/v.saw
k͡khu'k͡kh'uo/k͡xṳk͡xˈuo/n.lawyer
kkhʊ/kxʊ/n.venue
kkhʊ''gi'ngu/kxʊ̤ˈgi̤ŋu/adv.usually
kkhʊ''ka'ngu/kxʊ̤ˈka̤ŋu/adv.recently
kkhʊ''khi'kki/kxʊ̤ˈxi̤kki/adv.exactly
kkhʊ''ɰu'g'u/kxʊ̤ˈɰṳɠu/adv.clearly
kkhʊ'kh/kxʊ̤x/n.chief; boss
kkhʊ'kh/kxʊ̤x/n.kidney
kkhʊ'kh'ʟi'ɰɪ'ng/kxʊ̤xˈʟi̤ɰɪ̤ŋ/adv.probably
kkhʊ'ʟ/kxʊ̤ʟ/n.revolution
kkhy/kxy/v.emphasize; exaggerate
kkhy/kxy/v.think; consider; guess; understand; ponder; grasp; estimate; clutch; grip
kkhy'g/kxy̤g/n.abjuration
kkhy'k/kxy̤k/v.brace
kkhy'k/kxy̤k/n.string
kkhy'ʟ/kxy̤ʟ/v.control
kkhy'ng/kxy̤ŋ/n.civilian
kʟa/kʟa/adj.holy; sacred
kʟa/kʟa/v.lead; direct; conduct
kʟa 'gu'ngi/kʟa ˈgṳŋi/n.crusade
kʟa'g/kʟa̤g/v.summon
kʟa'k/kʟa̤k/v.tangle; ruffle
kʟa'kh/kʟa̤x/v.bloom; blossom; flourish
kʟɑ/kʟɑ/n.point; time
kʟɑ'gⁿ/kʟɑ̤gⁿ/n.bracket
kʟɑ'k/kʟɑ̤k/n.paint
kʟɑ'ɰ/kʟɑ̤ɰ/n.shelf; rack; ledge
kʟe'k/kʟe̤k/v.segregate; discriminate
kʟe'w/kʟe̤w/v.return; go back
kʟɛ'gⁿ/kʟɛ̤gⁿ/n.suitcase; baggage
kʟɛ'ʟ/kʟɛ̤ʟ/n.shame; stigma; guilt
kʟɛ'ng/kʟɛ̤ŋ/n.gas
kʟɛ'ɰ/kʟɛ̤ɰ/adj.cute
kʟɛ'w/kʟɛ̤w/n.waist; midriff
kʟi/kʟi/adj.popular; famous
kʟi/kʟi/n.trunk (of tree); stem
kʟi'gᵑ/kʟi̤gᵑ/n.zoo
kʟi'ng/kʟi̤ŋ/v.shrug
kʟɪ/kʟɪ/adj.confident
kʟɪ'g/kʟɪ̤g/n.grave
kʟɪ'k/kʟɪ̤k/v.convict; sentence; punish
kʟɪ'k/kʟɪ̤k/v.deploy
kʟo/kʟo/num.five
kʟo'g/kʟo̤g/prep.throughout
kʟo'k/kʟo̤k/n.ancestor; forefather
kʟo'ng/kʟo̤ŋ/n.lever; pedal
kʟo'w/kʟo̤w/adj.formal
kʟœ/kʟœ/n.vegetable
kʟœ'k/kʟœ̤k/v.hike
kʟɔ'gᵐ/kʟɔ̤gᵐ/v.scrub; rub; polish; wipe; spread
kʟɔ'gⁿ/kʟɔ̤gⁿ/v.retire
kʟɔ'ng/kʟɔ̤ŋ/n.stall; kiosk
kʟu/kʟu/n.wool; fur
kʟʊ/kʟʊ/v.keep (save; retain); save
kʟʊ'g/kʟʊ̤g/n.scale (instrument for weighing)
kʟy/kʟy/n.step (footstep)
kʟy 'ku'ngi/kʟy ˈkṳŋi/n.footprint
kʟy'g/kʟy̤g/v.swirl
kʟy'k/kʟy̤k/n.town; village
ko/ko/adv.about
ko/ko/n.comb
ko/ko/n.guide
ko'k/ko̤k/n.trivia
ko'ʟ/ko̤ʟ/n.eye; eyeball
ko'ɰ/ko̤ɰ/v.persist
ko'ɰ/ko̤ɰ/n.snack
ko'ɰ/ko̤ɰ/n.vagina
ko'w/ko̤w/v.execute
/kœ/v.ask (request); request
/kœ/v.sneeze
kœ'g/kœ̤g/n.screen; curtain; veil
kœ'gᵐ/kœ̤gᵐ/v.manipulate
kœ'k/kœ̤k/n.slope; slant; ramp; bank (river)
kœ'kh/kœ̤x/n.coffin
kœ'kh/kœ̤x/n.furniture
kœ'kh'gi'khky/kœ̤xˈgi̤xky/n.sequence; order
kœ'ʟ/kœ̤ʟ/n.frenzy; orgasm
kœ'ɰ/kœ̤ɰ/n.lion
kœ'w/kœ̤w/n.title
/kɔ/n.animal; creature; organism
/kɔ/n.feather; pen
/kɔ/v.merge
/kɔ/v.play (have fun); compete
kɔ'g/kɔ̤g/v.cast; fling; hurl; shoot
kɔ'g/kɔ̤g/v.publish
kɔ'g/kɔ̤g/adj.straight; steep; even; stable
kɔ'gᵐ/kɔ̤gᵐ/n.university
kɔ'k/kɔ̤k/v.damage; impair
kɔ'k/kɔ̤k/n.veteran
kɔ'k/kɔ̤k/n.damage
kɔ'kh/kɔ̤x/n.towel
kɔ'kh'gi'kɔ/kɔ̤xˈgi̤kɔ/v.vibrate; rattle; shiver
kɔ'ʟ/kɔ̤ʟ/n.shrimp
kɔ'ng/kɔ̤ŋ/v.fascinate
kɔ'ng/kɔ̤ŋ/n.lung
kɔ'ng'ke'ngkhi/kɔ̤ŋˈke̤ŋxi/n.shovel
kɔ'ɰ/kɔ̤ɰ/adj.mature; sophisticated; ripe
kɔ'ɰ/kɔ̤ɰ/n.span
ku/ku/n.ass
ku/ku/v.invite
ku/ku/prep.with (using)
ku''g'i'g'i/kṳˈɠi̤ɠi/n.ghost
ku''g'i'gu/kṳˈɠi̤gu/v.sink; descend
ku''g'u'ga/kṳˈɠṳga/adj.immune
ku''g'u'ka/kṳˈɠṳka/n.coat; jacket
ku''g'u'kha/kṳˈɠṳxa/n.dryad
ku''gai/kṳˈgai/v.showed
ku''ghu'ka/kṳˈɣṳka/adj.honest
ku''gu'ki/kṳˈgṳki/v.lend; loan
ku''gu'nga/kṳˈgṳŋa/adj.dry
ku''gu'ngi/kṳˈgṳŋi/interj.phew
ku''ka'ga/kṳˈka̤ga/v.receive; collect; earn; gain
ku''ka'ngi/kṳˈka̤ŋi/v.slide
ku''kha'g'a/kṳˈxa̤ɠa/n.aqua
ku''khi'ngi/kṳˈxi̤ŋi/v.turning
ku''khu'ghi/kṳˈxṳɣi/adj.infernal
ku''ku'gi/kṳˈkṳgi/adj.bitter
ku''nga'g'i/kṳˈŋa̤ɠi/n.spirit
ku''nga'ngi/kṳˈŋa̤ŋi/adj.ashamed
ku''ngu'gi/kṳˈŋṳgi/v.trying
ku''ngua/kṳˈŋua/n.dice
ku'angi/kuˈaŋi/n.controversy
ku'g/kṳg/n.agony
ku'g͡gh'u'gu/kṳg͡ɣˈṳgu/n.seashore
ku'gᵐ/kṳgᵐ/adj.lethal; fatal
ku'igu/kuˈigu/v.grasp; clutch
ku'k/kṳk/n.apple
ku'k/kṳk/n.heritage
ku'ng/kṳŋ/v.conjure animals
ku'ng/kṳŋ/v.spank; smack
ku'w/kṳw/adj.practical; pragmatic
kɰa/kɰa/n.beer
kɰa/kɰa/n.fact; evidence
kɰa/kɰa/n.star; celebrity
kɰa'g/kɰa̤g/n.beak
kɰa'gⁿ/kɰa̤gⁿ/v.sweat; work (toil)
kɰa'kh/kɰa̤x/n.cart; wagon
kɰa'kh/kɰa̤x/n.choice
kɰa'kh/kɰa̤x/det.several
kɰa'ʟ/kɰa̤ʟ/n.puddle
kɰa'ng/kɰa̤ŋ/v.tread; step on
kɰa'w/kɰa̤w/adv.nevertheless; regardless; even though
kɰa'w/kɰa̤w/n.tunnel
kɰɑ/kɰɑ/v.impose
kɰɑ'ng/kɰɑ̤ŋ/n.pasta
kɰɑ'ɰ/kɰɑ̤ɰ/n.skeleton; hull; carcass
kɰɑ'w/kɰɑ̤w/n.destiny; fate
kɰe/kɰe/v.simmer
