Flagstone Devastator
- Armor Class 15 (natural armor)
- Hit Points 85 (10d10 + 30)
- Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 3 (-4) | 10 (+0) | 1 (-5) |
- Damage Vulnerabilities thunder
- Damage Resistances piercing, slashing
- Damage Immunities poison, psychic
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 10
- Languages understands the languages of its creator but can't speak
- Challenge 2 (450 XP)
Earthquake Resilience. The Devastator has advantage on saving throws against effects that would knock it prone or move it involuntarily.
Immutable Form. The Devastator is immune to any spell or effect that would alter its form.
Rolling Charge. If the Devastator moves at least 20 ft. straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Siege Monster. The Devastator deals double damage to objects and structures.
Actions
Multiattack. The Devastator makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Tremor Torrent (Recharge 5-6). The Devastator slams the ground with tremendous force, creating a 15-foot cone of seismic energy. Each creature on the ground within range must make a DC 14 Dexterity saving throw, taking 18 (4d8) thunder damage on a failed save or half as much damage on a successful one. All structures within range take the full damage. In addition, the ground within a 10-foot radius centered on the Devastator becomes difficult terrain until the end of its next turn as the earth quakes beneath it.
Reactions
Reactive Terrain. Whenever a creature moves within 5 feet of the Devastator, it can use its reaction to cause the ground to shift beneath the creature's feet. The creature must succeed on a DC 14 Dexterity saving throw or be knocked prone.
Creature Tactics
- The Flagstone Devastator begins by using its "Tremor Torrent" ability to create difficult terrain and damage nearby creatures.
- It targets the party members with its slam attacks, attempting to knock them prone with "Rolling Charge."
- The Devastator's attacks will damage nearby buildings, which will collapse if they reach 0 HP