But merfolk aren’t real!
Yeah, sadly, the merfolk designer is as fictional as the rest of his people, so we didn’t have direct input on this design, nor does anyone need us to build one. But I used to work in an orthotics shop, where we repaired wheelchairs and built padding and supports in all kinds of shapes and sizes for the specific body shapes and muscular needs of the riders. And that’s just one example of designing from experience instead of inexperienced intuition. Accessibility technology is full of ideas that might have had potential had they talked to disabled people early in the process.
Now apply it to your table…and your life
Disabled or not, player or GM, how can you make the gaming experience better for everyone at your table? Our home group meets at a game café, and it can get noisy, so some players try to arrive early to grab a table where my hard-of-hearing ears can hear better. Maybe it’s Safety Tools. Ask what helps everyone instead of assuming.
And then think about the other people you’d like to help. Ask. If you want to make suggestions, great, but also ask for feedback on those suggestions so you can truly be of help. And always get consent before you attempt to help!
Maybe the merfolk are real and just waiting to reveal themselves to us until we figure out how to listen to each other better. Let’s work on that, just in case! |