kɰe/kɰe/v.spit; hiss
kɰe'g/kɰe̤g/n.parliament
kɰe'gᵑ/kɰe̤gᵑ/n.heel
kɰe'ʟ/kɰe̤ʟ/n.tear
kɰe'ng/kɰe̤ŋ/adj.polite
kɰe'ng/kɰe̤ŋ/n.ring
kɰɛ/kɰɛ/n.paste; cream
kɰɛ/kɰɛ/n.state (condition); condition (state)
kɰɛ'k/kɰɛ̤k/v.spin
kɰɛ'ʟ/kɰɛ̤ʟ/adj.precious
kɰɛ'ng/kɰɛ̤ŋ/adj.able; capable; ready
kɰɛ'ng/kɰɛ̤ŋ/n.stand
kɰɛ'ɰ/kɰɛ̤ɰ/adj.high; tall
kɰi/kɰi/v.cause; induce; generate
kɰi/kɰi/adj.sharp; steep
kɰi/kɰi/v.use; utilize; spend
kɰi/kɰi/v.worry
kɰi''ngu'kga/kɰi̤ˈŋṳkga/adv.far; away
kɰi'g/kɰi̤g/prep.except; besides
kɰi'g'ʟi'kkha/kɰi̤gˈʟi̤kxa/n.pastry
kɰi'k/kɰi̤k/n.buttocks; ass
kɰi'k/kɰi̤k/n.lottery
kɰi'ng/kɰi̤ŋ/n.summary
kɰi'w/kɰi̤w/n.compassion; sympathy; empathy
kɰi'w/kɰi̤w/n.wire; thread
kɰɪ/kɰɪ/v.float; hover
kɰɪ'g/kɰɪ̤g/n.default
kɰo/kɰo/n.heaven; paradise
kɰo'gⁿ/kɰo̤gⁿ/n.soap
kɰœ/kɰœ/n.past
kɰœ'g/kɰœ̤g/n.warforged
kɰœ'ʟ/kɰœ̤ʟ/n.hatch
kɰɔ'k/kɰɔ̤k/v.fuck (slang)
kɰɔ'k/kɰɔ̤k/n.stool (seat)
kɰɔ'ʟ/kɰɔ̤ʟ/n.match (game); contest
kɰɔ'ng/kɰɔ̤ŋ/n.fan (enthusiast)
kɰɔ'ng/kɰɔ̤ŋ/n.pencil
kɰɔ'ng/kɰɔ̤ŋ/n.tire
kɰu'kh/kɰṳx/n.membrane
kɰʊ/kɰʊ/n.sex
kɰʊ 'ka'ngu/kɰʊ ˈka̤ŋu/v.have sex
kɰʊ 'ʟi'khnge/kɰʊ ˈʟi̤xŋe/n.pubic hair
kɰʊ'gⁿ/kɰʊ̤gⁿ/v.catch; grab; arrest; clutch; grasp; grip
kɰʊ'ng/kɰʊ̤ŋ/v.burst; explode; blow up; shoot; erupt; hurl; vomit
kɰʊ'ng'ka'khngɛ/kɰʊ̤ŋˈka̤xŋɛ/n.empire
kɰy/kɰy/adj.aware; conscious
kɰy/kɰy/n.ticket; voucher
kɰy'k/kɰy̤k/adj.brief
kɰy'ng/kɰy̤ŋ/n.flag; banner
kɰy'ng'ngɛ'kngʊ'g/kɰy̤ŋˈŋɛ̤kŋʊ̤g/adv.very; really; pretty
/kʊ/n.summer
kʊ'gᵐ/kʊ̤gᵐ/v.hate; resent
kʊ'gⁿ/kʊ̤gⁿ/n.ankle
kʊ'gⁿ/kʊ̤gⁿ/n.tooth
kʊ'k/kʊ̤k/n.ginger
kʊ'k/kʊ̤k/adj.special
kʊ'ʟ/kʊ̤ʟ/n.leisure; recreation
kʊ'ng/kʊ̤ŋ/n.water; mirror
kʊ'ɰ/kʊ̤ɰ/v.print
kʊ'w/kʊ̤w/adj.absent
ky/ky/n.lot
ky/ky/n.team
ky/ky/adv.today; now
ky'g/ky̤g/n.cloth; linen; rag
ky'gᵑ/ky̤gᵑ/n.germ; bacteria
ky'k/ky̤k/v.suppress; restrain; squash
ky'kh/ky̤x/n.citadel
ky'ʟ/ky̤ʟ/v.drown; drench; saturate; suffocate; muffle
ky'w/ky̤w/adj.instant
ky'w/ky̤w/v.scrutinize
ʟa/ʟa/det.many
ʟa/ʟa/n.stage
ʟa'g/ʟa̤g/n.saw
ʟa'gᵐ/ʟa̤gᵐ/n.toddler
ʟa'gᵑ/ʟa̤gᵑ/n.store; shop
ʟa'gᵑ/ʟa̤gᵑ/v.shop
ʟa'k/ʟa̤k/n.farm
ʟa'k/ʟa̤k/v.lick
ʟa'k/ʟa̤k/n.spice
ʟa'ʟ/ʟa̤ʟ/v.recite
ʟa'ng/ʟa̤ŋ/n.cow
ʟɑ/ʟɑ/pron.someone; somebody
ʟɑ'g/ʟɑ̤g/v.solve; figure out; deduce; calculate
ʟɑ'gᵑ/ʟɑ̤gᵑ/n.pumpkin
ʟɑ'k/ʟɑ̤k/v.amuse
ʟɑ'k/ʟɑ̤k/adj.wholesome
ʟɑ'ʟ/ʟɑ̤ʟ/adj.exotic
ʟɑ'ng/ʟɑ̤ŋ/adj.medium
ʟe/ʟe/v.work (be employed); work (toil)
ʟe/ʟe/n.work
ʟe'w/ʟe̤w/v.stoke
ʟɛ/ʟɛ/n.leg
ʟɛ'g/ʟɛ̤g/n.curve
ʟɛ'g/ʟɛ̤g/n.knob
ʟɛ'k/ʟɛ̤k/n.student
ʟɛ'kh/ʟɛ̤x/adj.last (only remaining)
ʟɛ'ɰ/ʟɛ̤ɰ/n.owl
ʟɛ'w/ʟɛ̤w/n.jaw
ʟi/ʟi/n.bank; stock
ʟi/ʟi/v.seem; appear
ʟi'g/ʟi̤g/v.disturb
ʟi'gⁿ/ʟi̤gⁿ/v.roll; revolve; rotate
ʟi'k/ʟi̤k/v.help; assist; cater; heal
ʟi'ɰ/ʟi̤ɰ/adj.rude; crude; nasty; vulgar
ʟɪ/ʟɪ/v.starve
ʟɪ'k/ʟɪ̤k/n.fetus; embryo
ʟɪ'k/ʟɪ̤k/v.surround
ʟo/ʟo/v.vomit
ʟo'g/ʟo̤g/n.complex
ʟo'k/ʟo̤k/adj.thick; fat; dense
ʟo'kh/ʟo̤x/n.world; sphere
ʟo'ʟ/ʟo̤ʟ/adj.green; raw
ʟo'ng'ʟo'gœ/ʟo̤ŋˈʟo̤gœ/v.exert
ʟœ/ʟœ/v.agree; compromise
ʟœ'w/ʟœ̤w/n.carcass
ʟɔ/ʟɔ/n.island
ʟɔ/ʟɔ/adj.real; authentic
ʟɔ'k/ʟɔ̤k/v.sigh
ʟɔ'kh/ʟɔ̤x/n.boulder; stone
ʟɔ'ʟ/ʟɔ̤ʟ/v.allege; accuse
ʟu/ʟu/n.fund; charity
ʟu'g/ʟṳg/n.beard
ʟu'k/ʟṳk/v.cull; extract
ʟu'ɰ/ʟṳɰ/n.dove
ʟʊ/ʟʊ/n.child (young human being)
ʟʊ'kh/ʟʊ̤x/n.river; creek
ʟwa/ʟwa/prep.along
ʟwa/ʟwa/adj.ugly
ʟwa'gᵐ/ʟwa̤gᵐ/n.cupboard
ʟwa'k/ʟwa̤k/n.scout
ʟwa'ʟ/ʟwa̤ʟ/n.dash
ʟwa'ɰ/ʟwa̤ɰ/n.mat
ʟwɑ/ʟwɑ/n.expression (facial)
ʟwɑ'g/ʟwɑ̤g/v.fill
ʟwɑ'k/ʟwɑ̤k/n.sweetheart
ʟwe'g/ʟwe̤g/n.artillery
ʟwe'g/ʟwe̤g/n.chick (girl)
ʟwɛ/ʟwɛ/conj.although; though
ʟwɛ'ng/ʟwɛ̤ŋ/n.thigh
ʟwi'ng/ʟwi̤ŋ/n.trumpet
ʟwɪ/ʟwɪ/v.kick
ʟwɪ'g/ʟwɪ̤g/n.lid
ʟwɪ'k/ʟwɪ̤k/v.avoid; avert; divert; escape
ʟwɪ'kh/ʟwɪ̤x/n.log
ʟwo/ʟwo/n.prison; jail; dungeon
ʟwo'gⁿ/ʟwo̤gⁿ/v.see; understand; realize; look; watch; monitor; detect; perceive; foresee; peer; stare; glare; study; anticipate; predict; squint; scan
ʟwo'k/ʟwo̤k/v.slide; skid
ʟwo'ɰ/ʟwo̤ɰ/adj.dumb; dull; dim
ʟwœ/ʟwœ/n.flood
ʟwœ'g/ʟwœ̤g/adj.relevant
ʟwœ'k/ʟwœ̤k/v.dig; scoop
ʟwœ'kh/ʟwœ̤x/n.theory; premise
ʟwɔ/ʟwɔ/adv.just; barely; only
ʟwɔ/ʟwɔ/v.shift; vary
ʟwɔ'g/ʟwɔ̤g/v.swallow; absorb
ʟwɔ'gⁿ/ʟwɔ̤gⁿ/adj.intense
