Limitless Heroics Tables: Using Disability in DnD
Free Preview Explanation
Welcome to the free preview of Limitless Heroics. This page provides tables and instructions for adding traits.
Players & GMs may use this form to communicate their preferences as to which of these to include and avoid in their game.
Download an illustrated PDF with these tables and a guide how to implement it at your table free at DriveThruRPG. Check back here soon for a random generator that turns these tables into a single click.
The full book includes descriptions and full game mechanics for each trait. Each trait also includes assistive options, magical assistance, and real world examples.
100% of content creators hired for this book are disabled, neurodivergent, and/or have mental or chronic illness, and the variety of art styles intentionally reflects the diversity of experiences and expressions of these conditions.
Roll for Traits
Players can either roll for a random disability or discuss disability as part of their character concept with their GM, choosing specific traits, Frequencies, and IEs, keeping tropes to avoid in mind.
Game Masters especially who want to include a realistic percentage of disability in a game world’s population may find these random generators useful to provide a varied population. Fantasy worlds don’t need to have the same clusters of traits that we see in real-world experiences, but it’s also beneficial to use real-world clusters (diagnoses, both common and rare, and which vary by region or get organized differently by different cultures) to better understand the experiences of those around us, which again is why the tables allow you to “choose or roll.” Maybe you’ll do a little of both, or maybe you’ll use your first roll to find a real-world experience that includes that trait and learn more about it.
This suggestion also applies to the traits’ IEs and Frequencies. Instead of using tables to determine these, you may choose a frequency that ties into the narrative that you’re telling together, deciding in advance instead of leaving it to dice rolls.
Many people are afraid to represent these experiences in their games for fear of inaccuracy, but absence isn’t necessarily better, so we designed this book to get you started, to provide guidelines so you could feel free to add this inclusion creatively and respectfully.
Chance of Traits
15–20 percent of people worldwide in real life have some form of disability. In a world with less medical, therapeutic, and nutritional science but additional magic threats, the rate of disability is likely higher. GMs should decide the rate in the campaign world, but consider 20 percent to be the base rate. Roll 1d20, 1–4 indicating a disability. Any given population within that world should expect roughly the same percentage with possible variations based on environment and any number of other factors.
Number and Category of Traits
Many disabilities have multiple traits. Choose or roll on the following table to determine the number of traits your character has. If replicating a real-world cluster or more than one in the same character, you can increase or decrease the quantity.
d20 | Traits |
---|---|
1–7 | 1 |
8−12 | 2 |
13−15 | 3 |
16−17 | 4 |
18−19 | 5 |
20 | 6 |
Next, determine whether those traits are physical or mental. The first trait is equally likely to be physical or mental. (Roll d20: 1−10 = physical, 11–20 = mental) Subsequent traits are more likely to be in the same category, so add or subtract 2 cumulatively to the roll for the category of each additional trait. (e.g. 4 traits: First roll = 18 (mental), so the next roll would be 1–8 physical and 9–20 mental. Next roll = 10 (mental), so the next roll would be 1–6 physical and 7–20 mental. Next roll = 4 (physical), so the final roll would be 1–8 physical and 9–20 mental.) No matter how the range adjusts, a roll of 1 is always physical, and a 20 is always mental.
Impact Extent (IE)
Each trait can vary in the impact of its expression. Roll on the following table to determine the impact of each trait. See the individual trait descriptions for impact explanations. Unless otherwise stated in the description, any saving throws required by the adverse effects are DC 8 + (IE). Note that the term “impact” and the Extent labels are used for mechanical shorthand to cover a wide variety of traits, but these terms aren’t always appropriate descriptors for their real-world counterparts. Players are encouraged to use more accurate descriptors or just the mechanical number. (e.g. Many neurodiverse traits are not appropriately described as “Acute” or with negative connotations; sensory disabilities, such as visual impairment, may be better described as “Complete” at IE 4.) If a trait causes an additional experience without a listed IE, choose or roll on this table for the new experience’s IE.
Pushing Through and Masking
You can use significant effort and concentration to force yourself overcome the challenges associated with many traits, temporarily reducing the IE penalties of a trait by expending one Hit Die per IE until the end of the encounter or for 1 minute, whichever is longer. This only affects ability checks, not saving throws, and all rolls to maintain concentration while pushing through are made with disadvantage. You also have advantage on Charisma (Deception) checks to conceal your trait.
D20 | IE |
---|---|
1–9 | Mild (1) |
10−15 | Moderate (2) |
16−18 | Substantial (3) |
19–20 | Total (4) |
Frequency
Traits can come and go, sometimes appearing instantly and disappearing as quickly. Others appear and disappear gradually over the course of days. Some can disappear for months or years and suddenly manifest again, and some never go away. Choose or roll on the following table to determine the duration of each trait. (Note: This may not be applicable to many traits. e.g. missing limbs don’t generally come and go without magic. Players and GMs should use discretion for this table and see the trait description.)
All trait descriptions assume the effects only occur while the trait is active, unless otherwise noted.
