Accessible Adventure of the Week: The Dour Dowry

Tall grass by water, dark clouds in the sky, a tree branch top left. In the foreground, A male centaur. The horse body, tail, and short straight human hair are black. He has horse ears coming out of the top of his head. His skin is pale. He wears a silver necklace with a medallion consisting of a + in a circle.

Wild Horses Couldn’t Drag Him Away

A centaur must complete an impossible quest to gain his bride, but is he really the dark horse that can succeed?

This one-shot sidequest adventure is designed for 3-5 characters, level 2-3, with a total of 8-10 levels.

4K Battle Maps available free to subscribers or for purchase at DriveThruRPG.

Available at the Dungeon Masters Guild
Get it free now!

Make Lives Better through Role-Playing Games

This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance.

To that end, this adventure includes disabled NPCs just like in real life, including a centaur with chronic fatigue syndrome.

This free adventure is formatted for the blind and visually impaired.

Content Trigger Warnings

This adventure includes death and violence, family ableism, traits of pain and fatigue, and spiders.




Accessible Adventure of the Week: Casts with Wolves

A light skinned young woman seen from the hips up with black hair and a lacy black sleeveless shirt. She's holding an apple, which is glowing. Two wolves stand by her, their heads at her waist. Behind her, a snowy wooded shoreline and a lake with hills on the other side of the lake.

Keep the Wolves at Bay

Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?

This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.

Background & Synopsis

The party encounters a woman who shape-shifts between human and wolf form, but she’s not a werewolf. That doesn’t mean a werewolf isn’t lurking nearby.

Tikaani was abandoned by her mother and raised by wolves and now leads her pack. While resting for the night, the party is surrounded by the pack. Tikaani steps in and suspects that the PCs are hunters. She doesn’t trust humans, as they’ve been hunting the pack. Her birth mother is a shepherd who has been hiring hunters to hunt wolves, suspecting that they’ve been attacking her sheep, when in reality, it’s a werewolf, which has also killed two of the hunters she hired. The party must find out the truth, and if they discover that the two women were related, they must decide what to do with that information.

Help a Homeless Person by Buying This Adventure!

PoC In TTRPGs is all about supporting and uplifting PoC in the tabletop space. That work includes hyping up the various creatives in the space, while also helping the non-creatives that they belong in the space. They are unemployed, currently homeless and disabled. A stable housing situation would aid them immensely in working on their other issues, while giving them more space to support other PoC. 100% of royalties from this adventure will be donated to PoC In TTRPGs, or donate directly.

Content Trigger Warnings

This adventure includes death and violence, loss of family, loss of a baby, a baby’s failure to thrive, abandonment by a parent, adoption, and betrayal.

This adventure is designed for a party of characters around the third through fifth level with a combined total of about 20 levels.

4K Battle Maps available free to subscribers or for purchase at DriveThruRPG.

Available at the Dungeon Masters Guild
Get it free now!

Make Lives Better through Role-Playing Games

This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance.

To that end, this adventure includes disabled NPCs just like in real life, including a druid with intrusive thoughts and vertigo.

This free adventure is formatted for the blind and visually impaired.




Accessible Adventure of the Week: The Dark Watchman

The Dark Watchman Cover: A 500 foot tall statue of a man in a hooded cloak carrying a staff that extends another 100 feet above its head and holding out a shining lantern that casts a yellow glow on the surroundings. Below the statue is a wetland with a river winding through it. On the river just below the statue is a galleon, and in the distance, another smaller ship. Rolling hills give shape to the horizon.

As the river carves its way through the marsh, the Watchman, a 500 foot tall lighthouse, overlooks the passing ships, lighting their way and alerting them to dangers that would lurk in the shadows. But what happens when the shadows extinguish the light, and what purpose do they have?

This adventure is designed for a party of characters around the third through fifth level with a combined total of about 20 levels.

4K Battle Maps available free to subscribers or for purchase at DriveThruRPG.

Available at the Dungeon Masters Guild
Get it free now!

Make Lives Better through Role-Playing Games

This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance.

