Jasper Pincushion is an older adult Tiggywinkle Pact of the Chain Celestial Warlock who values conformity and hates the undead.
Small humanoid (
Tiggywinkle Therigen), Lawful Good, He/Him
Armor Class 12
Hit Points 19 (3d8+6) (+8 temporary hit points)
Speed 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
14 (+2) |
14 (+2) |
9 (-1) |
12 (+1) |
18 (+4) |
Saving Throws Wis +3, Cha +6
Skills Arcana +1, History +1, Insight +3, Persuasion +6, Tool Proficiency: Woodcarving +4
Senses passive Perception 11
Languages Common, Tiggywinkle
Challenge 1 (200 XP)
Proficiency Bonus +2
Spellcasting. Jasper is a 3rd-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Jasper has the following Warlock spells prepared:
Cantrips (at will): Chill Touch, Light, Quill Blast (as Eldritch Blast), Sacred Flame
3rd Level (2 slots): Charm Person, Summon Calvien (as Find Familiar but takes one action), Manny Rebukes The Aggressor (as Hellish Rebuke but causes radiant damage)
Friend to the Furry. Jasper can cast Speak with Animals at will, without expending a spell slot.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Bonus Actions
Love of Manny. Jasper possesses a pool of 4 d6s that he can use to heal one creature within 60 feet by spending up to 3 dice from the pool, restoring hit points equal to the total. This pool is refilled upon completing a long rest. The pool regains all expended dice when he has finished a long rest.
Manny’s Resilience (1/rest). Jasper imbues himself with the power of his patron granting unusual resilience. He can gain 1d4 + 4 temporary hit points which last for an hour.
Personal Appearance
Size: 3ft 8in
Weight: 70 lb
Age: 60 years
Tiggywinkles, members of the Beast-like Therigen people, look like a variety of small mammals such as skunks, mice, rabbits, and raccoons. The Pincushion family resembles hedgehogs but has wider faces and shorter snouts.
Jasper has long quills running down his back which end in purple tips. Often the quills lie flat, but when Jasper feels threatened, he curls up into a ball, presenting a thorny barrier to his adversaries. Jasper has a nub-shaped tail, known to wag when he’s excited, so he avoids games of chance. His belly fur is a lovely off-white color whereas the fur on his face and the skin beneath are tanner.
Jasper has short legs, most of his height arising from his torso. His wardrobe is skimpy but stylish, including a battered and faded floppy hat that he never leaves the house without. From under the hat, his dark ears and a pair of small but startlingly blue eyes peer out. For modesty, he wears a loose-fitting kilt in the tartan of the Pincushion clan. The kilt is rather faded and showing signs of having been mended many times. On his feet, he prefers Birkenstock-style shoes for to easily slip on and off. He wears tattered wraps on his short arms as a compromise between warmth and avoiding the difficulties of coats getting caught on his quills. They cover the space between his hands and elbows, and whatever color they originally were has long since achieved a certain level of sun-aged brown. His smile is disarming and open with more than a hint of mischief, reminiscent of a life well-lived.
Jasper has a long, smooth, wooden staff cut from the blackthorn tree which he has fashioned for walking and which he has carved with a bewildering and eye-catching design that endlessly flows and curves with the start and the beginning impossible to find. He usually ties a bit of twine around his waist to which he has bound a series of leather pouches that carry various spell components, money, and so forth.
Backstory
Jasper possesses a fierce hatred for the undead because his burrow was destroyed by undead satyrs and gnomes. After the attack, an army of celestial Fluffiphants, The Ivory League, found him. Jasper joined the group to rid his land of undead. One of the fluffiphants, Manny, became Jasper’s patron and asked him to mentor Calvien, a miniature satyr. Jasper is learning that not all undead are evil. Sometimes they just need a poke in the right direction. Calvien? What he’s learning is still up for debate!
Calvien, Jasper’s familiar and constant companion, is a small satyr with goat-like underparts. He wears copious black eyeliner and eyeshadow and carefully nurtures his hair and straightens it so that he can pull a tuft down over his left, or sinister, eye.
Calvien wears a sleeveless leather jacket covered in strange sewn-on sigils and bright colors which clearly possess some arcane meaning to him. Calvien wears soft, black, baggy trousers with an array of surprisingly capacious pockets where he keeps a rather suspect array of knick-knacks, hip flasks, and the odd carrot. He wears a brass chain from the rear of his studded leather belt to the front pocket, where hangs a keyring with several black iron keys that change in number whenever he draws them out. They are covered in glowing red runes, and sometimes they seem to have slitted eyes glaring from them.
Jasper constantly tries to direct Calvien to Jasper’s idea of the right track.
Jasper collects small mementos from his victories and travels, something like a pebble from a battlefield, a clipping from a tree, a button from a lost friend, and so on. Generally, as he collects them, he attaches a small paper label to the item reminding him of its origin, when he collected it, and a cryptic memo that reminds him of why he collected it. At his home burrow in the borough of Glenwood, his collection takes up several shelves, arranged in an order that he and no one else understands. In the field, Jasper relies on Calvien’s capacious carrying capacity for labels, pen, ink, and string which the satyr readily supplies.
Jasper keeps encouraging Calvien to, “Get out of ‘that phase,’” and cut his hair. If asked why, Jasper, who demonstrates a good heart and friendly demeanor, has such an odd-looking familiar, he smiles and says that he is looking after Calvien as a favor to an old friend.
Jasper has an excellent memory but often uses spoonerisms like the weather “roaring with pain” when he means “pouring with rain”. At home, he enjoys an old rocking chair that has good lumbar support through well-placed wooden struts that pass between his quills. It is intensely uncomfortable for others to sit on.
A DC 5 Intelligence (History) check reveals that this is the Jasper Pincushion, a powerful mage and a great hero who has destroyed countless undead. In truth, Jasper has never really done much more than follow an army of celestial beings around as they purged undead influences from the world.
Designed by Corey Brown & PJ Coffey