Variant Rule: Plot Arc-Based Timing
For traits with Periodic Frequency or those that change over extended periods of time, instead of rolling for a number of days between changes or saving throws, depending on the trait description, make the change or roll based on the story arcs in your campaign, such as a climactic moment or after a major event when everyone is recovering. The players should decide how trait timing will be handled when implementing this system.
d20 | Time | Frequency |
---|---|---|
1 | Roll Twice | A trait may not fit one of these patterns exactly. Roll twice, and decide how they might combine, such as a trait that is Triggered but fluctuates in IE like Chronic or Frequent but only Periodic throughout a given day. |
2 | Remission | The trait begins absent. It will recur in 1d100 days, taking 1d4 days to reach full effect. On a roll of 95−100, roll again and add the rolls together, repeating for each roll of 95−100. At the end of the time period, the trait gradually disappears over 1d4 days, then roll the same way for the duration of remission. |
3–7 | Periodic | The trait fluctuates. It will recur in 1d20 days, rerolling cumulatively on a 20, taking 1d100 hours to reach full effect. On a roll of 95–100, roll again and add the rolls together, repeating for each roll of 95–100. At the end of the traits, they gradually disappear over 1d100 hours. |
8−13 | Triggered | The trait is triggered randomly or by one or more stimuli (or absence of a stimulus, like withdrawal) as determined by a discussion between the player and GM. The trait lasts as long as the stimulus is present plus 1d100 minutes, extended as above unless otherwise noted. (For absence of stimulus, the trait begins after 1d100 minutes and lasts until the stimulus is restored.) Note that some stimuli may be unknown to the character and seem random until discovering the triggering stimulus. |
14−17 | Frequent | The trait occurs more often than not but has periods of inactivity. Roll 1d20 every morning. The trait is present all day unless rolling a 19 or 20. |
18−19 | Chronic | The trait is always present, but if the Extent is more severe than mild, roll 1d20 each morning. The trait for the day is 1 Extent less on a roll of 15−19 and 2 Extents less on a roll of 20 with a minimum of mild. |
20 | Degenerative | The trait starts out Mild and gradually becomes Acute in 300d100 days. Once a degenerative trait becomes Acute, the character must succeed on seven daily DC 10 Constitution saving throws or gain a permanent level of exhaustion.Note: Degenerative conditions even in a fictional character, can be emotionally taxing. This RPG is a game, and such a bleak prognosis may take the fun out of the game, and this would work counter to the goal of this book, so the GM should always give a player the choice to reroll this result for the player’s own mental health.That said, the author's own father struggled with a degenerative disease for decades and lived with its accompanying disabilities, and he lived a heroic life in service to others. Many a tale can be told of heroes who finish their quest and ride off into the sunset, knowing their days are numbered, but that lives are meaningful however long they last. |
Variant Rule: Good and Bad Days
In addition to overall trends in Frequency, many Traits have a fluctuating IE. Roll 1d20 after a long rest for each applicable trait.
d20 | Effect |
---|---|
1–7 | Good Day: All IE-related penalties are reduced by 1 (Minimum 0) |
8–17 | No change |
18–20 | Bad Day: All IE-related penalties are increased by 1 (Maximum 4) |
Trait Descriptions
Physical Traits
For each physical trait, choose or roll to determine appendage or organ system (50/50 chance for each). Then roll on the appropriate table.
Appendage
d20 | Appendage |
---|---|
1–2 | Face |
3–5 | Ears (Roll again: 1−12 = 1 ear; 13–20 = 2 ears) |
6–8 | Eyes (Roll again: 1−12 = 1 eye; 13–20 = 2 eyes) |
9 | Nose |
10−12 | Mouth |
13 | Neck & Back |
14−16 | Arms & Hands (Roll again: 1−12 = 1; 13–20 = 2) |
17−19 | Legs & Feet (Roll again: 1−12 = 1; 13–20 = 2) |
20 | Teeth |
Face
d100 | Trait |
---|---|
1−10 | Diverse Face Shape |
11–25 | Face Cleft |
26–45 | Face Color Difference |
46–60 | Face Paralysis |
61–80 | Face Rash |
81–85 | Tumor |
86−100 | Face Tremor |
Ear(s)
d20 | Trait |
---|---|
1 | Diverse Ear Shape |
2 | Hyperacusis (sound sensitivity) |
3 | Diplacusis (double hearing) |
4–5 | Ear Discharge |
6–7 | Dizziness |
8−12 | Hearing Loss |
13−15 | Ear Pain |
16–20 | Tinnitus |
Diverse Ear Shape
One or both of your ears has a shape that’s unusual for your ancestry. Choose or use the following table to determine the unusual shape and effects. This is a permanent condition.
d20 | Trait |
---|---|
1 | Diverse Ear Shape |
2 | Hyperacusis (sound sensitivity) |
3 | Diplacusis (double hearing) |
4–5 | Ear Discharge |
6–7 | Dizziness |
8−12 | Hearing Loss |
13−15 | Ear Pain |
16–20 | Tinnitus |
d20 | Ear Shape |
---|---|
1−10 | Miniature or Missing |
11−12 | Dangling Earlobes |
13−14 | Aquatic |
15−16 | Musoid |
17−18 | Fennec |
19–20 | Forked |
Discharge
A substance leaks out of your ears. Roll on the table below for the nature and effects of the substance.
d20 | Discharge |
---|---|
1 | Acid |
2–6 | Blood |
7 | Light |
8−14 | Pus |
15−16 | Smoke |
17−19 | Sweat |
20 | Venom |
Eye(s)
d100 | Trait |
---|---|
01 | Akinetopsia |
02 | Aquatic Vision |
03–10 | Blindness |
11−17 | Cataract |
18 | Clairvoyance |
19–24 | Colorblindness |
25–29 | Discharge |
30–32 | Eye Color Difference |
33–34 | Ocular Diversity |
35–39 | Eyelid Spasms |
40 | Microvision |
41–43 | Missing Eye |
44–48 | Moisture Deficiency |
49–54 | Night Blindness |
55–59 | Eye Pain |
60–62 | Partial Field Blindness/Agnosia |
63–64 | Palinopsia |
65 | Periscopic Vision |
66–71 | Photosensitivity |
72–93 | Refractive Difference |
94–99 | Involuntary Eye Movement |
00 | Thermal Vision |
Discharge
A substance leaks out of your eyes. Roll on the table below for the nature and effects of the substance.
