Isn’t #DnD free already? #Free5e

Indigo counterclockwise scaled loop ending in a dragon head on the top. Gold Free5e in the middle.

The most common question we get about Free5e is, “Isn’t D&D already free to play?”

Technically, yes, the 2014 Basic Rules are available in PDF, and the 2024 Free Rules are on D&D Beyond, but both are limited. Like a drug dealer’s, “The first one is free,” once you’re addicted, it gets expensive, about $50 for each core book, so if you don’t have a group to join, you’ll need about $150 for the set. That’s not to disparage the free options, as they’re better than nothing, but a sample isn’t the whole experience.

Neither of those free options are available as print books. The 2024 Free Rules aren’t even available as PDF — you need an active Internet connection to use them on D&D Beyond. And only the D&D Beyond versions have illustrations.

Because Free5e has an open license, it can be translated and adapted to any context. We will make as many formats available as possible to make it easy to adapt. (The 2014 rules were translated into 8 languages. Mandarin Chinese and Hindi are the 2nd and 3rd most spoken languages in the world, yet they’ve never had a D&D translation. This makes that possible.) Even though Wizards promised a braille version, it still hasn’t happened, but Free5e will have a digital braille version on release day. We’ve already been contacted by schools for the blind who are eager for copies.

And then there’s the difference of what’s included:


Free5e Contents Comparison

FeatureFree5e2014 Basic Rules2024 Free RulesD&D 2014 CoreD&D 2024 Core
Ancestries/Species994910
Cultures/Subraces2183914
Classes1212121212
Subclasses2412123848
Backgrounds1641316
Feats520154275
Spells323304314361391
Magic Items26920124263350
Monsters424169138483501
Monster Variants1401000
Total Monsters564170138483501
Monster Templates160030

This is, of course, not an exhaustive list of features, but it gives you a sense of what you can get for free. Free5e also includes monster-building guidelines to quickly create infinite monsters in a moment, a background-building formula, and other features to help you expand its offerings as the need arises in your game.

Free5e is also built with our commitment to accessibility and inclusion, featuring:

  • Culturally respectful language
  • Mix-and-match PC ancestries and cultures
  • Disability representation options
  • Intentionally accessible formats
  • Ancestral and Cultural Variants for Monsters
  • Compatibility and conversion guidelines for other 5e systems

Help Us Set 5e Free!

Join us March 18th as we launch our Kickstarter campaign to fund this monumental project to set 5e free forever!




Gaining Advantage 035: Minimal Minority Meeples: Researcher Reveals Lack of Diversity in Board Gaming

Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; stylized photo of Tonya Pobuda's face with scarf and goggles

We speak with Dr. Tanya Pobuda, an expert on issues of representation and inclusion in tabletop gaming. She shares insights from her groundbreaking research on gender and racial representation in contemporary board gaming.

Throughout the conversation, Dr. Pobuda provides data-driven perspectives on the false narrative that “diversity doesn’t sell” and highlights positive shifts that are possible when inclusive practices are embraced.

0:00 Introduction: Braille in TTRPG
01:50 Interview: Dr. Tanya A. Pobuda
52:49 Patreon Showcase & closing

Manually captioned. Transcript available in the feed and at our website.

Links:

Please leave us a rating and review on your podcast platform of choice!




Improvements in TTRPG Inclusion

Black background with a grayscale woman in a wheelchair

When we launched Limitless Heroics, we said, ”Limitless Heroics is more than an RPG book. It’s a petition. Back this project, and you communicate to every game publisher on earth that disabled people exist and can easily be included in their games, that the customers want that representation, and that accessibility and representation are necessary core features for future products.” Some scoffed at that. Others called it virtue signaling. But we truly believe that these small actions have a ripple effect on the industry and the world.

Efforts toward inclusion have definitely improved over the years. Third party products like Ancestry & Culture and An Elf and an Orc Had a Little Baby offer suggestions for better representation and an alternative to the bioessentialism that has had such a prominent role in Dungeons & Dragons throughout its existence. Wizards of the Coast began making changes with Tasha’s Cauldron of Everything and took racial representation to the next level with the announcement of Journeys through the Radiant Citadel, and we applaud these efforts and see the leader of the industry providing a positive example for racial representation.

But what about disability representation?

The first well-known effort to better represent disabilities in role-playing games came from the viral Combat Wheelchair, followed closely by the inexplicably controversial ”ramps in dungeons” adventure in Candlekeep Mysteries, but note that the latter, while published by Wizards of the Coast, was only designed to be accessible by its author, Jennifer Kretchmer, not by direction from the company, which is obvious in that that’s the only adventure in the collection that includes any deliberate accessibility. (GURPS and the Hero System also include disabilities, but it does more harm than good.)

Besides a handful of very small games floating around itch.io, Accessible Games produces Psi-Punk and Survival of the Able, and Evil Hat’s Fate Accessibility Toolkit was the first deliberate representation publication by a second tier publisher, and it’s still considered the best of its kind in the industry, and while it’s brilliant, it’s also the best because it’s the only one of its kind until Limitless Heroics finishes production.

Other third party offerings have stepped into the D&D system with examples like Adventures in ADHD and our own Accessible Adventures of the Week, but those examples remain rare.

Proof that Tony Stark Has a Heart

But now Marvel has thrown down the Infinity Gauntlet of accessibility with the Marvel Multiverse RPG, including limited but deliberate disability representation. Disney/Marvel by no means leads the TTRPG space, but they’re the first company to enter it in recent years with the potential to challenge WotC on their home turf. While Marvel’s past TTRPG offerings haven’t challenged D&D for dominance, that’s not necessary even now to see more inclusion. (No, I have no illusions that Limitless Heroics influenced this decision.)

As more publishers, especially media companies whose reach extends beyond the TTRPG sphere, implement disability inclusion in their game systems and campaign worlds, the more it becomes expected. Imagine how odd a campaign world of all white characters would seem today thanks to the civil rights movements and the ongoing work of millions to demand racial representation. In the same way, games and other media without a broad range of orientations and gender expressions are becoming increasingly expected.

The more we see accurate and positive disability representation throughout different forms of media, the more it becomes a standard. I look forward to the day when the lack of disability representation becomes noticeable.