ʟwɔ'kh/ʟwɔ̤x/n.range; spectrum
ʟwu/ʟwu/n.silk
ʟwu'w/ʟwṳw/n.mud; cement
ʟwʊ/ʟwʊ/prep.onto
ʟwy/ʟwy/v.fade
ʟwy'g/ʟwy̤g/adj.sober
ʟy/ʟy/n.program
ʟy'g/ʟy̤g/n.sand; gravel
ʟy'k/ʟy̤k/v.long (want for)
nga/ŋa/conj.even
nga/ŋa/prep.towards
nga''g'a'ga/ŋa̤ˈɠa̤ga/n.triton
nga''g'a'g͡ghi/ŋa̤ˈɠa̤g͡ɣi/interj.ta-da
nga''g'i'gu/ŋa̤ˈɠi̤gu/n.moon
nga''g'i'ngi/ŋa̤ˈɠi̤ŋi/v.situate
nga''g'u'khi/ŋa̤ˈɠṳxi/v.lived
nga''ga'gu/ŋa̤ˈga̤gu/n.quest
nga''ga'khi/ŋa̤ˈga̤xi/adj.elite
nga''ga'ngu/ŋa̤ˈga̤ŋu/adj.mysterious
nga''gha'gi/ŋa̤ˈɣa̤gi/v.penetrate
nga''gha'khi/ŋa̤ˈɣa̤xi/adv.along
nga''gha'ku/ŋa̤ˈɣa̤ku/n.sail
nga''ghi'gi/ŋa̤ˈɣi̤gi/v.shook
nga''ghi'ku/ŋa̤ˈɣi̤ku/n.field
nga''ghui/ŋa̤ˈɣui/v.couldn't
nga''gi'g'a/ŋa̤ˈgi̤ɠa/n.rationale
nga''gi'gu/ŋa̤ˈgi̤gu/v.rose
nga''gi'gu/ŋa̤ˈgi̤gu/adj.sudden
nga''gi'ku/ŋa̤ˈgi̤ku/n.battle
nga''gi'ngi/ŋa̤ˈgi̤ŋi/adv.often
nga''gu'g'u/ŋa̤ˈgṳɠu/n.partnership
nga''gu'ga/ŋa̤ˈgṳga/interj.yes; aye aye
nga''gu'ghu/ŋa̤ˈgṳɣu/n.dive
nga''gu'gu/ŋa̤ˈgṳgu/n.volunteer
nga''gu'ka/ŋa̤ˈgṳka/v.inject
nga''gu'ku/ŋa̤ˈgṳku/adj.robust
nga''gu'ku/ŋa̤ˈgṳku/n.stone
nga''gu'ngi/ŋa̤ˈgṳŋi/n.turbulence
nga''ka'gi/ŋa̤ˈka̤gi/n.bug; insect
nga''ka'k͡kha/ŋa̤ˈka̤k͡xa/v.miss
nga''ka'ngu/ŋa̤ˈka̤ŋu/n.fighter
nga''kha'ga/ŋa̤ˈxa̤ga/adj.antique
nga''kha'ghu/ŋa̤ˈxa̤ɣu/n.flaw; defect
nga''khi'g'u/ŋa̤ˈxi̤ɠu/adj.abundant
nga''khi'ka/ŋa̤ˈxi̤ka/v.protest
nga''khi'kha/ŋa̤ˈxi̤xa/adj.swift
nga''khu'g'i/ŋa̤ˈxṳɠi/n.path; track
nga''khu'g'u/ŋa̤ˈxṳɠu/prep.between
nga''khu'ki/ŋa̤ˈxṳki/n.game; sport
nga''ki'ga/ŋa̤ˈki̤ga/pron.herself
nga''ki'gu/ŋa̤ˈki̤gu/adj.worthy
nga''ki'khi/ŋa̤ˈki̤xi/v.implant; embed
nga''kiu/ŋa̤ˈkiu/v.squash
nga''ku'g'u/ŋa̤ˈkṳɠu/v.appeared
nga''ku'gu/ŋa̤ˈkṳgu/adv.entirely
nga''ku'ngi/ŋa̤ˈkṳŋi/n.depression
nga''nga'g͡ghu/ŋa̤ˈŋa̤g͡ɣu/n.canteen
nga''nga'kha/ŋa̤ˈŋa̤xa/adj.forced
nga''ngi'ki/ŋa̤ˈŋi̤ki/n.style
nga''ngi'nga/ŋa̤ˈŋi̤ŋa/n.object
nga''ngi'ɰu/ŋa̤ˈŋi̤ɰu/v.feel (sense by touch)
nga''ngu'gha/ŋa̤ˈŋṳɣa/adj.settled
nga''ngu'ka/ŋa̤ˈŋṳka/adj.pleasant
nga''ngu'ngu/ŋa̤ˈŋṳŋu/adj.used
nga''ngu'ɰi/ŋa̤ˈŋṳɰi/n.constellation
nga''ɰa'ku/ŋa̤ˈɰa̤ku/conj.though
nga''ɰi'g͡ghi/ŋa̤ˈɰi̤g͡ɣi/n.bargain
nga'g/ŋa̤g/v.spray
nga'g͡gh'a'ga/ŋa̤g͡ɣˈa̤ga/adj.obese
nga'g͡gh'i'ga/ŋa̤g͡ɣˈi̤ga/adj.every
nga'g͡gh'u'nga/ŋa̤g͡ɣˈṳŋa/v.seem
nga'g͡gh'u'ngu/ŋa̤g͡ɣˈṳŋu/n.oceanographer
nga'k/ŋa̤k/n.grass; lawn
nga'k/ŋa̤k/v.look out; watch out
nga'k/ŋa̤k/n.statistic
nga'k/ŋa̤k/n.teenager; adolescent
nga'k͡kh'iu/ŋa̤k͡xˈiu/n.pity
nga'k͡kh'u'ki/ŋa̤k͡xˈṳki/adj.accessible
nga'k͡kh'u'ku/ŋa̤k͡xˈṳku/n.reservoir
nga'ng/ŋa̤ŋ/n.spy
nga'ng/ŋa̤ŋ/n.surface
nga'ng/ŋa̤ŋ/v.taste
nga'ugi/ŋaˈugi/n.mental health
nga'ugu/ŋaˈugu/v.persuade
nga'uka/ŋaˈuka/n.wellness
nga'ungu/ŋaˈuŋu/v.cannot
nga'ɰ/ŋa̤ɰ/adj.sorry; sad
ngɑ'g/ŋɑ̤g/v.wonder
ngɑ'gⁿ/ŋɑ̤gⁿ/v.import
ngɑ'ʟ/ŋɑ̤ʟ/n.composite; hybrid
ngɑ'ng/ŋɑ̤ŋ/v.ban; prohibit; restrict; restrain; veto
ngɑ'ɰ/ŋɑ̤ɰ/adj.minor; petty
nge/ŋe/n.woman; wife; female; mother
nge'g/ŋe̤g/v.meditate
nge'gᵐ/ŋe̤gᵐ/n.celebrity
nge'kh/ŋe̤x/n.factor; variable
nge'ng/ŋe̤ŋ/n.witch
ngɛ/ŋɛ/n.race (competition); marathon
ngɛ'g/ŋɛ̤g/v.release; let go; let out
ngɛ'gᵐ/ŋɛ̤gᵐ/n.crown
ngɛ'gᵑ/ŋɛ̤gᵑ/v.introduce
ngɛ'k/ŋɛ̤k/v.contain; include; involve; entail; incorporate
ngɛ'k/ŋɛ̤k/num.hundred
ngɛ'ʟ/ŋɛ̤ʟ/n.speed; velocity
ngɛ'ng/ŋɛ̤ŋ/v.dispose
ngɛ'ng/ŋɛ̤ŋ/adj.flat; smooth; sleek
ngi/ŋi/v.be (temporary state); be (located)
ngi/ŋi/n.card; sheet
ngi''g'a'g'u/ŋi̤ˈɠa̤ɠu/adj.neurodivergent
ngi''g'a'gha/ŋi̤ˈɠa̤ɣa/v.probe
ngi''g'a'ki/ŋi̤ˈɠa̤ki/v.won't
ngi''g'a'ngu/ŋi̤ˈɠa̤ŋu/v.have to
ngi''g'i'g'u/ŋi̤ˈɠi̤ɠu/v.written
ngi''g'i'gi/ŋi̤ˈɠi̤gi/adj.splendid
ngi''g'u'g'u/ŋi̤ˈɠṳɠu/n.dog
ngi''g'u'gu/ŋi̤ˈɠṳgu/interj.hmmm
ngi''g'u'gu/ŋi̤ˈɠṳgu/adj.longer
ngi''g'u'ɰa/ŋi̤ˈɠṳɰa/adj.own
ngi''ga'g'u/ŋi̤ˈga̤ɠu/v.standing
ngi''ga'ga/ŋi̤ˈga̤ga/n.fetus
ngi''ga'ghu/ŋi̤ˈga̤ɣu/n.expression
ngi''ga'k͡khu/ŋi̤ˈga̤k͡xu/adv.forth
ngi''gai/ŋi̤ˈgai/n.pit fiend
ngi''ghi'g'u/ŋi̤ˈɣi̤ɠu/n.awareness
ngi''gi'g'i/ŋi̤ˈgi̤ɠi/n.shrub
ngi''gi'g'u/ŋi̤ˈgi̤ɠu/n.lamb
ngi''gi'g'u/ŋi̤ˈgi̤ɠu/n.palm (of hand)
ngi''gi'g'u/ŋi̤ˈgi̤ɠu/v.walking
ngi''gi'ga/ŋi̤ˈgi̤ga/interj.farewell
ngi''gi'gu/ŋi̤ˈgi̤gu/v.cried
ngi''gi'nga/ŋi̤ˈgi̤ŋa/pron.she
