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In this update:

  • Convincing Villains
  • Free weekly downloadable urban encounter
  • T-Rex as a service animal?
  • Set sail to hunt a sea monster!
Convincing Villains

This weekend, I was playing the Dungeons & Dragons: Adventure Begins board game with my kids. In the last space before their showdown with the BBEG, I flipped up the card for "Sally Salamander," who offered to help them in exchange for a gold piece. They were given a choice to trust her or not. They chose to trust her, and she took their gold and fled.

Front and back of card with cute salamander holding feathered cap: Sally A friendly-looking red salamander slithers out to offer you aid. What do you do? A. Trust it! Talking animals are cool. B. No way, it's creepy. A: It claims you have to pay a fee up front then splits. -1 gold. B: It slinks off and you follow it to its hoard of stolen goods. +1 gold. © 2020 Hasbro. © Wizards

They asked what would've happened if they hadn't trusted her, so I read the results on the card: “It slinks off and you follow it to its hoard of stolen goods. You gain 1 gold piece.”

They responded, "We made the right decision. She needs it more than we do."

I said, “It’s a board game. She doesn’t need anything.”

But they insisted, “We don’t have enough to buy an item before the end, so we might as well give it to someone who needs it.”

“She doesn’t need it. She has a stash of stolen goods.”

“But we don’t either, so why not help someone else?”

It was an argument I didn’t want to win.

We talked about it this morning as they got ready for school.

12-y-o: She needed it. I’m glad we did that.

Me: She had a stash. She didn’t need it.

12-y-o: I wish I’d given her 2 gold.

Needs motivate every action. When designing a villain or considering the role of a monster in its space, it has needs. Even a mindless automaton is motivated by the needs of its controller, and hunger is a common need (consider Maslow’s hierarchy, regardless whether you agree with the order). And while a creature’s needs motivate it (and this includes sentient ones), it may not know why. Instinctive actions don’t require introspection, and even humans (myself included) often need therapy to recognize the needs behind our actions.

But just because an action is motivated by a perceived need (which is not always an actual need), motivation doesn't justify harm. And sometimes, the perceived need, like Sally's, is rooted in fear of losing what one already has.

When they arrived at the BBEG*, a fire giant who was bringing up magma to forge a sword to fight against dragons, the 12-y-o said, “Can I befriend him?”

“He’s trying to bury the surrounding area in lava and kill all the people and animals just to make a sword. Do you want to help him do that?”

“No, but maybe he just needs friends.”

“It’s a board game. There’s no mechanic for that. Choose your attack.”

They really need the flexibility of an actual TTRPG, so we’re going to use Sly Flourish’s Lightning 5e (Mike gave me permission to share it with you, but note that it's still 🚧 Under Construction 🚧) next time.

In so many social structures (politics, workplace, etc.), we can feel like, “This is how the game is played. Roll to attack.” But if we instead try to figure out what’s motivating the hostility, which is usually fear motivated by a perceived need, the victory might just be found in giving hope instead of returning the hostility. (But there are definitely times when diplomacy fails.

I’ll never forget a conversation I had when I was in college with an older adult who said, “You’re young and idealistic. When you get older, you’ll get jaded.”

Maybe I’ve read too many comics or played too much D&D (Is that a thing?), but I’ve never stopped believing that we can make the world better a little at a time. My kids reinforce that hope, and I hope their compassion can help us all act with heroic hope.

*BBEG: Big Bad Evil Guy

Free Weekly Encounter

This week, we're excited to share a brand new bonus encounter with you to use with "The Haunting of Smith Row," one of the adventures in Limitless Champions Adventures, but it also works in most other urban settings. This encounter gives the expression, "May the road rise to meet you," new meaning. To access this free bonus encounter, click the link below and download it while it's available!

But here's the catch—these encounters will be free for just one week each, and we hope to announce a new one every week. So, make sure to keep an eye on your inbox for these weekly updates to ensure you don't miss out on these thrilling additions to your adventures.

New Treasures in the Lair

12-y-o: "Dad, could a t-rex be a service animal?"
Me: Well, they're a bit big, but those big hips could probably provide stability for some giants.
11-y-o: Couldn't you breed them small like miniature horses?
Me: Why not? And that is now canon.

Animated Wheelchair
Miniature Tyrannosaurus
Projects We Love
Humanoid alligator threatening a halfling in a tavern. Adventures In Maksur Tavern Troubles Launching 9/30 Cave Gaming 5e Compatible

Adventures In Maksur: Tavern Troubles

Coming soon from Cave Gaming, a high seas (Why do they call it that? Aren't the seas at sea level and below?) adventure! Your choices will help you gain allies and enemies while you track down a massive sea monster! And yes, you can talk like a pirate during this adventure! Shiver me timbers!

⚓️ Hoist the mainstay! 🏴‍☠️

Thanks for your support!

 

Dale

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