How the Wyrm Worked: 2023 Retrospective

dragon silhouette flying over a ravine from 2023 to 2024, blue sky background

At Wyrmworks Publishing, our mission is to help you make lives better through tabletop roleplaying games. That mission inherently depends on you — we can’t do this ourselves. We — our team, our patrons, and our subscribers — the Dragon’s Hoard — worked together as a party of thousands of heroes to make lives better last year.

Here’s what we did together in a year (in roughly chronological order):

We released Limitless Heroics – Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition, the most comprehensive disability compendium ever created for a tabletop roleplaying game. Thousands of gaming groups, including both home groups and professionals like therapists, schools, specialized education programs, support groups, and a children’s theater have added this and other Wyrmworks Publishing resources to their game spaces to make them more inclusive.

Multiple libraries and game cafes have made Limitless Heroics available thanks to purchasing it themselves or through your donations. I get frequent notes from those who have added it to their game space. We love hearing about the impact it’s having!

Changing the TTRPG Industry

We were the only public voice speaking to the effect of the OGL debacle on accessibility (that I could find, and I looked). In the short time Hasbro posted its final OGL survey, that page got 27,000 visitors. I hope that some of the readers who subsequently filled out the survey form, including the hundreds who clicked through to the survey from that page, included those accessibility insights in their responses. And I hope that it in some small way added to the influence of so many others who fought for our community. More than that, I hope that it raised representation and accessibility awareness at Hasbro for future designs across their product lines. We’ll never know whether they heard us, but we’ll keep talking about it regardless.

I was asked to design a character for Azrael’s Guide to the Apocalypse, the sequel to The Adventurer’s Guide to the Bible. They included this sidebar with my character, Rodney Watts, and another disabled character who was also included:

Disability in the Afterlife
In 1 Corinthians 15:42-49, Paul briefly ponders what bodies will look like when we awaken in the spiritual realm, saying “there are heavenly bodies and earthly bodies, but the glory of the heavenly is one thing, and that of the earthly is another.” Basically, no one knows what our bodies will look like in the world to come, but it is reasonable to assume they will be an “idealized version of ourselves,” whatever that means to the individual. For many people, this likely means an end to their physical and mental disabilities.
However, our minds and bodies have a way of shaping our identity – our sense of who we are. For example, one person may feel that their reliance on a prosthetic is a hindrance, another person may feel that their prosthetic is an extension of their own body, and an integral part of their physical identity. As a result, the diversity of human bodies in the afterlife is likely to be diverse as it is in the Physical Realm, with some people choosing to be freed from aspects of their physical form that they did not like, and others choosing to embrace their disability as an eternal part of who they are. This is why some people (like Rodney or Rodriguez) may appear in this adventure with a disability, even though they have already entered the afterlife.

– Heroes of the Heavenly Host, p. 41

We crowdfunded Inclusive Artwork: Fantasy Stock Art with Disability Representation for TTRPGs, the first and largest collection of fantasy stock art ever produced. When TTRPG publishers want to include disability representation in their products, the lack of available stock art to accompany it makes that cost-prohibitive, since commissioning quality art is expensive if you’re going to pay the artists fairly.

We wanted to remove that obstacle while supporting disabled, neurodivergent, and mentally ill artists.

If you missed the campaign, you can find the individual pieces or the whole discounted bundle on DriveThruRPG.

We worked with DriveThruRPG to add “Ableist” to their CCP non-discrimination template, and seven companies followed that suggestion in their agreements so far besides the one who already had.

Limitless Champions: Making Disabled Fantasy Heroes a Physical Reality

We crowdfunded Limitless Champions. We created the largest, most diverse collection of disabled fantasy minis ever made. Like stock art, very few miniatures include disability representation, and those available are mostly limited to representation through wheelchairs and canes. We expanded that range significantly, including miniatures and printable STL files, cards, accessible condition markers, and more. If you missed the campaign, you can find the collection in our shop.

