Plant Ghast
![lizardfolk hunter](https://wyrmworkspublishing.com/wp-content/uploads/2022/12/Lizardfolk_Hunter_JPG_-_Adela_Quiles-Medium-150x150.jpeg)
Medium plant, chaotic evil
- Armor Class 13
- Hit Points 36 (8d8)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
- Damage Vulnerabilities fire
- Damage Immunities psychic
- Condition Immunities charmed, frightened
- Senses darkvision 60 ft., passive Perception 10
- Languages Common
- Challenge 2 (450 XP)
Spore Stench. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast’s Stench for 24 hours.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.