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Tag Archives: D&D5e

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Limitless Heroics Tables: Using Disability in DnD

Wyrmworks Publishing Posted on November 26, 2021 by Dale CritchleyFebruary 7, 2024
Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

Free Preview Explanation Welcome to the free preview of Limitless Heroics. This page provides tables and instructions for adding traits. Players & GMs may use this form to communicate their preferences as to which of these to include and avoid in … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, neurodiversity, Wyrmworks | 2 Replies

Limitless Heroics for 5e (Disability, Neurodiversity, Mental illness Mechanics for DnD)

Wyrmworks Publishing Posted on November 23, 2021 by Dale CritchleyMarch 11, 2024
Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

When you play a tabletop role-playing game like 5e, you want to be the hero. The world is different for you having been there, better. What if you could make the real world better by playing an RPG?! That’s what Limitless Heroics is all about. … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, mental health, mental illness, neurodiversity, Wyrmworks | 4 Replies

Gaining Advantage 009: Variety is the Spice of Second Breakfast (with @TBHalflings)

Wyrmworks Publishing Posted on November 5, 2021 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Three Black Halflings logo

More often than not, variety makes things better. We welcome Jasper William Cartwright and Jeremy Cobb, 2/3 of the podcast Three Black Halflings to talk about diversity in the gaming space. Manually captioned. Transcript available at our website. 3BH Links … Continue reading →

Tagged D&D5e, diversity, Dungeons & Dragons, inclusivity, Wyrmworks | Leave a reply

Gaining Advantage 008: Pretending to Do Good (Roleplay 4 Charity)

Wyrmworks Publishing Posted on October 22, 2021 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Roleplay 4 Halloween logo

It’s October! It’s all about dressing up and pretending!That’s what role-players do best! And now, you can do that for charity! We welcome Oneuppington with Roleplay4Charity. We are looking for guests for Playing the Other. If you’d like to be … Continue reading →

Tagged cancer, charity, D&D5e, Dungeons & Dragons, RPG, Wyrmworks | Leave a reply

Gaining Advantage 007: Advantage against Psychic Damage (Jasper’s Game Day)

Wyrmworks Publishing Posted on October 8, 2021 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Jasper's Game Day logo

Life is tough, and sometimes, it seems like today’s CR is a bit too high. So what do you do? Get more people in the party! We welcome Josh Simons of Jasper’s Game Day to talk about mental health and … Continue reading →

Tagged D&D5e, disability, Dungeons & Dragons, mental health, RPG, suicide prevention | Leave a reply

Accessible Adventure of the Week: The Greater of Two Evils

Wyrmworks Publishing Posted on October 4, 2021 by Dale CritchleyMarch 11, 2024
A skeleton with glowing red eyes in chainmail armor, a red tint over the top half. Its left hand is raised holding an empty sword hilt. A longsword is sheathed in its belt. In the background, a composite of a door, stone castle wall, and book with a yellow light shining from the upper right.

Evil is coming. Or is it already here? The baron hires you to stop an undead creature that’s sure to bring evil to the community, but is the evil already there? This side adventure is designed for four to six … Continue reading →

Posted in Accessible Adventure of the Week, Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, horror, hypertension, menopause, temperature sensitivity, undead, Wyrmworks | Leave a reply

Disabled NPC of the Week: Natasja

Wyrmworks Publishing Posted on October 4, 2021 by Dale CritchleyMarch 11, 2024
A Hispanic-looking woman with wrinkles and short grey hair pulled back and parted. She wears a grey sleeveless blouse with green lace in the middle. She holds a wooden table leg in her right hand.

Natasja is a female human experiencing menopause and hypertension (high blood pressure). She can be used in any campaign setting, or her traits can be adapted to your PC. She appears in our Accessible Adventure of the Week: The Greater … Continue reading →

Posted in Disabled NPC of the Week, Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, human, hypertension, npc, temperature sensitivity, Wyrmworks | Leave a reply

Accessible Adventure of the Week: The Price of Success

Wyrmworks Publishing Posted on September 27, 2021 by Dale CritchleyMarch 11, 2024
In a dark building with rows of benches and light coming in a few arched windows, a white woman with darkened eyes and dark red-brown hair covering most of her face.

My Students Are My Treasures A rural school is haunted by two banshees: former teachers who cared more about how their students made them look than the well being of the students themselves. Can you free the countryside from this … Continue reading →

Posted in Accessible Adventure of the Week, Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged abuse, child abuse, D&D5e, disability, Dungeons & Dragons, evergreen, horror, undead, Wyrmworks | Leave a reply

Disabled NPC of the Week: Lolbimirt

Wyrmworks Publishing Posted on September 27, 2021 by Dale CritchleyMarch 11, 2024
A light skinned strawberry blond gnome wearing banded armor and holding a pole-axe. He has a red rash across the right side of his face and neck.

Lolbimirt is a forest gnome guard with abnormal growth and a rash on 40% of his body. Is this character actually disabled? While “taller than usual” and a skin rash don’t seem like disabilities, and by most official definitions, they’re … Continue reading →

Posted in Disabled NPC of the Week, Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, gnome, npc, rash, Wyrmworks | Leave a reply

Accessible Adventure of the Week: Fey & Fortune 🧚

Wyrmworks Publishing Posted on September 20, 2021 by Dale CritchleyMarch 11, 2024
In a forest, a man with light skin, black upright hair, and a red robe with a sword hanging at his waist from a shoulder strap. He is looking up and has his hand raised in the same direction. Beside him stands a copper-skinned elf with light brown hair, a headband with feathers hanging from it, and a brown and green caped outfit. She holds a dagger and has another strapped to her left leg. Two tiny blue humanoid creatures, one on the man's shoulder, and another reaching for the woman's dagger. Two more of the creatures are in the background on the right.

Better to burn out than allay the fey! The forest is thick with fey creatures. Why? And can they stop the influx of fey magic? This side adventure is designed for four to six characters with an average party level … Continue reading →

Posted in Accessible Adventure of the Week, Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged D&D5e, disability, dislocation, Dungeons & Dragons, evergreen, flexibility, Hypermobility Syndrome, Wyrmworks | Leave a reply

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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