ngi''gu'gu/ŋi̤ˈgṳgu/n.collaboration
ngi''gu'gu/ŋi̤ˈgṳgu/n.feather
ngi''gu'kha/ŋi̤ˈgṳxa/v.haste
ngi''gu'ngu/ŋi̤ˈgṳŋu/n.feet
ngi''gu'ɰi/ŋi̤ˈgṳɰi/v.carried
ngi''gui/ŋi̤ˈgui/adj.undersea
ngi''kau/ŋi̤ˈkau/v.reap
ngi''kha'gi/ŋi̤ˈxa̤gi/n.coast
ngi''kha'nga/ŋi̤ˈxa̤ŋa/adj.surprised
ngi''khi'g'u/ŋi̤ˈxi̤ɠu/n.theme; motif
ngi''khi'khu/ŋi̤ˈxi̤xu/n.husband
ngi''khu'ghi/ŋi̤ˈxṳɣi/v.foresee; anticipate; predict
ngi''ki'g'a/ŋi̤ˈki̤ɠa/v.arrive
ngi''ki'g'a'gᵑ/ŋi̤ˈki̤ɠa̤gᵑ/n.arrival
ngi''ki'gu/ŋi̤ˈki̤gu/v.relax
ngi''ki'gu/ŋi̤ˈki̤gu/v.ruffle
ngi''ki'gu/ŋi̤ˈki̤gu/adj.stiff
ngi''ki'ka/ŋi̤ˈki̤ka/n.kraken
ngi''ku'g͡ghu/ŋi̤ˈkṳg͡ɣu/n.toddler
ngi''ku'gu/ŋi̤ˈkṳgu/n.cloth; linen
ngi''ku'gu/ŋi̤ˈkṳgu/adj.compatible
ngi''ku'khu/ŋi̤ˈkṳxu/v.be
ngi''ku'ku/ŋi̤ˈkṳku/v.caught
ngi''ku'ngi/ŋi̤ˈkṳŋi/n.clinic
ngi''nga'g͡ghu/ŋi̤ˈŋa̤g͡ɣu/v.keeping
ngi''nga'gi/ŋi̤ˈŋa̤gi/v.manifest
ngi''nga'ki/ŋi̤ˈŋa̤ki/v.spoke
ngi''ngi'gu/ŋi̤ˈŋi̤gu/v.shave
ngi''ngi'gu wɛ'k/ŋi̤ˈŋi̤gu wɛ̤k/n.razor
ngi''ngu'g'a/ŋi̤ˈŋṳɠa/n.tiefling
ngi''ngu'gu/ŋi̤ˈŋṳgu/adj.laughing
ngi''ngu'ka/ŋi̤ˈŋṳka/v.throw
ngi''ngu'khi/ŋi̤ˈŋṳxi/adj.adventurous
ngi''ngu'k͡khi/ŋi̤ˈŋṳk͡xi/adj.elusive
ngi''ngu'ku/ŋi̤ˈŋṳku/adj.dumb
ngi''ɰi'k͡khu/ŋi̤ˈɰi̤k͡xu/adj.marine
ngi'ag͡gha/ŋiˈag͡ɣa/n.costume
ngi'au/ŋiˈau/adj.better
ngi'g/ŋi̤g/n.cliff
ngi'g/ŋi̤g/v.relieve
ngi'g͡gh'i'khi/ŋi̤g͡ɣˈi̤xi/adj.further
ngi'g͡gh'ueg/ŋi̤g͡ɣˈueg/adj.final
ngi'k/ŋi̤k/adj.accurate; specific; particular
ngi'k/ŋi̤k/v.shatter
ngi'k/ŋi̤k/v.smell (emit odor); stink
ngi'kh/ŋi̤x/n.ammunition
ngi'kh'nga'khɔ/ŋi̤xˈŋa̤xɔ/adj.spare
ngi'k͡kh'i'ngu/ŋi̤k͡xˈi̤ŋu/v.analyze
ngi'k͡kh'i'ngu'gᵑ/ŋi̤k͡xˈi̤ŋṳgᵑ/n.analysis
ngi'ng/ŋi̤ŋ/n.apron
ngi'ng/ŋi̤ŋ/pron.nothing
ngi'ɰ/ŋi̤ɰ/n.craft
ngi'ɰ/ŋi̤ɰ/v.enrich
ngɪ/ŋɪ/det.that
ngɪ/ŋɪ/pron.that
ngɪ'g/ŋɪ̤g/v.confirm; validate; verify
ngɪ'g/ŋɪ̤g/n.idiot; fool
ngɪ'k/ŋɪ̤k/v.mold
ngɪ'w/ŋɪ̤w/det.such
ngʟa/ŋʟa/adj.last (final); last (previous)
ngʟa/ŋʟa/n.month
ngʟa/ŋʟa/n.office
ngʟa'g/ŋʟa̤g/n.air; oxygen
ngʟa'gᵐ/ŋʟa̤gᵐ/n.tub; basin; reservoir
ngʟa'gⁿ/ŋʟa̤gⁿ/v.establish
ngʟa'k/ŋʟa̤k/v.compose
ngʟa'k/ŋʟa̤k/n.romance
ngʟɑ/ŋʟɑ/n.king; emperor
ngʟɑ/ŋʟɑ/n.uniform
ngʟe/ŋʟe/n.dairy
ngʟe/ŋʟe/n.elbow
ngʟe'g/ŋʟe̤g/n.critical hit
ngʟe'gᵑ/ŋʟe̤gᵑ/n.diaper
ngʟe'k/ŋʟe̤k/v.foster; adopt
ngʟe'kh/ŋʟe̤x/n.potato
ngʟɛ/ŋʟɛ/v.crash
ngʟɛ/ŋʟɛ/n.credit (of money)
ngʟɛ/ŋʟɛ/v.exist
ngʟɛ/ŋʟɛ/v.skip; hop; skim
ngʟɛ'g/ŋʟɛ̤g/v.nominate
ngʟɛ'gᵑ/ŋʟɛ̤gᵑ/n.existence
ngʟɛ'kh/ŋʟɛ̤x/det.enough
ngʟɛ'kh/ŋʟɛ̤x/n.ray (of light); radius
ngʟi/ŋʟi/v.illustrate; manifest
ngʟi/ŋʟi/v.keep (store); store
ngʟi/ŋʟi/num.two
ngʟi'g/ŋʟi̤g/n.inn; lodge
ngʟi'kh/ŋʟi̤x/adv.less
ngʟi'ʟ'gi'wkɪ'g/ŋʟi̤ʟˈgi̤wkɪ̤g/n.buccaneer
ngʟi'ɰ/ŋʟi̤ɰ/n.citizen
ngʟɪ/ŋʟɪ/v.edit; refine; revise
ngʟɪ/ŋʟɪ/n.information
ngʟɪ'g/ŋʟɪ̤g/n.trousers; pants
ngʟɪ'k/ŋʟɪ̤k/v.pluck
ngʟo/ŋʟo/v.cost
ngʟo/ŋʟo/n.cost
ngʟo'gᵐ/ŋʟo̤gᵐ/v.escape; flee; dodge
ngʟo'k/ŋʟo̤k/n.host
ngʟo'kh/ŋʟo̤x/v.distract
ngʟo'ʟ/ŋʟo̤ʟ/n.chime
ngʟœ/ŋʟœ/n.skull
ngʟœ'k'kheo/ŋʟœ̤kˈxeo/n.criminal
ngʟɔ/ŋʟɔ/v.believe; trust
ngʟɔ/ŋʟɔ/v.buy; purchase
ngʟɔ/ŋʟɔ/v.cut; divide; slash; shave; segregate
ngʟɔ/ŋʟɔ/n.literature
ngʟɔ''g'a'ngu/ŋʟɔ̤ˈɠa̤ŋu/adj.healthy
ngʟɔ''g'u'g'a/ŋʟɔ̤ˈɠṳɠa/adj.distant
ngʟɔ''g'u'gu/ŋʟɔ̤ˈɠṳgu/adj.fashionable
ngʟɔ''g'u'gu/ŋʟɔ̤ˈɠṳgu/adj.proud
ngʟɔ''g'u'ɰi/ŋʟɔ̤ˈɠṳɰi/adj.messy
ngʟɔ''ga'g'a/ŋʟɔ̤ˈga̤ɠa/adj.risky
ngʟɔ''ga'ngi/ŋʟɔ̤ˈga̤ŋi/adj.delicious
ngʟɔ''ga'ngky/ŋʟɔ̤ˈga̤ŋky/adj.hot
ngʟɔ''ghu'ngi/ŋʟɔ̤ˈɣṳŋi/adj.painful
ngʟɔ''gi'g'i/ŋʟɔ̤ˈgi̤ɠi/adj.urban
ngʟɔ''gu'ku/ŋʟɔ̤ˈgṳku/adj.dirty
ngʟɔ''kha'nga/ŋʟɔ̤ˈxa̤ŋa/adj.reasonable
ngʟɔ''khu'ɰi/ŋʟɔ̤ˈxṳɰi/adj.lucky
ngʟɔ''ki'g'u/ŋʟɔ̤ˈki̤ɠu/adj.friendly
ngʟɔ''ʟi'ngkɑ/ŋʟɔ̤ˈʟi̤ŋkɑ/adj.heavy
ngʟɔ''ɰu'ngi/ŋʟɔ̤ˈɰṳŋi/adj.powerful
ngʟɔ''ɰu'ngu/ŋʟɔ̤ˈɰṳŋu/adj.bright
ngʟɔ'g/ŋʟɔ̤g/v.manufacture
ngʟɔ'gᵐ/ŋʟɔ̤gᵐ/n.plant
ngʟɔ'gᵐ ga''ngu'gu/ŋʟɔ̤gᵐ ga̤ˈŋṳgu/n.hedge
ngʟɔ'gᵐ khku/ŋʟɔ̤gᵐ xku/n.thorn
ngʟɔ'k/ŋʟɔ̤k/adj.deaf
ngʟɔ'k/ŋʟɔ̤k/v.glance
ngʟɔ'kh'gɛ'kɛ'w/ŋʟɔ̤xˈgɛ̤kɛ̤w/adj.different; distinct; various; unique
ngʟɔ'k͡kh'a'nga/ŋʟɔ̤k͡xˈa̤ŋa/adj.furious
ngʟɔ'k͡kh'i'gu/ŋʟɔ̤k͡xˈi̤gu/adj.comfortable
ngʟɔ'ng/ŋʟɔ̤ŋ/n.revenge
ngʟɔ'ɰ/ŋʟɔ̤ɰ/n.hub (center of activity)
ngʟɔ'w/ŋʟɔ̤w/adv.most