d20 | Discharge |
---|---|
1 | Acid |
2–6 | Blood |
7 | Ink |
8–9 | Oil |
10−15 | Pus |
16−19 | Tears |
20 | Venom |
Eye Color Difference
Your eyes are colored outside the usual range of hues typical for your people according to the following table.
d20 | Eye Region |
---|---|
1–3 | Pupil |
4−10 | Iris |
11−17 | Sclera (Whites) |
18–20 | Entire eye |
Ocular Diversity
One or both of your eyes are shaped or located outside the range typical for your ancestry. Choose or roll on the following table. Note that this is usually a permanent condition and does not fluctuate, but the player and GM are welcome to determine a magical version that fluctuates based on the Frequency table above. Example stimuli include sunrise/sunset, seasons, or stress.
d20 | Ocular Diversity |
---|---|
1–3 | Location |
4–5 | Eyelid Difference |
6–8 | Bulging |
9–10 | Sunken |
11–13 | Oversized |
14–15 | Undersized |
16–19 | Pupil Difference |
20 | Side Placement |
Partial Field Blindness/Agnosia
You’re unable to see or recognize certain areas or features. Choose or roll on the following table.
d20 | Visual Difference |
---|---|
1–8 | Closed Angle Vision |
9–14 | Open Angle Vision |
15–16 | Humanoid Agnosia |
17–18 | Animal Agnosia |
19–20 | Topographical Agnosia |
Humanoid Agnosia
You are unable to recognize a specific part of a humanoid body or distinguish it from others according to the following table.
d20 | Feature |
---|---|
1–8 | Face |
9–10 | Fingers/hands/claws |
11–13 | Hair |
14–16 | Clothing |
17–20 | Voice |
Nose
d20 | Trait |
---|---|
1–8 | Anosmia |
9−12 | Discharge |
13−16 | Difference |
17 | Horn Growth |
18 | Hypersensitive Smell |
19–20 | Nasal Echo |
Nose Discharge
A substance leaks out of your nose. Roll on the table below for the nature and effects of the substance.
d20 | Discharge |
---|---|
1–3 | Blood |
4 | Honey |
5–10 | Mucus |
11–13 | Pus |
14 | Smoke |
15–20 | Tears |
Nose Difference
d100 | Difference |
---|---|
1–15 | Bulbous |
16–26 | Enlarged |
27–34 | Elongated |
35–39 | Hanging |
40–49 | Hooked |
50–54 | Inverted nostrils |
55–67 | Fissures |
68–75 | Porcine |
76–85 | Recessed |
86–100 | Warped |
Mouth Traits
d100 | Trait |
---|---|
01–05 | Dysgeusia |
06–24 | Mouth Discharge |
25–26 | Mouth Color Difference |
27–31 | Mouth Difference |
32–51 | Moisture Imbalance |
54–55 | Mouth Deterioration |
56–65 | Mouth Pain |
66–95 | Speech Impediment |
96–100 | Tongue Difference |
Dysgeusia
d20 | Taste Alteration |
---|---|
1–5 | Amplification |
6–10 | Disruption |
11–13 | Discrimination Modification |
14–20 | Sensitivity |
Sensitivity
d6 | Taste |
---|---|
1 | Sweet |
2 | Sour |
3 | Bitter |
4 | Salty |
5–6 | Spicy |
Mouth Discharge
d20 | Discharge |
---|---|
1–4 | Blood |
5 | Cold |
6 | Fire |
7 | Gas |
8–11 | Mucus |
12–19 | Saliva |
20 | Smoke |
Mouth Difference
d100 | Mouth Difference |
---|---|
1–15 | Chin Shape Difference |
16–27 | Jaw Dislocation |
28–37 | Lip Absence |
38–42 | Minimal Opening |
43–48 | Mouth Location Difference |
49–63 | Misaligned Jaw |
64–78 | Oversized Mouth |
79–100 | Tooth Difference |
Chin Shape Difference
d20 | Chin Shape |
---|---|
1–4 | Bulbous |
5–6 | Curled |
7–8 | Forked |
9–13 | Missing |
14–18 | Oversized |
19–20 | Pointed |
Tongue Difference
d20 | Difference |
---|---|
1–6 | Extended |
7–9 | Forked |
10–16 | Minimal |
17 | Prehensile |
18 | Proboscis |
19 | Symbiotic |
20 | Vampiric |
Neck & Back
d100 | Trait |
---|---|
01−15 | Spine Difference |
16–30 | Growth |
31–32 | Neck Length Difference |
33–57 | Pain |
58–60 | Ridges |
61–62 | Spina Bifida |
63–89 | Neck/Back Stiffness |
90–94 | Swallowing Difficulty |
95–96 | Tail Difference |
97–100 | Vocal Cord Difference |
Vocal Cord Differences
d20 | Vocal Cord Difference |
---|---|
1–4 | Noisy Breathing |
5 | Pitch Irregularity |
6 | Reverberation |
7–10 | Silent |
11–16 | Uncontrolled Volume |
17–20 | Wheezing |
Uncontrolled Volume
IE | Loud Voice | Quiet Voice |
---|---|---|
1 | Conversational volume; can’t talk quieter | Conversational volume; can’t talk louder |
2 | Always project your voice | Always mumble |
3 | Always yell as loud as possible | Always whisper |
4 | Always talk louder than humanly possible | Always whisper so quietly that enhanced hearing or very close proximity is needed to hear |
Arm(s) & Hand(s)
d100 | Trait |
---|---|
1–8 | Finger Difference |
9–12 | Hypersensitivity |
13–22 | Missing Arm or Hand |
23–32 | Muscle Control |
