Fiorabelle the Untouchable (Barbarian)
Small Humanoid (Gnome), Chaotic Good
Cisgender woman (she/her)
Armor Class: 15
Hit Points: 42
Speed: 25 ft.
Strength |
Dexterity |
Constitution |
Intelligence |
Wisdom |
Charisma |
18 (+4) |
16 (+3) |
14 (+2) |
13 (+1) |
12 (+1) |
10 (+0) |
Skills: Acrobatics +5, Animal Handling +3, Perception +3, Performance +2
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Common, Gnomish
Challenge: 3
Abilities
Danger Sense. She has advantage on Dexterity saving throws against effects that she can see while not blinded, deafened, or incapacitated.
Frenzy. While raging, she can choose to frenzy. She can make a single melee weapon attack as a bonus action on each of her turns after this one. When her rage ends, she suffers one level of exhaustion.
Gnome Cunning. She has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Natural Illusionist. She knows the Minor Illusion cantrip. Intelligence is her spellcasting ability for it.
Rage Damage. As a bonus action, she enters a rage for up to 1 minute (10 rounds). She gains advantage on Strength checks and saving throws (not attacks), +2 melee damage with Strength weapons, and resistance to bludgeoning, piercing, slashing damage. She can’t cast or concentrate on spells while raging. Her rage ends early if she is knocked unconscious or if her turn ends and she hasn’t attacked a hostile creature since her last turn or taken damage since then. She can also end her rage as a bonus action.
Reckless Attack. When she makes her first attack on her turn, she can decide to attack recklessly, giving her advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against her have advantage until her next turn.
Speak with Small Beasts. She can communicate simple ideas with small or smaller beasts.
Traits
Attention Difference [IE 3, Chronic]. When performing any sustained task, Fiorabelle must succeed on a DC 11 Constitution saving throw. Failure indicates that she’s been distracted — all related skill checks take sixty percent times as long to complete. While distracted, she has a +3 on passive Wisdom (Perception). On success, Fiorabelle becomes hyperfocused and has advantage on all related skill checks. While hyperfocused, she has a −3 penalty on passive Wisdom (Perception).
When anticipating an important upcoming event, Fiorabelle must succeed on a DC 9 Constitution saving throw. Failure indicates that she’s distracted by that event until it begins.
Emotion Fluctuation [IE 4, Periodic]. Fiorabelle’s overall emotional state fluctuates between Amplified Emotion (Enjoyable) (30 percent) and Baseless Emotion (50 percent) or both at the same time (20 percent). These episodes fluctuate every 1d20 days and last 5d8 + 5 days.
Head and Neck Pain [IE 3, Triggered by light and smells]. Fiorabelle experiences chronic pain in her head and neck. Any action that requires concentration (e.g. maintaining a spell) requires a successful DC 13 Constitution saving throw per round to maintain concentration. In the presence of bright light or loud noise, she makes the roll with disadvantage. Because she’s used to managing pain, even though this doesn’t reduce the experience of it, she has a +3 bonus to saving throws against psychic damage.
Photosensitivity [IE 3, Triggered]. Fiorabelle is sensitive to bright light such as sunlight, including all but the darkest cloudy days. While in moderate to bright light, she has a −3 penalty on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. In dim light, she can see as if in daylight.
Social Interaction Difference [IE 3, Frequent]. Fiorabelle has trouble interpreting the social aspects of language, both verbal and non-verbal, and the feelings being conveyed. She has a -3 penalty on Charisma (Persuasion) and Charisma (Deception) and Wisdom (Insight) checks. She can use Masking to mitigate these effects.
Traumatic Flashbacks [IE 3, Triggered by any movement near the head or others touching the head, associated smells]. Fiorabelle experiences memories of past trauma (sometimes violent, but not always) as if it’s happening again. In this case, the response is triggered seemingly randomly 3d4 times per day or when exposed to stimuli known to relate to the traumatic event and lasts for 3d6 minutes unless she succeeds on a DC 11 Constitution saving throw. All spell casting and ability checks require that she succeed on a concentration check or make the subsequent check with disadvantage, and tasks that normally require a concentration check are made with a −3 penalty. If Fiorabelle takes damage during the flashback experience that doesn’t make sense within that context, she may make another Constitution saving throw immediately.
Actions
Double-Bladed Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) or 9 (1d10 + 4) slashing damage, versatile
Assistive Devices
McLoken's Ring of Fidgeting (Attention Difference)
Wondrous Item, Common
This silver ring has a separate copper ring in the center that rotates and functions as a fidget, giving a +1 bonus to Attention Difference saving throws. This ring has 6 charges. While wearing it, you can expend 1 charge as an action to clarify your mind for 1 minute, giving you advantage on all saving throws against psychic damage and all Intelligence and Wisdom checks in which you’re proficient except passive Wisdom (Perception). The ring regains 1d4 + 2 expended charges daily after a long rest.
