Heart of Ice Maps
Below is a sneak peek of this content! Here’s the maps for The Heart of Ice Adventure in Gridless, Hex, and Square… To view this content, you must be a member of Dale’s Patreon at $3 or more
Continue reading →Below is a sneak peek of this content! Here’s the maps for The Heart of Ice Adventure in Gridless, Hex, and Square… To view this content, you must be a member of Dale’s Patreon at $3 or more
Continue reading →Below is a sneak peek of this content! Are you ready to chill with the Glaciadon and save the Heartstone? This adventure is for 3–4 characters, levels 6–8. This adventure is freely available here at the Lair through Congenital Heart … Continue reading →
Huge giant, neutral evil Armor Class 15 (patchwork armor) Hit Points 138 (12d12 + 60) Speed 40 ft. STR DEX CON INT WIS CHA 23 (+6) 9 (−1) 21 (+5) 9 (−1) 10 (+0) 12 (+1) Saving Throws Con +8, Wis +3, Cha +4 … Continue reading →
Content from OGL 1.0a products is subject to the . This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the … Continue reading →
Permission to copy, modify and distribute this document is granted solely through the use of the Open Gaming License, Version 1.0a. The contents of this document are Open Game Content as described in Section 1(d) of the License. This material … Continue reading →
1st-level evocation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you … Continue reading →
A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression. In casting a spell, a character carefully plucks at the invisible strands of raw magic suffusing the … Continue reading →
When a character casts any spell, the same basic rules are followed, regardless of the character’s class or the spell’s effects. Each spell description begins with a block of information, including the spell’s name, level, school of magic, casting time, … Continue reading →
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering from a wasting illness. A warlock offends some dark power … Continue reading →
A legendary creature can do things that ordinary creatures can’t. It can take special actions outside its turn, and it might exert magical influence for miles around. If a creature assumes the form of a legendary creature, such as through … Continue reading →