Peppermint Tiger
Large monstrosity, chaotic good
- Armor Class
- 14 (natural armor)
- Hit Points
- 39 (6d10 + 6)
- Speed
- 40 ft., climb 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 2 (-4) | 14 (+2) | 6 (-2) |
- Skills
- Perception +4, Stealth +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- —
- Challenge
- 2 (450 XP)
Peppermint Scent. The peppermint tiger exudes a strong peppermint scent, which can be detected within 30 feet. Any creature that enters this range must succeed on a DC 11 Wisdom saving throw or become charmed while within range. The charmed target can repeat the saving throw if the tiger deals any damage to it. A creature that succeeds on the saving throw is immune the tiger’s Peppermint Scent for 24 hours.
Pounce. If the tiger moves at least 20 ft. straight toward a target and then hits it with a claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Snow Camouflage. The peppermint tiger has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Comments
Peppermint Tiger — No Comments
HTML tags allowed in your comment: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>