Gaining Advantage 028: Vulnerability and Chronic Illness in Tabletop Roleplaying Games

Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Dretelia Campaign Setting

Dale interviews Drew Wale about the Dretelia campaign setting, which is based on his chronic illness,  and the importance of vulnerability and authenticity in creating meaningful and resonant tabletop roleplaying games. We discuss how drawing on personal experiences and emotions can help to create more engaging and immersive worlds, and how being open and honest about our own struggles can help to create a more welcoming and inclusive gaming community. 

0:00 Introduction: Help caption the D&D cartoon
03:51 Interview: Drew Wale and Dretelia Campaign Setting
50:07 Patreon Showcase & closing

Manually captioned. Transcript available at our website.

Drew Wale Links

Wyrmworks Publishing




Gaining Advantage 026: Accessibility in Tabletop Gaming: Tips and Strategies for Inclusion with @tahina_andale

Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Dicecourse logo

This month, we talk to Tahina Andale, co-host of Dicecourse, about accessibility and avoiding ableism in tabletop roleplaying games. Tahina shares her experience as a disabled woman and provides tips on accommodating different accessibility needs. She emphasizes the importance of representation and encourages listeners to be more empathetic and respectful of others’ needs.

0:00 Introduction: Limitless Champions Preview
10:50 Interview: Tahina Andale, co-host of Dicecourse
39:22 Patreon Showcase & closing

Manually captioned. Transcript available at our website.

Tahina Andale Links

Wyrmworks Publishing