ngʟu/ŋʟu/n.garbage; trash; rubbish; sewage
ngʟu'g/ŋʟṳg/n.sausage
ngʟu'g'ʟy'kki/ŋʟṳgˈʟy̤kki/n.fly
ngʟu'g'ʟy'kki'gᵑ/ŋʟṳgˈʟy̤kki̤gᵑ/n.flight
ngʟu'ng'ʟɛ'ngã'gᵑ/ŋʟṳŋˈʟɛ̤ŋã̤gᵑ/n.navy
ngʟʊ/ŋʟʊ/n.electricity
ngʟʊ'g/ŋʟʊ̤g/n.fairy
ngʟʊ'gᵑ/ŋʟʊ̤gᵑ/n.oxygen
ngʟʊ'ɪkngœ/ŋʟʊˈɪkŋœ/v.hire; rent
ngʟʊ'ng/ŋʟʊ̤ŋ/n.gender
ngʟʊ'ng'ke'kʊ/ŋʟʊ̤ŋˈke̤kʊ/v.explode; blow up
ngʟy/ŋʟy/n.luxury
ngʟy/ŋʟy/v.pass; cross; happen; occur; excel
ngʟy'k/ŋʟy̤k/v.lift
ngo'k/ŋo̤k/n.cement
ngo'k/ŋo̤k/v.cuddle
ngo'kh/ŋo̤x/v.discharge
ngo'ʟ/ŋo̤ʟ/n.interview
ngo'ng/ŋo̤ŋ/n.lease
ngo'ɰ/ŋo̤ɰ/det.what
ngo'ɰ/ŋo̤ɰ/pron.what
ngœ'gᵐ/ŋœ̤gᵐ/n.lesbian
ngœ'ng/ŋœ̤ŋ/n.kit
ngɔ'g/ŋɔ̤g/n.terror
ngɔ'g/ŋɔ̤g/n.waves
ngɔ'k/ŋɔ̤k/n.cheek
ngɔ'k/ŋɔ̤k/v.surpass
ngɔ'kh/ŋɔ̤x/v.stretch
ngɔ'ng/ŋɔ̤ŋ/v.hide
ngɔ'ng/ŋɔ̤ŋ/v.hug
ngɔ'w/ŋɔ̤w/v.grow; evolve; flourish
ngu/ŋu/conj.that
ngu/ŋu/det.our
ngu''g'a'gu/ŋṳˈɠa̤gu/n.notice
ngu''g'a'ka/ŋṳˈɠa̤ka/adj.pragmatic
ngu''g'a'kha/ŋṳˈɠa̤xa/n.panorama
ngu''g'a'khi/ŋṳˈɠa̤xi/v.affirm; vow
ngu''g'a'nga/ŋṳˈɠa̤ŋa/n.asteroid
ngu''g'a'nga/ŋṳˈɠa̤ŋa/pron.i
ngu''g'i'g͡ghu/ŋṳˈɠi̤g͡ɣu/v.quit; give up
ngu''g'i'gu/ŋṳˈɠi̤gu/n.peak
ngu''g'u'g'i/ŋṳˈɠṳɠi/n.guidance
ngu''g'u'g'i/ŋṳˈɠṳɠi/v.had
ngu''g'u'gi/ŋṳˈɠṳgi/n.yacht
ngu''g'u'ka/ŋṳˈɠṳka/v.incorporate
ngu''g'u'khu/ŋṳˈɠṳxu/v.sob
ngu''g'u'ngu/ŋṳˈɠṳŋu/adj.vague
ngu''ga'ghu/ŋṳˈga̤ɣu/adj.human
ngu''ga'gu/ŋṳˈga̤gu/n.medal
ngu''ga'ki/ŋṳˈga̤ki/v.followed
ngu''ga'ku/ŋṳˈga̤ku/n.hoof
ngu''gha'ki/ŋṳˈɣa̤ki/v.transcend
ngu''gha'nga/ŋṳˈɣa̤ŋa/n.involvement
ngu''ghi'g'a/ŋṳˈɣi̤ɠa/n.species
ngu''ghi'g͡ghi/ŋṳˈɣi̤g͡ɣi/pron.anybody
ngu''ghu'nga/ŋṳˈɣṳŋa/v.said
ngu''gi'ga/ŋṳˈgi̤ga/n.hippogriff
ngu''gi'gi/ŋṳˈgi̤gi/adj.fast
ngu''gi'ki/ŋṳˈgi̤ki/n.blister
ngu''gi'k͡kha/ŋṳˈgi̤k͡xa/n.rubble; debris
ngu''gu'g'a/ŋṳˈgṳɠa/n.canopy
ngu''gu'g'u/ŋṳˈgṳɠu/v.refine
ngu''gu'ghi/ŋṳˈgṳɣi/n.pebble
ngu''gu'gi/ŋṳˈgṳgi/n.affection
ngu''gu'gi/ŋṳˈgṳgi/n.boat; ship
ngu''gu'kha/ŋṳˈgṳxa/adj.full
ngu''gu'khi/ŋṳˈgṳxi/n.hat
ngu''gu'ngi/ŋṳˈgṳŋi/n.sir
ngu''ka'ga/ŋṳˈka̤ga/n.account
ngu''ka'ghi/ŋṳˈka̤ɣi/n.basin
ngu''ka'gi/ŋṳˈka̤gi/adj.latter
ngu''ka'gu/ŋṳˈka̤gu/n.dawn
ngu''ka'ku/ŋṳˈka̤ku/pron.she's
ngu''ka'ɰkhu/ŋṳˈka̤ɰxu/n.record
ngu''kha'ghu/ŋṳˈxa̤ɣu/adv.easily
ngu''kha'ghu/ŋṳˈxa̤ɣu/n.ocean floor
ngu''kha'gi/ŋṳˈxa̤gi/n.hybrid
ngu''kha'ki/ŋṳˈxa̤ki/n.danger
ngu''kha'ku/ŋṳˈxa̤ku/n.goblin
ngu''khi'gi/ŋṳˈxi̤gi/adj.closed
ngu''khi'ka/ŋṳˈxi̤ka/n.gem; jewel
ngu''khi'khu/ŋṳˈxi̤xu/n.sauce
ngu''ki'ga/ŋṳˈki̤ga/prep.across
ngu''ki'ka/ŋṳˈki̤ka/n.strength
ngu''ki'ki/ŋṳˈki̤ki/n.equality
ngu''ki'ku/ŋṳˈki̤ku/n.trident
ngu''ki'ngi/ŋṳˈki̤ŋi/adj.fond
ngu''ku'ga/ŋṳˈkṳga/n.flock
ngu''ku'ghu/ŋṳˈkṳɣu/interj.ta-ta
ngu''ku'gi/ŋṳˈkṳgi/v.restrict
ngu''ku'gu/ŋṳˈkṳgu/adj.empty; hollow; tired (needing rest)
ngu''ku'gu/ŋṳˈkṳgu/v.volunteer
ngu''ku'ku/ŋṳˈkṳku/adj.such
ngu''ku'ngi/ŋṳˈkṳŋi/adj.mere
ngu''ku'ngu/ŋṳˈkṳŋu/n.chart; diagram
ngu''nga'ga/ŋṳˈŋa̤ga/v.empower
ngu''nga'ga/ŋṳˈŋa̤ga/v.try
ngu''nga'ɰu/ŋṳˈŋa̤ɰu/v.lament
ngu''ngi'ki/ŋṳˈŋi̤ki/v.levitate
ngu''ngi'ki/ŋṳˈŋi̤ki/adj.minor
ngu''ngi'k͡khu/ŋṳˈŋi̤k͡xu/interj.not again
ngu''ngu'gu/ŋṳˈŋṳgu/v.groan
ngu''ngu'ki/ŋṳˈŋṳki/adj.angry
ngu''ɰa'ku/ŋṳˈɰa̤ku/v.shake
ngu''ɰa'ngu/ŋṳˈɰa̤ŋu/n.gate
ngu''ɰi'g'u/ŋṳˈɰi̤ɠu/v.glide
ngu''ɰia/ŋṳˈɰia/v.distort
ngu''ɰu'k͡khu/ŋṳˈɰṳk͡xu/v.done
ngu'ag'u/ŋuˈaɠu/adj.enough
ngu'aga/ŋuˈaga/v.anticipate
ngu'g͡gh'a'g'a/ŋṳg͡ɣˈa̤ɠa/v.ought
ngu'g͡gh'i'k͡khi/ŋṳg͡ɣˈi̤k͡xi/n.acceptance
ngu'g͡gh'ua/ŋṳg͡ɣˈua/n.tub; basin; valley; reservoir
ngu'k/ŋṳk/n.syrup
ngu'k͡kh'a'ki/ŋṳk͡xˈa̤ki/interj.awe
ngu'k͡kh'i'g'u/ŋṳk͡xˈi̤ɠu/n.sight
ngu'k͡kh'u'ka/ŋṳk͡xˈṳka/v.returned
ngɰa/ŋɰa/n.metal
ngɰa/ŋɰa/num.million
ngɰa/ŋɰa/n.tongue; language; dialect
ngɰa'g/ŋɰa̤g/n.customer; patron
ngɰa'gⁿ/ŋɰa̤gⁿ/v.stick; cling
ngɰa'k/ŋɰa̤k/v.surprise; astonish; startle
ngɰɑ/ŋɰɑ/n.half
ngɰɑ/ŋɰɑ/n.issue; concern; problem; controversy
ngɰɑ'kh'ko'khɔ/ŋɰɑ̤xˈko̤xɔ/adv.tomorrow
ngɰe/ŋɰe/n.night; evening
ngɰe'k/ŋɰe̤k/n.rival
ngɰɛ/ŋɰɛ/n.tree; wood; plant
ngɰɛ/ŋɰɛ/n.vase; urn
ngɰɛ'g/ŋɰɛ̤g/v.imitate; mimic
ngɰɛ'k/ŋɰɛ̤k/adj.rugged
ngɰɛ'ng/ŋɰɛ̤ŋ/n.cabbage
ngɰɛ'ng/ŋɰɛ̤ŋ/n.fence; barrier; hurdle
ngɰɛ'w/ŋɰɛ̤w/n.axis; axle
ngɰi/ŋɰi/n.family (children and parents); family (related by blood)
