Gargoyle
Medium elemental, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 52 (7d8 + 21)
- Speed 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
15 (+2) | 11 (+0) | 16 (+3) | 6 (-2) | 11 (+0) | 7 (-2) |
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
- Damage Immunities poison
- Condition Immunities exhaustion, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Understands Primorial but doesn’t speak
- Challenge 2 (450 XP)
False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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