Bone Devil
Armor ClassĀ 19 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Saving ThrowsĀ Int +5, Wis +6, Cha +7
SkillsĀ Deception +7, Insight +6
Damage ResistancesĀ cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage ImmunitiesĀ fire, poison
Condition ImmunitiesĀ poisoned
SensesĀ darkvision 120 ft., passive Perception 12
LanguagesĀ Infernal, telepathy 120 ft.
ChallengeĀ 9 (5000 XP)
Devilās Sight. Magical darkness doesnāt impede the devilās darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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