Locate Animals or Plants

hexagonal magic symbol: gold on black

2nd-level divination (ritual)
Casting Time: 1 action
Components: VSM a bit of fur from a bloodhound
Range: Self
Duration: Instantaneous
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.




Longstrider

hexagonal magic symbol: gold on black

1st-level transmutation
Casting Time: 1 action
Components: VSM a pinch of dirt
Range: Touch
Duration: 1 hour
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.




Pass without Trace

hexagonal magic symbol: gold on black

2nd-level abjuration
Casting Time: 1 action
Components: VSM ashes from a burned leaf of mistletoe and a sprig of spruce
Range: Self
Duration: Concentration, up to 1 hour
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.




Nondetection

hexagonal magic symbol: gold on black

3rd-level abjuration
Casting Time: 1 action
Components: VSM a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes
Range: Touch
Duration: 8 hours
For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can’t be targeted by any divination magic or perceived through magical scrying sensors.




Plant Growth

hexagonal magic symbol: gold on black

3rd-level transmutation
Casting Time: 1 action or 8 hours
Components: VS
Range: 150 feet
Duration: Instantaneous
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell’s area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.




Protection from Energy

hexagonal magic symbol: gold on black

3rd-level abjuration
Casting Time: 1 action
Components: VS
Range: Touch
Duration: Concentration, up to 1 hour
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.




Protection from Poison

hexagonal magic symbol: gold on black

2nd-level abjuration
Casting Time: 1 action
Components: VS
Range: Touch
Duration: 1 hour
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.




Silence

hexagonal magic symbol: gold on black

2nd-level illusion (ritual)
Casting Time: 1 action
Components: VS
Range: 120 feet
Duration: Concentration, up to 10 minutes
For the duration, no sound can be created within or pass through a 20-foot radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.




Speak with Animals

hexagonal magic symbol: gold on black

1st-level divination (ritual)
Casting Time: 1 action
Components: VS
Range: Self
Duration: 10 minutes
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM’s discretion.




Speak with Plants

hexagonal magic symbol: gold on black

3rd-level transmutation
Casting Time: 1 action
Components: VS
Range: Self (30-foot radius)
Duration: 10 minutes
You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances.
You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.

Plants might be able to perform other tasks on your behalf, at the GM’s discretion. The spell doesn’t enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.

If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

This spell can cause the plants created by the entangle spell to release a restrained creature.