To that end, this adventure includes disabled NPCs just like in real life, including an archer with back and neck stiffness.

This free adventure is formatted for the blind and visually impaired.

Content Trigger Warnings

This adventure includes topics of violence, death, and spiders.




Accessible Adventure of the Week: Save the Queen!

SAVE THE QUEEN! Accessible Adventure of the Week: A mostly coniferous forest with a tyrannosaurus rex standing in the middle, facing the camera, roaring

The queen needs protection, but first, can you avoid being eaten by her?

This adventure is written for a party level 8–9, but the number of enemies can be adjusted for a lower level party, as low as level 4–5.

4K Battle Maps available free to subscribers or for purchase at DriveThruRPG

Available at the Dungeon Masters Guild
Get it free at DMs Guild

Make Lives Better through Role-Playing Games

This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance.

To that end, this adventure includes disabled NPCs just like in real life, including a druid with Sensory Processing Disorder.

This free adventure is formatted for the blind and visually impaired.

Content Trigger Warnings

This adventure includes topics of violence, death, and pets in peril.




The Ember Elk 🔥🦌🔥 (Accessible Adventure of the Week)

Ember Elk Cover: A dense forest with an orange glow. In the center stands a deer with flames wrapping around its antlers

The fire is coming. Will you prevent it in time?

It’s an old forest with majestic trees so thick that the canopy darkens the forest floor, but a looming danger is coming: the Ember Elk! What will happen to the forest when this flaming deer appears? And what about the goblin woman living in the cottage in the woods — can you save her?

Available at the Dungeon Masters Guild
This is hot! Get it now!

This side adventure is designed for four to six characters with an average party level of 4.

This adventure includes new stat blocks:

4K Battle Map available free to subscribers or for purchase at DriveThruRPG

Make Lives Better through Role-Playing Games

This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance.

To that end, this adventure includes disabled NPCs just like in real life, including paralysis and Attention Deficit Hyperactivity Disorder (ADHD).

This free adventure includes a simplified version for screen readers for the blind and visually impaired, stat blocks and information for two monsters, a new artifact, a village map, and multiple NPCs, plus illustrations of each NPC for your players.

Content Trigger Warnings

This adventure includes topics of violence, death of both people and animals, property destruction, and betrayal.




Should you have disabled characters in your Dungeons & Dragons game? (Part 1 of 2)

blue disability symbol with a d20 replacing the wheelchair wheel

On the release of our first Accessible Adventure of the Week, the question arose, as it always seems to, “Why would I play a disabled character? They wouldn’t last 10 minutes in a dungeon!” While this led to some interesting discussions, it’s a question people will ask, whether openly or in their minds. So as we prepare for not only many more of these adventures and NPCs, but also the Limitless Heroics book that will provide fifth edition game mechanics for nearly every trait in existence, the question is worth asking and exploring.

Personally, I’m not a fan of “should” or any sense of moral superiority (not that I’m innocent of it — it’s a tempting trap), but I’ve come to see the world and decisions in terms of “harmful” and “beneficial” (and certainly some decisions are neutral as they’re neither of the former). (Maybe this paradigm could help with all the hand-wringing about alignment in D&D — probably not.)

So then are disabled characters in D&D beneficial? (For brevity, when I say, “Disabled,” I’m referring to all matters of disability and illness, whether physical, mental, or emotional, and all varieties of neurodiversity.) My bias is obvious, but then why is it beneficial?