33–42 | Pain |
43–52 | Arm/Hand Paralysis & Numbness |
53–72 | Arm/Hand Stiffness |
73–77 | Strength Control |
78–92 | Hand Tremor |
93–100 | Weakness |
Finger Difference
d20 | Finger Difference |
---|---|
1–4 | Shape Diversity |
5–8 | Missing Fingers |
9–10 | Overgrowth |
11–13 | Polydactyly |
14–15 | Syndactyly |
16 | Talons |
17–18 | Undergrowth |
19–20 | Webbed |
Leg(s) & Foot (/Feet)
d100 | Trait |
---|---|
01−10 | Atypical Toes |
11–20 | Difference |
21 | Hypersensitivity |
22–31 | Missing |
32–41 | Muscle Control & Gait Difference |
42–60 | Leg/Foot Pain |
61–70 | Leg/Foot Paralysis & Numbness |
71–85 | Lower Body Stiffness |
86–95 | Leg Tremor |
96–100 | Leg Weakness |
Toe Difference
d20 | Toe Difference |
---|---|
1–3 | Atypically-shaped |
4–10 | Missing toes |
11–12 | Overgrowth |
13–14 | Polydactyly |
15–16 | Syndactyly |
17 | Talons |
18–19 | Undergrowth |
20 | Webbed |
Foot Difference
d20 | Foot Difference |
---|---|
1–7 | Arch Irregularity |
8–9 | Claw Heel |
10–13 | Clubfoot |
14 | Hooves |
15 | Prehensile Feet |
16–20 | Toe Walking |
Teeth
d20 | Trait |
---|---|
1–2 | Discoloration |
3–6 | Difference |
7−13 | Missing |
14–20 | Pain |
Tooth Difference
d20 | Tooth Difference |
---|---|
1–6 | Buck Teeth |
7–8 | Fangs |
9–14 | Oversized |
15 | Sabertooth |
16 | Shark Teeth |
17 | Tusks |
18–20 | Undersized |
Organ System
d100 | Organ System |
---|---|
01−10 | Skeletal |
11–25 | Nervous |
26–35 | Muscular |
36–47 | Endocrine |
48–62 | Immune |
63–77 | Cardiovascular/Circulatory |
78–91 | Integumentary |
92−100 | Digestive |
Skeletal
d20 | Trait |
---|---|
1–4 | Altered Growth |
5–7 | Calcification |
8–10 | Skeletal Difference |
11–16 | Dislocation |
17–19 | Disproportionate Growth |
20 | Flexibility |
Skeletal Difference
d10 | Area |
---|---|
1–2 | Ribs |
3–6 | Arm |
7−10 | Leg |
Dislocation
d10 | Joint Dislocation |
---|---|
1 | Finger |
2–3 | Shoulder |
4–5 | Ribs |
6 | Knee |
7 | Elbow |
8–9 | Hip |
10 | Jaw |
Disproportionate Growth
d20 | Shortened Area |
---|---|
1–4 | Trunk |
5–7 | Arms & Hands |
8–10 | Legs & Feet |
11–13 | Arms |
14–16 | Legs |
17–20 | Head |
Head. The reduced size of your head causes (IE) other traits according to the following table, each with its own IE.
d6 | Trait |
---|---|
1 | Seizures |
2 | Intellectual Disability |
3 | −(IE) on Dexterity checks to balance |
4 | Swallowing Difficulties |
5 | Hearing Loss |
6 | Refractory Issues |
Neurological Differences
d100 | Trait |
---|---|
01 | Anosognosia |
02 | Aphantasia |
03–04 | Apraxia |
05 | Asomatognosia |
06–08 | Brain Fog |
09−15 | Fainting |
16–29 | Fatigue |
30–32 | Fever |
33–34 | Language Processing |
35–40 | Memory Loss |
41–51 | Pain |
52–58 | Seizures |
59–61 | Sensory Processing Difference |
62–74 | Sleep Disruptions |
75–77 | Slow Movement |
78–87 | Social Communication Disability |
88–89 | Spatial Neglect |
90–91 | Special Interest |
92–93 | Stimulus Processing Disability |
94–95 | Synesthesia |
96–100 | Unrelated Stimulus Reflex |
Apraxia
d10 | Apraxia |
---|---|
1 | Conceptual |
2–3 | Buccofacial |
4 | Limb-Kinetic (Arm) |
5 | Limb-Kinetic (Leg) |
6 | Ideomotor |
7 | Ideational |
8 | Verbal |
9 | Constructional |
10 | Oculomotor |
Language Processing
You have trouble communicating using language, including speaking, understanding, and writing. Choose or roll on the following table. You have 1d6 of the following patterns.
d20 | Language Processing Expression |
---|---|
1–5 | Dysgraphia |
6 | Reiterative Agraphia |
7 | Specialist Agraphia |
8 | Dysexecutive Agraphia |
9 | Apraxic Agraphia |
10 | Lexical Agraphia |
11 | Semantic Agraphia |
12 | Phonological Agraphia |
13 | Visuospatial Agraphia |
14 | Alexia |
15–16 | Expressive Aphasia |
17 | Receptive Aphasia |
18 | Anomic Aphasia |
19–20 | Global Aphasia |
Memory Loss
d10 | Symptom |
---|---|
1–2 | Anterograde Amnesia |
3–6 | Retrograde Amnesia |
7 | Dissociative Fugue |
8–0 | Traumatic Amnesia |
Pain
d10 | Pain Experience |
---|---|
1–5 | Chronic Pain |
6–9 | Hyperalgesia |
10 | Hypoalgesia |
Seizures
d100 | Seizure Type |
---|---|
1–40 | Focal Aware Seizures |
41–60 | Focal Impaired Awareness Seizures |
61–67 | Absence Seizures |
68–77 | Myoclonic Seizures |
78–82 | Clonic Seizures |
83–88 | Tonic Seizures |
89–93 | Atonic Seizures |
94–100 | Tonic Clonic Seizures |
- Focal Aware Seizures. You have a strange feeling for (IE)d20 seconds resulting in one of the following experiences.