ngɰi/ŋɰi/n.unit
ngɰi''gɔ'kngɛ/ŋɰi̤ˈgɔ̤kŋɛ/n.amount; quantity
ngɰi'g/ŋɰi̤g/v.claim
ngɰi'g/ŋɰi̤g/n.disk
ngɰi'gᵐ/ŋɰi̤gᵐ/v.intend
ngɰi'k/ŋɰi̤k/adj.blunt
ngɰi'k/ŋɰi̤k/n.seizure
ngɰi'kh/ŋɰi̤x/v.invade
ngɰi'ng/ŋɰi̤ŋ/v.state; declare; say; affirm; vow
ngɰi'w/ŋɰi̤w/v.giggle
ngɰɪ/ŋɰɪ/n.ornament
ngɰɪ'gᵑ/ŋɰɪ̤gᵑ/n.baby
ngɰɪ'kh/ŋɰɪ̤x/n.research
ngɰɪ'kh/ŋɰɪ̤x/v.research
ngɰo/ŋɰo/adj.comic
ngɰo'g/ŋɰo̤g/n.alphabet
ngɰo'g/ŋɰo̤g/adj.imminent; pending
ngɰo'k/ŋɰo̤k/n.distance; range; gap
ngɰo'k/ŋɰo̤k/n.footpath; sidewalk
ngɰo'kh/ŋɰo̤x/n.north
ngɰo'ng/ŋɰo̤ŋ/n.arch; arc; dome
ngɰœ/ŋɰœ/v.matter
ngɰœ/ŋɰœ/v.provide; cater
ngɰœ'g/ŋɰœ̤g/n.calendar
ngɰɔ/ŋɰɔ/n.ear
ngɰɔ/ŋɰɔ/n.stump; root
ngɰɔ 'ig͡gha/ŋɰɔ ˈig͡ɣa/n.earring
ngɰɔ''ngɛ'ɰkhu/ŋɰɔ̤ˈŋɛ̤ɰxu/n.frost
ngɰɔ'g/ŋɰɔ̤g/adj.hot (attractive)
ngɰɔ'gᵐ/ŋɰɔ̤gᵐ/n.census
ngɰɔ'gᵑ/ŋɰɔ̤gᵑ/n.pool
ngɰɔ'kh/ŋɰɔ̤x/n.erection
ngɰɔ'ng/ŋɰɔ̤ŋ/v.freeze
ngɰɔ'ɰ/ŋɰɔ̤ɰ/v.breathe
ngɰɔ'ɰ/ŋɰɔ̤ɰ/n.charcoal; fuel
ngɰu/ŋɰu/adv.either
ngɰu/ŋɰu/n.lobster
ngɰu'g/ŋɰṳg/adj.empty; hollow; naked; nude
ngɰu'ʟ/ŋɰṳʟ/n.laboratory
ngɰu'ng/ŋɰṳŋ/v.twist; wiggle; distort
ngɰu'ɰ'ka'ʟwɛ/ŋɰṳɰˈka̤ʟwɛ/adj.awful; terrible
ngɰʊ/ŋɰʊ/adj.blank
ngɰʊ/ŋɰʊ/v.frown
ngɰʊ'k/ŋɰʊ̤k/n.bottom (lowest part); buttocks
ngɰʊ'k/ŋɰʊ̤k/n.intestine
ngɰʊ'ng'ngʊ'khɛ/ŋɰʊ̤ŋˈŋʊ̤xɛ/v.linger
ngɰy/ŋɰy/n.excitement
ngɰy/ŋɰy/v.lean; tilt
ngʊ/ŋʊ/adj.soft; gentle
ngʊ'g/ŋʊ̤g/n.phone
ngʊ'gⁿ/ŋʊ̤gⁿ/v.mass cure wounds
ngy/ŋy/n.mail
ngy'k/ŋy̤k/n.task; chore
œ'khɛ'ki'ɰ/œˈxɛ̤ki̤ɰ/adj.sophisticated; intricate
œg/œg/n.hawk
œg/œg/n.victim; prey
œgᵐ/œgᵐ/n.bargain; discount
œgⁿ/œgⁿ/n.score
œkh/œx/n.counter (flat; elevated surface)
œng/œŋ/n.butter
œng/œŋ/n.candidate
œng'ke'ke/œŋˈke̤ke/v.delay; postpone
œɰ/œɰ/v.scare; frighten
og/og/v.found; establish
og/og/v.spectate
ogᵐ/ogᵐ/v.calm emotions
ogⁿ/ogⁿ/v.drift
ogᵑ/ogᵑ/v.guard
ok/ok/n.bulb (plant root)
ok/ok/n.double
ok/ok/n.sign; signal
okh/ox/adj.acute
okh/ox/v.perch
okh'ɰʊ'gᵐa/oxˈɰʊ̤gᵐa/n.folder
ong/oŋ/v.belong
/oɰ/n.liver
ow/ow/n.perfume
ɔ/ɔ/v.need (require); need (lack)
ɔ/ɔ/n.need
ɔg/ɔg/n.calf
ɔg/ɔg/n.pattern; constellation
ɔg'ʟɛ'gᵑi/ɔgˈʟɛ̤gᵑi/n.staple
ɔgᵐ/ɔgᵐ/n.goose
ɔgⁿ/ɔgⁿ/v.fry; simmer
ɔk/ɔk/n.mammal
ɔk/ɔk/num.trillion
ɔk'ɰu'ngʟi/ɔkˈɰṳŋʟi/v.cough
ɔkh/ɔx/n.bread
ɔkh/ɔx/v.paralyze
ɔʟ/ɔʟ/n.assassin
ɔɰ/ɔɰ/n.taxi; cab
u/u/prep.for (the purpose of)
u/u/det.my
u'ao/uˈao/n.author; writer
u'ao 'g'i'gi/uˈao ˈɠi̤gi/n.copyright
u'g'a'gi/uˈɠa̤gi/adv.surely
u'g'ao/uˈɠao/n.tray
u'g'i'ga/uˈɠi̤ga/v.edit
u'g'i'gu/uˈɠi̤gu/v.coexist
u'g'i'ka/uˈɠi̤ka/interj.oh
u'g'u'g͡gha/uˈɠṳg͡ɣa/v.looking
u'g'u'ka/uˈɠṳka/v.fit
u'g'u'ku/uˈɠṳku/v.ridicule
u'g'u'ku/uˈɠṳku/adj.sheltered
u'ga'gi/uˈga̤gi/v.jam
u'ga'gu/uˈga̤gu/v.wind
u'ga'khu/uˈga̤xu/v.block; deter
u'ga'ku/uˈga̤ku/v.affirm
u'ghi'k͡khi/uˈɣi̤k͡xi/adj.quick
u'ghu'g'u/uˈɣṳɠu/v.sit
u'ghu'ga/uˈɣṳga/v.splash
u'ghu'gi/uˈɣṳgi/n.anemone
u'gi'ku/uˈgi̤ku/n.wrinkle; crease
u'gio/uˈgio/n.visitor
u'gu'g'u/uˈgṳɠu/n.teleportation
u'gu'ga/uˈgṳga/n.waterskin
u'gu'ku/uˈgṳku/n.mind (thinking faculty)
u'gu'ku 'ɰɔo/uˈgṳku ˈɰɔo/n.psychologist
u'gu'ku ɰɔ/uˈgṳku ɰɔ/n.psychology
u'igu/uˈigu/n.country
u'ka'g'a/uˈka̤ɠa/adj.mature
u'ka'ga/uˈka̤ga/v.shock; startle
u'kha'ga/uˈxa̤ga/n.hoax
u'kha'gu/uˈxa̤gu/v.crush; smash; crumple
u'kha'ɰa/uˈxa̤ɰa/adj.sweltering
u'khi'ga/uˈxi̤ga/v.fallen
u'khi'ka/uˈxi̤ka/interj.gotcha
u'khu'ngi/uˈxṳŋi/v.cook
u'ki'ga/uˈki̤ga/v.repeated
u'ki'ghi/uˈki̤ɣi/v.rattle
u'ki'ka/uˈki̤ka/n.cathedral
u'ku'gi/uˈkṳgi/adj.nervous
u'ku'gi/uˈkṳgi/n.persona
u'ku'gu/uˈkṳgu/adj/v.shifting
u'ku'khi/uˈkṳxi/n.harbor
u'ku'ki/uˈkṳki/n.cushion
u'ku'ki/uˈkṳki/n.quencher
u'ku'k͡khu/uˈkṳk͡xu/art.the
u'ku'ku/uˈkṳku/v.insure; assure; guarantee; vow
u'ku'ngu/uˈkṳŋu/v.harvest
u'nga'g'i/uˈŋa̤ɠi/n.joy
u'ngi'gi/uˈŋi̤gi/n.times
u'ngu'g͡gha/uˈŋṳg͡ɣa/v.fire (from job)
u'ngu'gu/uˈŋṳgu/n.lizardskin
u'ngu'kha/uˈŋṳxa/n.empowerment
u'ngu'k͡kha/uˈŋṳk͡xa/n.eel
u'ngu'nga/uˈŋṳŋa/n.fireball
u'ngu'nga/uˈŋṳŋa/n.sanctuary
u'ngu'ngi/uˈŋṳŋi/v.stumble; slip
u'ngu'ɰi/uˈŋṳɰi/n.crate
u'ngu'ɰi/uˈŋṳɰi/v.hurl
u'ngu'ɰi/uˈŋṳɰi/v.scrub; polish
u'ɰa'g'u/uˈɰa̤ɠu/n.nutrition
u'ɰa'ga/uˈɰa̤ga/n.harpy
u'ɰa'ka/uˈɰa̤ka/interj.oh no
u'ɰu'ku/uˈɰṳku/n.toad