We also licensed Limitless Champions characters to Fiona Shade Stories’ Adventure College Student Handbook to help make zir products more inclusive. One of those characters was featured in a recent Actual Play. If you’re interested in using our characters or other content, check out our HAG License or contact us.

In 2024, we will crowdfund Limitless Champions Adventures, a collection of adventures featuring these NPCs. To supplement those adventures, we created Limitless Champions Adventures Bonus Encounters with STLs and animated maps. They were each available free for a week or more, and they’re currently available through our Patreon.

Interviews

I love meeting the amazing people using TTRPGs to make lives better on our Gaining Advantage show. (We posted 11 episodes last year.) I also had the honor of being interviewed last year (including here a few from late 2022):

Community Copies

We want to make our resources available to everyone, but poverty prevents a lot of people from accessing many TTRPG resources. So to allow us to both pay our team and make our content as available as possible, we include full previews of our content on the product pages in our store. But that preview isn’t accessible or convenient for many people, so we also partner with you to make Community Copies of some of our products available. Thanks to individual Community Copy purchases, crowdfunding add-ons, and Patreon rewards, you helped us make the following free copies available:

We still have plenty of copies available, so go get one or more of them if you’d benefit, and please share that link with anyone else who needs one.

Specific Awareness

We released the Heart of Ice adventure for Congenital Heart Defect Awareness Week.

And for Porphyria Awareness Week, we produced a new magic item shop and raised $390 for the American Porphyria Foundation.

The Dragon’s Lair

We launched the Dragon’s Lair, a modular database of all of our publications, maps, and lots of exclusive content. It is the most affordable, accessible way to use our content. As of this writing, it has 1,704 entries.

We also launched the Wyrm’s Workshop, an opportunity for you to get your ideas published in our books! This also gave us the opportunity to hire more disabled, neurodivergent, and mentally ill freelancers. And because it costs money to pay those freelancers fairly, we developed a credits system via our Patreon to enable those without the financial means to contribute their ideas to the Wyrm’s Workshop.

Fighting for Online Accessibility

We participated in the Reddit blackout to protest for improved accessibility and helped spread the word about their discriminatory policies. When they didn’t back down, we launched an alternative to r/disabled_dungeons.

#AccessPunk

We created a new literary genre, accesspunk, with the development of the Andovir campaign world, currently in its early stages and available to patrons. Andovir was selected among 70 out of over 600 entries for Kobold Press’s Labyrinth. We created two new languages (the first of many) for Andovir to model improved cultural accessibility in a campaign world.

And we emailed 49 notes of encouragement to the Dragon’s Hoard. (A big thanks to those of you who expressed your appreciation for the encouragement. That becomes ammunition to fight my inner critic.)

I’ve also had conversations with other publishers and content creators almost every day about accessibility and representation in their products.

What’s coming in 2024?

Here’s a sampling of what we’re already working on

  • We have at least two, hopefully three Kickstarters coming in 2024. The first two are currently in the playtesting and editing stages:

  • Expanding Andovir and explaining accesspunk in more detail
  • Adding audio to existing and forthcoming projects
  • VTT Adaptations (Foundry and Roll20 conversions of Limitless Heroics are nearly complete and in the bug-fixing stage), others are in the works
  • Braille adaptations
  • Making our products available free in Bookshare, a global library of accessible books

We have more plans in the works, which we share with our patrons.

How can you support this work?

Finally, a heartfelt thank-you. When we started this, we wondered whether anyone would agree with our intentions and resonate with our work. We wondered whether this ridiculous idea of changing the world by rolling dice and pretending together could change lives and make the world better. Hundreds of people told me it wouldn’t work, and that I should quit before I started.

And the truth is, it couldn’t. Not without you. But here you are. And here’s how far we’ve come. And we’re just getting started. And we’re not going to stop.




