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Wyrmworks Publishing→Tags inclusivity

Tag Archives: inclusivity

Toxic Masculinity & TTRPG Culture | Gaining Advantage 037

Wyrmworks Publishing Posted on April 12, 2024 by Dale CritchleyAugust 5, 2024
faces of Steven Dashiell and Dale Critchley with red D&D Ampersand with Mars (male) symbol arrow: A masculinity crisis in D&D?

Explore language & masculinity in TTRPGs with @dashiellsteven! How can we create more inclusive gaming tables? Listen & learn! #TTRPGs #genderdiversity #gamingculture

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Tagged D&D, diversity, Dungeons & Dragons, game design, gaming culture, gatekeeping, gender representation, inclusivity, language use, masculinity, metadiscourse, murderhobo, Roleplaying games, RPG, rules lawyering, sociolinguistics, tabletop rpg, TTRPG, Wyrmworks | Leave a reply

Improvements in TTRPG Inclusion

Wyrmworks Publishing Posted on May 2, 2022 by Dale CritchleyMarch 11, 2024
Black background with a grayscale woman in a wheelchair

When we launched Limitless Heroics, we said, ”Limitless Heroics is more than an RPG book. It’s a petition. Back this project, and you communicate to every game publisher on earth that disabled people exist and can easily be included in their games, that the … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Literature, Opinion, Role-Playing Games | Tagged culture, D&D5e, Dungeons & Dragons, evergreen, inclusion, inclusivity, Marvel Multiverse Role-Playing Game, neurodiversity, RPG, Wyrmworks | Leave a reply

Gaining Advantage 009: Variety is the Spice of Second Breakfast (with @TBHalflings)

Wyrmworks Publishing Posted on November 5, 2021 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Three Black Halflings logo

More often than not, variety makes things better. We welcome Jasper William Cartwright and Jeremy Cobb, 2/3 of the podcast Three Black Halflings to talk about diversity in the gaming space. Manually captioned. Transcript available at our website. 3BH Links … Continue reading →

Tagged D&D5e, diversity, Dungeons & Dragons, inclusivity, Wyrmworks | Leave a reply

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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