Isadora's Mood Stone Bracelet (Emotion Fluctuation)
Wondrous Item, Common
This narrow cuff bracelet has an inset quartz crystal that responds to Emotional Fluctuation by gradually changing color between blue and red to reflect and predict the associated emotion between enjoyable and painful emotions. The color changes based on the associated emotional cycle, not situational emotions, and the color shift precedes the emotional shift by a day, so monitoring it closely will give you a sense of when to expect shifts to change.
Service Animal
Syd
Medium beast (capybara), lawful good
Armor Class 15 (studded leather barding)
Hit Points 16 (3d8 + 3)
Speed 30 ft., 30 swim ft.
STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 12 (+1) 8 (-1) 15 (+2) 13 (+1)
Saving Throws WIS +4, CHA +3
Skills Insight +4, Medicine +4, Perception +4
Senses passive Perception 12
Languages -
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. Syd can hold his breath underwater for 5 minutes.
On The Job. Syd has advantage on Saving Throws against being charmed.
Powerful Build. Syd counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
Bonus Actions
Bolster (1/Day). As a bonus action, Syd can give his partner advantage on Strength and Constitution saving throws or ability checks that would knock them prone.
Supportive. As a bonus action Syd can expend one of his hit dice (1d8) to help his partner regain hit points. He regains half of his expended hit dice at the end of a long rest.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Reactions
Attentive. Syd has advantage on Insight (Wisdom) checks to perceive his partner’s mood and can use his reaction to help them steady themselves in stressful or distracting situations, giving them advantage on Wisdom saving throws for the next minute.
Background
Fiorabelle was abandoned as a small child by her gnomish family. She had to live on her own for a little while before she was found by a tribe of half-orcs. One of the half-orc mothers had just lost her child and took in Fiorabelle as her own. Fiorabelle was raised to be a fighter, and is known for her speed and quickness with a blade, earning her the name the Untouchable. She was raised to fight and use her emotions in battle. However, because she suffered a lot of abuse growing up and had a violent childhood, this took a toll on her mental health. The half-orc family she grew up in did put a strict focus on training and battling. This is how Fiorabelle became a Barbarian; however, it did come with a high cost to herself. Due to her injuries, she has chronic pain, and certain smells trigger migraines with olfactory hallucinations. This makes it hard for Fiorabelle to focus and sometimes even fight. However, when she gets into a rage, she can frenzy and forgets about the pain that she is in for a moment. Unfortunately, that reckless type of fighting does take a serious toll on her body. Isadora’s Mood Stone Bracelet helps her with her emotions, as well as the Ring of Fidgeting. However, Syd is the most helpful thing to her life, and she is very thankful for her Emotional Support Animal.
Personality
Fiorabelle is very fidgety and nervous in diplomatic situations. She finds it hard to sit still during periods of long talking. She uses her Ring of Fidgeting to focus. Fiorabelle was taught more to fight than to sit and learn and communicate with others. Her anxiety rises as situations become more complicated and verbal. She becomes agitated if she remains for too long in a conversation-based situation. She may also become agitated over her chronic pain, which is particularly in her neck, shoulders, and back. In addition, she is very sensitive to bright light, and prolonged exposure to light or smells triggers migraines.
Due to the abuse she suffered as a child, any movement near her head or touching her head causes Fiorabelle to fly into a rage. Certain smells also cause her hallucinations, which can lead to rages. She does experience other types of strong emotions. When depressed, she is withdrawn and disinterested. When she is manic, she is very talkative and witty and bubbly. This can sometimes confuse the people around her. However, in general, Fiorabelle is quiet but jovial and has a sharp wit. She is also very bellicose if provoked. Fiorabelle is used to resolving situations with violence. Respect and affection must be earned.
Fiorabelle relies on Syd, her capybara, to keep her calm if the Ring of Fidgeting fails her. He also helps calm her after she comes out of rages. He is big enough for her to ride a mount when she is in severe pain or exhausted. She is extremely sensitive about children who are mistreated in any way. If she witnesses this, she will fly into a rage at the people she perceives as the mistreaters. Furthermore, she is particularly awkward around other gnomes.
Plot Hooks
- Fiorabelle may ask the adventurers to find an item that will help soothe her body after she ends a rage.
- Fiorabelle may ask for the help of adventurers to correct the behavior of the group of half-orcs that treated her unkindly. Rumor has it that they are trying to train more children to be fighters. Fiorabelle hopes that she can prevent this dangerous behavior.
- Fiorabelle may challenge any adventurer who thinks they are tough, to a battle of strengths.