d8 | Experience |
---|---|
1 | Nausea |
2 | Unusual smell or taste: You smell or taste something with no known source. You have a −(IE) penalty on all Wisdom (Perception) checks related to smell and taste for the duration. |
3 | Amplified Emotion (equally likely enjoyable or uncomfortable) |
4 | Myoclonic Seizure in one random arm |
5 | Numbness in one random limb |
6 | Feeling like one random limb is larger or smaller than it actually is: you have a −(IE) penalty on all Dexterity attack rolls; ability checks; and saving throws with that limb for the duration. |
7 | Perception of colored or flashing lights: You have a −(IE) penalty on all Wisdom (Perception) checks involving vision |
8 | Hallucination |
Sensory Processing Difference
d6 | Sensory Processing Pattern |
---|---|
1 | Sensory Over-Responsivity |
2 | Sensory Under-Responsivity |
3 | Sensory Craving |
4 | Vestibular Difference |
5 | Dyspraxia |
6 | Sensory Discrimination Difference |
Sensory Discrimination Difference. You have trouble determining variation in 1d4 subtypes of sensory input. Choose or roll on the following table.
d8 | SDD Subtype |
---|---|
1 | Auditory |
2 | Visual |
3 | Tactile |
4 | Vestibular |
5 | Olfactory |
6 | Gustatory |
7 | Proprioception |
8 | Interoception |
Sleep Disruptions
d100 | Sleep Disruption |
---|---|
1–6 | Confusional Arousals |
7 | Exploding Head |
8–17 | Hypersomnolence |
18–40 | Insomnia |
41–44 | Night Terrors |
45–50 | Nightmares |
51–52 | Sleep Aggression |
53–55 | Sleep Behaviors |
56–60 | Sleep Enuresis |
61–62 | Sleep Paralysis |
63 | Sleep Sorcery |
64–86 | Sleep-Related Breathing Disruption |
87–88 | Sleep-Related Hallucinations |
89–93 | Sleep-Related Movements |
94–97 | Sleep-Wake Disruptions |
98–100 | Sleepwalking |
- Sleep-Wake Disruption Your internal sleep clock does not correspond to your intended pattern. If you cannot follow your internal pattern, follow the rules for Insomnia accordingly.
d10 | 1d10 if you have IE 4 Blindness | Sleep-Wake Disruption |
---|---|---|
1–4 | 1–3 | Irregular Rhythm |
5–9 | 4–7 | Delayed Phase |
10 | 8–10 | Non-synchronized Circadian Rhythm |
Spatial Neglect
- Axis you neglect half of your perceptive field, according to the following table.
1d10 | Neglected Half |
---|---|
1–4 | Left |
5–8 | Right |
9 | Top |
10 | Bottom |
Sense Processing Difference
d10 | Sense |
---|---|
1–3 | Sight |
4–7 | Hearing |
8–9 | Touch |
10 | Smell & Taste |
Synesthesia
d6 | Sense |
---|---|
1 | Vision |
2 | Hearing |
3 | Touch |
4 | Smell/Taste |
5 | Proprioception (movement) |
6 | Mirror |
Muscular
d20 | Trait |
---|---|
01−10 | Cramps |
11–14 | Fine Motor Control Loss |
15–17 | Gross Motor Control Loss |
18–19 | Hiccups |
20 | Paradoxical Myotonia |
Endocrine Differences
d20 | Trait |
---|---|
1–3 | Agitation |
4–5 | Delayed puberty |
6–8 | Diabetes |
9 | Infertility |
10 | Intersex |
11–14 | Temperature Intolerance |
15–16 | Vertigo |
17–20 | Weight Difference |
Diabetes
d10 | Effect |
---|---|
1–4 | Hyperglycemia |
5–6 | Hypoglycemia |
7–10 | Both |
Immune System
d20 | Trait |
---|---|
1−10 | Allergies |
11−12 | Atraitatic Disease Carrier |
13–20 | Immunocompromised |
20 | Paradoxical Reaction |
Allergies
d4 | Allergy | |||
---|---|---|---|---|
1 | Food Allergy | |||
2 | Venom Allergy | |||
3 | Airborne Allergy | |||
4 | Contact Allergy |
IE | Ingested | Injected | Contact | Inhaled |
---|---|---|---|---|
1 | Rash | +10% Damage | Rash | Eye Discharge or Nose Discharge |
2 | Nausea | +20% Damage | Rash + Eye Discharge or Nose Discharge | Rash + Eye Discharge or Nose Discharge |
3 | Fatigue + Nausea | +20% Damage + Fainting | Rash + Nausea | Shortness of Breath |
4 | Gain 1 level of exhaustion per round | Gain 1 level of exhaustion per round | Gain 1 level of exhaustion per round | Gain 1 level of exhaustion per round |
Paradoxical Reaction
d20 | Effect |
---|---|
1 | Double Desired Effect |
2–3 | Opposite Effect |
4 | Random Physical (Appendage) Trait |
5–7 | Random Nervous System Trait |
8–9 | Random Muscular System Trait |
10–11 | Random Endocrine System Trait |
12 | Random Immune System Trait |
13–15 | Random Cardiovascular/Circulatory System Trait |
16 | Random Integumentary System Trait |
17–18 | Random Digestive System Trait |
19–20 | Random Complication |
Cardiovascular / Circulatory
d20 | Trait |
---|---|
1 | Unique Blood Content |
2 | Hemophilia |
