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Hi {name}!

Everyone is talking about the new D&D movie. I won't get to it but am excited to catch it when it’s available on streaming. I’m glad they finally made a quality film adaptation, but as bad as they were, one point in a previous D&D movie stuck with me. In Dungeons & Dragons 3: The Book of Vile Darkness, the Knights of the New Sun were a powerful force that became irrelevant over time. They got complacent as they lost their purpose.

This happens so easily over time. An associated privilege or partial victory can reduce urgency. As a Christian in the US, I’ve seen this in my own faith community. Ever since Constantine legalized Christianity and gave it state recognition, a movement that was built on inclusion and valuing the marginalized automatically drifts toward elitism when left unchecked. Even though the only accounts of Jesus getting angry were when the elite leveraged their power against the marginalized, Western Christianity is now known more for exclusion and forbidding than for the goal of hope, freedom, and love for all.

The same can apply to the movement to make the TTRPG space more inclusive.

This gets exacerbated by the refusal to accept responsibility, instead blaming scapegoats, whether external or internal, including fighting against those who call for returning to the original cause. It’s easier to unite around a common enemy than around an abstract cause, but it’s ultimately destructive to the cause.

I’ve been that target more than once. It feels like a BBEG hit me with this spell, except with a much longer duration:

(CW: Gaslighting)

Scapegoat

4th-level enchantment

Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a small figurine of a goat)
Duration: Concentration, up to 1 hour

When you cast this spell, you choose a target within range that you wish to distract or sow discord among. The target must succeed on a Wisdom saving throw or become the focus of the party’s anger and blame for the duration of the spell.

While under the effects of the Scapegoat spell, the target becomes convinced that they are the cause of all the party’s problems and that everyone is plotting against them. This can manifest as paranoia, delusions, and erratic behavior.

Additionally, each time the target takes damage from a party member, they take an additional 1d6 psychic damage from the overwhelming feelings of guilt and isolation.

Alternatively, you can create an illusory spectral goat that becomes the target. All creatures hostile to you within 60 ft. of the goat must succeed on a Wisdom saving throw each round for the duration of the spell. On failure, they perceive the goat as their greatest enemy and turn all their attacks toward it. The goat can move at any speed to stay just beyond the reach of the closest enemy.

Anyone affected by the spell may attempt another Wisdom saving throw each round, and on success, they become immune to it for the duration.

The spell ends if the target enters a Zone of Truth.

Movements divide over minutia. People have different ideas about how to accomplish a goal and can villainize each other over different methods, especially in heterogeneous communities with diverse perspectives and experiences. Slow progress can cause frustration and blame.

So we need to remember that this is a social encounter, not combat. We win by welcoming, not striking others down. We lead by example. We present a picture of hope and a future where all experience welcome and access. 

(By the way, don't use that spell in your game. It's for illustration only. It would not be fun.)

Share Yourself. Get Paid.

We're committed to creating resources that accurately and respectfully represent individuals with disabilities, neurodiversity, and mental illnesses. We understand that it can be challenging to find individuals with specific conditions to consult on our projects, but we're excited to announce that we're now inviting our email subscribers to work with us as consultants.

We're looking for individuals who are willing to share their experiences with us to help us create products that truly reflect the real-world experiences of those with disabilities, neurodiversity, and mental illnesses. No professional training or experience is necessary, but we do ask some questions on our form to help us work best with you.

For small projects that tend to make very little money, we'll use a profit-sharing model on DriveThruRPG sales, setting you up to receive a percentage that will be agreed upon in advance. For larger projects, we typically have a flat rate based on the size and details of the section you're consulting on.

If you're interested, please apply at http://wyrmworkspublishing.com/consult. When we're working on a related project, we'll contact one of the people with that experience, depending on the nature of the project.

We want to assure you that we will respect your privacy and keep all shared information confidential, and we will not ask you to divulge personal information beyond your comfort level. Your input and expertise are invaluable in helping us create resources that accurately and respectfully represent individuals with disabilities, neurodiversity, and mental illnesses.

Thank you for considering working with us as a consultant, and we look forward to the opportunity to collaborate with you.

Apply to Consult
Seeking Playtesters

We're currently looking for more playtesters to help us test our upcoming releases. If you are interested in being a part of the development process, we encourage you to apply to be a playtester on our website at http://wyrmworkspublishing.com/playtest-application/.

 

As a playtester, you'll have the opportunity to provide feedback on our products and help us identify areas for improvement. Your input and expertise are invaluable in helping us create the best possible experience for everyone.

Champion Spotlight

Mini & character card: femme tiefling in longcoat holding staff, raven perched on hornMeet Dread. Dread is a nonbinary tiefling warlock with a tragic past who has become a powerful and resourceful adventurer. While blind, they can perceive through another humanoid's senses with Gaze of Two Minds (but prefer not to, as it's disorienting). Despite struggling to form relationships due to past betrayals, Dread has gained a trusted companion in their raven familiar.

 

Watch for Dread in the upcoming Limitless Champions Kickstarter campaign!

Projects We Love
now is the time of monsters: black and white graphic, with three gun-centric images, the center being a book of a street scene, depicting guns

Guns Blazing

Guns Blazing is a new Kickstarter campaign by our friend, Basheer Ghouse. Set in an alternate version of the 1920s, Guns Blazing is a thrilling game where players take on the role of mercenaries, commandos, and international volunteers fighting monsters both literal and political.

The game uses a unique scratch-built system that captures the frantic momentum and risk of pulp fiction and first-person shooters, making for a fast-paced and exciting gameplay experience. With six playbooks and an enormous variety of perks, you'll be able to customize your character to your heart's content. Don't miss your chance to join the fight and usher in a brighter tomorrow! Back it now!

Thanks for your support!

 

Dale

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