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Wyrmworks Publishing→Tags mental illness - Page 2 << 1 2

Tag Archives: mental illness

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Limitless Heroics for 5e (Disability, Neurodiversity, Mental illness Mechanics for DnD)

Wyrmworks Publishing Posted on November 23, 2021 by Dale CritchleyMarch 11, 2024
Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

When you play a tabletop role-playing game like 5e, you want to be the hero. The world is different for you having been there, better. What if you could make the real world better by playing an RPG?! That’s what Limitless Heroics is all about. … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, mental health, mental illness, neurodiversity, Wyrmworks | 4 Replies

Should you have disabled characters in your Dungeons & Dragons game? (Part 1 of 2)

Wyrmworks Publishing Posted on August 3, 2021 by Dale CritchleySeptember 11, 2023
blue disability symbol with a d20 replacing the wheelchair wheel

On the release of our first Accessible Adventure of the Week, the question arose, as it always seems to, “Why would I play a disabled character? They wouldn’t last 10 minutes in a dungeon!” While this led to some interesting … Continue reading →

Posted in Limitless Heroics, Opinion, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, mental illness, neurodiversity | 1 Reply

Gaining Advantage 001: Dungeons & Dragons & Therapy (Game to Grow)

Wyrmworks Publishing Posted on July 16, 2021 by Dale CritchleySeptember 10, 2023
Gaining Advantage: Making Lives Better through tabletop role-playing games; Wyrmworks Publishign Logo; Game to Grow logo; Disability symbol with wheelchair wheel replaced by d20; Brain with embedded d20

Role-Playing Games are good for mental health, right? Of course! But what happens when it’s used for therapy? For our inaugural episode, we welcome Adam Davis from Game to Grow! We also take a look at Reactive Attachment Disorder and … Continue reading →

Tagged critical core, Dungeons & Dragons, game to grow, mental illness, neurodiversity | Leave a reply

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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