  • Representation. People want to be able to play someone like them and have characters appear in the game that communicate, “You are welcome here. You belong.”
  • Encountering the Other. Role-play is a powerful teaching tool that allows us to experience and walk through various life situations with minimal consequences that will allow us to avoid negative consequences when we encounter an analogous situation in real life. So when we learn to interact with a disabled character in-game, we’re learning to interact with a disabled person in real life and become more comfortable around them, but if we accidentally say or do something harmful, we can learn from the mistake without actually harming someone (or at least less so — players are real people).
  • Experiencing the Other. By playing a disabled character, we can get a small taste of the challenges someone with those traits experiences (a very small taste, since we can turn it on and off at will and only imagine the experience), but if we play them with complexity as we would any other character, we learn to see disabled people as complex people, not cardboard stereotypes or inspiration porn.
  • Cooperation. One of the most important lessons I’ve personally learned in the writing of Disabilities & Depth is the benefit that I as a non-disabled person can be to disabled people. We all need each other — independence is a harmful lie. Shorter people ask me (6’3″) to get items off top shelves at stores. Blind people may ask you to describe something for them. Having a slight hearing impairment, I often ask, when the TV captions are unreliable, “What did they say?” D&D is an inherently cooperative game, and learning how best to cooperate with disabled people in-game will help us be more sensitive and helpful in real life.
  • Acknowledging the reality. It’s easy for non-disabled people to wish away disabilities, and when it’s not part of every moment of every day or a significant amount of any given day, its easy to forget that disability exists — it’s not something non-disabled people think about. And when we’re not considering the existence of disabled people, we’re not considering the needs of disabled people, which leads to ableism through ignorance. The more we recognize that disabled people are part of our world, the more we expect to see them in all representations of existence without it seeming odd, just as a world lacking women would seem odd (and probably the main point of the narrative or campaign world). Think about that — a fantasy world without disabled people should have, “Where are all the disabled people?” as a primary narrative. If that’s not the point of the story, ask yourself why you chose to alter that aspect of reality and what that decision means.

But then we need to consider the converse: is excluding disabled characters from D&D beneficial, harmful, or neutral?

I just showed how, at the very least, it’s odd. It doesn’t make sense. Even in a world with healing spells, at the very least, even greater restoration can’t restore a limb that was never there in the first place. Plus, clerics and other healers are rare. Not every clergy is a cleric. And not every cleric is high enough level to cast more than a daily cure wounds or two. There’s simply not enough healing magic for every injury and illness, especially when plagues sweep through. And then there’s socio-economic factors. (The king doesn’t want people camping outside the castle so the high priestess can come through and select some for healing each day — she should save those spell slots for him emergencies!)

Is it beneficial in the sense of escapism? When you play D&D, you’re going to a fantasy world that doesn’t have real world problems, right? Because that green dragon is nothing like your conniving boss? That bullying ogre is nothing like your obnoxious coworker or classmate? If you play D&D for the power fantasy, how does the presence of disabled people interrupt that? These questions are not accusations — they’re questions for self-reflection.

Is it harmful to exclude disabled people from your game world? What about excluding people with dark skin? What about excluding women from adventuring roles? Like any other people group, it’s beneficial for your own self-awareness to ask yourself, “Why does my fantasy world include the kinds of people that it does and exclude the kinds that it does? Why did I make that decision, even if it wasn’t a conscious decision? What have I learned about myself?” It also begs the question, “When I have the opportunity to be beneficial at little or no cost to myself and choose not to, is that inherently harmful?”

How does using disabled characters relate to the goal of D&D?

When I was in high school, our D&D group was at a church lock-in (overnight party). During free time, we found an unused room and played D&D. People would stop by and listen in and invariably ask, “Who’s winning?” All the players would point at the DM and say, “HE IS!” But in reality, we were all winning. We were having a great time. We were bonding with each other, learning teamwork, practicing math, and benefiting in all the ways D&D is beneficial. To me, the goal of D&D is to have fun, regardless whether we complete the quest as expected.

That said, there’s a sense of satisfaction in completing the quest, in powering up, in gaining loot or recognition or all the many goals players have for their characters. But does disability detract from that?

There’s a reason each character class has limitations — the game is no fun if you can literally do anything. Were that the case, you wouldn’t need dice (and could give them all to me!). No, the game is about facing challenges and finding creative solutions to those challenges with help from your allies. But isn’t that the life of a disabled person? If anything, a disabled character who still uses class abilities is the quintessential D&D character — someone with disadvantages and challenges who isn’t helpless and can achieve their goals, not in spite of their challenges, but regardless of their challenges, because while their challenges are part of them, they don’t define them.

So then should we pressure or require disabled characters?

