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Wyrmworks Publishing→Tags blindness

Tag Archives: blindness

D&D’s Biggest Accessibility Problem (and How to Fix It!)

Wyrmworks Publishing Posted on February 14, 2025 by Dale CritchleyFebruary 13, 2025
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; cyclops wearing a gold and purple robe holding a staff tipped with an orb with a metal dragon wrapped around it

Blind players face barriers in #DnD — let’s fix that! We talk #TTRPG accessibility, #Free5e, and making games truly for everyone with @BlindTemple! #DnD #Blind

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Tagged accessible D&D, accessible game design, accessible gaming, blind gamers, blind players, blindness, D&D accessibility, D&D5e, disability in gaming, Dungeons & Dragons, Dungeons and Dragons, Free5e, gaming advocacy, inclusive tabletop, RPG for everyone, RPG inclusion, screen readers in RPGs, Wyrmworks | Leave a reply

Breaking Barriers: Accessible Braille 5e SRD!

Wyrmworks Publishing Posted on March 8, 2024 by Dale CritchleyAugust 5, 2024
elf with cataracts and amber glasses holding and reading a spellbook with the text of the fireball spell written in braille; sepia paper background, braille above listing the included guides, 5e SRD Braille Transcription

The 1st-ever #braille 5e SRD is now available, making the core #DnD rules more accessible to all. Download for free! #TTRPG #Accessibility

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Posted in Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged accessibility, blindness, braille, D&D5e, disability, Dungeons & Dragons, evergreen, OGL, system reference document, Wyrmworks | Leave a reply

Braille 5.1 SRD Press Kit

Wyrmworks Publishing Posted on February 27, 2024 by Dale CritchleyFebruary 27, 2024
elf with cataracts and amber glasses holding and reading a spellbook with the text of the fireball spell written in braille; sepia paper background, braille above listing the included guides, 5e SRD Braille Transcription

Braille 5.1 SRD & Tutorials We’re committed to creating a more inclusive gaming experience for everyone. We’re proud to announce the release of the first-ever braille conversion of the 5th Edition System Reference Document (SRD), making the rules of 5th … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Role-Playing Games | Tagged accessibility, blind, blindness, braille, press kit, system reference document

Gaining Advantage 030: Interview with the Blind Paladin: Portraying Disabled Characters in DnD

Wyrmworks Publishing Posted on August 11, 2023 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Images of blind paladin art and gray miniature

Dale welcomes George McDermith, a talented gamer and the creative mind behind the character Orrelius from the Limitless Champions campaign. George’s perspective as a blind gamer offers valuable insights into inclusive gaming and the portrayal of disabled characters in Dungeons … Continue reading →

Tagged accessibility, blind, blindness, D&D5e, disability, Dungeons & Dragons, Limitless Champions, npc, paladin, RPG, Wyrmworks | Leave a reply

Reddit IPO: Reddit banishes the disabled community

Wyrmworks Publishing Posted on June 5, 2023 by Dale CritchleyJune 5, 2023
Bullies: Linkedin, Snapchat, Twitter against Disabled Community. Figure extends hand. Figure is Reddit, which suplexes community.

Reddit is preparing to go public, which means they need to demonstrate profit to potential stockholders. But profit and control comes at a cost, as we in the TTRPG community know all too well. Their recent API pricing changes have … Continue reading →

Posted in Literature, Opinion | Tagged ableism, accessibility, blind, blindness, disability, Reddit, Wyrmworks | 2 Replies

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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