Stone Golem
Armor ClassĀ 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) |
Saving ThrowsĀ
SkillsĀ
Damage ResistancesĀ
Damage ImmunitiesĀ poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition ImmunitiesĀ charmed, exhaustion, frightened, paralyzed, petrified, poisoned
SensesĀ darkvision 120 ft., passive Perception 10
LanguagesĀ understands the languages of its creator but can't speak
ChallengeĀ 10 (5900 XP)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golemās weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5ā6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target canāt use reactions, its speed is halved, and it canāt make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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