Back in February, I contacted Laurence Russell, a reporter, about our spring projects, which led to a great Wired article about accessibility for neurodivergent gamers. He talked to me, Naomi Hazlett, who is on the Limitless Heroics and Limitless Champions projects, and lots of other people who work on accessibility in the TTRPG space.
The article offers a variety of perspectives and emphasizes that the disabled, neurodivergent, and mentally ill communities are not a monolith. Others take different approaches to inclusion than we do. We’ve talked to hundreds of people to publish our materials, and thousands have supported our work, yet this article notes that not everyone wants to be represented using our approach, and rightly so.
In fact, we don’t always use the Limitless Heroics mechanics in our own products. Time Is of the Essence took a different approach to seizures, and we have many other projects in the works with unique representation methods.
We would love to see every TTRPG publisher explore how to best implement representation in their products—that’s one of our goals as a company. We want everyone else to look at our work and do it better. Flood the industry with alternatives!
Because every person represented in a game (or who has never been represented in any form of media) is important. Every person’s experience is valid. Every person should be given unlimited options to communicate their existence. Every person is valuable and worthy of recognition, and TTRPGs offer a unique medium of expression unlike any other.
We’re going to keep looking for unique ways to communicate that, all while rolling dice, slinging spells, and sending zombie hoards after, er, um, I mean, vanquishing evil! And each day, the world will be better for it.
Thanks for joining us in the fight. I hope you’re having fun along the way. |