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Wyrmworks Publishing→Categories Role-Playing Games→Dungeons & Dragons→Dungeons & Dragons (5th Edition)→Limitless Heroics

Category Archives: Limitless Heroics

A More Inclusive Community: Donate to our Community Copies Program

Wyrmworks Publishing Posted on March 30, 2023 by Dale CritchleyFebruary 7, 2024
3 tablets showing book covers

At Wyrmworks Publishing, we believe that everyone deserves to be represented in the games they play. That’s why we created Limitless Heroics, a comprehensive disability compendium for tabletop roleplaying games. We’re proud of the work we’ve done, but we know … Continue reading →

Posted in Limitless Champions, Limitless Heroics, Role-Playing Games | Tagged accessibility, Dungeons & Dragons, evergreen, representation, Wyrmworks | Leave a reply

Disabled D&D5e Heroes Coloring Book

Wyrmworks Publishing Posted on November 11, 2022 by Dale CritchleySeptember 6, 2023
Limitless Heroics: The Coloring Book. As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

Tabletop Roleplaying Games like Dungeons & Dragons are great equalizers: people of all ages and abilities can play together, cooperatively. What else can do that? Coloring books! So we used the amazing art from Limitless Heroics to create a coloring … Continue reading →

Posted in Accessories, Limitless Heroics, Role-Playing Games | Tagged coloring book, D&D5e, disability, Dungeons & Dragons, evergreen, mental illness, neurodiversity, representation, Wyrmworks | Leave a reply

Attention Deficit (ADHD) for D&D 5e

Wyrmworks Publishing Posted on July 27, 2022 by Dale CritchleyMarch 11, 2024
Limitless Heroics cover superimposed with ADHD Preview

How can you represent Attention Deficit Hyperactivity Disorder (ADHD) in 5e that reflects real world experiences? Here’s a free sample from Limitless Heroics to implement them in your game. Content Warning: Cyberbullying Last year, I posted an early draft version … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged ADHD, D&D5e, Dungeons & Dragons, evergreen, neurodiversity, RPG, Wyrmworks | 2 Replies

The Kickstarter is done. Sort of. Now what?

Wyrmworks Publishing Posted on March 2, 2022 by Dale CritchleyMarch 9, 2022

The Dragon’s Lair, an integrated system of our products similar to D&D Beyond, is available by subscription via our Patreon. Sign up (7-day free trial available!) for full access and other bonuses like VTT support and more. See the tier … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged disability, Dungeons & Dragons, future, mental illness, neurodiversity, Patreon, RPG, Wyrmworks | Leave a reply

Phobias

Wyrmworks Publishing Posted on December 13, 2021 by Dale CritchleyMarch 11, 2024
Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

How can you represent phobias in 5e that reflect real world experiences? Grab this free D100 table of phobias and resources to implement them in your game. Or use the one click generator in the Lair.

Continue reading →
Posted in Dungeons & Dragons (5th Edition), Limitless Heroics | Tagged D&D5e, disability, Dungeons & Dragons, magic item, Wyrmworks | Leave a reply

Braces of Blades

Wyrmworks Publishing Posted on December 1, 2021 by Dale CritchleyMarch 11, 2024
Metal leg braces with daggers strapped to the sides

Get a free sample from the Limitless Heroics project: Braces of Blades, an assistive device for those with leg weakness, designed for use with crutches.

Continue reading →
Posted in Dungeons & Dragons (5th Edition), Limitless Heroics | Tagged D&D5e, disability, Dungeons & Dragons, magic item, Wyrmworks | Leave a reply

Limitless Heroics Tables: Using Disability in DnD

Wyrmworks Publishing Posted on November 26, 2021 by Dale CritchleyFebruary 7, 2024
Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

Free Preview Explanation Welcome to the free preview of Limitless Heroics. This page provides tables and instructions for adding traits. Players & GMs may use this form to communicate their preferences as to which of these to include and avoid in … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, neurodiversity, Wyrmworks | 2 Replies

Limitless Heroics for 5e (Disability, Neurodiversity, Mental illness Mechanics for DnD)

Wyrmworks Publishing Posted on November 23, 2021 by Dale CritchleyMarch 11, 2024
Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?

When you play a tabletop role-playing game like 5e, you want to be the hero. The world is different for you having been there, better. What if you could make the real world better by playing an RPG?! That’s what Limitless Heroics is all about. … Continue reading →

Posted in Dungeons & Dragons (5th Edition), Limitless Heroics, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, mental health, mental illness, neurodiversity, Wyrmworks | 4 Replies

Should you have disabled PCs in your TTRPG? (Part 2 of 2)

Wyrmworks Publishing Posted on August 15, 2021 by Dale CritchleySeptember 12, 2023
blue disability symbol with a d20 replacing the wheelchair wheel

In my previous post, I discussed whether you should have disabled characters in your Dungeons & Dragons or other tabletop role-playing game. I won’t rehash that discussion, so if you haven’t, read it first. So people have said, “Sure, disabled … Continue reading →

Posted in Limitless Heroics, Opinion, Role-Playing Games | Tagged disability, Dungeons & Dragons, Wyrmworks | 3 Replies

Should you have disabled characters in your Dungeons & Dragons game? (Part 1 of 2)

Wyrmworks Publishing Posted on August 3, 2021 by Dale CritchleySeptember 11, 2023
blue disability symbol with a d20 replacing the wheelchair wheel

On the release of our first Accessible Adventure of the Week, the question arose, as it always seems to, “Why would I play a disabled character? They wouldn’t last 10 minutes in a dungeon!” While this led to some interesting … Continue reading →

Posted in Limitless Heroics, Opinion, Role-Playing Games | Tagged D&D5e, disability, Dungeons & Dragons, evergreen, mental illness, neurodiversity | 1 Reply

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  • Book & Kindle displaying cover: As our heroes fight the hydra, we see just some of the variety of symptoms represented in this book. The paladin has a prosthetic arm to assist with their amputation. The barbarian rages from their wheelchair, providing mobility for their paralyzed legs. The ranger, whose body is more accustomed to an aquatic environment just as someone in the real world may be more comfortable in a quieter or darker sensory environment, finds ways to compensate and keep fighting. The wizard’s vitiligo may not be thought of as a disability, nor should it be, yet many in the real world experience severe discrimination due to unusual skin pigment — how many celebrities, corporate executives, or politicians do you know with visibly irregular skin?
    Limitless Heroics: Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition
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A note on language: I am aware that terminology is important when discussing disability; no community is homogenous, and I am aware that, in the debate between people who prefer identity-first or person-first language, there is an obvious access clash. Since this is currently unavoidable without being less than ideal for someone, I have decided to alternate the two approaches in my writing.

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