Dreadfallen

Armor Class 13 (natural armor)
Hit Points 115 (11d12 + 44)
Speed 0 ft.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 3 (-4) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) |
Saving Throws Str +8, Con +8
Skills Perception +11, Stealth +0
Damage Vulnerabilities radiant
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 21
Languages Infernal Sign
Challenge 9 (5,000 XP)
Turn Resistance. The dreadfallen has advantage on saving throws against any effect that turns undead.
Actions
Multiattack. The dreadfallen makes two attacks with its Grasping Arms or Howling Skull, and makes one attack with its Biting Jaws per grappled target.
Biting Jaws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) piercing damage.
Grasping Arms. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it is restrained (escape DC 16). The dreadfallen can keep up to four targets restrained.
Howling Skull. Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 11 (2d6 + 4) thunder damage. The dreadfallen uses an arm to hurl a skull at a target which explodes with a deep howl on impact.
Legendary Actions
The dreadfallen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dreadfallen regains spent legendary actions at the start of its turn.
Nightmarish Scream. The dreadfallen emits a cacophonous scream of many tortured voices. Each creature within 30 feet of the dreadfallen who can hear must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Leg Extension. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The dreadfallen uses an arm to grasp a leg and uses it as a club.
Spawn Creeper (Costs 2 Actions). The dreadfallen creates a creeper in an unoccupied space within 10 feet of it. The creeper acts on its own initiative count. Creepers cannot move more than 60 feet from the dreadfallen. Additionally, if a creeper takes radiant damage in the same round it is destroyed, the dreadfallen takes radiant damage equal to the amount of radiant damage dealt to the creeper in that round. Destroying the dreadfallen also destroys all remaining creepers.