Oscar’s Ocarina of Magical Motivation
Wondrous Item, uncommon
This ceramic pocket-sized ocarina has a spinner on the end that’s activated when played and can be used as a spellcasting focus. This ocarina has 4 charges. While playing it, you can expend 1 charge as an action to enter the Zone of Oscar’s Ocarina of Magical Motivation (known as the ZOOOOMM). You remain in the ZOOOOMM while the spinner spins, which lasts 1d4 rounds. While in the ZOOOOMM, you have a + 2 bonus to all attention and decision-making rolls for 1d6 rounds and +2 on all spell attack rolls. The ocarina regains 1d4 expended charges daily at dawn.