Gaining Advantage 030: Interview with the Blind Paladin: Portraying Disabled Characters in DnD

Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Images of blind paladin art and gray miniature

Dale welcomes George McDermith, a talented gamer and the creative mind behind the character Orrelius from the Limitless Champions campaign. George’s perspective as a blind gamer offers valuable insights into inclusive gaming and the portrayal of disabled characters in Dungeons and Dragons. Discover the importance of authenticity, representation, and accessible gameplay in this enlightening conversation.

0:00 Introduction: Wyrm’s Workshop & Limitless Champions
06:27 Interview: George McDermith
29:10 Patreon Showcase & Closing

Manually captioned. Transcript available at our website.

George McDermith Links

Wyrmworks Publishing




Small Miniatures, Big Impact: Disabled Dungeons and Dragons Miniatures Now Available

grid of disabled fantasy minis and devices depicting their art against a black background with the navy blue Wyrmworks dragon head logo

I keep seeing headlines like, “(Some name) becomes first Black/Latino/etc. (some respected position),” and every time, I think, “Wow, what year is it that this is the first time?” But besides women, disabled people are the largest marginalized demographic in the world. Their “firsts” are still rare. For most of those same positions, “…becomes first disabled…,” hasn’t happened yet.

But we tabletop gamers live in worlds filled with minotaurs and merfolk, halflings and centaurs, so we of all people should have no problem imagining people with diverse abilities in every segment of society. And yet we encounter fewer disabled people anywhere in TTRPG worlds than in executive real-world positions.

We want this year to be “that year” in every TTRPG world where that representation isn’t happening yet, and we want to help you make that happen. To that end, we developed the largest, most diverse collection of disabled fantasy minis ever made, now available as downloadable STLs or printed miniatures.

Fighting ableism with stat blocks

Disability representation in tabletop roleplaying games (TTRPGs) fosters inclusive gaming environments. It creates a diverse and welcoming experience. Disabled miniatures enhance the overall storytelling and offer a more authentic and empathetic gaming experience. By incorporating disabled miniatures, RPGs acknowledge and validate the experiences of individuals with disabilities, promoting inclusivity and breaking down barriers. Players with disabilities can recognize themselves reflected in the game, communicating belonging and empowerment.

I never see my condition represented in any media, and now, I’m in D&D!

A Limitless Heroics backer

Diverse miniatures featuring representative characters also broaden the narrative possibilities within TTRPGs. They allow players to explore different perspectives, experiences, and challenges that disabled characters may face. This not only enhances storytelling but also encourages empathy and understanding among players. This representation promotes dialogue, encourages education, and contributes to a culture of acceptance and respect.

a row of 8 disabled fantasy miniatures

Accessible Conditions

Most TTRPG content is still only available in paper or PDF, two of the least accessible formats for blind and low-vision players, especially watermarked PDF, which screen readers can’t access, and PDF without image alt text, which is common due to all layout software except Adobe InDesign refuses to include image alt text capability. For miniatures, condition rings may be color-coded or use embossed text, which gives the same accessibility issues.

So we offer plain text versions of our products and audio and ePub for most, plus the Lair, our online compendium that’s accessible to browser tools and screen readers and offers the most affordable option to access all of our content.

grid of 16 condition marker bases

For miniatures, we’ve included condition monitors as bases that give visual and tactile indications of their meaning, and as bases, they’re easy to use—players just set the mini on the base. The bottom of each base also has a braille label as an additional accessibility measure.

Find them all at our store.




Gaining Advantage 026: Accessibility in Tabletop Gaming: Tips and Strategies for Inclusion with @tahina_andale

Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Dicecourse logo

This month, we talk to Tahina Andale, co-host of Dicecourse, about accessibility and avoiding ableism in tabletop roleplaying games. Tahina shares her experience as a disabled woman and provides tips on accommodating different accessibility needs. She emphasizes the importance of representation and encourages listeners to be more empathetic and respectful of others’ needs.

0:00 Introduction: Limitless Champions Preview
10:50 Interview: Tahina Andale, co-host of Dicecourse
39:22 Patreon Showcase & closing

Manually captioned. Transcript available at our website.

Tahina Andale Links

Wyrmworks Publishing