Wyrmworks PublishingRole-Playing GamesDungeons & DragonsDungeons & Dragons (5th Edition)Limitless HeroicsShould you have disabled PCs in your TTRPG? (Part 2 of 2)

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Should you have disabled PCs in your TTRPG? (Part 2 of 2) — 3 Comments

  1. Pingback:Should you have disabled characters in your Dungeons & Dragons game? (Part 1) – Wyrmworks Publishing

  2. There is only one thing that really matters in a game. And that thing is “Does [X] make the game more fun for all the participants?”

    If the purpose of including (or requiring?) disabled characters is to teach the players a lesson about IRL disability, that starts edging into the non-fun area for me, just like it would if the goal was to teach a lesson about saving the whales or some theory of economics.

    If the players are marching through something that isn’t fun for them to learn some lesson, that’s not a game; that’s a didactic exercise in a game costume.

    And do we really need to learn how to interact with disabled people, etc.? This isn’t the 19th century (or the Middle Ages) where disabled people never left home, or were institutionalized. This is the 21st century, where most of us either know one or ARE one. The idea of a game consisting solely of non-disabled players playing disabled characters in order to learn how to interact with them doesn’t work. They won’t learn anything because they’ll all have the same basic ideas to begin with, with no external input to change them. And if there are actual disabled players, the non-disabled players ALREADY know how to interact with them (um, like people?) because they’re sitting at the same game table, playing a game with them, and that is something one generally does with people one is already friends with. Except at conventions, a half-dozen random people don’t generally start up a RPG.

    • I would contend that including disabled characters doesn’t make a game any less fun than including feminine or multi-ethnic characters, especially since there are many ways to do so, often as simple as including it as part of a character description.

      And many (most?) disabled people have the common experience of being othered due to their disabilities. I lost my job partly due to my difficulty remembering people’s names due to my ADHD. People in wheelchairs often experience others grabbing their chairs and moving them without consent. Blind people get grabbed and “helped” across the street. People are afraid to get therapy due to the stigma, i.e. how people interact with the mentally ill. We’re actually really bad at interacting with disabled people.

      And nobody is suggesting that it’s required (note the “should” caveat — it’s a question of benefit) nor that every player should play a disabled character. If you want to be realistic, about 20% would mirror the real world, so one PC at the average table, and if none of the players are interested, you at least include disabilities among NPCs.

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