Ears
d20 Trait 1 2 (sound sensitivity) 3 (double hearing) 4–5 6–7 8−12 13−15 16–20
Continue reading →d20 Trait 1 2 (sound sensitivity) 3 (double hearing) 4–5 6–7 8−12 13−15 16–20
Continue reading →Below is a sneak peek of this content! d100 Trait 1−10 11–25 26–45 46–60 61–80 81–85 86−100 … To view this content, you must be a member of Dale’s Patreon at $3 or more
Continue reading →Below is a sneak peek of this content! For each physical trait, choose or roll to determine appendage or organ system (50/50 chance for each). Then roll on the appropriate table. Appendage d20 Appendage 1–2 3–5 (Roll again: 1−12 = … Continue reading →
Below is a sneak peek of this content! Traits can come and go, sometimes appearing instantly and disappearing as quickly. Others appear and disappear gradually over the course of days. Some can disappear for months or years and suddenly manifest … Continue reading →
Because this book is not a medical book, we do not adhere to strict medical definitions and labels. Most specific terms are explained in their individual entries, but since we use some similar terms throughout, here’s some clarification. This book … Continue reading →
(This chart can be given to players before starting a campaign in Session Zero or when discussing implementing these mechanics mid-campaign.) We will be using disabled characters in this RPG, just as you meet them in real life. We all … Continue reading →
What is an accessible world? Most tabletop roleplaying games focus on obstacles to overcome, not accessibility, so this question may seem like a non-sequitur, but what happens when we consider accessibility from a different perspective? Yes, all characters will have … Continue reading →
People acquire disabilities in many ways. You may be born with a condition that’s noticeable at birth or early in life. Other conditions may be present at birth but don’t manifest until later, and a condition may also be a … Continue reading →
Including Characters with Disabilities, Mental Illness, and Neurodivergence in fifth edition In loving memory of my dad, Bill CritchleyYou always told me how proud you were of me,But you will always be my hero. Making Lives Better through Roleplaying Games … Continue reading →
Players can either roll for a random disability or discuss disability as part of their character concept with their GM, choosing specific traits, Frequencies, and IEs, keeping tropes to avoid in mind. Game Masters especially who want to include a … Continue reading →