Root Foot
Wondrous Item, common
This wooden foot is covered in a thin layer of bark with knobs on the top and small roots around the bottom. It has 3 charges per day, recharging on a long rest. When you expend a charge with an action, the roots extend into the ground. While so planted, you cannot move, but you have advantage on saving throws against being knocked prone. An additional root extends out from you up to 10 feet, and you can use your bonus action to attack a target within reach as a Wisdom attack causing 1d6 bludgeoning damage and must succeed on a Dexterity saving throw or be restrained by the root until you end the effect. A creature restrained by the root can use its action to make a DC 12 Strength or Dexterity check (its choice). On a success, it frees itself.