Again with the “should” — what is harmful or beneficial? Forcing someone to play a disabled character would not be beneficial. It would not be fun. They would learn the wrong lesson.

I’ve also learned that moral pressure to do anything is harmful — it leads to resentment or self-righteousness, and either way, it never lasts or actually changes hearts and minds.

Rather, the more we introduce disabled characters as NPCs or through other players who would like to do so, the more we offer and demonstrate the benefits of doing so, but that’s only possible when we normalize the presence of competent and capable disabled characters in the game world.

I welcome your thoughts in the comments below. If you, like me, would like to include the benefits of disabled characters in your game, I invite you to sign up for our newsletter so you don’t miss our resources that will help you do that, many of which are free.

Note: This is the first of 2 in a series. Read Part 2 Here.




The Inevitable 💀 (Accessible Adventure of the Week)

The Inevitable cover: an undead warlock holding a blue glowing magic staff

A one-shot side-quest for characters level 4-6.

Can Peace Be Maintained Indefinitely?

Available at the Dungeon Masters Guild
Download now free!

The town is perfectly peaceful. Perfectly. Everyone gets along. Always. How can that be bad?

The village that makes its subsistence on spiced melon and red rye holds a dark secret, and the shoemaker and his wife will upset the perfect peace.

This adventure includes stat blocks for the following, which may be used in other adventures:

  • Avery Penn (Disabled NPC of the Week)
  • Deathlok (Lich Patron)
  • Undead Wolves
  • Artifact: Crystal of Peace

4K Maps are free for all subscribers or can be purchased from DriveThruRPG

Make Lives Better through Role-Playing Games

This adventure is one piece of a movement within the D&D community to invite, encourage, and include those who have not been, both in the RPG community and nearly everywhere in real life. Wyrmworks Publishing is dedicated to using RPGs to help you make lives better, to provide tools, training, and a community to this end. We believe that this will extend far beyond the ever-growing RPG community as more and more people learn, grow, and give and receive acceptance.

To that end, this adventure includes disabled NPCs just like in real life, including a unique prosthetic arm, a character with chronic pain, and more.

This free adventure includes a simplified version for screen readers for the blind and visually impaired, stat blocks and information for two monsters, a new artifact, a village map, and multiple NPCs, plus illustrations of each NPC for your players.

Content Trigger Warnings

This adventure includes topics of violence, death of both people and animals, ableism, and undead people and animals.

This adventure was created as part of the Summer 2021 Storytelling Collective.




Silver Dragon: Draconic Omnibus, Vol. 2

Draconic Omnibus: Silver Dragon Cover

We’re thrilled to announce our first entry on the DM’s Guild, Silver Dragon: Draconic Omnibus, Vol. 2. Look into the world of the “shield dragon”, and discover how it fits into your 5e campaign!

This supplement includes:

  • Dragon Background Option Charts
  • Implied Abilities based on their stat blocks
  • Associated Creatures, including 4 new draconic hybrid creatures with complete stat blocks
  • Spellcasting
  • Lair and Hoard Details, including combat strategies based on age
  • 2 New Magic Items
  • 2 New Spells
  • Ideas for using the dragon in your campaign
    • Dragon as Group Patron
    • And more…
  • Ideas for using the dragon with your character
    • Contact
    • Paladin Oath Of Loyalty
    • Druid Circle Of Clouds
    • Barbarian Path Of The Silver Dragon
    • Bard College Of Affinity
    • Monk Way Of The Wind
    • Dragon-Associated Feats
    • Subraces And Variants
    • Dragon-Related Character Backgrounds
Dracanine

Also, get the additional supplement that includes details to include this dragon in the Caphora: The Divided Continent campaign setting.

All creature and character options are available in the D&D Beyond Homebrew section. Just search for author: doulos12.

New Monster Stats also available for Lion’s Den’s Game Master 5

Draconic Omnibus

How well do you really know the dragons? Sure, you’ve memorized their stat block, but these are intelligent complex beings who affect the world and your characters so much more than a big lizard in a cave! Welcome to the Draconic Omnibus, a multi-volume set detailing the canon 5e dragons and some new varieties to round out the set.