3–11 | Hypertension |
12−17 | Shortness of Breath |
18–20 | Vasospasm |
Unique Blood Content
d20 | Unique Blood Content |
---|---|
1–3 | Acid |
4–5 | Chlorocruorin |
6–7 | Coboglobin |
8 | Combustible |
9–12 | Erythrocruorin |
13–14 | Hemerythrin |
15–17 | Hemocyanin |
18–20 | Vanabins |
20 | Volatile Liquid |
Integumentary
d100 | Trait |
---|---|
01–04 | Chronic Acne |
05–10 | Discoloration |
11–13 | Keratin Distribution Difference |
14–16 | Nails Difference |
17−21 | Sweat Difference |
22–28 | Blistering |
29–43 | Hair Growth Differences |
44–45 | Hair Material Difference |
46–60 | Fissures |
61–67 | Hyperelasticity |
68–74 | Paresthesia & Phantom Pain |
75–100 | Rash |
Chronic Acne
1d20 | Discharge |
---|---|
1 | Acid |
2–8 | Blood |
9 | Honey |
10–12 | Oil |
13–19 | Pus |
20 | Venom |
Sweat Difference
1d20 | Discharge |
---|---|
1 | Acid |
2–8 | Blood |
9 | Honey |
10–12 | Oil |
13–19 | Pus |
20 | Venom |
Hair Growth Differences
You have reduced (70%) or excessive (30%) hair growth relative to your ancestry. Choose or roll on the following table.
IE | Reduced | Additional (Cumulative) |
---|---|---|
1 | Missing 50%+ of hair on top of head | Body hair noticeably thicker than average |
2 | Bald head | Noticeable hair growth in unusual places |
3 | No hair on face & head | Thick fast-growing facial hair |
4 | No hair on body | Body; including face; covered in thick hair except nose; palms; & soles |
Hair Material Difference
d20 | Hair Material |
---|---|
1–4 | Bone |
5–6 | Crystal |
7 | Fire |
8–10 | Moss |
11–12 | Smoke |
13–14 | Spores |
15 | Tendrils |
16–18 | Vines |
19–20 | Webs |
Digestive
d100 | Trait |
---|---|
01–15 | Acid Reflux |
16–30 | Constipation |
31–47 | Diarrhea |
48–80 | Food Intolerance |
81–87 | Incontinence |
98–100 | Pervasive Hunger |
Food Intolerance
Your body is unable to digest certain foods or ingredients, causing (IE) of the following traits. This trait time is always Triggered.
d10 | Trait |
---|---|
1 | Abdominal Cramps |
2 | Acid Reflux |
3 | Baseless Emotion |
4 | Constipation |
5 | Diarrhea |
6 | Fatigue |
7 | Nausea |
8 | Rash |
9 | Shortness of Breath |
10 | Lower Body Stiffness |
Examples of foods causing this reaction include (but are not limited to) the following.
d10 | Food |
---|---|
1 | Caffeine |
2 | Dairy |
3 | Egg whites |
4 | Fermentable Oligosaccharides; Disaccharides and Monosaccharides and Polyols (FODMAPs) |
5 | Fructose |
6 | Gluten |
7 | Histamine |
8 | Salicylates |
9 | Sulfites |
10 | Yeast |
Mental Traits
d100 | Trait |
---|---|
01 | Animated Hand |
02–04 | Alleviation Behavior |
05–07 | Amplified Emotion |
08 | Anhedonia |
09–11 | Attention Difference |
12–14 | Baseless Emotion |
15–16 | Confusion |
17–18 | Delusions |
19 | Depersonalization |
20 | Derealization |
21–25 | Diminished Motivation |
26–30 | Disinhibited Social Engagement |
31–34 | Eating Disruption |
35–37 | Emotion Fluctuation |
38 | Plurality |
39–42 | Executive Dysfunction |
43–44 | Hallucinations |
45–46 | Intellectual Disability |
47 | Intrusive Thoughts |
48–59 | Learning Difference |
60 | Obsessive Thoughts |
61 | Personality Difference |
62–78 | Phobia |
79–83 | Repetitive Movement |
84–90 | Startle Amplification |
91–95 | Stimulus Avoidance |
96–100 | Traumatic Flashbacks |
Alleviation Behavior
d100 | Stimulus |
---|---|
1–6 | Aggression |
7–10 | Body-Focused Repetitive Behavior |
11–18 | Cleanliness |
19–26 | Exercising |
27–31 | Gambling |
32–33 | Harm |
34–36 | Hoarding |
37–38 | Hyperawareness |
39 | Kleptomania |
40 | Magic |
41–44 | Material Order |
45–47 | Moral Scrupulosity |
48–51 | Perfectionism |
52 | Pyromania |
53–54 | Real Event |
55–57 | Reassurance Seeking |
58–61 | Ritual Order |
62–64 | Sensory Stimulation |
65 | Shapeshifting |
66–71 | Shopping |
72–73 | Spiritual Obsession |
74–90 | Substance |
91–00 | Workaholism |
Baseless Emotion
d10 | Feeling |
---|---|
1 | Dread |
2 | Guilt |
3 | Hopelessness |
4 | Irritability |
5 | Loss of Interest |
6 | Panic/Nervousness |
7 | Restlessness |
8 | Suspicion |
9 | Worrying |
10 | Worthlessness |
Delusions
d100 | Delusion |
---|---|
1–6 | Atmosphere |
7–11 | Awareness |
12–17 | Control |
18–22 | Dysmorphopsia |
23–29 | Erotomantic |
30–37 | Grandiose |
38–44 | Ideas |
45–48 | Imposter |
49–55 | Intensity |
56–63 | Jealousy |
64 | Macropsia |
65 | Macrosomatognosia |
66–71 | Memory |
72 | Micropsia |
