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Wyrmworks Publishing→Tags neurodiversity 1 2 3 >>

Tag Archives: neurodiversity

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WotC’s PHB 2024: Hit or Miss on Disability & Diversity?

Wyrmworks Publishing Posted on September 3, 2024 by Dale CritchleySeptember 3, 2024
4 characters including one in a wheelchair. Caption reads: will find whole new ways to customize your characters you know

WotC’s #PHB2024 teases inclusion but misses key marks on disability & diversity. Where’s the authentic representation? Let’s discuss! #DnD

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Posted in Dungeons & Dragons, Dungeons & Dragons (5th Edition), Opinion, Role-Playing Games | Tagged 2024 Players Handbook, accessibility, bioessentialism, Book of Many Things, character customization, D&D, Disability Representation, diversity in TTRPGs, Dungeons & Dragons, evergreen, inclusion in games, mixed ancestry, neurodiversity, representation in gaming, RPG diversity, TTRPG, WOTC, Wyrmworks | 1 Reply

Accessible DnD Character Sheets for Disabled Players

Wyrmworks Publishing Posted on April 8, 2024 by Dale CritchleyAugust 5, 2024
emoji-laden 5e character sheet with aged parchment background

Free, emoji-based character sheets designed for #DnD players with print disabilities. Available in PDF and DOCX formats, with features for easy navigation and inclusive representation.

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Posted in Accessories, Dungeons & Dragons (5th Edition) | Tagged accessibility, D&D5e, disability, dnd accessibility, dnd character sheet editable, dnd character sheet for dyslexia, dnd character sheet for low vision, dnd character sheet with emojis, dnd character sheet with pictures, dnd for beginners, dnd for kids, dnd for players with disabilities, Dungeons & Dragons, evergreen, inclusive dnd, neurodiversity, rpg accessibility, Wyrmworks | Leave a reply

Reddit Alternative: A Response to Reddit’s Accessibility Hostility

Wyrmworks Publishing Posted on October 4, 2023 by Dale CritchleyOctober 4, 2023
reddit logo with not symbol & diagonal arrow

Discover our move to Lemmy, a federated Reddit alternative, as a response to Reddit’s accessibility concerns. Join at https://ttrpg.network/c/disabled_dungeons.

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Posted in Role-Playing Games | Tagged accessibility, API, disability, evergreen, Lemmy, mental illness, neurodiversity, Reddit, representation, RPG, social media, Wyrmworks | 1 Reply

Gaining Advantage 031: Improving Racial Representation in TTRPGs with Aaron Trammell

Wyrmworks Publishing Posted on September 8, 2023 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Image of Aaron Trammell

This month, we open discussing the new canon autistic character being introduced in D&D, and how meaningful representation is for traditionally marginalized groups. ​​https://www.polygon.com/23850698/dnd-dungeons-dragons-autistic-character-asteria  Then Dale talks with Aaron Trammell, Associate Professor of Informatics at UC Irvine, about improving representation … Continue reading →

Tagged accessibility, Dungeons & Dragons, neurodiversity, npc, race, racial coding, racism, RPG, Wyrmworks | Leave a reply

Gaining Advantage 029: Finding Healing and Fun through TTRPGs: A Journey of Transformation with Bill Lemmond

Wyrmworks Publishing Posted on July 14, 2023 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; The cartoon goat dressed & goat ready for college

Dale interviews Bill Lemmond, a passionate gamer and comic artist. Bill shares his personal story of how tabletop roleplaying games (TTRPGs) have played a pivotal role in transforming his life, from finding joy and relaxation to overcoming depression and pursuing … Continue reading →

Tagged accessibility, depression, Dungeons & Dragons, GURPS, mental illness, neurodiversity, Wyrmworks | Leave a reply

Gaining Advantage 024: Inherently Beneficial, then Intentional

Wyrmworks Publishing Posted on December 9, 2022 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; The Bodhana Group logo

Roleplaying games are already great, but what happens when they’re intentionally used to improve lives? We welcome Jack Berkenstock Jr., MHS, Executive Director, The Bodhana Group to talk about therapeutic RPG. 0:00 Introduction3:54 Interview: Jack Berkenstock Jr., MHS, Executive Director, … Continue reading →

Tagged D&D5e, Dungeons & Dragons, mental illness, neurodiversity, RPG, RPG Therapy, Wyrmworks | Leave a reply

Disabled D&D5e Heroes Coloring Book

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 6, 2023
Limitless Heroics: The Coloring Book. As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

Tabletop Roleplaying Games like Dungeons & Dragons are great equalizers: people of all ages and abilities can play together, cooperatively. What else can do that? Coloring books! So we used the amazing art from Limitless Heroics to create a coloring … Continue reading →

Posted in Accessories, Limitless Heroics, Role-Playing Games | Tagged coloring book, D&D5e, disability, Dungeons & Dragons, evergreen, mental illness, neurodiversity, representation, Wyrmworks | Leave a reply

Gaining Advantage 023: Gaming and Inclusive Design

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishing Logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20; Caleb Valorozo-Jones headshot

What happens when a bunch of neurodivergent people sit down to play D&D together and connect through the game? Things get awesome. And our guest, Caleb Valorozo-Jones, wrote a Master’s Thesis on it! But before that, Dale takes an honest … Continue reading →

Tagged D&D5e, Dungeons & Dragons, inclusive design, neurodiversity, representation, RPG, Wyrmworks | Leave a reply

Gaining Advantage 020: Be Kind. Roll High.

Wyrmworks Publishing Posted on August 12, 2022 by Dale CritchleySeptember 10, 2023

Roleplaying games change lives. But what happens when you intentionally turn that dial to 11? We welcome Peter Jung from Roll for Kindness to explain how that happens and how you can do it. 0:00 Introduction04:04 Interview: Peter Jung32:57 Wrap-up … Continue reading →

Tagged accessibility, applied gaming, disability, foster care, mental illness, neurodiversity, Wyrmworks | Leave a reply

Attention Deficit (ADHD) for D&D 5e

Wyrmworks Publishing Posted on July 27, 2022 by Dale CritchleyMarch 11, 2024
Limitless Heroics cover superimposed with ADHD Preview

How can you represent Attention Deficit Hyperactivity Disorder (ADHD) in 5e that reflects real world experiences? Here’s a free sample from Limitless Heroics to implement them in your game. Content Warning: Cyberbullying Last year, I posted an early draft version … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged ADHD, D&D5e, Dungeons & Dragons, evergreen, neurodiversity, RPG, Wyrmworks | 2 Replies

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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