Gaining Advantage 028: Vulnerability and Chronic Illness in Tabletop Roleplaying Games

Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Dretelia Campaign Setting

Dale interviews Drew Wale about the Dretelia campaign setting, which is based on his chronic illness,  and the importance of vulnerability and authenticity in creating meaningful and resonant tabletop roleplaying games. We discuss how drawing on personal experiences and emotions can help to create more engaging and immersive worlds, and how being open and honest about our own struggles can help to create a more welcoming and inclusive gaming community. 

0:00 Introduction: Help caption the D&D cartoon
03:51 Interview: Drew Wale and Dretelia Campaign Setting
50:07 Patreon Showcase & closing

Manually captioned. Transcript available at our website.

Drew Wale Links

Wyrmworks Publishing