Hallucinations

You have sensory experiences created by your mind. Choose or roll on the following table. When you experience this stimulus, you must succeed on a DC 5 + (IE) Wisdom check to recognize the stimulus as a hallucination. Even when recognized as such, the hallucination remains. While you can ignore it, you still experience a −(IE) penalty on Wisdom (Perception) checks with that sense while it persists.
function displayRandomHallucination() { const hallucinations = [ "Auditory", "Auditory", "Auditory", "Auditory", "Auditory", "Auditory", "Gustatory", "Gustatory", "Olfactory", "Olfactory", "Olfactory", "Tactile", "Tactile", "Tactile", "Tactile", "Visual", "Visual", "Visual", "Visual", "Visual" ]; const randomIndex = Math.floor(Math.random() * hallucinations.length); document.getElementById("hallucination").innerHTML = "Random Hallucination: " + hallucinations[randomIndex]; }
d20 | Sense |
---|---|
1–6 | Auditory |
7–8 | Gustatory |
9–11 | Olfactory |
12–15 | Tactile |
16–20 | Visual |
- Auditory. You hear sounds, often voices speaking to you or illusory environmental sounds.
- Gustatory. You experience tastes that are often strange or unpleasant, like metallic tastes. If you have multiple traits, you may choose Seizures as one of them.
- Olfactory. You experience smells unrelated to your environment.
- Tactile. Your sense of touch/interoception causes false experiences, such as bugs crawling on your body or your organs moving inside you.
- Visual. You see things that aren’t there, such as objects, creatures, people, lights, or visual patterns.
Real-world Examples
Schizophrenia, Epilepsy
Assistive Options
The most helpful aid for those hallucinating is calm conversation with a trusted ally. A party member can use the help action to listen to you and let you know that you’re hallucinating. This will allow you to reroll the Wisdom check with advantage.
Magical Assistance
The True Seeing spell will counteract visual hallucinations for the duration.