73 | Microsomatognosia |
74–75 | Pelopsia |
76–82 | Persecutory |
83–88 | Reference |
89–96 | Somatic |
97–98 | Teleopsia |
99–00 | Quick-motion phenomenon |
Eating Disruption
d20 | Trait |
---|---|
1–4 | Anorexia |
5–7 | Avoidant/Restrictive Food Intake |
8–11 | Binge Eating |
12–14 | Bulimia |
15–16 | Night Eating |
17–18 | Orthorexia |
19 | Pica |
20 | Rumination |
Emotion Fluctuation
IE | Frequency | Duration |
---|---|---|
1 | Every 18d20 days | 2d8 + 5 days |
2 | Every 9d20 days | 3d8 + 5 days |
3 | Every 2d20 days | 4d8 + 5 days |
4 | Every 1d20 days | 5d8 + 5 days |
Hallucinations
d20 | Sense |
---|---|
1–6 | Auditory |
7–8 | Gustatory |
9–11 | Olfactory |
12–15 | Tactile |
16–20 | Visual |
Learning Difference
1d20 | Learning Difference |
---|---|
1-5 | Dyscalculia |
6-17 | Dyslexia |
18 | Dysorientia |
19-20 | Visual Processing |
Personality Difference
d100 | Trait |
---|---|
1–4 | Anhedonia |
5–11 | Anxiousness |
12–14 | Attention Seeking |
15–19 | Callousness |
20–22 | Cognitive and Perceptual Dysregulation |
23–27 | Deceitfulness |
28–31 | Depressivity |
32–34 | Distractibility |
35–37 | Eccentricity |
38–44 | Grandiosity |
45–49 | Hostility |
50–52 | Impulsivity |
53–55 | Intimacy Avoidance |
56–60 | Irresponsibility |
61–65 | Manipulativeness |
66–68 | Perseveration |
69–72 | Restricted Affectivity |
73–81 | Rigid Perfectionism |
82–84 | Risk Taking |
85–86 | Separation Insecurity |
87–88 | Submissiveness |
89–94 | Suspiciousness |
95–97 | Unusual Beliefs and Experiences |
98–00 | Withdrawal |
Phobia
document.getElementById("generate-phobia").addEventListener("click", function() {
var phobias = [
"Biomophobia: a specific biome",
"Topophobia: a specific location or places like it",
"Numerophobia: a specific number",
"Ektropophobia: aberrations",
"Batrachophobia: amphibians and frog-like creatures",
"Thymomenophobia: angry people",
"Kallitechnophobia: aristocrats and royalty",
"Panoplophobia: armor",
"Anthropozoophobia: beast-like humanoids",
"Zoophobia: beasts",
"Autophobia: being alone",
"Catagelophobia: being ridiculed",
"Scoptophobia: being stared at",
"Aphenphosmphobia: being touched",
"Ornithophobia: birds",
"Hemophobia: blood",
"Bibliophobia: books and scrolls",
"Toxophobia: bows and other stringed weapons",
"Gephyrophobia: bridges",
"Zootryponophobia: burrowing creatures",
"Koumpounophobia: buttons",
"Wiccaphobia: casters",
"Ailurophobia: cats",
"Angelophobia: celestials",
"Pedophobia: children",
"Politophobia: cities",
"Ierotikophobia: clerics and clergy",
"Kibotophobia: closed containers",
"Coulrophobia: clowns",
"Trypophobia: clusters of small holes",
"Claustrophobia: confined spaces",
"Kataskeniphobia: constructs",
"Chromozoophobia: creatures of a certain color",
"Cornophobia: creatures with horns or antlers",
"Pterophobia: creatures with quills and spikes",
"Plokamophobia: creatures with tentacles",
"Pterugophobia: creatures with wings",
"Achluophobia: darkness",
"Necrophobia: death or dead things",
"Dinosaurophobia: dinosaurs",
"Cynophobia: dogs",
"Draconophobia: dragons",
"Pogonophobia: dwarves",
"Stoicheiodiphobia: elementals",
"Xotikophobia: elves",
"Basophobia: falling",
"Neraidophobia: fey creatures",
"Daemonophobia: fiends",
"Pyrophobia: fire",
"Anthophobia: flowers",
"Pteromerhanophobia: flying",
"Megalophobia: giants",
"Nanophobia: gnomes",
"Misophobia: halflings",
"Acrophobia: heights",
"Domatophobia: houses",
"Automatonophobia: human-like figures",
"Entomophobia: insects",
"Astynomiophobia: law enforcement officers",
"Technourgimophobia: magic items",
"Stratiotophobia: martial classes",
"Androphobia: men",
"Catoptrophobia: mirrors",
"Pithikophobia: monkeys and ape-like creatures",
"Teratourgimophobia: monstrosities",
"Aichmophobia: needles or pointed objects",
"Trypanophobia: needles/injections",
"Arithmophobia: numbers",
"Chromophobia: one or more colors",
"Kalikantzarophobia: one or more monstrous humanoid races such as orcs or goblinoids",
"Laspophobia: oozes",
"Agoraphobia: open spaces or crowds",
"Algophobia: pain",
"Anthropophobia: people or society",
"Botanophobia: plants",
"Herpetophobia: reptiles",
"Amaxophobia: riding in a cart or carriage",
"Pontikiphobia: rodents",
"Katergarophobia: rogues",
"Metamorphophobia: shapeshifters",
"Microphobia: small animals",
"Ophidiophobia: snakes",
"Chionophobia: snow and ice",
"Glossophobia: speaking in public",