You Are More than Your Stat Block (Critical Success)

D&D stat block

The recent release of Tasha’s Cauldron of Everything has generated significant controversy in the D&D community, most notably for the Custom Origin option, which gives players much more flexibility in the character creation process. Some raise concerns that this will allow players to min/max, optimizing their characters to be more powerful than other characters of the same level. Others counter that this allows for more roleplay options, expanding characters beyond their archetypes. Still others have argued that it’s a moot point, that a character is so much more than the sum or distribution of its stats.

But how often do we make the same mistake in real life? How often do we reduce others or ourselves to who’s strongest, smartest, or most charismatic? Isn’t that the essence of a clique: jocks, nerds, or the popular crowd? Of course, there’s more to it than that — in my high school, to be in the popular crowd, you had to be able to afford the right brands of shoes and polo shirts (It was the 80’s.) in addition to being adept with social queues.

Adults are more subtle in our approach to others, but we still evaluate people based essentially on numeric criteria, replacing wizards and rogues with executives and unskilled laborers, making class as clearly defined as in D&D, except Tasha now allows players to change their class — would that this were so easy in real life.

This becomes particularly toxic when we reduce ourselves to our stat blocks. It’s easy to think of ourselves as undesirable due to what we perceive as some bad dice rolls at our creation. Who could ever love someone with such glaring dump stats? And if you believe yourself unlovable, you will have difficulty receiving love, not trusting those who purport to love you.

Thus the Critical Advantage style of game mastering focuses on the value of each character (and more importantly, each player) regardless what numbers appear on their stat block, whether real numbers on a page or evaluations of real people. We emphasize that a character (or player) is valuable because they are loved, and if love is unconditional, then a person being lovable has nothing to do with evaluation. You are lovable because I choose to love you. Nothing you do or even think about yourself can change my decision to love you. You can’t convince me not to. You can’t prove yourself unlovable, because “lovable” is determined outside of you.

As a Christian, I take that farther. I love you, because God has declared you to be unconditionally lovable. No matter what anyone else chooses to determine about you, God Himself has assigned you the labels “lovable” and “Mine,” so when anyone else says otherwise, regardless of their criteria, they’re just wrong.

You are more than your stat block. Your defining stat is
LOVABLE: ∞

The rest is just flavor.




Rose Gold Dragon: Draconic Omnibus, Vol. 1

Rose Gold Dragons are known for their love of children. Stories abound of children lost in the wilderness or at sea who are rescued by a rose gold dragon or some other creature of a similar hue.

At the same time, these stories have sometimes grown darker, with suspicion that questions the motivations of these creatures, and anytime a child goes missing in the vicinity of a rose gold dragon layer, the dragon becomes the primary suspect.

Download at DriveThruRPG
Download at DriveThruRPG

This supplement includes:

  • Full All-Ages Stat Blocks complete with Legendary and Lair Actions
  • Dragon Background Option Charts
  • Associated Creatures
  • Implied Abilities based on their stat blocks
  • Spellcasting
  • Lair and Hoard Details, including combat strategies based on age
  • 2 New Magic Items
  • 1 New Spell
  • Ideas for using the dragon in your campaign
    • Dragon as Group Patron
    • And more…
  • Ideas for using the dragon with your character
    • Contact
    • New Warlock Patron
    • New Paladin Oath
    • Sorcerer Draconic Bloodline variation
    • New Bard College
    • New Monk Way
    • Dragonborn variation
    • New Character Background

This supplement includes details to include this dragon in the Caphora: The Divided Continent campaign setting from Wyrmworks Publishing, but it can also be  used as-is by changing a few location names in any campaign setting.

All creature and character options are available in the D&D Beyond Homebrew section. Just search for author: doulos12.

Draconic Omnibus

How well do you really know the dragons? Sure, you’ve memorized their stat block, but these are intelligent complex beings who affect the world and your characters so much more than a big lizard in a cave! Welcome to the Draconic Omnibus, a multi-volume set detailing the canon 5e dragons and some new varieties to round out the set.