Swarms
![a leg made from a swarm of rats](https://wyrmworkspublishing.com/wp-content/uploads/2022/08/Swarm-Limb-by-Pepoq-150x150.jpg)
Armor Class 13 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft., 40 swim ft.
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 5 (-3)
Senses Darkvision 60 ft., passive Perception 10
Languages -
Challenge 1 (200 XP) Proficiency Bonus +2
Amphibious. The turtle can breathe air and water.
Stable. Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Clamp. If the turtle makes a successful bite attack, it can use its bonus action to grapple the target. The creature can make a DC 10 Strength check to break free of the grapple on their turn.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.