Naiara Trevica
Medium humanoid (human), Lawful Neutral
Cisgender, she/herArmor Class 18 (chain mail, shield)
Hit Points 12
Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 15 (+2) 9 (−1) 13 (+1) 11 (+0) Saving Throws Strength +5, Constitution +4
Skills Athletics +5, Nature +1, Perception +3, Survival +3
Senses passive Perception 13
Languages Common, Dwarvish, Giant, Gnomish
Challenge 2 (450 XP)Fighting Style: Dueling. When Naiara is wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.
Second Wind. Once per short rest, Naiara can use a bonus action to regain 1d10 + 2 HP.
Action Surge. Naiara can take one additional action on her turn. This can be used 1 time per short rest.
Traits
Finger Difference (Shape Diversity) [IE 2]. Eight of Naiara’s fingers bend sideways, away from her thumb. She has penalties to any action using her hands, giving a −2 on attack rolls, ability checks, and saving throws requiring grip.
Hand Stiffness [IE 2]. Naiara’s fingers on both hands are difficult to move without extreme pain. She has a −2 penalty on any action that would use that joint, including attack rolls. When she succeeds on a melee attack, the vibrations from the impact are painful, and she needs to succeed on a DC 10 Constitution check to fight the pain and continue to hold her weapon.
Actions
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Assistive Devices
Compression Gauntlets. These gauntlets reduce arm or hand pain by 1 IE for 10d6 minutes per day and require an action to equip.
Weapon Brace. This brace attaches to the forearm and provides a wider grip for most melee weapons, along with a rubber strap for additional stability, reducing the IE or grip-associated actions by 1 IE.
Background
Naiara is a fourth-generation, middle-aged mercenary, spending her life traveling and fighting to provide for her family. She calls no place home, and no nation owns her loyalty, as she has seen both virtue and corruption wherever she has served. The intense fighting that has occupied her life has taken its toll on her hands as she developed arthritis in her fingers. While her fingers are weakened, Naira’s resolve remains undiminished, and her reputation precedes her as she is sought by employers and feared by adversaries.
As her hands stiffened, Naiara worked with an orthotist to develop a brace to help her hold weapons, and her favorite armorer built a compression layer into her gauntlets to aid with the pain.
Personality
Naiara clearly delineates business and pleasure. When she’s fighting, she’s all business; it’s neither personal nor passionate. When she’s off-duty, Naiara enjoys a drink and a tavern song, and woe to anyone who would challenge her or threaten her friends. She doesn’t appreciate “going to work” without payment, so when she’s done with a challenger, she will expect some compensation from the challenger “for time and services rendered.”
Between jobs, Naiara spends time relaxing with her family, most of whom work with her. She also enjoys using her time helping communities damaged by war, even if her own work brought upon the destruction. It was just business, after all, and the civilians bear no responsibility for their leaders’ decisions.
Plot Hooks
- After a massive battle, Naiara is helping the village rebuild, but the magic crystal upon which the city’s economy was built got damaged in the fight. She asks the party to track down a replacement crystal or the necessary ritual to repair it.
- During a recent battle, some of Naiara’s family were taken as prisoners. She asks the party to help her rescue them. “That’s war, but this is family.”
- Naiara’s armorer friend built an expensive suit of armor for a noble, but the noble took it and left without paying. Naiara asks the party to help her exact payment.