ug/ug/v.contaminate
ug/ug/v.elaborate
ug͡gh'a'ki/ug͡ɣˈa̤ki/n.scarcity
ug͡gh'a'ɰu/ug͡ɣˈa̤ɰu/adj.huge
ug͡gh'i'g'a/ug͡ɣˈi̤ɠa/adj/v.swirling
ug͡gh'i'g'i/ug͡ɣˈi̤ɠi/adj.arid
ug͡gh'io/ug͡ɣˈio/n.prisoner
ug͡gh'u'ngi/ug͡ɣˈṳŋi/v.sat
ugᵐ/ugᵐ/adj.regular
ugᵑ/ugᵑ/adj.selfish
uk/uk/v.decay
uk'ɰɔ'ngka/ukˈɰɔ̤ŋka/adj.elegant
ukh/ux/v.drive
ung/uŋ/n.currency
ung/uŋ/n.outline
ung'khɛ'wi'ɰ/uŋˈxɛ̤wi̤ɰ/n.chest
ung'khɔo/uŋˈxɔo/n.stamp
ɰa/ɰa/v.hit; beat (strike)
ɰa/ɰa/v.smile; smirk
ɰa''g'a'g'a/ɰa̤ˈɠa̤ɠa/interj.hush
ɰa''g'i'ga/ɰa̤ˈɠi̤ga/interj.beware
ɰa''g'u'g'i/ɰa̤ˈɠṳɠi/v.lying
ɰa''g'u'k͡khu/ɰa̤ˈɠṳk͡xu/n.passion
ɰa''ga'kha/ɰa̤ˈga̤xa/v.fit; conform
ɰa''ga'khu/ɰa̤ˈga̤xu/pron.ye
ɰa''ga'ku/ɰa̤ˈga̤ku/adj.secret
ɰa''gai/ɰa̤ˈgai/v.wanted
ɰa''gha'ku/ɰa̤ˈɣa̤ku/n.matters
ɰa''ghi'khu/ɰa̤ˈɣi̤xu/adj.nomadic
ɰa''gi'g͡ghu/ɰa̤ˈgi̤g͡ɣu/adj.crazy; insane
ɰa''gi'ɰi/ɰa̤ˈgi̤ɰi/adj.purple
ɰa''gu'gi/ɰa̤ˈgṳgi/n.gargoyle
ɰa''gu'ka/ɰa̤ˈgṳka/n.casting
ɰa''gu'ki/ɰa̤ˈgṳki/n.anxiety
ɰa''gu'ku/ɰa̤ˈgṳku/adj.radiant
ɰa''ka'ka/ɰa̤ˈka̤ka/adj.fuzzy
ɰa''kha'ka/ɰa̤ˈxa̤ka/n.issue; concern
ɰa''kha'ka/ɰa̤ˈxa̤ka/adv.otherwise
ɰa''khi'g'i/ɰa̤ˈxi̤ɠi/n.dust
ɰa''khu'ga/ɰa̤ˈxṳga/v.say
ɰa''ki'g'i/ɰa̤ˈki̤ɠi/v.try (test out); check
ɰa''ki'gha/ɰa̤ˈki̤ɣa/n.verse
ɰa''ki'ka/ɰa̤ˈki̤ka/adj.vast
ɰa''ku'g͡ghu/ɰa̤ˈkṳg͡ɣu/v.survive
ɰa''ku'gha/ɰa̤ˈkṳɣa/v.discriminate
ɰa''ku'gha/ɰa̤ˈkṳɣa/n.participation
ɰa''ku'ghu/ɰa̤ˈkṳɣu/n.brother
ɰa''ku'khu/ɰa̤ˈkṳxu/n.brick
ɰa''ngi'g'i/ɰa̤ˈŋi̤ɠi/interj.hallo
ɰa''ngi'gi/ɰa̤ˈŋi̤gi/n.neurodiversity
ɰa''ngu'ngi/ɰa̤ˈŋṳŋi/n.descendant
ɰa''ɰa'ngʟɪ/ɰa̤ˈɰa̤ŋʟɪ/adj.shiny
ɰa''ɰu'g'a/ɰa̤ˈɰṳɠa/n.abyss
ɰa'g/ɰa̤g/n.beverage
ɰa'g/ɰa̤g/n.stalemate
ɰa'gᵑ/ɰa̤gᵑ/n.greed
ɰa'k/ɰa̤k/v.cook (heat food); cook (prepare food)
ɰa'k/ɰa̤k/n.vision
ɰa'k͡kh'a'ga/ɰa̤k͡xˈa̤ga/adj.grave
ɰa'ʟ/ɰa̤ʟ/n.secret
ɰa'ʟ/ɰa̤ʟ/n.suit; costume
ɰa'ng/ɰa̤ŋ/n.camera
ɰa'uku/ɰaˈuku/interj.gosh
ɰa'w/ɰa̤w/v.revise
ɰɑ/ɰɑ/v.roast
ɰɑ'g/ɰɑ̤g/v.bid
ɰɑ'gᵐ/ɰɑ̤gᵐ/adj.damp; moist
ɰɑ'gⁿ/ɰɑ̤gⁿ/n.gryphon
ɰɑ'ng/ɰɑ̤ŋ/n.leaf; sheet; petal
ɰe/ɰe/num.eight
ɰe'g/ɰe̤g/n.manual
ɰe'gᵐ/ɰe̤gᵐ/v.borrow
ɰe'k/ɰe̤k/v.grunt
ɰe'ng/ɰe̤ŋ/n.sibling
ɰɛ/ɰɛ/n.hole; gap; void
ɰɛ'g/ɰɛ̤g/n.shrub; bush
ɰɛ'k/ɰɛ̤k/v.drag; tow
ɰɛ'ʟ'ka'gʊ/ɰɛ̤ʟˈka̤gʊ/n.napkin
ɰɛ'ng/ɰɛ̤ŋ/n.nurse
ɰɛ'ng/ɰɛ̤ŋ/n.potion; elixir
ɰɛ'w/ɰɛ̤w/n.species; kind; type
ɰi/ɰi/adj.close; accurate; intimate
ɰi/ɰi/pron.you all; yours (pl)
ɰi''g'a'khu/ɰi̤ˈɠa̤xu/v.admit
ɰi''g'i'g'a/ɰi̤ˈɠi̤ɠa/adj.rippling
ɰi''g'i'nga/ɰi̤ˈɠi̤ŋa/v.married
ɰi''g'i'nga/ɰi̤ˈɠi̤ŋa/v.reached
ɰi''g'u'g'u/ɰi̤ˈɠṳɠu/adj.subtle
ɰi''g'u'k͡khu/ɰi̤ˈɠṳk͡xu/n.boulder; slab; lump
ɰi''g'ua/ɰi̤ˈɠua/n.bird
ɰi''ga'gu/ɰi̤ˈga̤gu/v.shudder
ɰi''ga'k͡kha/ɰi̤ˈga̤k͡xa/v.passing
ɰi''ga'ɰa/ɰi̤ˈga̤ɰa/adj.strange
ɰi''ghi'ga/ɰi̤ˈɣi̤ga/n.diversity
ɰi''ghi'kha/ɰi̤ˈɣi̤xa/v.talking
ɰi''ghu'gi/ɰi̤ˈɣṳgi/n.crab
ɰi''gi'g'u/ɰi̤ˈgi̤ɠu/n.spirits
ɰi''gi'gu/ɰi̤ˈgi̤gu/n.case
ɰi''gi'ngi/ɰi̤ˈgi̤ŋi/n.letters
ɰi''gi'ngu/ɰi̤ˈgi̤ŋu/adj.flat; smooth
ɰi''gu'ga/ɰi̤ˈgṳga/det.each
ɰi''ka'gi/ɰi̤ˈka̤gi/n.tears
ɰi''kha'ngu/ɰi̤ˈxa̤ŋu/v.work
ɰi''khao/ɰi̤ˈxao/n.lover
ɰi''khi'ɰa/ɰi̤ˈxi̤ɰa/n.eldritch blast
ɰi''khu'ngu/ɰi̤ˈxṳŋu/v.continued
ɰi''ki'ngu/ɰi̤ˈki̤ŋu/v.excel
ɰi''ku'gha/ɰi̤ˈkṳɣa/v.taken
ɰi''ku'k͡kha/ɰi̤ˈkṳk͡xa/v.earn
ɰi''kwa'gʟu'gᵑ/ɰi̤ˈkwa̤gʟṳgᵑ/n.habitat
ɰi''nga'g'u/ɰi̤ˈŋa̤ɠu/v.crave
ɰi''ngi'khi/ɰi̤ˈŋi̤xi/adj.underwater
ɰi''ngi'ki/ɰi̤ˈŋi̤ki/n.unity
ɰi''ngi'ku/ɰi̤ˈŋi̤ku/n.seat
ɰi''ngu'ga/ɰi̤ˈŋṳga/n.acquaintance
ɰi''ngu'ga/ɰi̤ˈŋṳga/v.become
ɰi''ngu'gu/ɰi̤ˈŋṳgu/v.review
ɰi''ngu'ngi/ɰi̤ˈŋṳŋi/adj.rare
ɰi''ɰi'khi/ɰi̤ˈɰi̤xi/adj.harmonious
ɰi''ɰi'k͡kha/ɰi̤ˈɰi̤k͡xa/n.lizardfolk
ɰi'ag'a/ɰiˈaɠa/n.whale song
ɰi'ag'i/ɰiˈaɠi/adj.rough
ɰi'ag'u/ɰiˈaɠu/pron.others
ɰi'angi/ɰiˈaŋi/adv.to-morrow
ɰi'g/ɰi̤g/n.sketch
ɰi'g͡gh'a'ɰu/ɰi̤g͡ɣˈa̤ɰu/n.cannon
ɰi'g͡gh'u'ku/ɰi̤g͡ɣˈṳku/n.jetsam
ɰi'g͡gh'u'ngi/ɰi̤g͡ɣˈṳŋi/n.supper
ɰi'g͡gh'u'ngi/ɰi̤g͡ɣˈṳŋi/interj.surrender
ɰi'k/ɰi̤k/v.report; notify; inform
ɰi'k͡kh'i'gi/ɰi̤k͡xˈi̤gi/n.adolescent
ɰi'k͡kh'i'ngu/ɰi̤k͡xˈi̤ŋu/v.allowed
ɰi'k͡kh'u'ghu/ɰi̤k͡xˈṳɣu/n.dolphin
ɰi'ʟ/ɰi̤ʟ/n.carpet; rug
ɰi'ukha/ɰiˈuxa/n.barrel
ɰi'ukhu/ɰiˈuxu/n.sorcerer
ɰi'uk͡kha/ɰiˈuk͡xa/v.suppose
ɰɪ'gᵐ/ɰɪ̤gᵐ/n.yogurt
ɰɪ'k/ɰɪ̤k/n.rifle
ɰɪ'ʟ/ɰɪ̤ʟ/v.supply
