Explore the value of humanity
Wyrmworks Publishing Wyrmworks Publishing
Helping you make lives better through Tabletop Roleplaying Games

Hi {name}!

In this update:

  • Relationships and Party Size
  • Human vs Chatbot…roll initiative!
  • Meet Jasper Pincushion and add him to your game
  • Squash giant bugs 🪳

We recently watched the “Advanced Advanced Dungeons & Dragons” episode of Community (season 5 episode 10). If you haven’t seen it, the group tries to use D&D to bring an estranged father and son back together. It emphasized both the value and complexity of human relationships.

People are complicated, and the more people you bring to a relationship, the more complicated it gets. When that happens, you have two choices: make the relationship shallower or invest more into the individuals.

Some relationships, like most social media connections, keep connections light. You may care deeply about the people in the group, but you don’t invest a lot of time and emotional energy into each person. You may not know much about them outside of group-related conversations. Others, like your immediate family, found family, or best friends, require a larger investment. So if your close groups have multiple people, you must prioritize your time and energy for them. And when everyone in a given group has expectations about the amount of investment the group expects, we can also know how much to receive back. The same applies to vulnerability, how much we can reveal of ourselves and still feel safe and accepted.

Yet an episode about using D&D to build relationships resonated with me. I’ve found that cooperative storytelling offers a way to get personal. We can reveal pieces of ourselves through our characters (often unintentionally!), wrapped in a fantasy package. By combining ourselves with other characteristics but not labeling which is which, we can safely introduce aspects of ourselves, test reactions, and acclimate people to aspects of ourselves with less risk.

We may never be conscious or intentional about any of this, but as it naturally flows from the experience, relationships grow stronger, and we benefit more with each encounter, both in our fantasy worlds and the real world.

And on that note:

None of those relationships are possible with chatbots, which inspired this tongue-in-cheek article that emphasizes the immeasurable value of humanity in the TTRPG hobby:

Meet Jasper!

Jasper Pincushion is the first of our Wyrm’s Workshop projects. It was a great opportunity for that unique element of collaboration that TTRPGs bring, and I’m thrilled with the result. He will appear in one of our future major products. As the first Therigen (the beast-like peoples in Andovir, the accesspunk campaign world we’re developing), we also did a lot of background work on the ancestry, even developing a dialect for the culture. All of that work is now available in the Lair for our Patrons (Sign up to support our work!).

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Projects We Love
Rocks falling around a red background, mockups of adventure cover on tablet, laptop, book with giant stag beetle bursting through ground under cart. A wondrous adventure for the fifth edition of the world's most famous roleplaying game. Infestation at Devil's Glade. Roll20 Jeff Stevens Games Shard Tabletop 5e

You may have heard about the 2024 cicada co-emergence, the largest cicada batch in 200 years. (I probably won’t notice — my tinnitus sounds exactly like cicadas, and I hear it 24/7.) But if you think that’s a big deal, you haven’t been to Devil’s Glade, where the town is crawling with insects, from swarms to their giant mutant cousins!

Jeff Stevens is one of the most respected D&D creators in the industry and is a personal friend. His work is always the highest quality, so you know your players will love this.

And you can get the adventure for as little as $5!

If seeing 🪳creepy crawlies🕷️ in your house produces a, “🔥Kill it with fire!🔥” response, this is your chance!

Swat Those Bugs!

Thanks for your support!

 

Dale

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183 Muriel Blvd. St Paul, MN 55118