Peppermint Tiger

A white tiger with red stripes

Large monstrosity, chaotic good

Armor Class
14 (natural armor)
Hit Points
39 (6d10 + 6)
Speed
40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 2 (-4) 14 (+2) 6 (-2)

Skills
Perception +4, Stealth +4
Senses
darkvision 60 ft., passive Perception 14
Languages
Challenge
2 (450 XP)

Peppermint Scent. The peppermint tiger exudes a strong peppermint scent, which can be detected within 30 feet. Any creature that enters this range must succeed on a DC 11 Wisdom saving throw or become charmed while within range. The charmed target can repeat the saving throw if the tiger deals any damage to it. A creature that succeeds on the saving throw is immune the tiger’s Peppermint Scent for 24 hours.

Pounce. If the tiger moves at least 20 ft. straight toward a target and then hits it with a claw attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Snow Camouflage. The peppermint tiger has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.