ɰɪ'w/ɰɪ̤w/n.ditch
ɰo'k/ɰo̤k/n.glory
ɰo'ng/ɰo̤ŋ/n.width
ɰœ''wɛi/ɰœ̤ˈwɛi/n.sewer
ɰœ'ʟ/ɰœ̤ʟ/n.knee
ɰœ'ɰ/ɰœ̤ɰ/adj.awesome
ɰɔ/ɰɔ/n.line; stripe
ɰɔ/ɰɔ/n.science
ɰɔ'k/ɰɔ̤k/num.seven
ɰɔ'ng/ɰɔ̤ŋ/v.sponsor
ɰu''g'a'gi/ɰṳˈɠa̤gi/v.express
ɰu''g'a'ka/ɰṳˈɠa̤ka/n.suit
ɰu''g'a'khu/ɰṳˈɠa̤xu/v.grow
ɰu''g'a'khu'gᵑ/ɰṳˈɠa̤xṳgᵑ/n.growth
ɰu''g'a'nga/ɰṳˈɠa̤ŋa/n.feelings
ɰu''g'a'ngi/ɰṳˈɠa̤ŋi/adv.almost
ɰu''g'i'gha/ɰṳˈɠi̤ɣa/n.laughter
ɰu''g'u'ka/ɰṳˈɠṳka/n.cacti
ɰu''ga'g'a/ɰṳˈga̤ɠa/v.imitate; mimic; mock
ɰu''ga'gi/ɰṳˈga̤gi/v.push
ɰu''ga'gi'gᵑ/ɰṳˈga̤gi̤gᵑ/n.pressure
ɰu''ga'ka/ɰṳˈga̤ka/v.seemed
ɰu''ga'kha/ɰṳˈga̤xa/v.held
ɰu''ga'khi/ɰṳˈga̤xi/adj.little
ɰu''ghi'ngu/ɰṳˈɣi̤ŋu/adj.flat
ɰu''ghi'ngu/ɰṳˈɣi̤ŋu/n.room
ɰu''ghu'ka/ɰṳˈɣṳka/v.separate; isolate
ɰu''ghu'ngi/ɰṳˈɣṳŋi/adv.scarcely
ɰu''gi'g'u/ɰṳˈgi̤ɠu/n.balor
ɰu''gi'khu/ɰṳˈgi̤xu/n.werewolf
ɰu''gu'ga/ɰṳˈgṳga/pron.them
ɰu''gu'ku/ɰṳˈgṳku/v.comes
ɰu''gu'nga/ɰṳˈgṳŋa/n.meaning
ɰu''ka'g'u/ɰṳˈka̤ɠu/v.go back
ɰu''ka'gi/ɰṳˈka̤gi/adj.fixed
ɰu''kha'gi/ɰṳˈxa̤gi/adj.satisfied
ɰu''kha'ku/ɰṳˈxa̤ku/adj.tight
ɰu''khi'g'i/ɰṳˈxi̤ɠi/adv.perhaps
ɰu''khu'g'a/ɰṳˈxṳɠa/n.writing
ɰu''khu'g'i/ɰṳˈxṳɠi/n.fiend
ɰu''khu'ki/ɰṳˈxṳki/n.gnoll
ɰu''ki'g'i/ɰṳˈki̤ɠi/adj.lost
ɰu''ki'g'u/ɰṳˈki̤ɠu/v.explode; blow up; erupt; shoot; propel; fire (detonate weapon)
ɰu''ku'g'a/ɰṳˈkṳɠa/adj.new
ɰu''ku'ga/ɰṳˈkṳga/v.affiliate
ɰu''ku'ga/ɰṳˈkṳga/n.legend
ɰu''ku'gu/ɰṳˈkṳgu/adv.even
ɰu''ku'ki/ɰṳˈkṳki/n.scope
ɰu''ku'ɰu/ɰṳˈkṳɰu/pron.me
ɰu''nga'ga/ɰṳˈŋa̤ga/n.tidal pool
ɰu''ngi'g'i/ɰṳˈŋi̤ɠi/pron.themselves
ɰu''ngi'ga/ɰṳˈŋi̤ga/n.seagull
ɰu''ngu'kha/ɰṳˈŋṳxa/n.mother's
ɰu''ngu'khu/ɰṳˈŋṳxu/v.feel
ɰu''ɰu'gu/ɰṳˈɰṳgu/v.knows
ɰu''ɰu'khu/ɰṳˈɰṳxu/adj.half
ɰu''ɰu'ki/ɰṳˈɰṳki/interj.ouch
ɰu''ɰu'ngi/ɰṳˈɰṳŋi/v.alert
ɰu'g/ɰṳg/v.accumulate
ɰu'k͡kh'a'ka/ɰṳk͡xˈa̤ka/v.shut
ɰu'k͡kh'u'gu/ɰṳk͡xˈṳgu/adj.known
ɰʊ'ng/ɰʊ̤ŋ/n.illithid
ɰy'ʟ/ɰy̤ʟ/n.pan; saucepan
ɰy'ng/ɰy̤ŋ/v.sip
ʊ/ʊ/v.gain; earn
ʊg/ʊg/n.committee; tribunal
ʊgᵐ/ʊgᵐ/adv.etcetera
ʊgⁿ/ʊgⁿ/n.success
ʊk/ʊk/adj.big; great (very large); huge; massive; enormous
ʊk/ʊk/n.bracelet
ʊʟ/ʊʟ/n.stream
ʊng/ʊŋ/n.magazine
ʊɰ/ʊɰ/n.condition (requirement; stipulation)
ʊw/ʊw/n.thumb
wa/wa/n.library
wa'gᵐ/wa̤gᵐ/n.peach
wa'k/wa̤k/n.warrant
wa'w/wa̤w/n.hair (of body)
/wɑ/adj.great (excellent); fantastic
wɑ'g/wɑ̤g/v.start; begin
wɑ'ng/wɑ̤ŋ/n.maze
we'g/we̤g/num.three
we'ng/we̤ŋ/n.paper; document
/wɛ/n.capital (city)
wɛ''khɛ'ɰkhu/wɛ̤ˈxɛ̤ɰxu/n.detention
wɛ'g/wɛ̤g/v.assign; allocate
wɛ'g/wɛ̤g/v.invent
wɛ'g/wɛ̤g/n.millennium
wɛ'gⁿ/wɛ̤gⁿ/v.multiply; expand
wɛ'k/wɛ̤k/n.blade
wi/wi/n.country (nation)
wi/wi/v.tumble
wi'k/wi̤k/adj.red; purple
wi'kh/wi̤x/v.obey
wi'ɰ/wi̤ɰ/n.tornado
/wɪ/v.raise; elevate; boost; promote; escalate; increase; grow
wɪ'ng/wɪ̤ŋ/n.education
wkha/wxa/n.gills
wkha/wxa/adj.small; little; narrow
wkha'k/wxa̤k/v.complain
wkha'ʟ/wxa̤ʟ/n.oil; grease
wkha'ng/wxa̤ŋ/n.buffalo
wkhɑ'gⁿ/wxɑ̤gⁿ/n.dictator
wkhɑ'gᵑ/wxɑ̤gᵑ/n.tattoo
wkhɑ'kh/wxɑ̤x/v.shock; startle; stun
wkhɑ'ng/wxɑ̤ŋ/v.glow; radiate; blush
wkhɑ'ng/wxɑ̤ŋ/n.group; gang; herd; company
wkhe/wxe/adj.hard; difficult
wkhe'gᵐ/wxe̤gᵐ/adj.subtle; elusive
wkhɛ/wxɛ/adj.clear; transparent
wkhɛ/wxɛ/v.copy; imitate; replicate
wkhi/wxi/prep.by (agent performing an action); by (author or creator)
wkhi'ng/wxi̤ŋ/n.spirit; soul
wkhɪ/wxɪ/n.cabin; inn; lodge
wkho/wxo/n.molecule
wkho'gᵑ/wxo̤gᵑ/n.coal
wkho'k/wxo̤k/n.elk
wkho'ng/wxo̤ŋ/adj.scared; afraid; nervous
wkho'ɰ/wxo̤ɰ/n.poem; lyrics
wkhœ'k/wxœ̤k/adj.lazy
wkhɔ/wxɔ/n.altitude
wkhɔ'g/wxɔ̤g/adj.sole; lone
wkhɔ'w/wxɔ̤w/adj.light (weight); easy
wkhu/wxu/adj.valid
wkhʊ/wxʊ/n.nest; treasure
wkhʊ'gᵑ/wxʊ̤gᵑ/v.marinate
wkhy/wxy/det.both
wo/wo/prep.by (using the means of); by (using a route)
wo'ɰ/wo̤ɰ/v.discourage; deter
/wœ/conj.if; whether; when
wœ'k/wœ̤k/v.destroy; devastate
wœ'ʟ/wœ̤ʟ/v.smuggle
wœ'ng/wœ̤ŋ/n.nephew
/wɔ/adv.behind; back
/wɔ/n.pepper
wɔ̃'gᵑ/wɔ̤̃gᵑ/v.arrive; reach
wu'ng/wṳŋ/v.hiss
wʊ'g/wʊ̤g/v.stain
wʊ'gᵑ/wʊ̤gᵑ/n.mug
wy'k/wy̤k/n.liberty
y'khi'ngkhɛ/yˈxi̤ŋxɛ/n.link
y'wʊ'ngkɛ/yˈwʊ̤ŋkɛ/n.penis
yg/yg/v.try (strive); struggle
yg'ʟu'ɰkhe/ygˈʟṳɰxe/n.hobby
ygᵑ/ygᵑ/n.loser
yk/yk/v.stack
ykh/yx/n.benefit; profit
ykh/yx/n.dirt; mud