"Arachnophobia: spiders",
"Bathmophobia: stairs or steep slopes",
"Xenophobia: strangers or foreigners",
"Sminophobia: swarms",
"Noctiphobia: the night",
"Tonitrophobia: thunder",
"Astraphobia: thunder and lightning",
"Chronophobia: time (deadlines and schedules)",
"Lilapsophobia: tornadoes and hurricanes",
"Haphephobia: touch",
"Dendrophobia: trees",
"Cacophobia: ugliness",
"Apethanatophobia: undead",
"Hydrophobia: water",
"Aerophobia: wind",
"Gynophobia: women"
];
var randomNumber = Math.floor(Math.random() * 100) + 1;
var result = phobias[randomNumber - 1];
document.getElementById("result").innerHTML = result;
});
d100 | Phobia | Stimulus |
---|---|---|
1 | Biomophobia | a specific biome |
2 | Topophobia | a specific location or places like it |
3 | Numerophobia | a specific number |
4 | Ektropophobia | aberrations |
5 | Batrachophobia | amphibians and frog-like creatures |
6 | Thymomenophobia | angry people |
7 | Kallitechnophobia | aristocrats and royalty |
8 | Panoplophobia | armor |
9 | Anthropozoophobia | beast-like humanoids |
10 | Zoophobia | beasts |
11 | Autophobia | being alone |
12 | Catagelophobia | being ridiculed |
13 | Scoptophobia | being stared at |
14 | Aphenphosmphobia | being touched |
15 | Ornithophobia | birds |
16 | Hemophobia | blood |
17 | Bibliophobia | books and scrolls |
18 | Toxophobia | bows and other stringed weapons |
19 | Gephyrophobia | bridges |
20 | Zootrypono | burrowing creatures |
21 | Koumpounophobia | buttons |
22 | Wiccaphobia | casters |
23 | Ailurophobia | cats |
24 | Angelophobia | celestials |
25 | Pedophobia | children |
26 | Politophobia | cities |
27 | Ierotikophobia | clerics and clergy |
28 | Kibotophobia | closed containers |
29 | Coulrophobia | clowns |
30 | Trypophobia | clusters of small holes |
31 | Claustrophobia | confined spaces |
32 | Kataskeniphobia | constructs |
33 | Chromozoophobia | creatures of a certain color |
34 | Cornophobia | creatures with horns or antlers |
35 | Pterophobia | creatures with quills and spikes |
36 | Plokamophobia | creatures with tentacles |
37 | Pterugophobia | creatures with wings |
38 | Achluophobia | darkness |
39 | Necrophobia | death or dead things |
40 | Dinosaurophobia | dinosaurs |
41 | Cynophobia | dogs |
42 | Draconophobia | dragons |
43 | Pogonophobia | dwarves |
44 | Stoicheiodiphobia | elementals |
45 | Xotikophobia | elves |
46 | Basophobia | falling |
47 | Neraidophobia | fey creatures |
48 | Daemonophobia | fiends |
49 | Pyrophobia | fire |
50 | Anthophobia | flowers |
51 | Pteromerhanophobia | flying |
52 | Megalophobia | giants |
53 | Nanophobia | gnomes |
54 | Misophobia | halflings |
55 | Acrophobia | heights |
56 | Domatophobia | houses |
57 | Automatonophobia | human-like figures |
58 | Entomophobia | insects |
59 | Astynomiophobia | law enforcement officers |
60 | Technourgimophobia | magic items |
61 | Stratiotophobia | martial classes |
62 | Androphobia | men |
63 | Catoptrophobia | mirrors |
64 | Pithikophobia | monkeys and ape-like creatures |
65 | Teratourgimophobia | monstrosities |
66 | Aichmophobia | needles or pointed objects |
67 | Trypanophobia | needles/injections |
68 | Arithmophobia | numbers |
69 | Chromophobia | one or more colors |
70 | Kalikantzarophobia | one or more monstrous humanoid races such as orcs or goblinoids |
71 | Laspophobia | oozes |
72 | Agoraphobia | open spaces or crowds |
73 | Algophobia | pain |
74 | Anthropophobia | people or society |
75 | Botanophobia | plants |
76 | Herpetophobia | reptiles |
77 | Amaxophobia | riding in a cart or carriage |
78 | Pontikiphobia | rodents |
79 | Katergarophobia | rogues |
80 | Metamorphophobia | shapeshifters |
81 | Microphobia | small animals |
82 | Ophidiophobia | snakes |
83 | Chionophobia | snow and ice |
84 | Glossophobia | speaking in public |
85 | Arachnophobia | spiders |
86 | Bathmophobia | stairs or steep slopes |
87 | Xenophobia | strangers or foreigners |
88 | Sminophobia | swarms |
89 | Noctiphobia | the night |
90 | Tonitrophobia | thunder |
91 | Astraphobia | thunder and lightning |
92 | Chronophobia | time (deadlines and schedules) |
93 | Lilapsophobia | tornadoes and hurricanes |
94 | Haphephobia | touch |
95 | Dendrophobia | trees |
96 | Cacophobia | ugliness |
97 | Apethanatophobia | undead |
98 | Hydrophobia | water |
99 | Aerophobia | wind |
100 | Gynophobia | women |