Voidspawn Residue
Armor Class 8
Hit Points 75 (10d10 + 20)
Speed 30 ft., climb 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 14 (+2) | 2 (-4) | 6 (-2) | 1 (-5) |
Damage Resistances fire
Damage Immunities acid, cold, lightning, psychic, thunder
Condition Immunities charmed, exhaustion, frightened, paralyzed, prone, stunned, unconscious
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages understands Deep Speech
Challenge 5 (1,800 XP)
Amorphous. The residue can move through a space as narrow as 1 inch wide without squeezing.
Cosmic Hunger. Once per turn, the residue can make a bite attack against a creature it has grappled. On a hit, the target takes 11 (2d10) piercing damage and 13 (3d8) necrotic damage. If this damage reduces the target to 0 hit points, the target is absorbed by the residue and is considered dead. The residue regains 22 (5d8) hit points.
Spider Climb. The residue can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Grappler. The residue has advantage on attack rolls against any creature grappled by it.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) psychic damage. A Large or smaller creature is also grappled by it (escape DC 14).
Cacophonous Vibration (1/Day). The residue’s cilia begin to vibrate in a chaotic, discordant rhythm, causing a horrifying sensation in those nearby. All creatures within 30 feet of the ooze must make a DC 16 Wisdom saving throw or take 27 (5d10) psychic damage and become frightened for 1 minute. On a successful save, the creature takes half damage and isn’t frightened. Creatures that are immune to being frightened automatically succeed on the saving throw. Additionally, if a creature takes damage from this ability, it must roll a d20. On a roll of 1-5, the creature’s body vibrates uncontrollably for 1 minute, causing it to have disadvantage on all attack rolls, ability checks, and saving throws that involve concentration. This effect can be ended early by a Lesser Restoration or Greater Restoration spell.
A massive, amorphous blob with a shimmering, translucent body, the voidspawn residue’s body seems to pulse and undulate in a way that’s almost mesmerizing to watch. Its surface is covered in tiny cilia that writhe and move like tiny tentacles, and its center is dominated by a gaping maw filled with rows of razor-sharp teeth.
The Voidspawn Residue is a creature born from the convergence of countless planes of existence. Its existence is a paradox, as it simultaneously touches every plane and none at all. Its cilia vibrate with an eerie rhythm that seems to resonate with the underlying fabric of reality itself, and those who get too close can feel the unsettling sensation of their very existence being perforated by multiple planes simultaneously.
Scholars speculate that the voidspawn residue may be a remnant of a long-forgotten cosmic event, or perhaps the creation of some malevolent being who sought to transcend the boundaries of the multiverse. Regardless of its origins, encountering the voidspawn residue is a harrowing experience that leaves a lasting impression on all who witness its otherworldly form.