Zavari’s Oozing Limb
Small ooze, unaligned
- Armor Class 10
- Hit Points 13 (3d6 + 3)
- Speed 10 ft., climb 10 ft.
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 10 (+0) | 12 (+1) | 2 (-4) | 8 (-1) | 1 (-5) |
- Damage Resistances acid
- Damage Immunities lightning, slashing
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
- Languages —
- Challenge 1 (200 XP)
Adhesive. The Oozing Limb can adhere to anything that touches it as a bonus action. A medium or smaller creature adhered to the Oozing Limb is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
Amorphous. The Oozing Limb can occupy another creature’s space and vice versa and can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The Oozing Limb can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Symbiotic Bond. The Oozing Limb bonds with a willing intelligent creature as an action to form an adaptive limb, responding to telepathic commands like the appendage it’s replacing. It secretes an adhesive to connect itself to its host and to hold objects. The acid secreted by the Oozing Limb will gradually ruin nonmagical wood, leather, cloth, and other materials softer than metal if used to hold them, snapping bow strings instantly.
When attached to its host, the Oozing Limb functionally becomes part of the host, sharing the host’s hit points and other abilities like any other appendage. It gets no actions of its own, but the host can use its adhesive and pseudopod as unarmed attacks.
The Oozing Limb can detach on command as a bonus action. While detached, it retains its link and can follow simple commands up to 30 feet away from its host. If it moves further away, it will attempt to return to its host but cannot sense it until within range. If separated from the host for 1 day, it will seek a new host.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 2 (1d4) acid damage.